The Legend of Zelda: Tri Force Heroes/Unused Content

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This article is a work in progress.
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  • The artwork for the Links playing Tri Force Heroes while in a Totem was altered prior to release, with the red Link's expression being changed from being stressed to asking for the green Link's attention.
  • There are three unused Drablands Challenges:
    • "Transport the orb!" (Likely similar to "Guard the orb!" and "Transport the orb quickly!", but without the damaging red shade or a time limit.)
    • "Defeat all enemies!" (Without the no-Swords restriction.)
    • "Only hammers—no swords!"
  • There is an unused text description for selecting no Drablands Challenge, which reads "Do that hero thing you do!".
  • Text files containing the names of Materials and Outfits also contain blank entries for two additional Areas and four additional DLC Outfits.
  • Early screenshots and art assets show two of the Communication Icons, "Thumbs Up" and "Nooo!", with slightly different expressions on Link's face when compared to the final versions.
File:TFH Communication Icon Unused Yawn GBR.png
Unused Communication Icons
  • An unused Communication Icon from early development, which shows Link yawning, remains in the game's data. The art style is noticeably different from the other icons, with the green Link sporting blond hair. Since this Icon's file is stored along with all of the used Communication Icons, it actually gets loaded into the game, and can be used (and be seen by other players) with the aid of a cheat device. The number present in its file name indicates that it would have been used along with other Icons exclusive to the Multiplayer Lobby.
  • Icons for three unused Materials are present in the game's data. Their file names refer to them as "Cute Frill", "Syarasyara", and "Tuyatuya". The latter two sport the Japanese character  (temporary).
  • Several more Outfits were planned during the game's development. These include the Stinky Costume which would keep enemies at bay, the Kansai Outfit which would put the situation reports into the Kansai dialect of Japanese,[1] the Emperor's New Clothes which would make Link look naked to others, and the Handsome Outfit that made Link look good in photos.[2]
File:TFH Great Fairy Outfit Model.png
The unused Great Fairy Outfit
  • An unused Great Fairy Outfit is still present in the game's data. It appears to be unfinished and from an early point in development, as Link still mostly has his A Link Between Worlds appearance, with only his eyes updated. The Outfit's corresponding icon is a duplicate of the Queen of Hearts, indicating that it may have been planned to give three extra Heart Containers.
  • The character model for Lady Maud features textured eyes, which are never seen in-game as they are always hidden behind sunglasses. The model even contains multiple textures that would show her blinking, though there is no associated animation that uses these frames.

E3 2015 Demo

The demo version of Tri Force Heroes shown at E3 2015 had several changes from the final release, as well as plenty of unused content in its own data.

  • Buzz Blob Cave, the Forest Temple, the Fire Temple, and Bomb Storage were known as "The Forest", "The Temple", "The Volcano", and "The Fortress" in the E3 2015 build of the game, respectively. Buzz Blob Cave is also referred to as "Zap Zap Cave" in the files of this build.
  • The music played on the title screen, in the Woodlands, and in the Volcano were unfinished versions that still had synthesized string instruments.
  • The music played during the credits roll was completely different.[3] Fewer songs were featured in the medley, but they each received longer, more varied arrangements.
File:TFH Communication Icon E3 Let's Go GBR.png
Early Communication Icons
  • The "Let's Go!" Communication Icons featured the same early style as the unused yawning Icons.
  • The Wallmaster looked identical to its A Link Between Worlds appearance.
  • The Boomeranger Outfit was considerably different and featured traditional Native American garb. The powered-up Boomerang also matched this design.
  • Nearly all of the Outfits' icons were early drafts, which were somewhat inconsistent in their angles and positioning.
  1. "There weren't any outfits that we created but ended up cutting from the game, but we did abandon a few ideas in the planning phase. Let's see... We thought about creating a "Stinky Costume" which would keep enemies at bay, or a "Kansai Outfit" which would put the situation reports into the Kansai dialect of Japanese." —Hiromasa Shikata (Tri Force Heroes Miiting part 2.)
  2. "We also considered "Emperor's New Clothes", which would make you look naked to other players, and a "Handsome Outfit" that made you look really cool in photos." —Mikiharu Oiwa (Tri Force Heroes Miiting part 2.)
  3. The Cutting Room Floor