Spiked Boko Bow
Spiked Boko Bows are recurring Items and Objects in The Legend of Zelda series.[1][2][name references needed]
Location and Uses
Breath of the Wild
335 (340) Spiked Boko Bow |
Description |
Common Locations East Necluda | |
Properties |
Spiked Boko Bows are Bows used by Blue Bokoblins in the Faron Grasslands and East Necluda. They are Boko Bows that have been upgraded with Animal bone to increase their Durability and strength.[1] Though they are sloppily made, they are light and easy to use.[1] These Bows belong to the Bokoblin Gear equipment archetype, which includes all Weapons created by Bokoblins.[3]
Being made of wood, Spiked Boko Bows will burn if they touch Fire or if they are equipped in a Scorching Climate. They also float if dropped in Water, and they are incompatible with the Magnesis Rune. Spiked Boko Bows do not attract Lightning or Electricity like metal Weapons do during Thunderstorms.
If scanned with the amiibo Rune, the Breath of the Wild Series Bokoblin amiibo has a chance to spawn a Treasure Chest containing a Spiked Boko Bow.
Name | ActorName |
---|---|
Value | "Weapon_Bow_003" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 12 |
Description | Damage dealt with the weapon |
Name | Range |
Value | 20.0 |
Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | SharpWeaponAddAtkMin |
Value | 3 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 6 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | PoweredSharpAddAtkMin |
Value | 7 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 11 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 10 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddSpreadFire |
Value | false |
Description | Whether or not the bow can get the five-short burst modifier |
Name | PoweredSharpAddZoomRapid |
Value | false |
Description | Whether or not the bow can get the quick zoom modifier |
Name | PoweredSharpAddRapidFireMin |
Value | 1.1 |
Description | Minimal value for the quick shot multiplier |
Name | PoweredSharpAddRapidFireMax |
Value | 1.3 |
Description | Maximal value for the quick shot multiplied |
Name | ArrowName |
Value | "" |
Description | Type of arrow to shoot if specified. Overrides the equipped Arrow |
Name | IsLeadShot |
Value | false |
Description | Whether or not the bow fires more than one arrow in a horizontal spread |
Name | LeadShotNum |
Value | 3 |
Description | Number of arrows to fire if IsLeadShot is set to true |
Name | LeadShotAng |
Value | 13.0 |
Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
Name | IsRapidFire |
Value | false |
Description | Whether or not the bow fires more than one arrow at the same spot |
Name | RapidFireNum |
Value | 2 |
Description | Number of arrows to fire if IsRapidFire is set to true |
Name | ArrowGravity |
Value | -9.8 |
Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
Name | ArrowChargeRate |
Value | 1.0 |
Description | Multiplier applying on the bow charge rate |
Name | ArrowReloadRate |
Value | 1.0 |
Description | Multiplier applying on the bow cooldown (after a shot) |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Bow_003" | Internal name |
Life | 20 | Durability of the weapon |
Power | 12 | Damage dealt with the weapon |
Range | 20.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 6 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 7 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 11 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 10 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equipped Arrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 3 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 13.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 2 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.0 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
Spiked Boko Bows appear in Tears of the Kingdom. They are often wielded by Bokoblins.
Other Appearances
Hyrule Warriors: Age of Calamity
Spiked Boko Bows are wielded by Blue Bokoblins and Black Bokoblins. They cannot be wielded by any Warriors.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
トゲボコ弓 (Toge Boko Yumi) | Spiky Boko Bow | |
尖刺波克弓 (Jiāncì bōkè gōng) | ||
Boko-bottenboog[4] | Boko Bone Bow | |
Arc à pointes boko | ||
Arc à pointes boko | ||
Stachel-Bokbogen | ||
Arco boblin puntuto | ||
가시 보코활 (Gasi bokohwal) | ||
Колючий боколук (Kolyuchiy bokoluk) | ||
Arco boko punzante | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ 1.0 1.1 1.2 "Spiked Boko Bat
An upgraded Boko Bow bound with animal bone to boost its durability and firepower. Its craftsmanship is sloppy, but it's light and easy to use." — Inventory (Breath of the Wild) - ↑ "Spiked Boko Bow
An upgraded Boko bow bound with animal bone to boost its durability and firepower. It's craftsmanship is sloppy, but it's light and easy to use." — Inventory (Tears of the Kingdom) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Boko-bottenboog" — Inventory (Breath of the Wild)