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{{GameNav}}
{{Italic Title}}
<br>
{{Hatnote|This article is about the color remaster of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].}}
{{Game| title = The Legend of Zelda: Link's Awakening DX
{{Infobox Game
| image = [[File:LinksAwakeningDX.jpg|250px| Link's Awakening DX US Box art]]
|image= {{List|[[File:LADX English Logo.png|250px]], [[File:LADX NA Box Art.png|250px]]}}
| developer = [[Nintendo]] (EAD)
|caption=
| publisher = [[Nintendo]]
|developer= [[Nintendo EAD]]
| designer = [[Shigeru Miyamoto]]
|publisher= [[Nintendo]]
| engine =
|designer= {{List|
| released = {{release|na= October 28, 1998|jp= December 12, 1998|eu= January 1999}}
Yosinori Tutiyama (director),
| genre = Action-Adventure
[[Takashi Tezuka]] (supervisor),
| modes = Single-player
[[Kazumi Totaka]] (sound composer),
| esrb = E (Everyone)
[[Minako Hamano]] (sound composer),  
| platforms = [[Game Boy Color]]
[[Kozue Ishikawa]] (sound composer),  
| media = Cartridge
Yuichi Ozaki (sound composer),
| requirements =
[[Koji Kondo]] (sound advisor)
| input =
}}
}}
'''''The Legend of Zelda: Link's Awakening DX''''' for [[Game Boy Color]] is a remake of ''Link's Awakening'' with several new additions, most notably the entire game is now in color. It was released just before the release of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The engines and color palletes in both of the [[Oracle Series|''Oracle'' series]] games are probably based on ''Link's Awakening DX's''.
|released=
'''Game Boy Color'''
{{Release
|US= December 15, 1998<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>
|JP= December 12, 1998<ref name="E 7"/>
|UK= January 1, 1999
}}
'''Nintendo 3DS Virtual Console'''
{{Release
|US= June 7, 2011<ref>{{Cite Web|retrieved=March 2, 2016 |url=http://www.nintendo.com/games/detail/MmoER_2Hlv50ZUt35Tb5YpHrhhNU57I6 |title=The Legend of Zelda: Link's Awakening DX |site=Nintendo of America}}</ref>
|JP= June 8, 2011<ref>{{Cite Web|retrieved=March 2, 2016|url=https://www.nintendo.co.jp/titles/50010000006764 |title=ゼルダの伝説 夢をみる島DX |site=Nintendo}}</ref>
|UK= June 8, 2011<ref>{{Cite Web|retrieved=March 2, 2016 |url=https://www.nintendo.co.uk/Games/Game-Boy-Color/The-Legend-of-Zelda-Link-s-Awakening-DX--275946.html |title=The Legend of Zelda™: Link's Awakening DX™ |site=Nintendo UK}}</ref>
|AU= June 8, 2011<ref>{{Cite Web|author=Daniel Vuckovic |published=June 8, 2011 |retrieved=March 2, 2016|url=http://www.vooks.net/video-links-awakening-dx-from-the-eshop-on-the-3ds/ |title=VIDEO: LINKS AWAKENING DX FROM THE ESHOP ON THE 3DS |site=Vooks}}</ref>
|KR= March 1, 2016<ref>{{Cite Web|retrieved=March 2, 2016|url=http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref>
}}
'''Nintendo Switch Online'''
|ratings=
{{List|
{{Game Rating|ESRB|E}},
{{Game Rating|PEGI|7}},
{{Game Rating|ACB|G8+}},
}}
|genre=
|modes=
|platform= {{List|[[Game Boy Color]], [[Nintendo 3DS]] Virtual Console, [[Nintendo Switch]]}}
|website=
|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref><ref>{{Cite Book|quote= |book= E|publisher= |page= 231}}</ref>
|predecessor=
|successor=
|strategy= {{StrategyWiki}}
|zu=
}}
'''''The Legend of Zelda: Link's Awakening DX''''' for [[Game Boy Color]] is an updated re-release of {{LA}} with several new additions, the most notable of which being the entire game is now in color. It was released just after {{OoT}}. The engines and color palettes in both of {{OoS}} and {{OoA}} games are likely based on {{LA|DX|-}}{{'}}s. It can also be played on a [[Game Boy]], with some features disabled.
 
The game was added to [[Nintendo Switch Online]] on February 8, 2023.{{Fact}} It was formerly made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.<ref>{{Cite Web|url=http://kotaku.com/5809467/the-legend-of-zelda-links-awakening-available-today-on-3ds-eshop|title=The Legend of Zelda: Link's Awakening Available Today on 3DS eShop|site=Kotaku}}</ref>
 
==Differences from {{LA|-}}==
 
===The Camera Shop===
{{Main|Camera Shop, The Travels of Link}}
In northern [[Ukuku Prairie]] is a [[Camera Shop]] owned by a [[Photographer|mouse photographer]]. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the [[The Travels of Link|photo album]] within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the [[Game Boy Printer]]. The Game Boy Printer function does not work with the Nintendo eShop re-release of the game on the Nintendo 3DS, as the original hardware is not compatible with the console anyway.
 
One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.
 
To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Madame MeowMeow's [[Chain Chomp]], BowWow; or the Blue Rooster following him. If Marin is following him, all photos except those that involve her are inaccessible.


''Link's Awakening DX'' can also be played on a [[Game Boy]] as well, however playing it on a Game Boy makes accessing the optional dungeon [[Color Dungeon]] impossible.
===The Color Dungeon===
{{Main|Color Dungeon}}
One of the most notable changes in {{LA|DX|-}} is the addition of the optional, hidden Color Dungeon. Link can go into the dungeon as soon as he returns [[Chain Chomp#Link's Awakening|BowWow]] to [[Madam MeowMeow]] after clearing the second dungeon, [[Bottle Grotto]].


==Link's Awakening DX's Differences==
Although {{LA|DX|-}} is generally compatible with previous Game Boy models, this dungeon has many puzzles that require full color, and so the Color Dungeon cannot be entered when playing {{LA|DX|-}} on Game Boy models older than the Game Boy Color.
 
===Graphics===
*The game has been given a color palette.
*The game has been given a color palette.
*The title screen has been slightly altered.
*The original had an all-green Super Game Boy color palette but no special SGB border. ''DX'' has a Super Game Boy border and a standard color palette.
*The Eight Instruments of the Siren now fade in seven different colors.
*The [[Instrument of the Sirens|Instruments of the Sirens]] now fade in seven different colors.
*Additional dialogue has been added.
*Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.
*Some areas have had their landscaping changed between the games.
*The [[Stone Slab]]s were changed into [[Owl Statues]] that resemble the game's owl character.
*The [[Stone Slab Fragment]]s were also changed into [[Stone Beak]]s.


====The Photo Shop====
===Gameplay===
{{Main|Photo Album}}
*The [[Photographer]] and the photo side quest were added.
In northern [[Ukuku Prairie]] is a [[Camera Shop|Photo Shop]] owned by a [[Photographer|mouse photographer]]. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the [[Photo Album]] within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of 12 photographs, and each can be printed by the [[Game Boy Printer]].
*An additional dungeon called the [[Color Dungeon]] was added. It was added to take advantage of the [[Game Boy Color]]'s color screen, therefore it's inaccessible when played on a [[Game Boy]]. The reward for completing the dungeon is a colored tunic that boosts Link's attack or defensive power.
*The Start menu has been modified to show the different color tunics, if Select is pressed.
*Various chest contents were changed in dungeons.
*Some areas have had their landscape changed between the games.
*The [[Genie]] boss now throws fireballs more slowly.


One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.
===Other Changes===
*Various glitches and bugs were fixed.
*The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
*Additional dialogue has been added, for example upon receiving the L2 Sword.
*In the original Japanese and localized versions (except for the US localization), [[Martha]] the mermaid loses her bikini top. In all localized ''DX'' versions (but not the Japanese ''DX''), now she loses her {{Term|LANS|Necklace|link}}.
*The German versions of the game have new dialogue for [[Cukeman]], which removes the sexual allusions that were originally said in the original game.<ref>http://www.schnittberichte.com/schnittbericht.php?ID=3918 (German)</ref>
*The [[Stone Slab]]s were changed into [[Owl Statues]] that resemble the game's owl character and the [[Stone Slab Fragment]]s were also changed into [[Stone Beak]]s. More hints were also added.
*The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen as a seagull with her image on the screen.
*Additional music was composed by Yuichi Ozaki (who also wrote music for ''{{smw|Super Mario Bros. Deluxe}}'').
*Players can no longer skip all of a character's dialogue by pressing B.{{verify}}
 
===Speedrun Records===
{{Main|Speedrun Records}}
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (https://zelda.fandom.com/wiki/Speedrun_Records). This table will automatically be updated with the records on that page. -->
{{#section:Speedrun Records|LADX}}
 
==Nomenclature==
{{Nomenclature}}


To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Marin, Madame MeowMeow's Bow-Wow, or the Blue Rooster following him.
==Gallery==
{{Gallery|Gallery:Link's Awakening}}


====The Color Dungeon====
{{Ref}}
One of the other most notable changes in ''Link's Awakening DX'' is the optional, hidden Color Dungeon. Unlike the other dungeons in the game, it is shorter than most and considered to be "very easy" by some. Link can go into the dungeon as soon as he gets the [[Pegasus Boots]] from the third dungeon, [[Key Cavern]]. In the library of [[Mabe Village]], is an unreachable book high on a bookshelf. By dashing into the shelves with the boots, the book will
fall to the floor. The book gives directions on which order to push the gravestones in a certain graveyard of Koholint Island, near where [[Syrup]] the witch's hut is. After moving all of the gravestones in the correct order, the final moved gravestone will reveal the entrance way to the dungeon.


The dungeon has many puzzles that are highly based on colors, therefore the Color Dungeon cannot be entered when playing ''Link's Awakening DX'' on a Game Boy, thus requiring the use of a Game Boy Color.
{{Games}}


Because Link only needs the Pegasus Boots from the third dungeon, he will be able to read the book even before getting the third instrument. However it is possible to move the gravestones without the need of the book. Although, a few puzzles requires the need of the [[Power Bracelet]]. One of the mini-bosses also requires the use of a lot of [[Magic Powder]] too.
{{DEFAULTSORT:Link's Awakening DX}}
[[Category:Games]]
[[Category:2D Games]]
[[Category:Remakes]]


The reward for clearing this dungeon is not an instrument, but rather Link will meet a [[Great Fairy]] who offers him 'the power of color'. Link can choose from either the [[Blue Tunic]] or the [[Red Tunic]] to wear. The Blue Tunic increases Link's defenses and will lose less hearts than normal when hurt (same as a [[Guardian Acorn]]). The Red Tunic increases Link's attacking power with his sword (much like a [[Piece of Power]], sans speed bonus). Link has the option of clearing the dungeon again to switch between the tunics, but he can never revert back to his [[Green Tunic]].
[[de:The Legend of Zelda: Link’s Awakening DX]]
{{clear}}
[[Category:Games|Link's Awakening DX]]

Latest revision as of 19:20, 9 April 2024

This article is about the color remaster of the original Link's Awakening. For other uses, see Link's Awakening (Disambiguation).

The Legend of Zelda: Link's Awakening DX for Game Boy Color is an updated re-release of Link's Awakening with several new additions, the most notable of which being the entire game is now in color. It was released just after Ocarina of Time. The engines and color palettes in both of Oracle of Seasons and Oracle of Ages games are likely based on Link's Awakening DX's. It can also be played on a Game Boy, with some features disabled.

The game was added to Nintendo Switch Online on February 8, 2023.[citation needed] It was formerly made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.[9]

Differences from Link's Awakening

The Camera Shop

Main articles: Camera Shop and The Travels of Link

In northern Ukuku Prairie is a Camera Shop owned by a mouse photographer. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the photo album within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the Game Boy Printer. The Game Boy Printer function does not work with the Nintendo eShop re-release of the game on the Nintendo 3DS, as the original hardware is not compatible with the console anyway.

One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.

To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Madame MeowMeow's Chain Chomp, BowWow; or the Blue Rooster following him. If Marin is following him, all photos except those that involve her are inaccessible.

The Color Dungeon

Main article: Color Dungeon

One of the most notable changes in Link's Awakening DX is the addition of the optional, hidden Color Dungeon. Link can go into the dungeon as soon as he returns BowWow to Madam MeowMeow after clearing the second dungeon, Bottle Grotto.

Although Link's Awakening DX is generally compatible with previous Game Boy models, this dungeon has many puzzles that require full color, and so the Color Dungeon cannot be entered when playing Link's Awakening DX on Game Boy models older than the Game Boy Color.

Graphics

  • The game has been given a color palette.
  • The original had an all-green Super Game Boy color palette but no special SGB border. DX has a Super Game Boy border and a standard color palette.
  • The Instruments of the Sirens now fade in seven different colors.
  • Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.

Gameplay

  • The Photographer and the photo side quest were added.
  • An additional dungeon called the Color Dungeon was added. It was added to take advantage of the Game Boy Color's color screen, therefore it's inaccessible when played on a Game Boy. The reward for completing the dungeon is a colored tunic that boosts Link's attack or defensive power.
  • The Start menu has been modified to show the different color tunics, if Select is pressed.
  • Various chest contents were changed in dungeons.
  • Some areas have had their landscape changed between the games.
  • The Genie boss now throws fireballs more slowly.

Other Changes

  • Various glitches and bugs were fixed.
  • The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
  • Additional dialogue has been added, for example upon receiving the L2 Sword.
  • In the original Japanese and localized versions (except for the US localization), Martha the mermaid loses her bikini top. In all localized DX versions (but not the Japanese DX), now she loses her Necklace.
  • The German versions of the game have new dialogue for Cukeman, which removes the sexual allusions that were originally said in the original game.[10]
  • The Stone Slabs were changed into Owl Statues that resemble the game's owl character and the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
  • The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen as a seagull with her image on the screen.
  • Additional music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros. Deluxe).
  • Players can no longer skip all of a character's dialogue by pressing B.[verification needed]

Speedrun Records

Main article: Speedrun Records
Category Runner Time Date
Any% SeYsEy 2m 12s 633ms May 6, 2020
Any% (No ACE) Nitroz 4m 34s 33ms December 18, 2021
Any% (No Wrong Warp or ACE) GreenTunic 7m 49s April 24, 2019
Any% (No Wrong Warp, System Transitions, or ACE) TGH 31m 57s April 12, 2021
Any% (No Out of Bounds, Wrong Warp, or ACE) TGH 48m 59s Feburary 27, 2021
Any% (No Save & Quit, Out of Bounds, Wrong Warp, or ACE) TGH 51m 31s Janurary 26, 2021
Any% (Glitchless) Gabe 1h 18m 48s May 20, 2021
100% SeYsEy 32m 44s May 8, 2021
100% (No Wrong Warp or Out of Bounds) TGH 1h 16m 39s Februrary 3, 2021
All Instruments aulos 16m 15s October 16, 2019
Reverse Dungeon Order Zintrothen 28m 46s June 9, 2020

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
ゼルダの伝説 夢をみる島 DX (Zeruda no Densetsu: Yume o Miru Shima DX) (LADX)[11]The Legend of Zelda: The Dreaming Island DX
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 7
  2. The Legend of Zelda: Link's Awakening DX , Nintendo of America, retrieved March 2, 2016.
  3. ゼルダの伝説 夢をみる島DX , Nintendo, retrieved March 2, 2016.
  4. The Legend of Zelda™: Link's Awakening DX™ , Nintendo UK, retrieved March 2, 2016.
  5. Daniel Vuckovic, VIDEO: LINKS AWAKENING DX FROM THE ESHOP ON THE 3DS , Vooks, published June 8, 2011, retrieved March 2, 2016.
  6. Virtual Console , Nintendo Korea, retrieved March 2, 2016.
  7. Encyclopedia, Dark Horse Books, pg. 10
  8. Encyclopedia, Dark Horse Books, pg. 231
  9. The Legend of Zelda: Link's Awakening Available Today on 3DS eShop , Kotaku.
  10. http://www.schnittberichte.com/schnittbericht.php?ID=3918 (German)
  11. "ゼルダの伝説 夢をみる島 DX" (Link's Awakening DX box)