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{{Item
{{Infobox Item
|name = Fire Rod
|image=  
|image = [[File:BotW Fire Rod Icon.png|150px]]
{{Media
|caption = A Fire Rod icon from ''Breath of the Wild''
|Artwork ALttP= File:ALttP Fire Rod Artwork.png
|game = {{TLoZ}}<br>{{ALttP}}<br>{{LA}}<br>{{FSA}}<br>{{ALBW}}<br>{{BotW}}
|Artwork FSA= File:Two Links.png
|other = {{AST}}<br>{{HW}}<br>{{HWL}}
|Artwork ALBW= File:ALBW Ravio Fire Rod Artwork.png
|uses Lighting torches<br>Providing illumination<br>Melting ice
|Render ALBW= File:ALBW Fire Rod.png
|comp = [[Candle]]<br>[[Fire Arrow]]<br>[[Lantern]]<br>[[Ice Rod]]
|Model ALBW= File:ALBW Fire Rod Model.png
|Model BotW= File:BotW Fire Rod Model.png
|Sprite ALttP= File:ALttP Fire Rod Sprite.png
|Sprite FSA= File:FSA Fire Rod Sprite.png
  |Sprite ALBW= File:ALBW Fire Rod Icon.png
|Sprite BotW= File:BotW Fire Rod Icon.png
}}
}}
The '''Fire Rod''', also known as the '''Magic Rod''' in some games,<ref>{{Cite|You've got the Magic Rod! Now you can burn things! Burn it! Burn, baby burn!|N/A|LA}}</ref> is a recurring weapon in the {{LZS|Series}}.
|caption=
|pronunciation=
|plural=
|type=
|game= ALttP, FSA, ALBW, BotW
|other= AST, HW, CoH, HWAoC
|cost=
|value=
|location=
|uses=
{{List|
Lighting {{Plural|Series|Torch|link}},
Providing illumination,
Melting {{Term|Series|Ice|link}}
}}
|strength=
{{Infobox Game Blocks
|BotW= 5
}}
|durability=
{{Infobox Game Blocks
|BotW= 14
}}
|comp=
{{List|
{{Term|Series|Candle|link}},
{{Term|Series|Fire Arrow|link}},
{{Term|Series|Ice Rod|link}},
{{Term|Series|Lantern|link}},
{{Term|Series|Magic Rod|link}},
{{Term|Series|Meteor Rod|link}}
}}
|sample=
|theme=
}}
{{Term/Store|Fire Rod|Fire Rods|Series, ALttP, FSA, ALBW, BotW, HW, HWL, HWDE, CoH, HWAoC|plural}} are recurring {{Plural|Series|Item|link}} in the {{TLoZ|Series}}.{{Exp Game|ALttP, FSA, ALBW, BotW, CoH}}<ref>{{Cite Book|quote= |book= E |publisher= |page= 123 {{Exp Game|ALttP, FSA, ALBW}}}}</ref><ref name="Inventory">{{Cite|{{Big|Fire Rod}}<br/>A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.|Inventory|BotW}}</ref><ref>{{Cite|{{Color|HWDE Green|Fire Rod}}: Adds Fire to recommended elements. Use one ice statues to reveal enemies.|Tutorial|HWDE}}</ref><ref>{{Cite|{{Color|CoH Yellow|Fire Rod}} -- Assign it to {{Icon|CoH A}} {{Icon|CoH B}} {{Icon|CoH X}} {{Icon|CoH Y}}<br/>This will launch a ball of fire dealing {{Color|CoH Red|1 damage}} in the direction you're facing, at the cost of stamina.|Inventory|CoH}}</ref><ref>{{Cite|Fire Rod: {{Icon|HWAoC L}} + {{Icon|HWAoC Y}}<br/>Launch a fireball at enemies.<br/>Fireballs can set grass on fire, which can seriously damage enemies.|Tutorials|HWAoC}}</ref>


==Location and Uses==
==Location and Uses==
===''The Legend of Zelda''===
==={{ALttP|-}}===
[[File:TLoZ Magical Rod Sprite.png|left|8px]]
{{Manual|ALttP|Fire Rod|This rod spits out a ball of fire that will sear most enemies to a crisp. Some enemies are especially vuknerable to fire, so use the Fire Rod wisely. The Fire Rod can also be used like the lantern to light torches, but from a distance.}}
In {{TLoZ}}, the '''Magical Rod''', also known as the '''Magic Wand''',<ref name="Wizzrobe">{{Cite manual|quote=Magic wand<br>This is the wand that Wizzrobe uses. Wave it to let loose magical spells. What's more, if Link picks up the Magic Book and learns some new spells, he can chant some fiery spells and send out flames.|game=TLoZ|page=26}}</ref> allows [[Link]] to shoot projectile beams. The beams are similar to a [[Wizzrobe]]'s and travel across the screen. According to the game manual, it is the same wand that Wizzrobes use to attack.<ref name="Wizzrobe"/> In the first quest, the Magical Rod is found in the [[Dragon (Dungeon)|Dragon]] labyrinth. In the [[Second Quest]], it is found in the [[Lion]] labyrinth.
In {{ALttP}}, [[Link]] obtains the Fire Rod in the [[Skull Woods]]. It can be used as a weapon to burn enemies or light unreachable [[Torch]]es. The Fire Rod drains magic from the [[Magic Meter]] when used. It is especially effective against [[Gibdo]]s, whose bandages can be burned away to reveal [[Stalfos]].


The [[Magic Book|Book of Magic]] can be found to increase the power of the Magical Rod. After obtaining it, the Magical Rod's attack leaves a fiery blaze, similarly to the [[Candle]], when it makes contact with an enemy or wall. This also allows the Magical Rod to be used in lieu of the Candle to light up pitch dark rooms.
==={{FSA|-}}===
{{Manual|FSA|Fire Rod|Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.<br/>{{Big|Lev. 2}}<br/>The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flames in four directions.}}
In {{FSA}}, the Fire Rod can only be found in certain areas. It can be used to defeat enemies and burn grass to reveal hidden items such as [[Force Gem]]s. This Fire Rod can either shoot fireballs or a continuous cascade of flames.<ref>{{Cite Manual| quote= Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.| game= FSA| page= 31}}</ref> If Link gives the Fire Rod to a [[Great Fairy]] to upgrade it, the Fire Rod will act like the [[Cane of Somaria]], creating {{Plural|FSA|Somarian Block|link}} that can be used as platforms. If Link uses the Fire Rod again, the {{Term|FSA|Somarian Block}} will explode, sending fire in four directions.<ref>{{Cite Manual| quote= The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions.| game= FSA| page= 31}}</ref>


===''A Link to the Past''===
{{Term|FSA|Dark Link|link}} also uses the Fire Rod in some levels.
[[File:FireRod Sprite.png|left]]
In {{ALttP}}, [[Link]] obtains the Fire Rod in the [[Skull Woods (A Link to the Past)|Skull Woods]]. It can be used as a weapon to burn enemies or light unreachable torches. The Fire Rod drains magic from the [[Magic Meter]] when used. It is especially effective against [[Gibdo]]s, whose bandages can be burned away to reveal [[Stalfos]].


===''Link's Awakening''===
==={{ALBW|-}}===
[[File:LAmagicrod.gif|left]]
In {{ALBW}}, the Fire Rod can be rented as the {{Term|ALBW|Rented Fire Rod|link}} from [[Ravio]] for 100 [[Rupee]]s. Later on, it can be purchased for 1200 Rupees. It drains the [[Energy Gauge]] when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for {{Term|ALBW|Link}} to hurt himself by coming into contact with {{Term|ALBW|Fire}} generated by the {{Term|ALBW|Fire Rod}}.
In {{LA}}, the Magic Rod is used to expel blasts of magical energy in the form of fireballs. It is the main item of [[Turtle Rock (Link's Awakening)|Turtle Rock]]. It is primarily used as a weapon and for lighting unreachable [[torch]]es. The Magic Rod is vital to defeating the dungeon's boss, [[Hot Head]]. The Magic Rod is one of the most powerful weapons in ''Link's Awakening'', doing twice as much damage as even the [[Swords of Link's Awakening#Seashell Sword|Seashell Sword]].


There are some enemies the Magic Rod does less damage against, or cannot damage at all, such as [[Crow]]s, [[Takkuri]]s, and [[Stalfos]]. The Magic Rod is also notable as the only item other than the [[Magic Powder]] that can kill a [[Cucco]] and a [[Mutt]].<ref>{{Cite web|quote= |author= |published= August 5, 2009|retrieved= |url= http://www.youtube.com/watch?v=_Q6iYSgXJto|title= Link's Awakening - Killing Cuccos|site= YouTube|type=}}</ref>
[[File:ALBW Nice Fire Rod Icon.png|left|35px]]
By finding 10 [[Maiamai]]s, Link can give the Fire Rod to [[Mother Maiamai]] in order to upgrade it to the {{Term|ALBW|Nice Fire Rod|link}}. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.


===''Four Sword Adventures''===
==={{BotW|-}}===
[[File:Fire Rod FSA.png|left|15px]]
{{BotW Item Properties/Store
In {{FSA}}, the Fire Rod can only be found in certain areas. It can be used to defeat enemies and burn grass to reveal hidden items such as [[Power Gem]]s. This Fire Rod can either shoot fireballs or a continuous cascade of flames.<ref>{{Cite manual| quote= Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.| game= FSA| page= 31}}</ref> If Link gives the Fire Rod to a [[Great Fairy]] to upgrade it, the Fire Rod will act like the [[Cane of Somaria]], creating blocks that can be used as platforms. If Link uses the Fire Rod again, the block will explode, sending fire in four directions.<ref>{{Cite manual| quote= The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions.| game= FSA| page= 31}}</ref>
|type        = Weapon
 
|strength    = 5
[[Dark Link#Four Swords Adventures|Dark Link]] also uses the Fire Rod in some levels.
|durability  = 14
 
|flammable    = No
===''A Link Between Worlds''===
|magnetic    = No
[[File:ALBW Fire Rod Icon.png|right|35px]]
|buoyant      = Yes
In {{ALBW}}, the Fire Rod can be rented from [[Ravio]] for 100 [[Rupee]]s. Later on, it can be purchased for 1200 Rupees. It drains the [[Energy Gauge]] when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backwards, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod.
|conductive  = No
 
|guardian    = No
[[File:ALBW Nice Fire Rod Icon.png|right|35px]]
|throw        = Yes
By finding 10 [[Maiamai]]s, Link can give the Fire Rod to [[Mother Maiamai]] in order to upgrade it to the Nice Fire Rod. This upgraded version produces a much taller and wider pilar of flames, travels a larger distance, and deals more damage.
|throw_effect = Fire ball attack
}}
{{Compendium/Extract|Fire Rod}}
{{Plural|BotW|Fire Rod}} are one-handed {{Plural|BotW|Weapon|link}} in {{BotW}}. They are weaker counterparts to {{Plural|BotW|Meteor Rod|link}}. {{Plural|BotW|Fire Rod}} are not made of flammable materials and can safely be used around open {{Term|BotW|Fire|link}} or {{Plural|BotW|Scorching Climate|link}}. They are also not made of magnetic materials and cannot be manipulated with {{Term|BotW|Magnesis|link}}. {{Plural|BotW|Fire Rod}} do not attract {{Term|BotW|Lightning|link}} during {{Plural|BotW|Thunderstorm|link}} or conduct {{Term|BotW|Electricity|link}}, and they will float in sufficiently deep bodies of {{Term|BotW|Water (Terrain)|link}}.


===''Breath of the Wild''===
{{Plural|BotW|Fire Rod}} are imbued with the elemental energy of {{Term|BotW|Fire}}, generating a ball of {{Term|BotW|Fire}} that bounces around when swung. However, {{Plural|BotW|Fire Rod}} are fragile and will break easily if they make direct contact with {{Plural|BotW|Object|link}} or {{Plural|BotW|Enemy|link}}. They will also break simply from extended use, or if they directly strike an {{Term|BotW|Object}}.<ref name="Inventory"/> If {{Term|BotW|Link|link}} executes a {{Term|BotW|Spin Attack|link}} while wielding a {{Term|BotW|Fire Rod}}, he will loose five blasts at once in different directions. They also provide one level of {{Term|BotW|Cold Resistance|link}} when equipped. When thrown with the R button, {{Plural|BotW|Fire Rod}} will not leave {{Term|BotW|Link}}'s hand, and they instead produce a ball of {{Term|BotW|Fire}} that will bounce in the direction they are thrown. {{Plural|BotW|Fire Rod}} will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.
{{Main|Weapons in Breath of the Wild}}
In {{BotW}}, Fire Rods are expendable weapons. When swung, they fire out large fireballs that bounce around wildly, setting fire to anything the balls touch. In areas with strong gusts of wind, these fireballs can be redirected by the wind's current.{{Verify}} By charging an attack, [[Link]] can launch a circular barrage of fireballs.


As Fire Rods are fragile, they will break if they directly hit a solid object. A Fire Rod can be found west of [[Hopper Pond]], guarded inside a [[Bokoblin]] encampment.
During "{{Term|BotW|The Weapon Connoisseur|link}}" {{Term|BotW|Side Quest|link}}, {{Term|BotW|Nebb|link}} will ask {{Term|BotW|Link}} to show him a {{Term|BotW|Fire Rod}}, which are uncommon around {{Term|BotW|Hateno Village|link}}.<ref>{{Cite|Have you heard of the {{Color|BotW Blue|fire rod}}? Grandpa said you can't find those around here. If you get ahold of one, let me see it!|Nebb|BotW}}</ref> If {{Term|BotW|Link}} brings him a {{Term|BotW|Fire Rod}}, {{Term|BotW|Nebb}} will be excited and give him a {{Term|BotW|Purple Rupee|link}} as a reward.<ref>{{Cite|Isn't that the {{Color|BotW Blue|fire rod}}? So cool! Let me see! {{Big|Whoooa! The real thing is really the real deal!}} Thanks! Here's a token of my thanks!|Nebb|BotW}}</ref>


==Non-Canon Appearances==
{{BotW Elemental Weapon Parameters
{{Noncanon|start}}
|ActorName                    = "Weapon_Sword_060"
===''Hyrule Warriors'' Series===
|Life                          = 14
{{sectstub|HW}}
|Power                        = 5
{{ImageCaption
|SpHitActor                    = ""
|image = File:HW Link Fire Rod Artwork.png
|SpHitRatio                    = 2.0
|size = 200px
|IsHammer                      = false
|align = right
|IsWeakBreaker                = false
|caption = Link wielding the Fire Rod
|IsBoomerang                  = false
|captionalign = center
|IsLuckyWeapon                = false
|IsPikohan                    = false
|IsThrowingWeapon              = false
|IsThrowingBreakWeapon        = true
|ThrowRange                    = 30.0
|ChemicalEnergyMax            = 400
|ChemicalEnergyAmountUsed      = 100
|ChemicalEnergyRecoverRate    = 10.0
|ChemicalEnergyRecoverInterval = 90
|ShootBeam                    = ""
|SharpWeaponAddAtkMin          = 3
|SharpWeaponAddAtkMax          = 3
|SharpWeaponAddLifeMin        = 2
|SharpWeaponAddLifeMax        = 3
|SharpWeaponAddCrit            = true
|PoweredSharpAddAtkMin        = 4
|PoweredSharpAddAtkMax        = 8
|PoweredSharpAddLifeMin        = 4
|PoweredSharpAddLifeMax        = 7
|PoweredSharpAddThrowMin      = 1.0
|PoweredSharpAddThrowMax      = 1.0
|ThrowSpeed                    = 1.0
|ThrowRotSpeed                = 50.0
|MagicName                    = "FireRodLv1Fire"
|ChargeMagicNum                = 5
|MagicPower                    = 10
|MagicSpeed                    = 30.0
|MagicSpeedByThrow            = 45.0
|MagicGravity                  = 1.0
|MagicRadius                  = 1.0
|MagicRange                    = 100.0
|MagicSpeedByEnemy            = 12.5
|MagicGravityByEnemy          = 0.075
|MagicRadiusByEnemy            = 0.5
|MagicRangeByEnemy            = 30.0
|SellingPrice                  = 18
|BuyingPrice                  = 120
}}
}}
In {{HW}}, the Magic Rod is a class of weapon used by Link. It is associated with [[Element (Hyrule Warriors)|Fire]]. It can shoot wide-ranged projectiles and conjure pillars of flames to juggle enemies. The Rod is also capable of changing shape, such as forming a flamethrower, transforming into a larger staff to emit flame-based energy beams, and transforming into a fiery battleaxe.
An 8-Bit version of the Magical Rod from ''The Legend of Zelda'', called the [[Spear|8-Bit Magical Rod]], appears as the Lv.★ form of [[Lana]]'s [[Spear]]. It was added to the game with the ''Twilight Princess'' Pack DLC in ''Hyrule Warriors''.


====Variations====
==Other Appearances==
The default Magic Rod is the Fire Rod. It resembles the Fire Rods of later game appearances like ''A Link to the Past'' and ''Link's Awakening''.
==={{AST|-}}===
{{Noncanon|Start}}
{{Stub|AST}}


The second form of the Magic Rod is the '''Prism Rod'''.
{{Noncanon|End}}


The third form of the Magic Rod is the Magical Rod. It more closely resembles the Magic Rod from ''The Legend of Zelda''.
==={{HW|-}}===
{{Noncanon|Start}}
{{Main|Magic Rod}}
The Fire Rod appears as the first in the [[Magic Rod]] class of Weapons.
{{Noncanon|End}}


The Lv.★ form of the Magic Rod is the '''8-Bit Candle''', which is only available in ''Hyrule Warriors''. Its appearance is based on the 8-bit [[Candle]] from ''The Legend of Zelda''.
==={{CoH|-}}===
{{Ambig|Start}}
The Fire Rod appears as a weapon in {{CoH}}, capable of launching fireballs at opponents from a distance at the cost of {{Term|CoH|Stamina|link}}, sometimes causing them to be burned temporarily. When either {{Term|CoH|Cadence|link}}, {{Term|CoH|Link|link}}, or {{Term|CoH|Princess Zelda|link}} runs out of stamina, the rod can be used to club opponents at close range.
{{Ambig|End}}


{| class="altrow" style="text-align:center; width:100%; max-width:40em"
==={{HWAoC|-}}===
|+Weapon Power
{{Noncanon|Start}}
|-
[[File:HWAoC Fire Rod Menu Icon.png|right|64px]]
!colspan="3" rowspan="2"|Weapon
The {{Term|HWAoC|Fire Rod}} is a {{Term|HWAoC|Rod|link}} that can be wielded by all {{Plural|HWAoC|Warrior|link}} in {{HWAoC}}, as well as by {{Plural|HWAoC|Fire Wizzrobe|link}}. Located on the left bumper wheel with the {{Term|HWAoC|Ice Rod|link}}, {{Term|HWAoC|Lightning Rod|link}}, and {{Plural|HWAoC|Apple|link}}, the {{Term|HWAoC|Fire Rod}} is a limited charge attack item that will set aflame anything in its attack radius like {{Plural|HWAoC|Monster|link}} or {{Plural|HWAoC|Bomb Barrel|link}}, and can help whittle away at exposed {{Plural|HWAoC|Weak Point Gauge|link}}. When used on {{Term|HWAoC|Ice|link}} {{Plural|HWAoC|Elemental Enemy|link}}, it causes their {{Plural|HWAoC|Weak Point Gauge}} to drain away faster, indicated by a cracked effect on the {{Term|HWAoC|Weak Point Gauge|display=Gauge}}.
|-
!colspan="6"|Number of Stars
|-
! Tier
! Icon
! Element(s)
! 0
! 1
! 2
! 3
! 4
! 5
|-
| Lv.1
| [[File:HW Fire Rod.png|link=]]<br>'''Fire Rod'''
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''
| 80
| 88
| 96
| 104
| 112
| 120
|-
| Lv.2
| [[File:HW Prism Rod.png|link=]]<br>'''Prism Rod'''
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''
| 150
| 165
| 180
| 195
| 210
| 225
|-
| Lv.3
| [[File:HW Magical Rod.png|link=]]<br>'''Magical Rod'''
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''
| 280
| 308
| 336
| 364
| 392
| 420
|-
| Lv.★
| [[File:HW 8-Bit Candle Icon.png|link=]]<br>'''8-Bit Candle''' {{ExpGame|HW}}
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''
| 280
| 308
| 336
| 364
| 392
| 420
|-
| Lv.4
| [[File:HW Magical Rod.png|link=]]<br>'''Magical Rod +''' {{ExpGame|HWL}}
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''
| 500
| 550
| 600
| 650
| 700
| 750
|-
| Lv.4+
| [[File:HW Magical Rod.png|link=]]<br>'''Crackling Rod''' {{ExpGame|HWL}}
| [[File:Element Fire (Hyrule Warriors).png|link=|20px]] '''<span style="color:#E06666">Fire</span>'''<br />[[File:Element Lightning (Hyrule Warriors).png|link=|20px]] '''<span style="color:#FFA347">Lightning</span>'''
| 500
| 550
| 600
| 650
| 700
| 750
|}


====Attack Combinations====
The {{Term|HWAoC|Fire Rod}} is first obtained when the {{Plural|HWAoC|Warrior}} slay their first {{Term|HWAoC|Fire Wizzrobe}} in the "{{Term|HWAoC|The Battle of Hyrule Field|link}}" {{Term|HWAoC|Scenario|link}}.
{| class="altrow" style="text-align:center; width:100%;"
|-
!Attack Pattern
!Effect
|-
| '''Y X X X'''
|  
|-
| '''Y Y X X X'''
|  
|-
| '''Y Y Y X X X '''
|  
|-
| '''Y Y Y Y X '''
|
|}


=====Special Attack=====
The energy needed to power the {{Term|HWAoC|Fire Rod}} can be found by either slaying {{Term|HWAoC|Fire}} {{Plural|HWAoC|Elemental Enemy|link}} such as {{Plural|HWAoC|Fire Wizzrobe|link}} or by smashing open {{Plural|HWAoC|Iron Box|link|display=Iron}} or {{Plural|HWAoC|Wooden Box|link}}. The {{Term|HWAoC|Fire Rod}} needs {{Term|HWAoC|Fire|link}} elemental energy as fuel for its attacks, and the amount of charges it has carries over into future battles. While the {{Term|HWAoC|Fire Rod|display=Rod}} innately has three charges, completing the "{{Term|HWAoC|The Research of Rods|link}}" and "{{Term|HWAoC|It Takes Two|link}}" {{Plural|HWAoC|Side Quest|link}} both reward the {{Plural|HWAoC|Warrior}} with one additional charge to all {{Plural|HWAoC|Rod}}, {{Term|HWAoC|Fire Rod}} included.
{{Main|Special Attack}}
{{Noncanon|End}}
Link points the Magic Rod skyward which opens, releasing a fiery dragon that corkscrews ahead for a moderate distance. The attack can hit enemies behind Link as the dragon coils behind him.
{{Noncanon|end}}


==Trivia==
==Trivia==
[[File:TMC Fire Rod Sprite.png|right|25px]]
*The {{Term|TMC|Fire Rod}} was meant to appear in {{TMC}} sometime during development, but was later scrapped. The item can still be found in the game's code,<ref>[http://youtu.be/uvLzvUPW2DQ Zelda Minish Cap: HACKED - The Leveleditor]</ref> and the {{Term|TMC|Ice Wizzrobe|link}}'s {{Term|TMC|Figurine|link}} in the European English version of the game claims they are weak to the {{Term|TMC|Fire Rod}}.<ref>{{Cite|They're weak against fire, so hit them with your Fire Rod!|Figurine|TMC|PAL version}}</ref>
*The Fire Rod was meant to appear in {{TMC}} sometime during development, but was later scrapped. The item can still be found in the game's code.<ref>[http://youtu.be/uvLzvUPW2DQ Zelda Minish Cap: HACKED - The Leveleditor]</ref>
*In {{TFH}}, one of the [[Communication Icon]]s features an item that resembles the Fire Rod.
*In {{TFH}}, one of the [[Communication Icon]]s feature an item that resembles the Fire Rod. The icon for the "[[Drablands Challenges#Clear without any items!|Clear without any items!]]" challenges also resemble the outline of the Fire Rod.


==Etymology==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|en=
|enM=
|ja= {{Romanize|マジカルロッド|Majikaru Rōdo}} {{ExpGame|TLoZ}}<br>{{Romanize|ファイアロッド|Faia Roddo}} {{ExpGame|ALttP}}
|jaM= Magical Rod<br>Fire Rod
|es=
|esM=
|esS= Cetro de fuego
|esSM= Fire Sceptre
|esL= Bastón mágico {{ExpGame|TLoZ}}<br> Cetro de Fuego {{ExpGame|ALBW}}<br>Cetro de Fuego alquilado {{Exp|Rented Fire Rod}}<br>Cetro de Fuego mejorado {{Exp|Nice Fire Rod}}
|esLM= Magic Cane<br>Fire Sceptre<br>Rented Fire Sceptre<br>Improved Fire Sceptre
|fr=
|frM=
|frF= Baguette Magique {{ExpGame|TLoZ}}<br>Baguette de Feu<br>Great baguette de feu {{Exp|Nice Fire Rod}}
|frFM= Magic Wand<br>Fire Wand<br>Great Fire Wand
|frC= Baguette de feu {{ExpGame|ALBW}}<br>Baguette de feu louée {{Exp|Rented Fire Rod}}<br>Baguette de feu de luxe {{Exp|Nice Fire Rod}}
|frCM= Fire Wand<br>Rented Fire Wand<br>Deluxe Fire Wand
|de= {{de|Zauberstab}} {{ExpGame|TLoZ}}<br>{{de|Feuerstab}}
|deM= Magic Rod<br>Fire Rod
|it= Bacchetta Magica {{ExpGame|TLoZ}}<br>Bacchetta del Fuoco
|itM= Magic Baton<br>Fire Baton
|pt=
|ptM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|ch=
|chM=
|chT=
|chTM=
|chS=
|chSM= }}


==Gallery==
==Gallery==
<Gallery>
<gallery>
File:MagicRodLoZArt.png|Magic Rod artwork from ''The Legend of Zelda''
File:FireRod.png|Sprite of the {{Term|ALttP|Fire Rod}} from {{ALttP|-}}
File:MagicRodArtwork.png|Magic Rod artwork from ''The Legend of Zelda''
File:FSA - Fire Rod.png|Sprite of the {{Term|FSA|Fire Rod}} from {{FSA|-}}
File:Fire Rod Artwork.png|Fire Rod artwork from ''A Link to the Past''
File:TMC Fire Rod Sprite.png|Sprite of the {{Term|TMC|Fire Rod}}, as it would have appeared, from {{TMC|-}}
File:FireRod.png|Fire Rod icon from ''A Link to the Past''
File:ALBW Rented Fire Rod Icon.png|The {{Term|ALBW|Rented Fire Rod}} icon from {{ALBW|-}}
File:Link's Awakening - Magic Rod.png|Magic Rod artwork from ''Link's Awakening''
File:ALBW Rented Fire Rod Model.png|The {{Term|ALBW|Rented Fire Rod}} from {{ALBW|-}}
File:Two Links.png|Red Link using the Fire Rod artwork from ''Four Swords Adventures''
File:ALBW Nice Fire Rod Icon.png|The {{Term|ALBW|Nice Fire Rod}} icon from {{ALBW|-}}
File:FSA - Fire Rod.png|Fire Rod from ''Four Swords Adventures''
File:ALBW Nice Fire Rod Model.png|The {{Term|ALBW|Nice Fire Rod}} from {{ALBW|-}}
File:ALBW Fire Rod.png|Fire Rod from ''A Link Between Worlds''
File:BotW Fire Wizzrobe Model.png|A {{Term|BotW|Fire Wizzrobe}} wielding a {{Term|BotW|Fire Rod}} from {{BotW|-}}
File:RavioFireRodALBW.png|Ravio demonstrating the Fire Rod's use in ''A Link Between Worlds''
File:BotW Link Using Fire Rod.png|{{Term|BotW|Link}} using a {{Term|BotW|Fire Rod}} from {{BotW|-}}
File:ALBW Rented Fire Rod Icon.png|The sprite for the Rented Fire Rod from ''A Link Between Worlds''
File:HW Fire Rod Artwork.png|Render of the {{Term|HW|Fire Rod}} from {{HW|-}}
File:Nice Fire Rod.png|The Nice Fire Rod from ''A Link Between Worlds''
File:HW Fire Rod Icon.png|Icon of the {{Term|HW|Fire Rod}} from {{HW|-}}
File:HW Fire Rod Artwork.png|Artwork of Fire Rod from ''Hyrule Warriors''
File:HWL Fire Rod Sprite.png|A {{Term|HWL|Fire Rod}} {{Term|HWL|Item Card}} from {{HW|L|-}}
File:HW Prism Rod Artwork.png|Artwork of Prism Rod from ''Hyrule Warriors''
File:HWDE Fire Rod Icon.png|A {{Term|HWDE|Fire Rod}} {{Term|HWDE|Item Card}} from {{HW|DE|-}}
File:HW Magical Rod Artwork.png|Artwork of Magical Rod from ''Hyrule Warriors''
File:CoH Fire Rod Sprite.png|Sprite of the {{Term|CoH|Fire Rod}} from {{CoH|-}}
File:HW Link - Goron Tunic.png|Link wielding the Fire Rod from ''Hyrule Warriors''
</gallery>
File:HW 8-Bit Magical Rod Icon.png|8-bit Magical Rod Icon from ''Hyrule Warriors''
File:HW Adventure Mode Magic Rod Icon.png|Magic Rod Adventure Mode Icon from ''Hyrule Warriors''
File:HyruleWarriorsMagicalRod.jpg|Link using the Magical Rod in ''Hyrule Warriors''
</Gallery>
 
===Video Gallery===
{{Youtube|dVqdGllmDjc|200|Magical Rod trailer from ''Hyrule Warriors''}}


==See Also==
==See Also==
*[[Ice Rod]]
* {{Term|Series|Ice Rod|link}}
* {{Term|Series|Lightning Rod|link}}
* {{Term|Series|Magic Rod|link}}
* {{Term|Series|Meteor Rod|link}}
* {{Term|Series|Nice Fire Rod|link}}
* {{Term|Series|Rented Fire Rod|link}}


{{Ref}}
{{Ref}}


{{Items}}
{{Categories
{{CommonItems}}
|Magic Rods, Rods, Weapons
 
|items= ALttP, FSA, ALBW, BotW, AST, HW, HWL, HWDE, CoH, HWAoC
 
}}
[[Category:Weapons]]
[[Category:Items]]
[[Category:Rods]]
[[Category:Items in The Legend of Zelda]]
[[Category:Items in A Link to the Past]]
[[Category:Items in Link's Awakening]]
[[Category:Items in Four Swords Adventures]]
[[Category:Items in A Link Between Worlds]]
[[Category:Items in Ancient Stone Tablets]]
[[Category:Items in Hyrule Warriors]]

Latest revision as of 22:35, 26 April 2024

Fire Rods are recurring Items in the The Legend of Zelda series.(ALttP | FSA | ALBW | BotW | CoH)[1][2][3][4][5]

Location and Uses

A Link to the Past

In A Link to the Past, Link obtains the Fire Rod in the Skull Woods. It can be used as a weapon to burn enemies or light unreachable Torches. The Fire Rod drains magic from the Magic Meter when used. It is especially effective against Gibdos, whose bandages can be burned away to reveal Stalfos.

Four Swords Adventures

Four Swords Adventures Manual Descriptionhide ▲
Four Swords Adventures logo
Fire Rod
Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.
Lev. 2
The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flames in four directions.

In Four Swords Adventures, the Fire Rod can only be found in certain areas. It can be used to defeat enemies and burn grass to reveal hidden items such as Force Gems. This Fire Rod can either shoot fireballs or a continuous cascade of flames.[6] If Link gives the Fire Rod to a Great Fairy to upgrade it, the Fire Rod will act like the Cane of Somaria, creating Somarian Blocks that can be used as platforms. If Link uses the Fire Rod again, the Somarian Block will explode, sending fire in four directions.[7]

Dark Link also uses the Fire Rod in some levels.

A Link Between Worlds

In A Link Between Worlds, the Fire Rod can be rented as the Rented Fire Rod from Ravio for 100 Rupees. Later on, it can be purchased for 1200 Rupees. It drains the Energy Gauge when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for Link to hurt himself by coming into contact with Fire generated by the Fire Rod.

By finding 10 Maiamais, Link can give the Fire Rod to Mother Maiamai in order to upgrade it to the Nice Fire Rod. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.

Breath of the Wild

Hyrule Compendium Entry
233 (238) Fire Rod
Description
A magical rod that can cast fireballs, said to have been crafted by an ancient magician. The rod will break if it strikes something directly, so use it wisely.
Common Locations
Gerudo Highlands
Great Hyrule Forest
Properties
Atk 5

Fire Rods are one-handed Weapons in Breath of the Wild. They are weaker counterparts to Meteor Rods. Fire Rods are not made of flammable materials and can safely be used around open Fire or Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with Magnesis. Fire Rods do not attract Lightning during Thunderstorms or conduct Electricity, and they will float in sufficiently deep bodies of Water.

Fire Rods are imbued with the elemental energy of Fire, generating a ball of Fire that bounces around when swung. However, Fire Rods are fragile and will break easily if they make direct contact with Objects or Enemies. They will also break simply from extended use, or if they directly strike an Object.[2] If Link executes a Spin Attack while wielding a Fire Rod, he will loose five blasts at once in different directions. They also provide one level of Cold Resistance when equipped. When thrown with the R button, Fire Rods will not leave Link's hand, and they instead produce a ball of Fire that will bounce in the direction they are thrown. Fire Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.

During "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Fire Rod, which are uncommon around Hateno Village.[8] If Link brings him a Fire Rod, Nebb will be excited and give him a Purple Rupee as a reward.[9]

Elemental Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_060"
Description
Internal name
Name
Life
Value
14
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
false
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
30.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
400
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
100
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
10.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
90
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
3
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
2
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
3
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
true
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
4
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
8
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
4
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
7
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.0
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
1.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
MagicName
Value
"FireRodLv1Fire"
Description
Type of actor to spawn if the weapon has elemental properties
Name
ChargeMagicNum
Value
5
Description
How many actors are spawned when doing a charged attack with the weapon
Name
MagicPower
Value
10
Description
Damage of the spawned actor
Name
MagicSpeed
Value
30.0
Description
Multiplier affecting the base speed of the spawned actor when attacking with Y
Name
MagicSpeedByThrow
Value
45.0
Description
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
Name
MagicGravity
Value
1.0
Description
Multiplier affecting the vertical acceleration of the spawned actor
Name
MagicRadius
Value
1.0
Description
Multiplier affecting the size of the spawned actor
Name
MagicRange
Value
100.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it
Name
MagicSpeedByEnemy
Value
12.5
Description
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
Name
MagicGravityByEnemy
Value
0.075
Description
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
Name
MagicRadiusByEnemy
Value
0.5
Description
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
Name
MagicRangeByEnemy
Value
30.0
Description
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
Name
SellingPrice
Value
18
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
120
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_060"
Internal name
Life
14
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
false
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
30.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
400
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
100
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
10.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
90
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
3
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
2
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
3
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
true
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
4
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
8
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
4
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
7
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.0
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
1.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
MagicName
"FireRodLv1Fire"
Type of actor to spawn if the weapon has elemental properties
ChargeMagicNum
5
How many actors are spawned when doing a charged attack with the weapon
MagicPower
10
Damage of the spawned actor
MagicSpeed
30.0
Multiplier affecting the base speed of the spawned actor when attacking with Y
MagicSpeedByThrow
45.0
Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast
MagicGravity
1.0
Multiplier affecting the vertical acceleration of the spawned actor
MagicRadius
1.0
Multiplier affecting the size of the spawned actor
MagicRange
100.0
Distance where the spawned actor will despawn, from the weapon that spawned it
MagicSpeedByEnemy
12.5
Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon
MagicGravityByEnemy
0.075
Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon
MagicRadiusByEnemy
0.5
Multiplier affecting the size of the spawned actor when an enemy uses the weapon
MagicRangeByEnemy
30.0
Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it
SellingPrice
18
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
120
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Ancient Stone Tablets



Hyrule Warriors

Main article: Magic Rod

The Fire Rod appears as the first in the Magic Rod class of Weapons.

Cadence of Hyrule

The Fire Rod appears as a weapon in Cadence of Hyrule, capable of launching fireballs at opponents from a distance at the cost of Stamina, sometimes causing them to be burned temporarily. When either Cadence, Link, or Zelda runs out of stamina, the rod can be used to club opponents at close range.

Hyrule Warriors: Age of Calamity

The Fire Rod is a Rod that can be wielded by all Warriors in Hyrule Warriors: Age of Calamity, as well as by Fire Wizzrobes. Located on the left bumper wheel with the Ice Rod, Lightning Rod, and Apples, the Fire Rod is a limited charge attack item that will set aflame anything in its attack radius like Monsters or Bomb Barrels, and can help whittle away at exposed Weak Point Gauges. When used on Ice Elemental Enemy, it causes their Weak Point Gauges to drain away faster, indicated by a cracked effect on the Gauge.

The Fire Rod is first obtained when the Warriors slay their first Fire Wizzrobe in the "The Battle of Hyrule Field" Scenario.

The energy needed to power the Fire Rod can be found by either slaying Fire Elemental Enemy such as Fire Wizzrobes or by smashing open Iron or Wooden Boxes. The Fire Rod needs Fire elemental energy as fuel for its attacks, and the amount of charges it has carries over into future battles. While the Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Side Quests both reward the Warriors with one additional charge to all Rods, Fire Rod included.

Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • ファイアロッド (Faia Roddo) (ALttP | ALBW)[15][16]
  • ファイアロッド (Faia roddo) (BotW)
  • Fire Rod
  •  
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
火焰杖 (Huǒyàn zhàng) (BotW) 
The Kingdom of the Netherlands
Dutch
Vuurstaf (BotW)[19]Same as English.
Canada
FrenchCA
Baguette de feu (ALBW) 
The French Republic
FrenchEU
Baguette de feu (ALBW | BotW | HWDE)[17][18]Same as English.
The Federal Republic of Germany
German
  • Same as English.
  •  
The Italian Republic
Italian
  • Bacchetta del Fuoco (ALttP | FSA)[13][14]
  • Bacchetta del fuoco (ALBW | BotW)[12]
  • Wand of Fire
  • Fire wand
The Republic of Korea
Korean
  • 파이어 로드 (Paieo Rodeu) (ALBW)[23]
  • 파이아 로드 (Paia rodeu) (BotW)
  •  
  •  
The Russian Federation
Russian
Жезл огня (Zhezl ognya) (BotW) 
Latin America
SpanishLA
  • Cetro de Fuego (ALBW)[20]
  • Cetro de fuego (BotW)
  •  
  •  
The Kingdom of Spain
SpanishEU
Cetro de Fuego (ALBW) 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 123 (ALttP | FSA | ALBW)
  2. 2.0 2.1 "Fire Rod
    A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely.
    " — Inventory (Breath of the Wild)
  3. "Fire Rod: Adds Fire to recommended elements. Use one ice statues to reveal enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
  4. "Fire Rod -- Assign it to A Button B Button X Button Y Button
    This will launch a ball of fire dealing 1 damage in the direction you're facing, at the cost of stamina.
    " — Inventory (Cadence of Hyrule)
  5. "Fire Rod: [L] + [Y]
    Launch a fireball at enemies.
    Fireballs can set grass on fire, which can seriously damage enemies.
    " — Tutorials (Hyrule Warriors: Age of Calamity)
  6. "Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames." (Four Swords Adventures manual, pg. 31)
  7. "The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions." (Four Swords Adventures manual, pg. 31)
  8. "Have you heard of the fire rod? Grandpa said you can't find those around here. If you get ahold of one, let me see it!" — Nebb (Breath of the Wild)
  9. "Isn't that the fire rod? So cool! Let me see! Whoooa! The real thing is really the real deal! Thanks! Here's a token of my thanks!" — Nebb (Breath of the Wild)
  10. Zelda Minish Cap: HACKED - The Leveleditor
  11. "They're weak against fire, so hit them with your Fire Rod!" — Figurine (The Minish Cap, PAL version)
  12. "Bacchetta del fuoco
    Attacca i nemici con le colonne di fuoco. Ma se tocchi le fiamme ti fai male.
    " — Inventory (A Link Between Worlds, Italian localization)
  13. "Ecco la Bacchetta del Fuoco!" — N/A (A Link to the Past, Italian localization)
  14. "Hai preso la Bacchetta del Fuoco!" — N/A (Four Swords Adventures, Italian localization)
  15. A Link to the Past manual, pg. 46 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 25 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
  16. "ファイアロッド
    取扱い注意!
    大きな火柱で敵を攻撃!!
    炎に触れると自分も痛い!
    " — Inventory (A Link Between Worlds)
  17. "Baguette de feu
    Invoque une redoutable colonne de flammes. À manipuler avec précaution.
    " — Inventory (A Link Between Worlds)
  18. "Baguette de feu" — View Warriors (Hyrule Warriors: Definitive Edition, European French localization)
  19. "Vuurstaf" — Inventory (Breath of the Wild)
  20. "Cetro de Fuego
    ¡Manéjalo con cuidado! Conjura un torbellino ígneo que quema todo lo que toca.
    " — Inventory (A Link Between Worlds)
  21. "Feuerstab
    Greife Gegner mit einer Flammensäule an, aber verbrenne dich nicht selbst!
    " — Inventory (A Link Between Worlds)
  22. "Feuerstab: Fügt Feuer als empfohlenes Element hinzu und macht an Eisstatuen Gegner sichtbar." — Tutorial (Hyrule Warriors: Definitive Edition)
  23. "파이어 로드
    취급 주의!
    커다란 불기둥으로 적을 공격!!
    화염에 닿으면 대미지를 입는다!
    " — Inventory (A Link Between Worlds)