User:NorskTW@legacy41965012: Difference between revisions

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|4 = Joined Zelda Wiki = ''December 22, 2011''
|4 = Joined Zelda Wiki = ''December 22, 2011''
|5 = Total Edits = {{#ec:NorskTW}}
|5 = Total Edits = {{#ec:NorskTW}}
|6 = Average Edits per Day = <small>'''Since joined'''</small><br>
|6 = Average Edits per Day = {{#expr:{{#ec:NorskTW}}/{{AgeDays|December|22|2011}}}}
{{#expr:{{#ec:NorskTW}}/{{AgeDays|December|22|2011}}}}
|7 = Rank = [[Zelda Wiki:Autoconfirmed users|Autoconfirmed user]]
|7 = Rank = [[Zelda Wiki:Autoconfirmed users|Autoconfirmed user]]
|8 = Games = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br>''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|8 = Games = {{TP}}<br>{{SS}}<br>{{OoT3D}}<br>{{ST}}<br>{{SSBB}}
|9 = Other = ''[[Super Smash Bros. Brawl]]''
}}
}}


''Hi, welcome to my page. Feel free to leave a comment on my [[User Talk:NorskTW|Talk Page]] or take a look in my [[User:NorskTW/Sandbox|Sandbox]] or on my [[Special:Contributions/NorskTW|contributions]], my personal prides are to be seen below ''[[#Contributions of mine that I recognize as notable|↓]]''. ''
''Hi, welcome to my page. Feel free to leave a comment on my [[User Talk:NorskTW|Talk Page]] or take a look in my [[User:NorskTW/Sandbox|Sandbox]] or on my [[Special:Contributions/NorskTW|contributions]], my personal prides are to be seen below ''[[#Contributions that makes me proud|↓]]''. ''


==''Waiting Quest''==
==''Waiting Quest''==
[[File:BQ Artwork.png|300px|left]]
{{quote|My body is ready.|[[Reggie Fils-Aime]]}}
Much of the fun I had with my favorite ''([[The Legend of Zelda: Skyward Sword|Skyward Sword]])'', I had even before its release. Not due to that I got my copy {{exp|European release date; 4 days before the american release date|2 days}} before it was even released, but trying to figure out what it was all like. An attitude like that raises expectations easily, but ''Skyward Sword'' really lived up to those expectations of mine, by far. So I really am looking forward to what's next. That "next thing" is currently [[The Legend of Zelda: Battle Quest|Battle Quest]], the ''zelda-part'' of [[Nintendo Land]]. How will the [[The Legend of Zelda: Battle Quest#Controls|swordsman controlling]] be done without a nun chuck? What does the AWESOME [[wk:Kirby's Epic Yarn|Epic Yarn]]-ish art style add to the overall gaming experience?  
Much of the fun I had with my favorite ''([[The Legend of Zelda: Skyward Sword|Skyward Sword]])'', I had even before its release. Not due to that I got my copy {{exp|European release date; 4 days before the american release date|2 days}} before it was even released, but trying to figure out what it was all like. An attitude like that raises expectations easily, but ''Skyward Sword'' really lived up to those expectations of mine, by far. So I really am looking forward to what's next. That "next thing" is currently [[The Legend of Zelda: Battle Quest|Battle Quest]], the ''zelda-part'' of [[Nintendo Land]]. How will the [[The Legend of Zelda: Battle Quest#Controls|swordsman controlling]] be done without a nun chuck? What does the AWESOME [[wk:Kirby's Epic Yarn|Epic Yarn]]-ish art style add to the overall gaming experience?  


All these are questions I would like to have an answer to as quickly as possible (Nintendo must've done something right this E3?), I guess I'm sure I'll get answers to that as soon as I get the game to play it my self. One thing I'm really into is the Miiverse integration, but that again raises even more questions. These questions aren't necessarily about ''Battle Quest'' itself, but more of Nintendo Land in general, but maybe not even that; some are about the Miiverse in general. But back to what Nintendo's solution for online gaming can do for ''Battle Quest''. Will ''Battle Quest'' be playable only local, or will members of this wiki hypothetically be playing ''Battle Quest'' together from wherever on the globe before the end of this year? So much we have yet to know, so much we have yet to see...
All these are questions I would like to have an answer to as quickly as possible (Nintendo must've done something right this E3?), I guess I'm sure I'll get answers to that as soon as I get the game to play it my self. One thing I'm really into is the Miiverse integration, but that again raises even more questions. These questions aren't necessarily about ''Battle Quest'' itself, but more of Nintendo Land in general, but maybe not even that; some are about the Miiverse in general. But back to what Nintendo's solution for online gaming can do for ''Battle Quest''. Will ''Battle Quest'' be playable only local, or will members of this wiki hypothetically be playing ''Battle Quest'' together from wherever on the globe before the end of this year? So much we have yet to know, so much we have yet to see...


<center>{{quote|My body is ready.|[[nw:Reggie Fils-Aime|Reggie Fils-Aime]]}}</center>
==The kind of articles I wanna see on this wiki==
[[File:BQ Artwork.png|803px|left]]
 
==Articles I wanna see on this wiki==
I like it when I get that pleasent surprise that an article is that well written that you can't possibly think of anything to add to the article but references, categories and translations. Especially when you didn't have that high expectations for the subject. Such as for example the [[Shipyard Worker]]. There is close to nothing to add to it. Nada! I "raised" that article "since it was only" a redirect, so I didn't get that a shock, kind of. But an article that really gave me that shock, was the [[Tears of Light]], the ones you get from slaying [[Shadow Insects]] as [[Wolf Link]] in ''Twilight Princess''. Neither of those two are really lengthy, but lengthier than what one (read: I) had expected.
I like it when I get that pleasent surprise that an article is that well written that you can't possibly think of anything to add to the article but references, categories and translations. Especially when you didn't have that high expectations for the subject. Such as for example the [[Shipyard Worker]]. There is close to nothing to add to it. Nada! I "raised" that article "since it was only" a redirect, so I didn't get that a shock, kind of. But an article that really gave me that shock, was the [[Tears of Light]], the ones you get from slaying [[Shadow Insects]] as [[Wolf Link]] in ''Twilight Princess''. Neither of those two are really lengthy, but lengthier than what one (read: I) had expected.


==Dungeons==
==Dungeons==
I like [[Dungeon]]s that has that authentic feel, like if they weren't meant to be dungeons created for the sake of level design and gameplay mechanics. It is dungeons as so that makes my experiences of playing ''Zelda'' better. {{exp|Most|Many}} of the dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are titled temples, and this goes especially for the [[Spirit Temple]]: '''Who put a large amount of death traps in a place where they are supposed to be praying to, praising and worshiping whoever or whatever the temple may have been dedicated to???!!!''' I find that very confusing. Two of my favorite dungeons are the [[Snowpeak Ruins]], a frozen abandoned mansion in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' that really feels authentic, and the [[Sandship]] in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' which may have had [[Tentalus|a predictable boss]], but really had that authentic and believable feel that made me stop playing through and just enjoy the level design combined with the game's beautiful art style not to mention its incredible one-to-one motion controls.
I like [[Dungeon]]s that has that authentic feel, like if they weren't meant to be dungeons created for the sake of level design and gameplay mechanics. It is dungeons as so that makes my experiences of playing ''Zelda'' better. Most of the dungeons in {{OoT}} are titled temples, and this goes especially for the [[Spirit Temple]]: '''Who put a large amount of death traps in a place where they are supposed to be praying to, praising and worshiping whoever or whatever the temple may have been dedicated to???!!!''' I find that very confusing. Two of my favorite dungeons are the [[Snowpeak Ruins]], a frozen abandoned mansion in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' that really feels authentic, and the [[Sandship]] in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' which may have had [[Tentalus|a predictable boss]], but really had that authentic and believable feel that made me stop playing through and just enjoy the level design combined with the game's beautiful art style not to mention its incredible one-to-one motion controls.


==Contributions of mine that I recognize as notable==
==Contributions that makes me proud==
*[[Bug]]
*[[Bug]]
*[[Glitches in Skyward Sword]]
**[[Glitches in Skyward Sword#Invisible Bilocyte|#Invisible Bilocyte]]
**[[Glitches in Skyward Sword#Pot in Pole|#Pot in Pole]]
**[[Glitches in Skyward Sword#Ladder Leap|#Ladder Leap]]
*[[Tekken Tag Tournament 2: Wii U Edition]]
*[[Tunic#Skyward Sword]]
*[[Tunic#Skyward Sword]]
*[[The Sky]]
*[[The Sky]]
*[[Shipyard]]
*[[Shipyard]]
*[[Shipyard Worker]]
*[[Shipyard Worker]]
*[[Glitches in Skyward Sword]]
**[[Glitches in Skyward Sword#Invisible Bilocyte|#Invisible Bilocyte]]
**[[Glitches in Skyward Sword#Pot in Pole|#Pot in Pole]]
**[[Glitches in Skyward Sword#Ladder Leap|#Ladder Leap]]

Revision as of 17:12, 19 September 2012

User:NorskTW/nav

NorskTW

Age 27
Gender Male
Location Norway
Joined Zelda Wiki December 22, 2011
Total Edits {{#ec:NorskTW}}
Average Edits per Day Expression error: Unrecognized punctuation character "{".
Rank Autoconfirmed user
Games Twilight Princess
Skyward Sword
Ocarina of Time 3D
Spirit Tracks
Super Smash Bros. Brawl

Hi, welcome to my page. Feel free to leave a comment on my Talk Page or take a look in my Sandbox or on my contributions, my personal prides are to be seen below .

Waiting Quest

File:BQ Artwork.png
My body is ready.

Much of the fun I had with my favorite (Skyward Sword), I had even before its release. Not due to that I got my copy 2 days before it was even released, but trying to figure out what it was all like. An attitude like that raises expectations easily, but Skyward Sword really lived up to those expectations of mine, by far. So I really am looking forward to what's next. That "next thing" is currently Battle Quest, the zelda-part of Nintendo Land. How will the swordsman controlling be done without a nun chuck? What does the AWESOME Epic Yarn-ish art style add to the overall gaming experience?

All these are questions I would like to have an answer to as quickly as possible (Nintendo must've done something right this E3?), I guess I'm sure I'll get answers to that as soon as I get the game to play it my self. One thing I'm really into is the Miiverse integration, but that again raises even more questions. These questions aren't necessarily about Battle Quest itself, but more of Nintendo Land in general, but maybe not even that; some are about the Miiverse in general. But back to what Nintendo's solution for online gaming can do for Battle Quest. Will Battle Quest be playable only local, or will members of this wiki hypothetically be playing Battle Quest together from wherever on the globe before the end of this year? So much we have yet to know, so much we have yet to see...

The kind of articles I wanna see on this wiki

I like it when I get that pleasent surprise that an article is that well written that you can't possibly think of anything to add to the article but references, categories and translations. Especially when you didn't have that high expectations for the subject. Such as for example the Shipyard Worker. There is close to nothing to add to it. Nada! I "raised" that article "since it was only" a redirect, so I didn't get that a shock, kind of. But an article that really gave me that shock, was the Tears of Light, the ones you get from slaying Shadow Insects as Wolf Link in Twilight Princess. Neither of those two are really lengthy, but lengthier than what one (read: I) had expected.

Dungeons

I like Dungeons that has that authentic feel, like if they weren't meant to be dungeons created for the sake of level design and gameplay mechanics. It is dungeons as so that makes my experiences of playing Zelda better. Most of the dungeons in Ocarina of Time are titled temples, and this goes especially for the Spirit Temple: Who put a large amount of death traps in a place where they are supposed to be praying to, praising and worshiping whoever or whatever the temple may have been dedicated to???!!! I find that very confusing. Two of my favorite dungeons are the Snowpeak Ruins, a frozen abandoned mansion in Twilight Princess that really feels authentic, and the Sandship in Skyward Sword which may have had a predictable boss, but really had that authentic and believable feel that made me stop playing through and just enjoy the level design combined with the game's beautiful art style not to mention its incredible one-to-one motion controls.

Contributions that makes me proud