The Legend of Zelda: Majora's Mask 3D: Difference between revisions

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===Revamped Item System===
===Revamped Item System===
Much like in ''Ocarina of Time 3D'', the item system is revamped. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. The {{it|Ocarina of Time}} is permanently assigned to bottom left corner of the touch screen, while the [[Pictograph Box]] is also permanently assigned to top left corner once obtained.
Much like in ''Ocarina of Time 3D'', the item system is revamped. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. The {{it|Ocarina of Time}} is permanently assigned to bottom left corner of the touch screen, while the [[Pictograph Box]] is also permanently assigned to the top left corner once obtained.


===Gameplay===
===Gameplay===

Revision as of 18:48, 15 January 2015

Template:GameNav Template:Future game Template:Game The Legend of Zelda: Majora's Mask 3D is a Nintendo 3DS remake of the Nintendo 64 game, Majora's Mask. It was officially announced during a Nintendo Direct on November 5, 2014.[1]

Changes and Additions

Graphics

Much like Ocarina of Time 3D, the 3DS version of Majora's Mask is an updated port of the original Nintendo 64 version, taking advantage of the more powerful hardware and fitting modern standards. It is the first version of the game that is not an emulation, as the GameCube and Wii versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original.

Revamped Item System

Much like in Ocarina of Time 3D, the item system is revamped. Items can be assigned to the X and Y buttons, while two extra item slots were added to the two right corners of the touch screen. The Template:It is permanently assigned to bottom left corner of the touch screen, while the Pictograph Box is also permanently assigned to the top left corner once obtained.

Gameplay

Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. Only the A button prompt and clock still appear in the top screen. The clock was redesigned as a bar that displays the full three day cycle, which now also shows the hours and minutes. The bottom screen displays the item inventory and map. It also displays Link's Heart Containers, Magic Meter, and Rupees.

Owl Statues can now be used for saving the game and Song of Double Time lets Link to jump to a specific hour of the current day.[2] Also, a new type of statues called Feather Statues where also added, letting Link save at anytime.[3] All bosses now feature a new weak point in the form of an eye. Some of them are also fought in a different manner, such as the Twinmold battle, where Link can grab and whip them while giant.[4]

When playing on a New Nintendo 3DS, the C Stick now allows full camera control, which can also be used with the Circle Pad Pro.

Visions and Sheikah Stones

Main articles: Vision and Sheikah Stone

Sheikah Stones make a return from Ocarina of Time 3D. They are big Gossip Stones that allow Link to see short gameplay clips called visions. These visions can be used to figure out puzzles or where to go next if stuck.

Other Changes

  • The Song of Time no longer saves the game, instead Owl Statues and Feather Statues are now used.
  • The Banker is now located in South Clock Town.
  • Some Owl Statues were relocated.
  • Two fishing ponds were added, where Link can fish "something monstrous."[5]

Development

Eiji Aonuma, producer of the Zelda series, had previously discussed if Majora's Mask should be remade for the Nintendo 3DS, taking into consideration the positive reception of Ocarina of Time 3D.[6] Fans in response had created a campaign named "Operation Moonfall" aiming to convince Nintendo to create the 3D remake.[7] On November 4, 2011, he announced that the remake is already in consideration.[8] On October 11, 2013, he hinted at the possibility of a 3DS remake at the New York Comic Con, stating that fans may get an answer as to whether one will be released by playing A Link Between Worlds.[9] On November 5, 2014, Nintendo confirmed via their Nintendo Direct that Majora's Mask 3D would scheduled for a spring 2015 release.

On Miiverse, Eiji Aonuma stated that Majora's Mask 3D had been in development since 2011, shortly after finishing Ocarina of Time 3D.[10]

Special Editions

In both North America and Europe, a limited special edition of the game will be released. The North American version of the game includes a copy of the game plus a Skull Kid figurine. The European version includes a copy of the game, a steelbook case, a pin badge, and a double-sided poster. By pre-ordering the game in the English retailer GAME, a Majora's Mask paperweight is also included. Other retailers through Europe offer a Majora's Mask necklace and a black sack with the game's logo on it when pre-ordering the standard edition. When pre-ordering Code Name S.T.E.A.M. on the American retailer GameStop, a Majora's Mask pin from the European special edition is also included.

A special edition New Nintendo 3DS XL featuring a black console with a gold top with Majora's Mask and the four transformation masks is also set be released on launch day of both the game and the new console. In Europe and Japan, it includes a digital copy of the game pre-installed into the system.

Gallery

Box Art

Special Editions

Special Editions Contents and Pre-order Gifts

Illustrations

Artwork

Nintendo Direct (November 5th, 2014)

Nintendo Direct (January 14th, 2015)

Logos

Video Gallery

Announcement trailer
"Is that…your true face?" trailer
Japanese features trailer
European Special Edition trailer
European New Nintendo 3DS XL trailer

External Links

References