The Legend of Zelda: Ocarina of Time

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About

Ocarina of Time, the first Zelda game for the Nintendo 64, was undoubtedly one of the most widely anticipated games of its age. Released on November 23, 1998, it was the first of the Legend of Zelda series to be in 3D (previous Zelda games had utilised a front or top-down view). It is generally considered to be a classic, most famously scoring a perfect 40/40 in Famitsu Magzine - a feat which only five games have ever achieved.

Story

You play as Link, a young boy who lives in the Kokiri Forest, watched over by a guardian tree, the Great Deku Tree. Link is the only child in the forest who does not have his own guardian fairy, a fact exploited by Mido, the self-appointed "leader" of the Kokiri, to bully Link. One day, the Great Deku Tree sends a guardian fairy called Navi to Link, instructing her to bring him to the Deku Tree's meadow. After the the Deku Tree summons the young boy, he asks Link to break the curse that the man of the desert cast on him. Link courageously accepts the Deku Trees plea. After the curse is lifted, the Deku Tree tells Link that he was doomed before Link had even begun. With his last breath, he relates what Link must do in order to restore peace to Hyrule and gives him the first Spiritual Stone, the Kokiri's Emerald. What follows is a time-traveling adventure that won over the hearts of gamers worldwide in a classic battle of good versus evil.

In most timelines, Ocarina of Time is considered to take place chronologically first out of all the Legend of Zelda games. However, disputes arise as to the precise nature of the timeline established at the end of the game. Whether that involves a new timeline created in which Ganondorf will not exist in Hyrule or whether Link was merely sent back to the child timeline he was in whenever he placed the Master Sword back in the pedestal is not at all clear from the ending sequence, and is an issue of contention among Zelda players.

Gameplay

The gameplay of Ocarina of Time was revolutionary. All of the previous Zelda games, though they had the same core of exploring dungeons and using items, had nowhere near the same effect. The three-dimensional environment, the enhanced sound, and the greater graphical capacity allowed Nintendo to create a truly realistic environment beyond that which had been done before, allowing for cheerful environments like Hyrule Castle Town and Kokiri Forest and separating them completely from dark areas like Ganon's Tower and the Shadow Temple. The unique style of gameplay was later used in other Zelda games, which never reached the same level of originality that Ocarina of Time did.

Versions

There are three different versions of game cartriges, 1.0, 1.1, and 1.2. The differences are minor, but include cartridge colour (1.1 and 1.2 are grey, 1.0 can be gold or grey) and a minor sword glitch in 1.0 that was fixed in 1.1. The color of Ganon's blood was changed from red to green. Minor glitches in the Twinrova fight scene were corrected. The background music in the Fire Temple was changed to edit out a choir that Nintendo felt resembled a holy Muslim chant to avoid offending Muslims.

It was later rereleased for GameCube on a bonus disk that came with Mario Kart: Double Dash!! in Europe and was available in the U.S. by getting a new GameCube bundled with the disk or with a one year supscription to Nintedo Power. The disk also included MM, LoZ, AoL, a TWW Demo and a Retrospective of the Zelda series. It was also released as a bonus disk with TWW, including with a remixed OoT Master Quest, which presented brand new dungeon puzzles.

In 2006, it was announced that the original N64 version would be availble for download on the Wii's Virtual Console in the future.

Listings

Dungeons

Inventory, Songs, Equipment, Upgrades, and Quest Items

Inventory Items

Ocarina Songs

Equipment

Item and Character Upgrades

Quest Items

Miniboss and Boss Appendix

Mini-Boss Appendix

Boss Appendix

Related Articles

Links and Reviews