The Legend of Zelda: Link's Awakening (Nintendo Switch): Difference between revisions

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m (→‎Miscellaneous: Most 2D zelda games until LA (starting on Oracle searies fixes this) had a quirk where the Z-axis don't apply, enemies that move up from the ground counts as moving "north" and can hit link even when he's on the ground.)
m (→‎Enemies: hardhit beetle display cracks on its shell, bosses in the original are locked to face only south.)
Line 82: Line 82:
**The room is squared instead of having corners.
**The room is squared instead of having corners.
*The rooms where {{Term|LANS|Master Stalfos|link}} is fought no longer feature blocks showing the fight number; instead, tiles on the floor are colored to reflect this.
*The rooms where {{Term|LANS|Master Stalfos|link}} is fought no longer feature blocks showing the fight number; instead, tiles on the floor are colored to reflect this.
*In addition to [[Hardhit Beetle]] changing colors to indicate health, cracks are displayed on its shell.
*Many bosses are now able to face in any direction instead of just south, removing such limitations like [[Master Stalfos]] unable to use his shield if Link is on the right side of the boss.
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.



Revision as of 16:29, 22 September 2019

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This article is about the remake of the original Link's Awakening. For other uses, see Link's Awakening (Disambiguation).

Template:Game The Legend of Zelda: Link's Awakening is a Nintendo Switch remake of the Game Boy game, Link's Awakening. It was officially announced during a Nintendo Direct on February 13, 2019,[1] and was released on September 20, 2019.

Changes and Additions

Graphics

  • The game features HD, 3D graphics with a fully modeled world rather than a sprite based one. The game also features a new diorama-like art style.
  • The game's introduction is a fully animated cutscene.
  • Enemy models resemble their A Link Between Worlds and Tri Force Heroes counterparts.

Gameplay

Places

  • The interior of houses are much more decorated and feature tropical styled furniture, such as palm trees and hammocks.
    • Some of them also have stands where figures based on characters and enemies can be placed.
  • The size of the patch of grass near BowWow has been reduced.
  • The Town Tool Shop sells six items instead of four.
  • The Trendy Game has been completely revamped, having still items and small platforms moving from left to right.
    • Items grabbed by the Crane are subject to physics.
    • Pieces of Heart, Secret Seashells, and Figures can also be obtained as rewards.
  • There are more Trees and Bushes outside of Sale's House o' Bananas.
  • The Fishing Hole features a new green variation of the big Fish, Bloopers, and Cheep Cheeps. A Fairy Bottle can also be found in the bottom of the pond.
  • The entrance to the Mysterious Forest has more Trees but less grass.
  • A Piranha has been added near the entrance of Bottle Grotto.
  • The size of the island where a bush with a Secret Seashell is located in Ukuku Prairie has been reduced.
  • The spot where a Secret Seashell is buried on top of the Key Cavern has been moved up.
  • Dampé's Shack replaces the Camera Shop from Link's Awakening DX.
  • Kanalet Castle's second floor has ledges where Link can drop off.
  • Some Rocks have been replaced by wooden crates in the Signpost Maze.
  • The Rapids Ride has been altered.
  • One of the skulls in the Yarna Desert has been moved slightly upward.

Characters

  • The name of a character appears when talked to.
    • Some previously unnamed characters are given names.
  • The Raccoon has been moved to the left of the grass.
  • Dampé appears in the game, running the Chamber Dungeon in his Shack.

Enemies

  • Moblins appear as pigs instead of dogs, making them less distinct from Boarblins.
  • Cukemen no longer shock Link when slashed with the Sword.
  • Moldorm's room is now squared and there are less holes for Link to fall in.
  • Genie's battle has been changed.
    • It will throw fireballs, which Link can stand under, while circling around the room instead of flying from left to right.
    • Visible cracks are now displayed every time Genie's bottle is thrown, indicating how much more damage Link has to inflict until it breaks.
    • The room is squared instead of having corners.
  • The rooms where Master Stalfos is fought no longer feature blocks showing the fight number; instead, tiles on the floor are colored to reflect this.
  • In addition to Hardhit Beetle changing colors to indicate health, cracks are displayed on its shell.
  • Many bosses are now able to face in any direction instead of just south, removing such limitations like Master Stalfos unable to use his shield if Link is on the right side of the boss.
  • Angler Fish now moves from side to side of the room.

Items

  • New Pieces of Heart and Heart Containers have been added.
  • The number of Secret Seashells was increased to 50.
  • The values and locations of Green Rupees and Blue Rupees have been swapped.
  • The regular Shield takes the appearances of the Hylian Shield.
  • The Hookshot can grapple from Trees.
  • The Shovel can now be bought for 300 Rupees after obtaining the Boomerang.
  • "Manbo's Mambo" can now be played to warp Link to any Warp Point.
  • The Secret Medicine is now modeled after a cream bottle.
  • Three Fairy Bottles have been added, which can hold Fairies.
  • A Seashell Sensor has been added to help Link find Secret Seashells
  • A Middleweight Lure can be obtained when reeling a big Fish in the Fishing Hole. It allows Link to cast into deep water.
  • Figures of Super Mario enemies can be collected and placed on stands inside houses.
  • Red and green Apples can fall down when dashing into Trees. These can be collected and eaten by Link.

Miscellaneous

  • The Sea Urchin near Link's Sword on Toronbo Shores have been moved between the rocky structures.
  • New Signs have been added to the overworld.
  • Some stone stairs are made of wood.
    • Stairs leading into water have been changed to ladders.
  • Some platforms in side-scrolling areas are made of rock instead of bricks.
  • The Angler Keyhole is no longer part of a wall but rather a fish-shaped stone.
  • The message that appears when Link tries to lift something without the Power Bracelet only appears when pressing the A Button.
  • Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
  • The Color Dungeon adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color.Orb Monsters now bear patterns on their sides; Red Orb Monsters bear circles, Blue Orb Monsters bear squares, and yellow Orb Monsters, which replace the Green Orb Monsters, bear triangles. Switches that change from red to blue also follow this pattern, though they no longer appear as yellow. Goo Specters emerge from squares on the floor with specific patterns. Red Camo Goblins emerge from square patterns, Blue Goo Specters emerge from diamond patterns, and Green Camo Goblins emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
  • Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.

Game Information

Development

Link's Awakening for Nintendo Switch was first teased by series producer Eiji Aonuma during an interview with EDGE magazine in 2016.[2] The game was officially announced during a Nintendo Direct on February 13, 2019.[1] Its release date was announced during E3 2019.[3]

Eiji Aonuma decided to remake Link's Awakening as he considers the original game hard to get many years after its release.[4] The miniature diorama-like art style was chosen as the original game had a tilt-shift perspective,[5] which is commonly used in miniature faking.

Limited Editions

In North America and Japan, the Dreamer Edition (called Artbook Set in Japan) included a copy of the game plus a 120 page artbook.[6] The limited edition, released in Europe and Oceania, included the game, a steelbook case, and the artbook.[7]

Listings

Characters

Bosses

Enemies

Dungeons

Places

Items

Translations

Credits

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese ゼルダの伝説 夢をみる島 (Zeruda no Densetsu: Yume o Miru Shima) The Legend of Zelda: The Dreaming Island

Gallery

External Links

References

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