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==Trivia==
==Regacy==


*Earlier than {{BotW}}, {{NT|-}} features full voice acting that is played along with animation and lip-syncing.
*Earlier than {{BotW}}, {{NT|-}} features full voice acting that is played along with animation and lip-syncing.
*Earlier than {{TFH}}, {{NT|-}} features {{Plural|FSA|Links}} who are lookalikes and not {{Term|TWW|Link}} himself, split by the {{Term|FS|Four Sword|link}}.
*Earlier than {{TFH}}, {{NT|-}} features {{Plural|FSA|Links}} who are lookalikes and not {{Term|TWW|Link}} himself, split by the {{Term|FS|Four Sword|link}}.
*Earlier than {{BotW|-}}, {{NT|-}} features [[Rain|rain]] that is randomly occurring and extinguishes [[Fire|fires]] on the field.
*Earlier than {{BotW|-}}, {{NT|-}} features [[Rain|rain]] that is randomly occurring and extinguishes [[Fire|fires]] on the field.
==Trivia==
*{{NT|-}} features the first gameplay where {{Term|FSA|Link}} doesn't use a sword.
*One of the promotional artworks where {{Plural|FSA|Links}} trying to get a stamp from {{Term|FSA|Gonzo}} featuring in-development gameplay. In the final product, {{Plural|FSA|Links}} collect medals instead of stamps, and {{Term|FSA|Gonzo}} is not one of the characters who give medals. The similar artwork that has {{Term|FSA|Senza|link}} holding a medal and in the position of {{Term|FSA|Gonzo}} is an alternation of the aforementioned artwork.
*One of the promotional artworks where {{Plural|FSA|Links}} trying to get a stamp from {{Term|FSA|Gonzo}} featuring in-development gameplay. In the final product, {{Plural|FSA|Links}} collect medals instead of stamps, and {{Term|FSA|Gonzo}} is not one of the characters who give medals. The similar artwork that has {{Term|FSA|Senza|link}} holding a medal and in the position of {{Term|FSA|Gonzo}} is an alternation of the aforementioned artwork.
*When the player defeats Tingle in all twelve courses with the highest difficulty, Tingle gives the player a Knight's Crest with Tingle's on it instead of the bird symbol as a sign of completion. He also gives the player a kiss for the celebration.
*When the player defeats Tingle in all twelve courses with the highest difficulty, Tingle gives the player a Knight's Crest with Tingle's on it instead of the bird symbol as a sign of completion. He also gives the player a kiss for the celebration.
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==Nomenclature==
==Nomenclature==


Much like [[Link]]'s [[Fairy]] companion, [[Navi]], {{NT|-}} derives its name from a contraction of the word {{Romanize|ナビゲーション|nabigēshon|Navigation}}.
Much like {{Term|Series|Link}}'s {{Term|Series|Fairy|link}} companion, {{Term|OoT|Navi|link}}, {{NT|-}} derives its name from a contraction of the word {{Romanize|ナビゲーション|nabigēshon|Navigation}}.
{{Nomenclature}}
{{Nomenclature}}



Revision as of 08:28, 29 April 2024

Navi Trackers is a game mode that is exclusive to the Japanese localization and available only in the Japanese and Republic of Korea versions of Four Swords Adventures. [1][note 1] Unlike the other two game modes, Navi Trackers features the characters from The Wind Waker.

Story

The opening cutscene

To judge whether Link is worthy of becoming a pirate, Tetra has set up a trial where Link should collect the Pirate's Medals to prove his abilities. Three members of Tetra's Pirate Crew have disguised themselves to look like Link.

The background of Navi Trackers is briefly portrayed through the opening cutscene, and it doesn't have any dialogue. The relevant continuity to the events that happened in The Wind Waker is also not shown.

Opening Cutscene

In the beginning of the cutscene, a text states it is happening on a small island in the Great Sea. Tetra stands on a Lookout Platform. When she looks through a telescope, an obstacle course built on the island is shown. Tetra's Pirate Crew is over there with flags in their hands, waving at her. When Link arrives at the entrance of the obstacle course, he faces an individual who looks exactly like him. Link shows confusion and finds out there are two more of his lookalikes. It makes Link look at the platform with a worried look, but Tetra just winks.

Gameplay

Gameplay on the Game Boy Advance screen

The objective of Navi Trackers is to run through the courses, which come in various themes, and collect the Pirate’s Medals from the characters on the map in numerical order in nine minutes. The actual control feature takes place on the Game Boy Advance screen, while the whole map appears on the television screen. Up to four players are able to connect their Game Boy Advances to the GameCube's controller ports and compete against each other. While the setting of the mode is based on the 3D game The Wind Waker, the control of the mode is more similar to the past 2D games, such as A Link to the Past and Link's Awakening.

Courses

The mode features 12 stages as courses. The later courses have various types of obstacles, making it hard to move around without certain items. Each new course is unlocked by obtaining the thirtieth medal in the previous course. The course select screen shows the highest number of Pirate’s Medals collected in the course, the highest score achieved in the course, and the breakdowns.

On the course, six characters are holding flags with numbers that are the same as the number on the medal they will give. In the expert courses, the numbers of the flags are all hidden. The map on the television screen shows where the characters are located, but the number of flags is only seen on the Game Boy Advance screen. The number of flags and medals is up to ninety-nine, and the hundredth is referred to as the Course Crown. the game session will end before the time limit once the Course Crown is taken. The group of six characters comes in four variants that correspond to the course chosen to play. In the beginning of a session, one of the characters is randomly chosen as the bonus character, and the medals they give are valued twice as much as regular medals.

When Link talks to the character holding a flag with the number matching the next number that is shown on the television screen, they’ll ask Link for three rupees in exchange for the medal. Link can obtain multiple medals at once if he has a Lucky Star, which provides the medals that are the same amount as the number written on the Lucky Star and costs three rupees per medal. Talks to the character when the icon flashes with a red color and spiky effect also provides one extra medal for free. Once the character gives their medal to Link , they’ll fly away with balloons and relocate to a different position. They will arrive in the same position if Link uses a Red Lucky Star. When the number on the flag doesn't match the next number, they offer Link a hint, which is a picture that shows where another character with a previous number is located. During the game session,Linkscould use items obtained from the Opening Game or found in Treasure Chests to disrupt other competitors or obtain more medals easily.

Single Player

When only one player is joined to play, the player could choose to compete against Tingle or challenge a time attack by themself. If the player chooses to Tingle, they could adjust Tingle Power from 50% to 150% as difficulty, which corresponds to the worth of the Pirate’s Medals. In the time attack, the player plays the game session by themself and the mode records how long it took the player to collect the hundred medals.

Opening Game

Main article: Opening Game

Once all of the players submit their names, the navigator tells Gonzo to start the Opening Game. The Opening Game is a minigame that has six variants and is chosen randomly. Gonzo acts as the host of the Opening Game, he teaches the players the rules of the Opening Game. Players will obtain items that could be used in the main session by playing the Opening Game. Every type of Opening Games has skull symbols, which are counted as a miss when players obtain them, and players are rewarded by a Lucky Star if they obtain no skulls in the Opening Game.

Lucky Time

Lucky Time occurs two times per session. When Gonzo announces the start of the Lucky Time, the map on the television screen displays the location of characters with the numbers on the medals they will give. The first Lucky Time starts when the rest time reaches eight minutes and will end with one minute limit without extension bonus. The second Lucky Time starts when the rest time reaches three minutes. It could be extended for one more minute two times if certain numbers of the medals are collected. During extended the Lucky Time, the navigator shows their excitement and encourages the competitors to collect more medals.

Halftime Event

Main article: Halftime Event

The Halftime Event is a minigame that has three variants and is chosen randomly. 【probably】 When the rest time reaches six minutes, the navigator tells the players the beginning of the Halftime Event, and the focus of the camera will move to the third floor of the lookout platform where Salvatore hosting the Halftime Event. Players will be rewarded by a Lucky Star if they win the minigame.

Scoring

At the end of a session, the navigator announces the final result, which covers the numbers of the items and the character bonus each player got.

Score Calculation
Name of the Item Score Bonus
Regular Items
Pirate’s Medal 50 points to 150 points in VS Tingle mode
100 points per a medal in multiplayer mode
Extra 100 points per a medal given by the bonus character
Rupees 1 point per 1 rupee
Fairy Items
Key 50 point per 1 Key Extra 250 points for the collection of 3 Keys
Telescope 80 point per 1 Telescope Extra 500 points for the collection of 2 Telescopes
Triforce point per 1 Triforce Extra 1000 points for the collection of 3 Triforces

Based on the score, the navigator will announce the winner of the game session in the form of a ranking.

Pirate Flags

Main article: Pirate Flags

If the score of the winner is a certain points, an icon of the flag is shown on the score. If the score of the winner has a certain amount of points, an icon of the flag is shown on the score. The flags belong to each course. Once all twelve courses have the same flag, Tetra certifies the player with 【○○(I'll add it later)】

Leaderboard

The mode has a leaderboard feature. Each map has its own leaderboard, and it lists the top twenty scorers. When the score of a winner is ranked in the top twenty on the leaderboard, a random voice clip that varies in age and gender is played as "a brief comment from a player who is pushed to a lower rank by the player".

Navigators

The game sessions are narrated by tree navigators, who use full voice acting to give Links information through commentary. Players need to submit two Japanese characters as their names in hiragana when they join the game session, which are used when the navigator addresses players. When the mode is played with a new save data, Tetra is the only available option. The other two navigator will be unlocked by collecting Secret Seashells.

All three navigators react to the situation in different tones. The description on the select screen suggests that each navigator has their own tendencies in regards to giving hints and items. Navigators also cause negative effects toward players on rare occasions, such as dropping bombs or flip the map on the television screen.

Game Information

Graphics

Sue-Belle with different outfits

While Navi Trackers shares the sprites ofLinkswith Hyrulean Adventure and Shadow Battle, it doesn’t show the same mix of aesthetics. In the comparison of Hyrulean Adventure, the colors used on the Game Boy Advance screen are paler and resemble Four Swords. New sprites of the characters from The Wind Waker are also shown in the same style. The 3D models and their renders shown on the television screen don't show any noticeable difference from The Wind Waker, except for the model Sue-Belle, who has a different design for her dress and accessories.

Audio

As one of the main features, the navigators address the players by their name, which are auto-generated voice clips from the combinations of two Japanese kana syllables. Gonzo and Salvatore also have full voice acting, and the voice clips of Tingle are played when the player competes with him.

Navi Trackers features new music tracks, and each course has its own background music. Some tracks make references to the tracks from The Wind Waker.

Development

Navi Trackers, originally titled Tetra's Trackers[1], was based on the BS Marvelous: Time Athletic and BS Marvelous: Camp Arnold, the Broadcast Satellite version of Marvelous: Another Treasure Island, in which players collected stamps while listening to the audio navigation that is represented as a radio broadcast. This transmission was replaced with a connectivity function, and the navigator was replaced with Tetra, and her pirate crew make appearances.[2] The director of Navi Trackers, Yoshinori Tsuchiyama is involved in the development of all three titles of Marvelous as an artist.

The E3 2003 Demo

The playable demo of Navi Trackers was shown at E3 2003 alongside Four Swords Adventures, in the in-development name Tetra's Trackers. The two modes were announced to be separate games at the time. [3] The demo features various differences with the final product.

  • The main collective item was stamps. It is changed to Pirate's Medals in the final product. According to an interview, The change happened in the later stages of development. [4]
  • As a difference between two localizations, players choose a title of "Mr." or "Ms." followed by one Latin alphabet letter as an initial in the English version. In the Japanese version, players choose two letters of hiragana for their names. [5]
  • The requirement for a stamp was different depending on the character who would give the player a stamp, such as completing an extra task. In the final product, the characters always ask for the same three rupees for a medal. [6]

The reason for cancellation is unknown. The fact that the reveal of NT came with a playable demo in E3 disproves the popular belief that the cancellation is caused by the difficulty of the localization.

Listings

Characters

Items

Regacy

  • Earlier than Breath of the Wild, Navi Trackers features full voice acting that is played along with animation and lip-syncing.
  • Earlier than Tri Force Heroes, Navi Trackers features Links who are lookalikes and not Link himself, split by the Four Sword.
  • Earlier than Breath of the Wild, Navi Trackers features rain that is randomly occurring and extinguishes fires on the field.

Trivia

  • Navi Trackers features the first gameplay where Link doesn't use a sword.
  • One of the promotional artworks where Links trying to get a stamp from Gonzo featuring in-development gameplay. In the final product, Links collect medals instead of stamps, and Gonzo is not one of the characters who give medals. The similar artwork that has Senza holding a medal and in the position of Gonzo is an alternation of the aforementioned artwork.
  • When the player defeats Tingle in all twelve courses with the highest difficulty, Tingle gives the player a Knight's Crest with Tingle's on it instead of the bird symbol as a sign of completion. He also gives the player a kiss for the celebration.
  • The assets of the characters from Marvelous are found in the game data as the leftovers of the earliest stage of development.
    • A 3D model of ジーナ (Jīna), the teacher from Marvelous, is found in the data files. Unlike other assets, the model is made in a more similar style to The Wind Waker.
  • Gonzo’s response for each navigator, which has three versions in the mode, has the fourth version as unused content. In the voice clip, Gonzo refers to the character who is supposedly the fourth navigator as 姉さん (ma’am) in a confused tone.

Nomenclature

Much like Link's Fairy companion, Navi, Navi Trackers derives its name from a contraction of the word ナビゲーション (nabigēshon).

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

External links

Official Website

Notes

  1. The Republic of Korea version of Navi Trackers is imported from the Japanese release, and while the game box is written in Korean, Navi Trackers was never localized. The name 나비트레커즈 (Nabi Teurekeojeu) is a phonetic transcription of the Japanese name.
  1. 1.0 1.1 "The Japanese-only game mode known as "Navi Trackers" was originally called "Tetra Trackers" and the rules focused on collecting stamps. It ultimately became medal collecting." (Encyclopedia, Dark Horse Books, pg. 267)
  2. "It all started with an 8-year-old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us worked on the satellite broadcast project." —Eiji Aonuma (Development staff interview.)
  3. "A Nintendo representative told us that the game is still in development and that more games might be added, but one can't help but wonder why they don't just combine Tetra's Trackers and Four Swords."Tetra's Trackers Hands-on Preview - Hands-on Preview - Nintendo World Report , Nintendo World Report, published May 13, 2003, retrieved July 16, 2015.
  4. "The collective item was the stamps, until recently. It was changed when we discussed how we should shape the game to match the style of Zelda. The pirates' medals would fit more, as something you'll get from pirates." —Yoshinori Tsuchiyama (Development staff interview.)
  5. The Legend of Zelda: Tetra's Trackers Images , IGN, published May 13, 2003, retrieved July 16, 2015.
  6. "Some will give their stamp freely, while others will charge rupees or require you to accomplish other tasks for their stamp."The Legend of Zelda: Tetra’s Trackers Impressions - GameSpot , GameSpot, published Dec 8, 2003, retrieved July 16, 2015.