Savage Lynel Spear
Savage Lynel Spears are recurring Items in The Legend of Zelda series.(BotW | HWAoC)[1][2]
Location and Uses
Breath of the Wild
318 (323) Savage Lynel Spear |
Description |
Common Locations Hebra Mountains | |
Properties |
Savage Lynel Spears are Weapons used by White-Maned Lynels, Silver Lynels, and Golden Lynels. Due to the axe-like design of their spearheads and their exceptional weight, they have extreme destructive power.[1] They are commonly used in the Gerudo Highlands and Hebra Mountains. These Spears belong to the Lynel Gear equipment archetype, which is a series of Weapons created by Lynels.[3]
Being made of metal, Savage Lynel Spears conduct Electricity and attract Lightning during Thunderstorms, though they cannot burn when exposed to Fire or a Scorching Climate. They will also sink if they are dropped in water, but can be manipulated and picked up using the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Spear_018" |
Description | Internal name |
Name | Life |
Value | 45 |
Description | Durability of the weapon |
Name | Power |
Value | 30 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 7 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 5 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 9 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 8 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 14 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 10 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 21 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 1.5 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 100.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 68 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 135 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Spear_018" | Internal name |
Life | 45 | Durability of the weapon |
Power | 30 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 7 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 5 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 9 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 8 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 14 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 10 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 21 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.5 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 100.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 68 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 135 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | Meanings |
獣神の槍 (Jūshin no yari) (BotW) | ||
獸神槍 (Shòushén qiāng) (BotW) | ||
Woeste Lynel-speer (BotW)[5] | Fierce Lynel Spear | |
Hallebarde du dieu bestial (BotW | HWAoC)[4] | ||
Chimärenlanze (BotW) | ||
Falcione bestiale divino (BotW) | ||
야수신의 창 (Yasusinui chang) (BotW) | ||
Копье ужасного левра (Kopʹyo uzhasnovo levra) (BotW) | ||
Lanza colosal (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Concept art of Savage Lynel Spear from Breath of the Wild
-
Icon for the Savage Lynel Spear from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 "Savage Lynel Spear
White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power." — Inventory (Breath of the Wild) - ↑ "Savage Lynel Spear
White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power." — Allies (Hyrule Warriors: Age of Calamity) - ↑ Creating a Champion, Dark Horse Books, pg. 174
- ↑ "Hallebarde du dieu bestial" — Allies (Hyrule Warriors: Age of Calamity)
- ↑ "Woeste Lynel-speer" — Inventory (Breath of the Wild)