The Legend of Zelda: Ocarina of Time: Difference between revisions

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== Versions ==
== Versions ==
There are three different versions of game cartriges, 1.0, 1.1, and 1.2.  The differences are minor, but include cartridge colour (1.1 and 1.2 are grey, 1.0 can be gold or grey) and a minor sword glitch in 1.0 that was fixed in 1.1. The color of Ganon's blood was changed from red to green. Minor glitches in the Twinrova fight scene were corrected. The background music in the [[Fire Temple]] was changed to edit out a choir that Nintendo felt resembled a holy Muslim chant to avoid offending Muslims.
There are three different versions of game cartriges: ''1.0'', ''1.1'', and ''1.2''.  The differences are minor, but include cartridge color (''1.1'' and ''1.2'' are grey, ''1.0'' can be gold or grey) and a minor sword glitch in ''1.0'' that was fixed in ''1.1''. The color of [[Ganon]]'s blood was changed from red to green. Minor glitches in the [[Twinrova]] fight scene were corrected. The background music of the [[Fire Temple]] was altered to edit out a choir that [[Nintendo]] felt resembled a holy Muslim chant to avoid offending Muslims.


It was later rereleased for [[GameCube]] on a bonus disk that came with ''Mario Kart: Double Dash!!'' in Europe and was available in the U.S. by getting a new GameCube bundled with the disk or with a one year supscription to Nintedo Power. The disk also included ''[[The Legend of Zelda: Majora's Mask|MM]]'', ''[[The Legend of Zelda|LoZ]]'', ''[[Zelda II: The Adventure of Link|AoL]]'', a ''[[The Legend of Zelda: The Wind Waker|TWW]]'' Demo and a Retrospective of the Zelda series. It was also released as a bonus disk with ''TWW'', including with a remixed ''OoT'' Master Quest, which presented brand new dungeon puzzles.
It was later rereleased for [[GameCube]] on a bonus disk that came with ''Mario Kart: Double Dash!!'' in Europe and was available in the U.S. by getting a new [[GameCube]] bundled with the disk or with a one year subscription to [[Nintendo Power]]. The disk also included ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', ''[[The Legend of Zelda|Legend of Zelda]]'', ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', a ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' demo and a Retrospective of the [[The Legend of Zelda series|Zelda series]]. It was also released as a bonus disk with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', including with a remixed ''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]]'', which presented brand new dungeon layouts and puzzles.


In 2006, it was announced that the original N64 version would be availble for download on the [[Wii]]'s Virtual Console in the future.
In 2006, it was announced that the original [[Nintendo 64]] version would be availble for download on the [[Wii]]'s Virtual Console in the future.


== Listings ==
== Listings ==

Revision as of 06:56, 20 April 2007

Template:Game

About

Ocarina of Time, the first Zelda game released for the Nintendo 64, was undoubtedly one of the most widely anticipated games of its age. Released on November 23, 1998, it was the first of the Legend of Zelda series to be in 3D (previous games of the series had utilised a front or top-down view).

It is generally considered to be a classic, most famously scoring a perfect 40/40 in Famitsu Magzine - a feat which only six games have ever achieved, the five others being The Legend of Zelda: The Wind Waker, Nintendogs, Vagrant Story, Soul Calibur and Final Fantasy XII.

Plot

Template:Spoiler

Based on the events of Ocarina of Time.

The Boy Without a Fairy

In Kokiri Forest, all the forest children have their own guardian fairies, bestowed upon them by the Great Deku Tree...except for one boy. His name is Link.

That is, until one day when the Great Deku Tree, as he neared death, sent Navi the fairy to deliver the lad a summons. In order to test young Link’s courage, the Great Deku Tree bade Link to venture inside his hollow and break the death curse cast upon him by a wicked man in black.

Link did so without hesitation, but his efforts were for naught; the Great Deku Tree’s death was sealed in the pages of fate before his attempt had even began. With his last breath, the Great Deku Tree bestowed upon Link the Spiritual Stone of the Forest, the Kokiri's Emerald, and entreated him with a mission: travel to Hyrule Castle and seek an audience with Princess Zelda.

After traveling across Hyrule Field and passing through the Castle Town, Link quickly realized that speaking to the princess of Hyrule would not be a simple matter of knocking on the front door. The gatekeeper denied him entrance, laughing at the notion that a young boy would be given the audience of a royal princess.

Forced to take matters into his own hands, Link infiltrated the castle, bypassing the frontal gate and evading all the guards in his path. When he reached the castle itself, the raised drawbridge seemed an insurmountable obstacle. However, Link was soon able to discover an unguared water drain in the castle moat. Barely fitting through the small opening, he managed to squeeze through the hole, emerging within the castle garden. Many more guards were on patrol here, but in a daring display of courage, Link was able to evade them all, penetrating the castle courtyard.

It was in this courtyard where his fate was to converge with the young princess of Hyrule.

Princess Zelda told Link of her dreams, that she had seen him come from the forest and break through the veil of darkness, bearing hence a green and shining stone, accompanied by a fairy guide. She also warned him of Ganondorf, the desert man clad in black, and his evil intention to steal the Triforce of legend from the Sacred Realm. With the power of the godessess, his desire to subjugate the world would be realized. In order to do this, Ganondorf required not only the three Spiritual Stones of Hyrule, but also the mystical Ocarina of Time.

Zelda insisted that Link track down the other two Spiritual Stones, so that they might beat Ganondorf to the Triforce and put an end to his diabolic plot.

Link set out for Death Mountain and Zora’s Domain, where he succeeded in assisting the Gorons and the Zoras respectively in quelling the calamities that Ganondorf had wrought in his pursuit of the Triforce, and was awarded with the other two Spiritual Stones.

He then returned to Hyrule Castle to inform Zelda of his success...only to witness his nightmare come to pass. Ganondorf attacked Hyrule Castle in an attempt to steal the Ocarina of Time, and Zelda was forced to flee with her loyal attendant Impa in order to keep the sacred relic safe from Ganondorf’s hands. As she passed Link on the drawbridge of Hyrule Castle Town, she threw the ocarina into the moat to give him the chance to enter the Sacred Realm and retrieve the Triforce. In hot pursuit, Ganondorf charged across the drawbridge, blasting Link with dark magic when he tried to stand in his way. Dismissing Link as no credible threat to his power, he sped off in his pursuit of the princess.

Link made his way to the Temple of Time, and proceeded to use the four keys to open the Door of Time. Behind it lay the Master Sword, the blade of evil’s bane, resting in the Pedestal of Time. Link withdrew the blade, unlocking the gateway to the Sacred Realm. But then something no one could have anticipated happened...the Master Sword, though it accepted Link as its weilder and the chosen hero, sealed him away in the Sacred Realm. Ganondorf, who had suspected that Link might have held the keys to the Sacred Realm, mocked him for practically giving him the Triforce as he passed a helpless Link and crossed over into the Sacred Realm, and seized the Triforce from the Light Temple.

The Hero of Time

The Triforce is a scale that measures the three virtues ruled by the goddesses—Power, Wisdom, and Courage. If the heart of one who holds the sacred triangle carries all three of these forces in balance, that one will acquire the True Force, the divine authority to govern all, but if that one’s heart is not in balance, the Triforce will separate into three parts—Power, Wisdom, and Courage—and only one part will remain for the one who touched the Triforce—that part embodying the force that one most believes in. If an unbalanced heart would seek the True Force, then that one must strive to acquire the two lost parts, which will rest within others chosen by destiny, who will hold the crest of the goddesses on the backs of their hands.

When Ganondorf laid hands on the Triforce, the prophecy came to pass—the Triforce split into its three parts, and only the piece of Power remained in Ganondorf’s hand. Ganondorf conquered the Sacred Realm and became the King of Evil, but his lust for power was not satisfied. In order to gain complete mastery of the world, Ganondorf started hunting for those chosen to hold the other two Triforce parts.

There existed a prophecy of deliverance from evil—it spoke of five sages, who dwelt in five temples. Together with the hero chosen by the gods, the awakened ones would bind the evil power and return the light of peace to the world. Because of the evil power in the temple, however, the sages could not hear the awakening call from the Sacred Realm, and so over seven short years Ganondorf’s powers of darkness, enhanced by the Triforce of Power, ran unchecked across Hyrule. His hunt for the other two Triforces was in vain, for their bearers had all but disappeared. His search for Princess Zelda was similarly futile, for she had gone into hiding. Still, Ganondorf’s powers were ever-advancing, and they transformed the once-pristine light world into a world of monsters.

When all hope had died, a miracle came in the form of a young man clothed in green, the long-lost Link, who appeared as if from nowhere. A man named Sheik, one of the survivors of the Sheikah, told him of Ganondorf’s conquest over the last seven years, and of the legend of the sages. Wielding the blade of evil’s bane, Link set out to break the curses on all of the temples. Then he returned to the Temple of Time and discovered that there was a seventh sage: Sheik, who was in fact Princess Zelda herself, in disguise as a Sheikah to avoid Ganondorf’s pursuits and to await Link’s return. Princess Zelda had been the one chosen to receive the Triforce of Wisdom when it separated into its three parts, and Link, in turn, had received the third piece, known as the Triforce of Courage. In revealing this to Link, however, Zelda also revealed herself to Ganondorf, who promptly kidnapped her, bringing her to his fortress, Ganon’s Tower, constructed where Hyrule Castle once stood.

He confronted Ganon in his keep, where a climactic battle unfolded. Without a strong, righteous mind, Ganondorf could not control the power of the gods, and so he was felled at Link’s hands. The sages, their power now awakened, cast the evil incarnation of darkness into the void of the evil realm. Princess Zelda herself then sealed the gateway, and, thus, Ganondorf the dark lord vanished from Hyrule. Zelda then instructed Link to lay the Master Sword to rest and close the Door of Time, and he returned to his original time. Link, who traveled through time to save the land, was known as the Hero of Time.

Timelines

Main article: Timeline

In most timelines, Ocarina of Time is considered to take place chronologically first out of all the Legend of Zelda games. However, disputes arise as to the precise nature of the timeline established at the end of the game. Whether that involves a new timeline created in which Ganondorf will not exist in Hyrule or whether Link was merely sent back to the child timeline he was in whenever he placed the Master Sword back in the pedestal is not at all clear from the ending sequence, and is an issue of contention among Zelda players.

Gameplay

The gameplay of Ocarina of Time was revolutionary. All of the previous Zelda games, though they had the same core of exploring dungeons and using items, had nowhere near the same effect. The three-dimensional environment, the enhanced sound, and the greater graphical capacity allowed Nintendo to create a truly realistic environment beyond that which had been done before, allowing for cheerful environments like Hyrule Castle Town and Kokiri Forest and separating them completely from dark areas like Ganon's Tower and the Shadow Temple. The unique style of gameplay was later used in other Zelda games, which never reached the same level of originality that Ocarina of Time did.

Versions

There are three different versions of game cartriges: 1.0, 1.1, and 1.2. The differences are minor, but include cartridge color (1.1 and 1.2 are grey, 1.0 can be gold or grey) and a minor sword glitch in 1.0 that was fixed in 1.1. The color of Ganon's blood was changed from red to green. Minor glitches in the Twinrova fight scene were corrected. The background music of the Fire Temple was altered to edit out a choir that Nintendo felt resembled a holy Muslim chant to avoid offending Muslims.

It was later rereleased for GameCube on a bonus disk that came with Mario Kart: Double Dash!! in Europe and was available in the U.S. by getting a new GameCube bundled with the disk or with a one year subscription to Nintendo Power. The disk also included Majora's Mask, Legend of Zelda, The Adventure of Link, a Wind Waker demo and a Retrospective of the Zelda series. It was also released as a bonus disk with The Wind Waker, including with a remixed Ocarina of Time Master Quest, which presented brand new dungeon layouts and puzzles.

In 2006, it was announced that the original Nintendo 64 version would be availble for download on the Wii's Virtual Console in the future.

Listings

Dungeons

Inventory, Songs, Equipment, Upgrades, and Quest Items

Inventory Items

Ocarina Songs

Equipment

Item and Character Upgrades

Quest Items

Enemies

Miniboss and Boss Appendix

Mini-Boss Appendix

Boss Appendix

Related Articles

Links and Reviews