Palace of Winds (The Minish Cap)
Template:Dungeon The Palace of Winds is the fifth Dungeon in The Minish Cap.[1] It contains the Wind Element, the final of the Four Elements.
Entrance to the Palace
After Link learns of the Palace of Winds' location from Gustaf, he must venture to the Cloud Tops and speak to the leader of the Wind Tribe, Siroc, who grants him passage into the Palace of Winds.[2]
As its name suggests, the Palace of Winds is a wind-themed Dungeon that is centered around using the Roc's Cape to navigate. As a floating Dungeon in the sky, the Palace of Winds has many places where Link may fall into pits. Similar to Vaati's Palace, the Palace of Winds has many horizontal gratings that Link may jump onto. There are also many small cloud platforms that he can use to ascend to higher ground.
Within the Palace of Winds are various fans which can either impede or aid in Link's progress. The Sub-Boss of the Palace is a Red Darknut, and the Boss is the Gyorg Pair. Once the Gyorg Pair have been defeated, Link receives a Heart Container and the Wind Element, allowing him to completely reforge the White Sword into the legendary Four Sword.
Minor Enemies and Traps
Nomenclature
Gallery
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Artwork of Link confronting a Red Darknut in the Palace of Winds
References
- ↑ Encyclopedia, Dark Horse Books, pg. 272 (TMC)
- ↑ "The Wind Element that you seek lies deep in the Palace of the Winds above me. [...] Surface dwellers are not permitted to enter our palace, but you are special. You may continue to the roof." — Siroc (The Minish Cap)