Ice Wizzrobe: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
(Terms.)
Line 9: Line 9:
}}
}}
|caption=
|caption=
|race= [[Wizzrobe]]
|race= {{Term|Series|Wizzrobe|link}}
|game= {{FS}}<br>{{TMC}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|game= {{FS}}<br>{{TMC}}<br>{{ALBW}}<br>{{TFH}}<br>{{BotW}}
|other= {{CoH}}
|other= {{CoH}}
|habitat= [[Hyrule Field]] {{Exp Game|BotW}}<br>[[Gerudo Highlands]] {{Exp Game|BotW}}
|habitat= {{Term|Series|Hyrule Field|link}} {{Exp Game|BotW}}<br>{{Term|Series|Gerudo Highlands|link}} {{Exp Game|BotW}}
|member=  
|member=  
|health= 150 {{Exp Game|BotW}}
|health= 150 {{Exp Game|BotW}}
|attack= Ice Blasts attacks
|attack= Ice blasts
|weapon= [[Fire Gloves]] {{Exp Game|TFH}}<br>[[Fire Arrow]]s {{Exp Game|BotW}}
|weapon= {{Term|TFH|Fire Gloves|link}} {{Exp Game|TFH}}<br>{{Plural|BotW|Fire Arrow|link}} {{Exp Game|BotW}}
|spoils= [[Ice Rod]] {{Exp Game|BotW}}
|spoils= {{Term|BotW|Ice Rod|link}} {{Exp Game|BotW}}
|exp=  
|exp=  
|theme=  
|theme=  
Line 25: Line 25:
==Characteristics==
==Characteristics==
==={{FS|-}}===
==={{FS|-}}===
In {{FS}}, Ice Wizzrobes appear inside [[Vaati's Palace]]. They will vanish and appear in a random location and attack with an Ice ball attack before vanishing again.  
{{Plural|FS|Ice Wizzrobe}} appear inside {{Term|FS|Vaati's Palace|link}} in {{FS}}. They will vanish and appear in a random location and attack with a ball of ice before vanishing again.  


==={{TMC|-}}===
==={{TMC|-}}===
In {{TMC}}, Ice Wizzrobes appear as an ice variant to the Green and [[Fire Wizzrobe]]. Like the others, They will constantly appear in random location in the area and shoot their Ice ball attack before vanishing again. Attack them once they appear will ensure their defeat.
{{Plural|TMC|Ice Wizzrobe}} appear as an ice variant to the standard green {{Plural|TMC|Wizzrobe|link}} and {{Plural|TMC|Fire Wizzrobe|link}} in {{TMC}}. Like the others, they will teleport to random locations throughout the area in which they appear, shooting their ice attack before vanishing again.
{{figurine|TMC|Ice Wizzrobe| Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! |[[File:TMC Ice Wizzrobe Figurine Sprite.png]]}}
{{Figurine|TMC|Ice Wizzrobe}}


==={{ALBW|-}}===
==={{ALBW|-}}===
In {{ALBW}}, only Ice Wizzrobes appear with their Fire variant. Like previous incarnations, they will randomly appear around the area and attack with an ice ball attack before vanishing again. Rushing to attack them as they appear will ensure their demise.  
{{Plural|ALBW|Ice Wizzrobe}} appear alongside their {{Term|ALBW|Fire Wizzrobe|link|display=Fire Wizzrobe}} variants in {{ALBW}}. Like previous incarnations, they will randomly appear around the area and attack with a ball of ice before vanishing again.


==={{TFH|-}}===
==={{TFH|-}}===
In {{TFH}}, only Ice Wizzrobes appear with Dark Wizzrobes. Ice Wizzrobes are common in Levels of the [[Ice Cavern]] Area of the [[Drablands]], but also appear in the [[Sky Temple]]. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a [[Totem]]. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the [[Fire Gloves]].
{{Plural|TFH|Ice Wizzrobe}} appear alongside {{Plural|TFH|Dark Wizzrobe|link}} in {{TFH}}. They are common in the {{Term|TFH|Ice Cavern|link}}, but also appear in the {{Term|TFH|Sky Temple|link}}. The ice beams they cast can freeze the {{Plural|TFH|Link|link}} on contact. They float at varying heights; those that float high above the ground can be reached by forming a {{Term|TFH|Totem|link}}. They require at least two {{Term|TFH|Sword|link}} strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the {{Term|TFH|Fire Gloves|link}}.


==={{BotW|-}}===
==={{BotW|-}}===
{{Compendium/Extract|Ice Wizzrobe}}
{{Compendium/Extract|Ice Wizzrobe}}
In {{BotW}}, Ice Wizzrobes can be found near ruins around the [[Eldin (Region)|Eldin]] Region. They attack by using their Ice Rods to dispel a chilling blast of cold air or by summoning frozen monsters such as [[Ice Chuchu]]s and [[Ice Keese]]. They also create blizzards to decrease the area's temperature, making it too cold for Link without cold-resistant [[Armor]] or [[Elixir]]s.<ref>{{Cite|They use their ice rods to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them.|Hyrule Compendium|BotW}}</ref> Ice Wizzrobes, like its variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking it in the head with an Arrow will stun it and give Link time to attack. Hitting it with a [[Fire]] attack, such as with a [[Fire Arrow]] or a [[Flameblade]], will immediately evaporate the Wizzrobe. When defeated, Ice Wizzrobes drop their Ice Rod.
{{Plural|BotW|Ice Wizzrobe} can be found near ruins around the {{Term|BotW|Eldin (Region)|link}} region in {{BotW}}. They attack by using their {{Plural|BotW|Ice Rod|link}} to summon blasts of cold air or by summoning frozen monsters such as {{Plural|BotW|Ice Chuchu|link}} and {{Plural|BotW|Ice Keese|link}}. They also create blizzards to decrease the area's temperature, making it too cold for {{Term|BotW|Link|link}} without cold-resistant {{Term|BotW|Armor|link}} or {{Plural|BotW|Elixir|link}}.<ref>{{Cite|They use their ice rods to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them.|Hyrule Compendium|BotW}}</ref> {{Plural|BotW|Ice Wizzrobe}}, like their variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking one in the head with an {{Term|BotW|Arrow|link}} will stun it and give {{Term|BotW|Link}} time to attack. Hitting it with a fire-based attack, such as with a {{Term|BotW|Fire Arrow|link}} or a {{Term|BotW|Flameblade|link}}, will immediately evaporate it. When defeated, {{Plural|BotW|Ice Wizzrobe}} drop their {{Plural|BotW|Ice Rod}}.


==Other Appearances==
==Other Appearances==
==={{CoH|-}}===
==={{CoH|-}}===
{{Ambig|Start}}
{{Ambig|Start}}
{{Sectstub|CoH}}
{{Plural|CoH|Ice Wizzrobe}} appear as enemies in {{CoH}} where they move to the beat of the music. Here, they act as medium- to long-range combatants for {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, and {{Term|CoH|Princess Zelda|link}}, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the {{Term|CoH|Ice Wizzrobe}}'s last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
Ice Wizzrobes appear as enemies in {{CoH}} where they move to the beat of the music. Here, they act as medium- to long-range combatants for {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, {{Term|CoH|Yves|link}}, and {{Term|CoH|Princess Zelda|link}}, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the Ice Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
{{Ambig|End}}
{{Ambig|End}}


Line 92: Line 91:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:CoH Ice Wizzrobe Sprite 2.png
File:CoH Ice Wizzrobe Sprite 2.png|An {{Term|CoH|Ice Wizzrobe}} from {{CoH|-}}
</gallery>
</gallery>


==See Also==
==See Also==
* [[Wizzrobe]]
* {{Term|Series|Wizzrobe|link}}
* [[Electric Wizzrobe]]
* {{Term|Series|Electric Wizzrobe|link}}
* [[Fire Wizzrobe]]
* {{Term|Series|Fire Wizzrobe|link}}
* [[Thunder Wizzrobe]]
* {{Term|Series|Thunder Wizzrobe|link}}
* [[Meteo Wizzrobe]]
* {{Term|Series|Meteo Wizzrobe|link}}
* [[Blizzrobe]]
* {{Term|Series|Blizzrobe|link}}


{{Ref}}
{{Ref}}

Revision as of 16:01, 31 December 2019

Ice Wizzrobes are recurring enemies in The Legend of Zelda series.[1] [name references needed]

Characteristics

Four Swords

Ice Wizzrobes appear inside Vaati's Palace in Four Swords. They will vanish and appear in a random location and attack with a ball of ice before vanishing again.

The Minish Cap

Ice Wizzrobes appear as an ice variant to the standard green Wizzrobes and Fire Wizzrobes in The Minish Cap. Like the others, they will teleport to random locations throughout the area in which they appear, shooting their ice attack before vanishing again. Template:Figurine

A Link Between Worlds

Ice Wizzrobes appear alongside their Fire Wizzrobe variants in A Link Between Worlds. Like previous incarnations, they will randomly appear around the area and attack with a ball of ice before vanishing again.

Tri Force Heroes

Ice Wizzrobes appear alongside Dark Wizzrobe in Tri Force Heroes. They are common in the Ice Cavern, but also appear in the Sky Temple. The ice beams they cast can freeze the Links on contact. They float at varying heights; those that float high above the ground can be reached by forming a Totem. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the Fire Gloves.

Breath of the Wild

Hyrule Compendium Entry
098 (099) Ice Wizzrobe
BotW Hyrule Compendium Ice Wizzrobe.png
Description
These spell-casting monsters can be found all over Hyrule. They use their ice rods to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them. The weather will normalize once the Wizzrobe is defeated.
Common Locations
Gerudo Highlands
Hyrule Field
Recoverable Materials
None

{{Plural|BotW|Ice Wizzrobe} can be found near ruins around the Eldin region in Breath of the Wild. They attack by using their Ice Rods to summon blasts of cold air or by summoning frozen monsters such as Ice Chuchus and Ice Keese. They also create blizzards to decrease the area's temperature, making it too cold for Link without cold-resistant Armor or Elixirs.[2] Ice Wizzrobes, like their variants, will turn invisible after attacking, leaving ripples in the air with each footstep. Striking one in the head with an Arrow will stun it and give Link time to attack. Hitting it with a fire-based attack, such as with a Fire Arrow or a Flameblade, will immediately evaporate it. When defeated, Ice Wizzrobes drop their Ice Rods.

Other Appearances

Cadence of Hyrule

Ice Wizzrobes appear as enemies in Cadence of Hyrule where they move to the beat of the music. Here, they act as medium- to long-range combatants for Cadence, Link, Yves, and Zelda, teleporting towards them whenever they are nearby and attempt to cast icy projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes or even monsters gets struck by the projectile, their bodies will become frozen within a block of ice for a few beats before breaking out of it, rendering them vulnerable to attack. After casting their spell, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats, or if the heroes are too far away, won't reappear at all until they return to the Ice Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.

Nomenclature

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
United Kingdom EnglishUK Icerobe
Japan Japanese アイスローブ (Aisurōbu) Icerobe
France FrenchEU Sorcier de Glace Ice Sorcerer
Germany German Eis-Pyromagus Icy Pyro Magician
Italy Italian Sciamanix del ghiaccio
Spain SpanishEU Invocantis de hielo

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 186 (FS)
  2. "They use their ice rods to create freezing blasts of air or to summon frozen monsters and have been known to cause blizzards to severely decrease the temperature around them." — Hyrule Compendium (Breath of the Wild)