Stone Corridors: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
m (→‎Trivia: Correct level name)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox Dungeon
{{Infobox Dungeon
|type= level
|type= level
|image= File:TFH Stone Corridors.png
|image= File:TFH Stone Corridors Stage 1 3.png
|caption=  
|caption= Stage 1 of Stone Corridors
|location= {{Term|TFH|The Dunes|link}}
|location= {{Term|TFH|The Dunes|link}}
|game= TFH
|game= TFH
|item=  
|item= {{List|{{Term|TFH|Boomerang|link}}, {{Term|TFH|Gripshot|link}}, {{Term|TFH|Gust Jar|link}}}}
|quest=  
|quest=  
|mini-boss=  
|mini-boss=  
Line 12: Line 12:
|strategy=  
|strategy=  
}}
}}
{{Term/Store|Stone Corridors||Series, TFH}} is a Level in {{TFH}}.{{Name Ref|TFH}} It is the second Level of {{Term|TFH|The Dunes|link}} area.
{{Term/Store|Stone Corridors||Series, TFH}} is a {{Term|TFH|Level|link}} in {{TFH}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 160}}</ref> It is the second {{Term|TFH|Level}} of {{Term|TFH|The Dunes|link}} {{Term|TFH|Area}}, preceded by {{Term|TFH|Infinity Dunes|link}} and followed by {{Term|TFH|Gibdo Mausoleum|link}}.


==Themes and Navigation==
==Themes and Navigation==
Stone Corridors takes place in a desert fortress over seas of sand, which the [[Links]] will immediately sink in if they fall into. Throughout the Level, the Links encounter {{Wp|Anubis}}-like busts that must be transported to a base, which functions as a [[Switch]] and is used to open passageways. If the statue is lost, it will reappear nearby. Later on, the Level also features grated platforms that tilt left or right to the Links' weight. The Links must carefully balance these tilting platforms, lest they slide down into the sand below.
{{Term|TFH|Stone Corridors}} takes place in a desert fortress over a sea of sand. Throughout the {{Term|TFH|Level}}, the {{Plural|TFH|Links|link}} encounter {{Wp|Anubis}}-like statues that must be transported to a base, which functions as a {{Term|TFH|Floor Switch|link}} and is used to open passageways. If the statue is lost, it will reappear at a preset location nearby. Later on, the {{Term|TFH|Level}} also features grated platforms that tilt left or right to the {{Plural|TFH|Links}}' weight. The {{Plural|TFH|Links}} must carefully balance these tilting platforms, lest they slide down into the sand below.


{{ImageCaption
[[File:TFH Stone Corridors Stage 1.png|250px|right|thumb|Using the Anubis-like statue, Stage 1]]
|image= File:TFH Stone Corridors Statue Model.png
In '''Stage 1''', the {{Plural|TFH|Links}} appear on top of a fortress overseeing a sea of sand. Immediately the {{Term|TFH|Boomerang|link}}, {{Term|TFH|Gripshot|link}}, and {{Term|TFH|Gust Jar|link}} are provided for their use. Ahead of the {{Plural|TFH|Item}} is a tall {{Term|TFH|Sand Mound|link}} surrounded by three {{Plural|TFH|Floor Switch}} and a base. The Mound can be blown away with the {{Term|TFH|Gust Jar}} to reveal an Anubis statue. This statue can be picked up and thrown into the base, which activates it as a {{Term|TFH|Floor Switch}}. The {{Plural|TFH|Links}} then press the three other {{Plural|TFH|Floor Switch}} to form a bridge over the sea of sand. The heroes then enter a {{Term|TFH|Quicksand|link}}-filled area with fallen ruins and {{Plural|TFH|Sandfish|link}} swimming between them. In the north-west is another {{Term|TFH|Sand Mound}} concealing an Anubis statue. The {{Plural|TFH|Links}} must transport this statue to the top of a pyramid-like structure to the east, however a river of flowing sand prevents the {{Plural|TFH|Links}} from going further. The {{Term|TFH|Gust Jar}} can be used to propel them across as well as the statue, and the last {{Term|TFH|Links}} can be carried over using the {{Term|TFH|Boomerang}}, or he can cross the river himself by firing the {{Term|TFH|Gripshot}} at a {{Term|TFH|Stake|link}}, one of the other {{Plural|TFH|Links}}, or the statue. The {{Plural|TFH|Links}} must then throw each other up the steps of the pyramid structure and stand on the {{Plural|TFH|Floor Switch}} on each of the steps, and throw the statue into its base at the top. This will open the door to the {{Term|TFH|Triforce Gateway}}. Several {{Plural|TFH|Rupee|link}} sit on the steps as well, and a {{Term|TFH|Sand Mound}} concealing a {{Term|TFH|Squiddy|link}} sits to the right of the structure.
|size= 70px
{{Clear}}
|align= right
 
|caption= The Anubis-like statue
[[File:TFH Stone Corridors Stage 2.png|250px|right|thumb|The start of Stage 2]]
|captionalign= center
In '''Stage 2''', the {{Plural|TFH|Links}} appear on a small ledge. To the north is a grated wall with a panel, which can be gripped onto using the {{Term|TFH|Gripshot}} from the top of a {{Term|TFH|Totem|link}}, and will flip the {{Term|TFH|Links}} to the other side. To the right is another Anubis statue; the {{Term|TFH|Links}} can grip either it or the {{Term|TFH|Stake}} to move across the gap. A {{Term|TFH|Floor Switch}} nearby is pressed to raise a sloped staircase, allowing the {{Plural|TFH|Links}} to reunite. This however also activates an {{Term|TFH|Arrow Trap|link}} to the far right that continuously shoots {{Plural|TFH|Arrow|link}} down a narrow path. To safely move past the onslaught of {{Plural|TFH|Arrow}}, the {{Plural|TFH|Links}} pick up and drop the Anubis statue into their path, which protects the heroes as a shield. The {{Plural|TFH|Links}} can then move it forward without having to pick it up by using the {{Term|TFH|Gust Jar}} on it. South of the {{Plural|TFH|Arrow Trap}} is a rolling {{Term|TFH|Spiketrap|link}}, which blocks the {{Plural|TFH|Links}}' passage. The statue can again used to protect the {{Plural|TFH|Links}} from the trap. Eventually the Links arrive to a small enclosure with four tall {{Plural|TFH|Sand Mound}}, containing a {{Term|TFH|Heart|link}}, a {{Term|TFH|Red Rupee|link}}, a {{Term|TFH|Purple Rupee|link}}, and a {{Term|TFH|Skullrope|link}}. To the left of the enclosure is a much bigger {{Term|TFH|Spiketrap}} which the {{Plural|TFH|Links}} must safely pass by using the statue. Further left are a series of ledges with {{Plural|TFH|Floor Switch}}, which the {{Plural|TFH|Links}} must throw each other up, and place the statue into its base on top to open the way to the next {{Term|TFH|Triforce Gateway}}.
{{Clear}}
 
[[File:TFH Stone Corridors Stage 3.png|250px|right|thumb|Crossing a tilting platform, Stage 3]]
In '''Stage 3''', the {{Plural|TFH|Links}} appear on a ledge in front of a grated platform that will tilt to the {{Plural|TFH|Links}}' weight. On a pillar to the right is a {{Term|TFH|Red Rupee}}, which should be collected using the {{Term|TFH|Gripshot}}, lest one of the {{Plural|TFH|Links}} cause the platform to tilt over. The next ledge over has an Anubis statue, as well as another grated platform with a hole in its center supported by a wooden beam. The {{Plural|TFH|Links}} must safely transport the statue over the tilting platforms, while making sure neither it or they fall into the sand below, using a combination of their {{Plural|TFH|Item}} to pull or propel themselves across, and teamwork to keep the platforms balanced. The next ledge has two {{Plural|TFH|Karat Crab|link}} plus several {{Plural|TFH|Pot|link}} containing {{Plural|TFH|Heart}} beside walls to the left and right; however, breaking these {{Plural|TFH|Pot}} will allow more {{Plural|TFH|Karat Crab}} to run out from holes in the walls. Up ahead is another grated platform with a hole; A red column stands in the middle of the hole, which the {{Plural|TFH|Links}} can throw the statue to as they gradually transport it over a gap to the next tilting platform, and finally to the next ledge. The statue's base appears on the left side of the last grated platform, which the {{Plural|TFH|Links}} must carefully throw the statue into. Once the statue is returned to its base, a wall opens leading to the {{Term|TFH|Triforce Gateway}}.
{{Clear}}
 
[[File:TFH Stone Corridors Stage 4.png|250px|right|thumb|The start of Stage 4]]
'''Stage 4''' is where {{Term|TFH|Vulture Vizier|link}} is fought, atop a large, tilting grated platform. The {{Plural|TFH|Links}} start on a high-up ledge with many {{Plural|TFH|Pot}} containing {{Plural|TFH|Heart}}, and once they drop down to the battle area, {{Term|TFH|Vulture Vizier}} arrives and the battle begins. At the south end of the tilting platform is a small ledge with three more {{Plural|TFH|Pot}}, where the {{Plural|TFH|Links}} are safe from the {{Term|TFH|Boss}}'s attacks. Along the left and right sides of the platform are railings where {{Term|TFH|Vulture Vizier}} perches, along with several {{Plural|TFH|Heart}} and {{Plural|TFH|Rupee}}. Once the {{Term|TFH|Boss}} is defeated, platforms rise up to the north, leading to a large {{Wp|Sphinx#Egypt|Egyptian Sphinx}} whose head pulls back to reveal the final {{Term|TFH|Triforce Gateway}}.
{{Clear}}
 
==={{Plural|TFH|Drablands Challenge}}===
Once the {{Term|TFH|Boss|link}} of {{Term|TFH|The Dunes|link}} has been defeated, {{Term|TFH|Stone Corridors}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", "[[Drablands Challenge#Evade the Wallmaster!|Evade the Wallmaster!]]", and "[[Drablands Challenge#Don't fall at all!|Don't fall at all!]]".
 
In "Clear within the time limit!", the {{Plural|TFH|Links|link}} are given a timer of one minute in [[Multiplayer]], or two minutes in single-player. This timer can be increased by collecting {{Plural|TFH|Hourglass|link}} or wearing {{Term|TFH|Linebeck's Uniform|link}}.
 
In "Evade the Wallmaster!", the {{Term|TFH|Wallmaster|link}} can add its weight to any tilting platform when it slams down, so the {{Plural|TFH|Links|link}} should attempt to defeat it before crossing these platforms.
 
==={{Plural|TFH|Material}}===
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}.
 
{{Data Table
|game= TFH
|columns= {{Term|TFH|Drablands Challenge}}, {{Plural|TFH|Magical Material}} [Amounts]
|-
| N/A
| 2 Palm Cone, 1 Vintage Linen
|-
| [[File:TFH Hourglass Icon.png]]<br/>'''Clear within the time limit!'''
| 2 Ancient Fin, 1 Gibdo Bandage
|-
| [[File:TFH Evade the Wallmaster Icon.png]]<br/>'''Evade the Wallmaster!'''
| 2 Vintage Linen, 1 Stal Skull
|-
| [[File:TFH No Falls Icon.png]]<br/>'''Don't fall at all!'''
| 2 Gibdo Bandage, 1 Sandy Ribbon
}}
}}
In '''Stage 1''', the Links appear on top of a fortress overseeing a sea of sand. Immediately the [[Boomerang]], [[Gripshot]], and [[Gust Jar]] are provided for their use. Ahead of the items is a tall [[Sand Mound]] surrounded by three Switches and a base. The Mound can be blown away with the Gust Jar to reveal an Anubis bust. This statue can be picked up and thrown into the base, which activates it as a Switch. The Links then press the three other Switches to form a bridge over the sea of sand. The heroes then enter a sandy area with fallen ruins and [[Sandfish]] swimming between them. In the north-west is another Sand Mound concealing an Anubis statue. The Links must transport this statue to the top of a series of steps to the east, however a river of flowing sand prevents the Links from going further. The Gust Jar can be used to propel them across as well as the statue, and the last Link can be carried over using the Boomerang. The Links must then press the Switches on each of the steps, and throw the statue into its base at the top. This will open the door to the Triforce Gateway. Several [[Rupee]]s sit on the steps as well.


In '''Stage 2''', the Links appear on a ledge. To the north is a grated wall with a panel, which can be gripped onto using the Gripshot, and will flip the Link to the other side. To the right is another Anubis statue, which the Link can grip either it or the wooden post to move across the gap. A Switch nearby is pressed to raise a sloped staircase, allowing the Links to reunite. This however also activates a trap to the far right that shoots [[Arrow]]s. To safely move past the onslaught of Arrows, the Links pick up and drop the Anubis statue into their path, which protects the heroes as a shield. The Links can then move it forward without having to pick it up by using the Gust Jar on it. South of the Arrow trap is a rolling [[Spiked Log]], which blocks the Links' passage. The statue is again used to protect the Links from the trap. Eventually the Links arrive to a small enclosure with tall Sand Mound containing items such as [[Heart]]s. To the left of the enclosure is a much bigger Spiked Log. Further left are a series of ledges with Switches, which the Links must press and throw the statue to its base on top to open the way to the next Triforce Gateway.
==={{Plural|TFH|Enemy}} and Trap===
{{Tabs
|tab1= No Challenge, "Don't fall at all!"
|content1=
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Sandfish [Qty:2]{{List Note|These {{Plural|TFH|Enemy}} [[Zelda Wiki:Glossary#Respawn|respawn]] indefinitely.}}, Squiddy{{List Note|name= Hidden|Hidden inside a {{Term|TFH|Sand Mound|link}}.}}
}}


In '''Stage 3''', the Links appear on a ledge in front of a grated platform that will tilt to the Links' weight. The next ledge over has an Anubis statue, as well as another grated platform with a hole in its center supported by a wooden beam. The Links must safely transport the statue over a series of tilting platforms, while making sure neither it or they fall into the sand below. To transport the bust across the first platform, one Link can stand on its beam while the others throw the statue over. The next ledge has [[Karat Crab]]s plus another grated platform with a hole. A red column stands in the middle of the hole, which the Links can throw the statue to as they gradually transport it over to the next tilting platform, and finally to the next ledge. The statue's base appears on the left side of the last grated platform, which the Links must carefully throw into. Once the statue is returned to its base, a wall opens to the Triforce Gateway.
;{{Term|TFH|Stage}} 2
{{Gallery List|Enemies
|TFH= Arrow Trap [Qty:2], Skullrope [Qty:1]{{List Note|name= Hidden}}, Spiketrap [Qty:2]
}}


'''Stage 4''' is where [[Vulture Vizier]] is fought, atop a large, tilting arena.
;{{Term|TFH|Stage}} 3
{{Gallery List|Enemies
|TFH= Karat Crab [Qty:6]{{List Note|Two are visible; two are hidden in each side wall.}}
}}


===Drablands Challenge===
;{{Term|TFH|Stage}} 4
Stone Corridors includes the following [[Drablands Challenge]]s: "[[Drablands Challenge#Clear within the time limit!|Clear within the time limit!]]", "[[Drablands Challenge#Evade the Wallmaster!|Evade the Wallmaster!]]", and "[[Drablands Challenge#Don't fall at all!|Don't fall at all!]]".
{{Gallery List|Enemies
|TFH= Vulture Vizier
}}
{{List Notes}}


===Materials===
|tab2= "Clear within the time limit!"
At the end of the Level, three [[Treasure Chest|chest]]s can be opened. Two contain the same [[Material]], and one contains another.
|content2=  
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Sandfish [Qty:2]{{List Note|These {{Plural|TFH|Enemy}} [[Zelda Wiki:Glossary#Respawn|respawn]] indefinitely.}}, Squiddy{{List Note|Hidden inside a {{Term|TFH|Sand Mound|link}}.}}
}}
 
;{{Term|TFH|Stage}} 2
{{Gallery List|Enemies
|TFH= Arrow Trap [Qty:2], Spiketrap [Qty:2]
}}


====No challenge====
;{{Term|TFH|Stage}} 3
*2 [[Palm Cone]]s
{{Gallery List|Enemies
*1 [[Vintage Linen]]
|TFH= Karat Crab [Qty:6]{{List Note|Two are visible; two are hidden in each side wall.}}
}}


===="Clear within the time limit!"====
;{{Term|TFH|Stage}} 4
*2 [[Ancient Fin]]s
{{Gallery List|Enemies
*1 [[Gibdo Bandage]]
|TFH= Vulture Vizier
}}
{{List Notes}}


===="Evade the Wallmaster!"====
|tab3= "Evade the Wallmaster!"
*2 [[Vintage Linen]]s
|content3=  
*1 [[Stal Skull]]
;{{Term|TFH|Stage}} 1
{{Gallery List|Enemies
|TFH= Sandfish [Qty:2]{{List Note|name= Respawn|These {{Plural|TFH|Enemy}} [[Zelda Wiki:Glossary#Respawn|respawn]] indefinitely.}}, Squiddy{{List Note|name= Hidden|Hidden inside a {{Term|TFH|Sand Mound|link}}.}}, Wallmaster [Qty:1]{{List Note|name= Respawn}}
}}


===="Don't fall at all!"====
;{{Term|TFH|Stage}} 2
*2 [[Gibdo Bandage]]s
{{Gallery List|Enemies
*1 [[Sandy Ribbon]]
|TFH= Arrow Trap [Qty:2], Skullrope [Qty:1]{{List Note|name= Hidden}}, Spiketrap [Qty:2], Wallmaster [Qty:1]{{List Note|name= Respawn}}
}}


===Enemies===
;{{Term|TFH|Stage}} 3
{{Gallery List|Enemies
{{Gallery List|Enemies
  |TFH= Karat Crab, Sandfish, Spiketrap
  |TFH= Karat Crab [Qty:6]{{List Note|Two are visible; two are hidden in each side wall.}}, Wallmaster [Qty:1]{{List Note|name= Respawn}}
}}
}}


;Drablands Challenge
;{{Term|TFH|Stage}} 4
{{Gallery List|Enemies
{{Gallery List|Enemies
  |TFH= Wallmaster
  |TFH= Vulture Vizier, Wallmaster [Qty:1]{{List Note|name= Respawn}}
}}
{{List Notes}}
}}
}}
==Trivia==
*As alluded to in Vol. 7 of the {{Term|TFH|Drablands Diary|link}}, a "[[Wall Merging|hieroglyph]]" of {{Term|ALBW|Link|link}} is hidden on a wall in each {{Term|TFH|Level|link}} of {{Term|TFH|The Dunes|link}}. He can be found in {{Term|TFH|Stage}} 2 of {{Term|TFH|Stone Corridors}}, on the outer south wall of the area where the second {{Term|TFH|Spiketrap|link}} rolls.


==Nomenclature==
==Nomenclature==
{{Nomenclature}}
{{Nomenclature}}
==Gallery==
<gallery>
File:TFH Stone Corridors Statue Model.png|The Anubis-like statue
File:TFH Stone Corridors Stage 1 2.png|The {{Term|TFH|Sand}}-covered area of {{Term|TFH|Stage}} 1
File:TFH Stone Corridors Stage 2 2.png|Using the statue to shield from an {{Term|TFH|Arrow Trap}}, {{Term|TFH|Stage}} 2
File:TFH Stone Corridors Stage 2 3.png|Using the statue to block a {{Term|TFH|Spiketrap}}'s path, {{Term|TFH|Stage}} 2
File:TFH Stone Corridors Stage 3 2.png|In {{Term|TFH|Stage}} 3, numerous {{Plural|TFH|Karat Crab}} hide in the holes of these walls
File:TFH Stone Corridors Stage 3 3.png|One method to cross the gap between tilting platforms in {{Term|TFH|Stage}} 3
File:TFH Stone Corridors Stage 3 4.png|Propelling the statue into its pedestal, {{Term|TFH|Stage}} 3
File:TFH Stone Corridors Stage 3 5.png|A mural of {{Term|TFH|Vulture Vizier}} at the end of {{Term|TFH|Stage}} 3
File:TFH Vulture Vizier Battle.png|Battling {{Term|TFH|Vulture Vizier}} atop a tilting platform in {{Term|TFH|Stage}} 4
</gallery>


{{Ref}}
{{Ref}}

Latest revision as of 07:22, 4 December 2023

Stone Corridors is a Level in Tri Force Heroes.[1] It is the second Level of The Dunes Area, preceded by Infinity Dunes and followed by Gibdo Mausoleum.

Themes and Navigation

Stone Corridors takes place in a desert fortress over a sea of sand. Throughout the Level, the Links encounter Anubis-like statues that must be transported to a base, which functions as a Floor Switch and is used to open passageways. If the statue is lost, it will reappear at a preset location nearby. Later on, the Level also features grated platforms that tilt left or right to the Links' weight. The Links must carefully balance these tilting platforms, lest they slide down into the sand below.

Using the Anubis-like statue, Stage 1

In Stage 1, the Links appear on top of a fortress overseeing a sea of sand. Immediately the Boomerang, Gripshot, and Gust Jar are provided for their use. Ahead of the Items is a tall Sand Mound surrounded by three Floor Switches and a base. The Mound can be blown away with the Gust Jar to reveal an Anubis statue. This statue can be picked up and thrown into the base, which activates it as a Floor Switch. The Links then press the three other Floor Switches to form a bridge over the sea of sand. The heroes then enter a Quicksand-filled area with fallen ruins and Sandfish swimming between them. In the north-west is another Sand Mound concealing an Anubis statue. The Links must transport this statue to the top of a pyramid-like structure to the east, however a river of flowing sand prevents the Links from going further. The Gust Jar can be used to propel them across as well as the statue, and the last Link can be carried over using the Boomerang, or he can cross the river himself by firing the Gripshot at a Stake, one of the other Links, or the statue. The Links must then throw each other up the steps of the pyramid structure and stand on the Floor Switches on each of the steps, and throw the statue into its base at the top. This will open the door to the Triforce Gateway. Several Rupees sit on the steps as well, and a Sand Mound concealing a Squiddy sits to the right of the structure.

The start of Stage 2

In Stage 2, the Links appear on a small ledge. To the north is a grated wall with a panel, which can be gripped onto using the Gripshot from the top of a Totem, and will flip the Link to the other side. To the right is another Anubis statue; the Link can grip either it or the Stake to move across the gap. A Floor Switch nearby is pressed to raise a sloped staircase, allowing the Links to reunite. This however also activates an Arrow Trap to the far right that continuously shoots Arrows down a narrow path. To safely move past the onslaught of Arrows, the Links pick up and drop the Anubis statue into their path, which protects the heroes as a shield. The Links can then move it forward without having to pick it up by using the Gust Jar on it. South of the Arrow Traps is a rolling Spiketrap, which blocks the Links' passage. The statue can again used to protect the Links from the trap. Eventually the Links arrive to a small enclosure with four tall Sand Mounds, containing a Heart, a Red Rupee, a Purple Rupee, and a Skullrope. To the left of the enclosure is a much bigger Spiketrap which the Links must safely pass by using the statue. Further left are a series of ledges with Floor Switches, which the Links must throw each other up, and place the statue into its base on top to open the way to the next Triforce Gateway.

Crossing a tilting platform, Stage 3

In Stage 3, the Links appear on a ledge in front of a grated platform that will tilt to the Links' weight. On a pillar to the right is a Red Rupee, which should be collected using the Gripshot, lest one of the Links cause the platform to tilt over. The next ledge over has an Anubis statue, as well as another grated platform with a hole in its center supported by a wooden beam. The Links must safely transport the statue over the tilting platforms, while making sure neither it or they fall into the sand below, using a combination of their Items to pull or propel themselves across, and teamwork to keep the platforms balanced. The next ledge has two Karat Crabs plus several Jars containing Hearts beside walls to the left and right; however, breaking these Jars will allow more Karat Crabs to run out from holes in the walls. Up ahead is another grated platform with a hole; A red column stands in the middle of the hole, which the Links can throw the statue to as they gradually transport it over a gap to the next tilting platform, and finally to the next ledge. The statue's base appears on the left side of the last grated platform, which the Links must carefully throw the statue into. Once the statue is returned to its base, a wall opens leading to the Triforce Gateway.

The start of Stage 4

Stage 4 is where Vulture Vizier is fought, atop a large, tilting grated platform. The Links start on a high-up ledge with many Jars containing Hearts, and once they drop down to the battle area, Vulture Vizier arrives and the battle begins. At the south end of the tilting platform is a small ledge with three more Jars, where the Links are safe from the Boss's attacks. Along the left and right sides of the platform are railings where Vulture Vizier perches, along with several Hearts and Rupees. Once the Boss is defeated, platforms rise up to the north, leading to a large Egyptian Sphinx whose head pulls back to reveal the final Triforce Gateway.

Drablands Challenges

Once the Boss of The Dunes has been defeated, Stone Corridors can be replayed with the following Drablands Challenges: "Clear within the time limit!", "Evade the Wallmaster!", and "Don't fall at all!".

In "Clear within the time limit!", the Links are given a timer of one minute in Multiplayer, or two minutes in single-player. This timer can be increased by collecting Hourglasses or wearing Linebeck's Uniform.

In "Evade the Wallmaster!", the Wallmaster can add its weight to any tilting platform when it slams down, so the Links should attempt to defeat it before crossing these platforms.

Materials

At the end of the Level, three Treasure Chests can be opened. Two contain the same Material, and one contains another, more valuable Material.

Drablands Challenge
Magical Materials
Drablands Challenge
TFH Hourglass Icon.png
Clear within the time limit!
Magical Materials
Drablands Challenge
TFH Evade the Wallmaster Icon.png
Evade the Wallmaster!
Magical Materials
Drablands Challenge
TFH No Falls Icon.png
Don't fall at all!
Magical Materials
Drablands ChallengeMagical Materials
TFH Hourglass Icon.png
Clear within the time limit!
TFH Evade the Wallmaster Icon.png
Evade the Wallmaster!
TFH No Falls Icon.png
Don't fall at all!

Enemies and Trap

No Challenge, "Don't fall at all!""Clear within the time limit!""Evade the Wallmaster!"
Stage 1
Stage 2
Stage 3
Stage 4
  1. These Enemies respawn indefinitely.
  2. 2.0 2.1 Hidden inside a Sand Mound.
  3. Two are visible; two are hidden in each side wall.
Stage 1
Stage 2
Stage 3
Stage 4
  1. These Enemies respawn indefinitely.
  2. Hidden inside a Sand Mound.
  3. Two are visible; two are hidden in each side wall.
Stage 1
Stage 2
Stage 3
Stage 4
  1. 1.0 1.1 1.2 1.3 1.4 These Enemies respawn indefinitely.
  2. 2.0 2.1 Hidden inside a Sand Mound.
  3. Two are visible; two are hidden in each side wall.

Trivia

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
石の回廊 (Ishi no Kairō)[3]Stone Corridor
Canada
FrenchCA
Cloître de pierre 
The French Republic
FrenchEU
Cloître de pierre[5] 
The Federal Republic of Germany
German
Steinerne Korridore[4] 
The Italian Republic
Italian
Corridoi di pietra[2] 
Latin America
SpanishLA
Corredores de piedra[6] 
The Kingdom of Spain
SpanishEU
Corredores de Piedra[7] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. Encyclopedia, Dark Horse Books, pg. 160
  2. "Corridoi di pietra" — Level Selection (Tri Force Heroes)
  3. "石の回廊" — Level Selection (Tri Force Heroes)
  4. "Steinerne Korridore" — Level Selection (Tri Force Heroes)
  5. "Cloître de pierre" — Level Selection (Tri Force Heroes)
  6. "Corredores de piedra" — Level Selection (Tri Force Heroes)
  7. "Corredores de Piedra" — Level Selection (Tri Force Heroes)