Template:BotW Weapon Parameters
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Purpose
Displays various internal properties of weapons in Breath of the Wild in a collapsible table. Maybe this should end up as part of {{BotW Item Properties/Store}}
. This one does have a few more attributes and shows them on the page.
Usage
{{BotW Weapon Parameters |ActorName = |Life = |Power = |SpHitActor = |SpHitRatio = |IsHammer = |IsWeakBreaker = |IsBoomerang = |IsLuckyWeapon = |IsPikohan = |IsThrowingWeapon = |IsThrowingBreakWeapon = |ThrowRange = |ChemicalEnergyMax = |ChemicalEnergyAmountUsed = |ChemicalEnergyRecoverRate = |ChemicalEnergyRecoverInterval = |ShootBeam = |SharpWeaponAddAtkMin = |SharpWeaponAddAtkMax = |SharpWeaponAddLifeMin = |SharpWeaponAddLifeMax = |SharpWeaponAddCrit = |PoweredSharpAddAtkMin = |PoweredSharpAddAtkMax = |PoweredSharpAddLifeMin = |PoweredSharpAddLifeMax = |PoweredSharpAddThrowMin = |PoweredSharpAddThrowMax = |ThrowSpeed = |ThrowRotSpeed = |SellingPrice = |BuyingPrice = }}
All parameters are for the corresponding piece of internal game data.
Examples
Input
{{BotW Weapon Parameters |ActorName = "Weapon_Sword_001" |Life = 20 |Power = 5 |SpHitActor = "" |SpHitRatio = 2.0 |IsHammer = false |IsWeakBreaker = false |IsBoomerang = false |IsLuckyWeapon = false |IsPikohan = false |IsThrowingWeapon = true |IsThrowingBreakWeapon = true |ThrowRange = 5.0 |ChemicalEnergyMax = 0 |ChemicalEnergyAmountUsed = 0 |ChemicalEnergyRecoverRate = 0.0 |ChemicalEnergyRecoverInterval = 60 |ShootBeam = "" |SharpWeaponAddAtkMin = 3 |SharpWeaponAddAtkMax = 5 |SharpWeaponAddLifeMin = 1 |SharpWeaponAddLifeMax = 2 |SharpWeaponAddCrit = false |PoweredSharpAddAtkMin = 6 |PoweredSharpAddAtkMax = 8 |PoweredSharpAddLifeMin = 3 |PoweredSharpAddLifeMax = 3 |PoweredSharpAddThrowMin = 1.5 |PoweredSharpAddThrowMax = 2.0 |ThrowSpeed = 1.0 |ThrowRotSpeed = 50.0 |SellingPrice = 5 |BuyingPrice = 20 }}
Output
Weapon Parameters
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Sword_001" | Internal name |
Life | 20 | Durability of the weapon |
Power | 5 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 5 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 1 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 2 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | false | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 6 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 3 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 3 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 5 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 20 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Categories Added
The above documentation is transcluded from Template:BotW Weapon Parameters/Documentation. (edit | history)