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[[File:WW Link Rope.png|120px|right]]
{{Infobox Object
Found below decks of the [[Tetra's Ship]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', and in many dungeons, these ropes allow [[Link]] to cross a room by swinging from one side to another, or by swinging from one lantern to another. The ropes work in the same fashion as the [[Grappling Hook]]: Link builds up momentum by consistently swinging on the rope, and thus can be propelled further into the air dependent on how many swings he's completed on the rope before releasing himself. The rope's swing can also be stopped, once Link has grabbed ahold of it, and its direction of swing can be adjusted in the similar way that the Grappling Hook can be set to swing in different directions and angles.
|image=
{{Media
|Artwork TWW= File:TWW Link Rope Artwork.png
|Model OoT= File:OoT Rope Model.png
|Model OoT3D= File:OoT3D Rope Model.png
|Model MM= File:MM Rope Model.png
<!-- Uses Series term -->|Model MM3D= File:MM3D Rope Model.png
|Model TWW= File:TWW Rope Model.png
|Model TWWHD= File:TWWHD Rope Model.png
|Model TP= File:TP Rope Model.png
|Model TPHD= File:TPHD Rope Model.png
|Model SS= File:SS Rope Model.png
|Model SSHD= File:SSHD Rope Model.png
}}
|caption=
|game= OoT, MM, OoA, TWW, TP, SS
|other= TFoE, TWoG
|uses=
|comp=
|theme=
}}
{{Term/Store|Rope|Ropes|Series, MM, TWW, TWWHD, TFoE|plural}} are recurring items and objects in {{TLoZ|Series}}.{{Exp Game|MM, TWW, TFoE}}<ref>{{Cite|Just try to cut my {{Color|MM Red|rope}}. We'll talk after that!|Foolish Monkey|MM}}</ref><ref>{{Cite Guide|quote= |game= TWW |publisher= Prima |page= 12}}</ref><ref>{{Cite|'''Ropes'''|Inventory|TFoE}}</ref>{{Name Ref|OoT, TP, SS}} {{Term|Series|Rope (Object)}} go unnamed in {{MM3D}}. They are mainly used to swing or cross as tightropes from one area to the other.


In a sea-faring test of skill, [[Niko]] challenges Link, in the gallows of Tetra's Ship, to make it from one side of the room to the other using only the ropes and platforms provided. The first time Link completes the challenge, [[Niko]] rewards him with the [[Spoils Bag]]. The second time is harder, and the reward is the ability to carry [[Bomb]]s. Such ropes are also used to a great extent in the [[Forsaken Fortress]], as the second level of many of the rooms require Link to rope-swing across the large gap in the floor to the other side, in order to pass to the next room and progress in the dungeon.
==Location and Uses==
==={{OoT|-}}===
In {{OoT}}, Tight Ropes appear in [[Goron City]]. Three lines of Rope are tied to the walls and a log of the top floor onto a center platform that 'floats' in the middle of the cavern, where a [[Goron]] can be found curled in a ball. [[Link]] can cross these Tight Ropes to reach the platform.


[[Category:Objects]]
==={{MM|-}}===
[[Category:Minigames]]
{{Stub|MM3D}}
 
==={{OoA|-}}===
{{Main|Cheval Rope}}
Cheval Rope is a quest item in {{OoA}}, created and named after [[Cheval]], in the hopes of helping people of the world. It is obtained in [[Cheval's Tomb]] in [[Labrynna]]'s present time along with the [[Flippers]], and given to [[Rafton]] in the past to build the [[Raft]].
 
==={{TWW|-}}===
In {{TWW}}, Rope appears as an object that Link can grab onto and use to cross a room by swinging from one side to another, or by swinging from one Rope to another. The Ropes work as Link builds up momentum by consistently swinging on the Rope, and thus can be propelled further into the air dependent on how many swings he has completed before releasing himself. The Rope's swing can also be stopped, once Link has grabbed a hold of it, and its direction of swing can be adjusted and set to swing in different directions and angles. Once stopped, Link can also climb up Rope as well to reach platforms above. The [[Grappling Hook]] is also used for the same purpose.
 
Rope first appears below the decks of [[Tetra's Ship]] as introduced by [[Niko]]. In a sea-faring test of skill, Niko challenges Link to make it from one side of the room to the other using only the Ropes and platforms provided, serving as a tutorial teaching Link how to swing on Rope. The first time Link completes the challenge, Niko rewards him with the [[Spoils Bag]]. The second time becomes harder, and the reward is the [[Bomb Bag]]. Such Ropes are also used to great extent in the [[Forsaken Fortress]], as the second level of many of the rooms require Link to Rope-swing across the large gap in the floor to the other side, in order to pass to the next room and progress through the dungeon. Certain areas have vines instead of Rope.
 
==={{TP|-}}===
{{Stub|TPHD}}
In {{TP}}, Tight Ropes are used by [[Wolf Link]] to cross from one side to the other. Tight Rope appears several times in [[Hyrule Castle]] and in the loft above [[Telma's Bar]], the latter of which becomes necessary to cross in order to reach a passage into the Hyrule Castle Sewers, after [[Zant]] steals the [[Fused Shadow]]s and curses Link and [[Midna]].
 
==={{SS|-}}===
{{Stub|SSHD}}
In {{SS}}, Tight Ropes appear in numerous locations. To safely cross the Rope, the Wii Remote must be carefully balanced to prevent Link from falling over. Some [[Bokoblin]]s may also attempt to cross a Tight Rope and must be knocked off to proceed. In the [[Ancient Cistern]], Link also climbs a Rope-like thread in the underworld section of the dungeon and is chased by [[Cursed Bokoblin]]s who will attempt to drag him down as he climbs.
 
==Other Appearances==
==={{TFoE|-}}===
{{Noncanon|Start}}
[[File:TFoE Rope Sprite.png|left]]
Ropes are used to latch onto and climb higher ledges in {{TFoE}}. Ropes are discarded upon use, requiring Link to purchase more from [[Morshu]]'s shop in packs of three for 10 {{Plural|TFoE|Rupee|link}}. Link can carry a total of 99 Ropes.
{{Noncanon|End}}
 
==={{TWoG|-}}===
{{Noncanon|Start}}
Ropes are used to latch onto and climb higher ledges in {{TWoG}}. Ropes are discarded upon use, requiring Zelda to purchase more from [[Merchant#Zelda: The Wand of Gamelon|The Merchant]]'s shop in packs of three for 10 {{Plural|TWoG|Rupee|link}}. Zelda can carry a total of 99 Ropes.
{{Noncanon|End}}
 
==Nomenclature==
{{Nomenclature}}
 
==See Also==
* {{Term|Series|Grappling Hook|link}}
* {{Term|Series|Magic Rope|link}}
* {{Term|Series|Whip|link}}
 
{{Ref}}
 
{{Categories
|items= TFoE, TWoG
|objects= OoT, OoT3D, MM, MM3D<!-- Uses Series term -->, OoA, TWW, TWWHD, TP, TPHD, SS
}}

Revision as of 05:48, 8 April 2024

Ropes are recurring items and objects in The Legend of Zelda series.(MM | TWW | TFoE)[1][2][3][name references needed] Rope go unnamed in Majora's Mask 3D. They are mainly used to swing or cross as tightropes from one area to the other.

Location and Uses

Ocarina of Time

In Ocarina of Time, Tight Ropes appear in Goron City. Three lines of Rope are tied to the walls and a log of the top floor onto a center platform that 'floats' in the middle of the cavern, where a Goron can be found curled in a ball. Link can cross these Tight Ropes to reach the platform.

Majora's Mask



Oracle of Ages

Main article: Cheval Rope

Cheval Rope is a quest item in Oracle of Ages, created and named after Cheval, in the hopes of helping people of the world. It is obtained in Cheval's Tomb in Labrynna's present time along with the Flippers, and given to Rafton in the past to build the Raft.

The Wind Waker

In The Wind Waker, Rope appears as an object that Link can grab onto and use to cross a room by swinging from one side to another, or by swinging from one Rope to another. The Ropes work as Link builds up momentum by consistently swinging on the Rope, and thus can be propelled further into the air dependent on how many swings he has completed before releasing himself. The Rope's swing can also be stopped, once Link has grabbed a hold of it, and its direction of swing can be adjusted and set to swing in different directions and angles. Once stopped, Link can also climb up Rope as well to reach platforms above. The Grappling Hook is also used for the same purpose.

Rope first appears below the decks of Tetra's Ship as introduced by Niko. In a sea-faring test of skill, Niko challenges Link to make it from one side of the room to the other using only the Ropes and platforms provided, serving as a tutorial teaching Link how to swing on Rope. The first time Link completes the challenge, Niko rewards him with the Spoils Bag. The second time becomes harder, and the reward is the Bomb Bag. Such Ropes are also used to great extent in the Forsaken Fortress, as the second level of many of the rooms require Link to Rope-swing across the large gap in the floor to the other side, in order to pass to the next room and progress through the dungeon. Certain areas have vines instead of Rope.

Twilight Princess



In Twilight Princess, Tight Ropes are used by Wolf Link to cross from one side to the other. Tight Rope appears several times in Hyrule Castle and in the loft above Telma's Bar, the latter of which becomes necessary to cross in order to reach a passage into the Hyrule Castle Sewers, after Zant steals the Fused Shadows and curses Link and Midna.

Skyward Sword



In Skyward Sword, Tight Ropes appear in numerous locations. To safely cross the Rope, the Wii Remote must be carefully balanced to prevent Link from falling over. Some Bokoblins may also attempt to cross a Tight Rope and must be knocked off to proceed. In the Ancient Cistern, Link also climbs a Rope-like thread in the underworld section of the dungeon and is chased by Cursed Bokoblins who will attempt to drag him down as he climbs.

Other Appearances

The Faces of Evil

TFoE Rope Sprite.png

Ropes are used to latch onto and climb higher ledges in The Faces of Evil. Ropes are discarded upon use, requiring Link to purchase more from Morshu's shop in packs of three for 10 Rubies. Link can carry a total of 99 Ropes.

The Wand of Gamelon

Ropes are used to latch onto and climb higher ledges in The Wand of Gamelon. Ropes are discarded upon use, requiring Zelda to purchase more from The Merchant's shop in packs of three for 10 Rubies. Zelda can carry a total of 99 Ropes.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also

References

  1. "Just try to cut my rope. We'll talk after that!" — Foolish Monkey (Majora's Mask)
  2. The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 12
  3. "Ropes" — Inventory (The Faces of Evil)