Skeldritch: Difference between revisions

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{{Infobox Boss
{{Infobox Boss
|image= File:ST Skeldritch Introduction.png
|image= File:ST Skeldritch Model.png
|title= Ancient Demon
|caption=
|pronunciation=
|title= Ancient Demon<ref>{{Cite|Skeldritch, Ancient Demon|Game Screen|ST}}</ref>
|alias=
|race= Undead {{Term|ST|Demon|link}}
|gender=
|game= ST
|game= ST
|dungeon= [[Sand Temple]]
|other=
|race= [[:Category:Undead|Undead]] [[Demon]]
|dungeon= {{Term|ST|Sand Temple|link}}
|weakness= [[Sand Wand]]
|habitat=  
|reward= {{List|[[Heart Container]], [[Bow of Light]]}}
|health=
|weakness= {{Term|ST|Sand Wand|link}}
|reward=  
{{List|
{{Term|ST|Bow of Light|link}},
{{Term|ST|Heart Container|link}}
}}
|exp=
|theme=  
|theme=  
|voiceactor=
|strategy=
|zu=
}}
}}
{{Term/Store|Skeldritch||Series, ST}} is the {{Term|ST|Boss|link}} of the {{Term|ST|Sand Temple|link}} in {{ST}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 203}}</ref>
{{Term/Store|Skeldritch||Series, ST}} is the {{Term|ST|Boss|link}} of the {{Term|ST|Sand Temple|link}} in {{ST}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 203}}</ref>


==Characteristics==  
==Characteristics==  
{{Term|ST|Skeldritch}}'s appearance is very similar to that of {{Term|Series|Stallord|link}}; it appears as a large skull with a spine that rises from the center of a large, ruinous room filled with {{Term|ST|Sand|link}}, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than {{Term|Series|Stallord}}'s beast-like skull.
{{Term|ST|Skeldritch}}'s appearance is very similar to that of {{Term|Series|Stallord|link}}; it appears as a large skull with a spine that rises from the center of a large, ruined room filled with {{Term|ST|Sand|link}}, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than {{Term|Series|Stallord}}'s beast-like skull.


{{Term|ST|Skeldritch}} attacks by firing {{Plural|ST|Boulder}} from its spine at {{Term|ST|Link|link}}, who will need to use the {{Term|ST|Sand Wand|link}} to create walls of {{Term|ST|Sand}} that will deflect the attacks. He can then use the {{Term|ST|Sand Wand}} to push one of the {{Plural|ST|Boulder}} into one of the four catapults surrounding {{Term|ST|Skeldritch}}, then strike a {{Term|ST|Shock Switch|link}} to fire it back and destroy one of {{Term|ST|Skeldritch}}'s vertebrae. However, the last three vertebrae are protected by armor, meaning that {{Term|ST|Link}} must load a {{Term|ST|Boulder}} into a catapult, run around the room to make {{Term|ST|Skeldritch}} face a different direction, then fire an {{Term|ST|Arrow|link}} at the {{Term|ST|Switch}} to launch the {{Term|ST|Boulder}} at {{Term|ST|Skeldritch}}'s exposed vertebrae. {{Term|ST|Skeldritch}} will also shoot a laser from its mouth to try and strike {{Term|ST|Link}} whenever possible. When merely the skull remains, it will float around the arena and try to ram into {{Term|ST|Link}}. If surrounded by a wall of {{Term|ST|Sand}}, {{Term|ST|Skeldritch}} will attempt to break out, allowing {{Term|ST|Link}} to attack the ruby-like weak point on the back of its skull. Alternately, {{Term|ST|Link}} can lift himself up using the {{Term|ST|Sand Wand}} any time he is behind {{Term|ST|Skeldritch}} to reach the {{Term|ST|Boss}}'s weak point.
{{Term|ST|Skeldritch}} attacks by firing {{Plural|ST|Boulder}} from its spine at {{Term|ST|Link|link}}, who will need to use the {{Term|ST|Sand Wand|link}} to create walls of {{Term|ST|Sand}} that will deflect the attacks. He can then use the {{Term|ST|Sand Wand}} to push one of the {{Plural|ST|Boulder}} into one of the four catapults surrounding {{Term|ST|Skeldritch}}, then strike a {{Term|ST|Shock Switch|link}} to fire it back and destroy one of {{Term|ST|Skeldritch}}'s vertebrae. However, the last three vertebrae are protected by armor, meaning that {{Term|ST|Link}} must load a {{Term|ST|Boulder}} into a catapult, run around the room to make {{Term|ST|Skeldritch}} face a different direction, then fire an {{Term|ST|Arrow|link}} at the {{Term|ST|Switch}} to launch the {{Term|ST|Boulder}} at {{Term|ST|Skeldritch}}'s exposed vertebrae. {{Term|ST|Skeldritch}} will also shoot a laser from its mouth to try and strike {{Term|ST|Link}} whenever possible. When merely the skull remains, it will float around the arena and try to ram into {{Term|ST|Link}}. If surrounded by a wall of {{Term|ST|Sand}}, {{Term|ST|Skeldritch}} will attempt to break out, allowing {{Term|ST|Link}} to attack the ruby-like weak point on the back of its skull. Alternately, {{Term|ST|Link}} can lift himself up using the {{Term|ST|Sand Wand}} any time he is behind {{Term|ST|Skeldritch}} to reach the {{Term|ST|Boss}}'s weak point.
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==Nomenclature==
==Nomenclature==
{{Term|Series|Skeldritch}}'s name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". {{Term|Series|Skeldritch}}'s name in the PAL vesrion, Capbone, most likely derives from the words cap and bone, as the {{Term|Series|Boss}} sports a helmet (cap) and is skeletal in appearance (bone).
{{Term|Series|Skeldritch}}'s name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". {{Term|Series|Skeldritch}}'s name in the PAL version, Capbone, most likely derives from the words cap and bone, as the {{Term|Series|Boss}} sports a helmet (cap) and is skeletal in appearance (bone).


{{Names
{{Names
Line 61: Line 76:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:ST Skeldritch Model.png|{{Term|ST|Skeldritch}}'s skull
File:Skeldritch Intro.png|{{Term|ST|Skeldritch}} in slumber
File:Skeldritch Intro.png|{{Term|ST|Skeldritch}} in slumber
File:Skeldritch Awakens.png|{{Term|ST|Skeldritch}} awakens
File:Skeldritch Awakens.png|{{Term|ST|Skeldritch}} awakens
File:ST Skeldritch Introduction.png|{{Term|ST|Skeldritch}}'s introduction
File:Skeldritch Battle.png|Fighting {{Term|ST|Skeldritch}}
File:Skeldritch Battle.png|Fighting {{Term|ST|Skeldritch}}
File:Skeldritch Lazer.png|{{Term|ST|Skeldritch}} firing a laser at {{Term|ST|Link}}
File:Skeldritch Lazer.png|{{Term|ST|Skeldritch}} firing a laser at {{Term|ST|Link}}
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File:Sand Temple Boss Room.png|The room where {{Term|ST|Skeldritch}} is fought, as it appears after the {{Term|ST|Boss}} is defeated
File:Sand Temple Boss Room.png|The room where {{Term|ST|Skeldritch}} is fought, as it appears after the {{Term|ST|Boss}} is defeated
</gallery>
</gallery>
==See Also==
* {{Term|Series|Demon|link}}
* {{Term|Series|Sand Temple|link}}
* {{Term|Series|Stallord|link}}


{{Ref}}
{{Ref}}

Revision as of 02:12, 2 April 2024

Skeldritch is the Boss of the Sand Temple in Spirit Tracks.[2]

Characteristics

Skeldritch's appearance is very similar to that of Stallord; it appears as a large skull with a spine that rises from the center of a large, ruined room filled with Sand, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than Stallord's beast-like skull.

Skeldritch attacks by firing Boulders from its spine at Link, who will need to use the Sand Wand to create walls of Sand that will deflect the attacks. He can then use the Sand Wand to push one of the Boulders into one of the four catapults surrounding Skeldritch, then strike a Shock Switch to fire it back and destroy one of Skeldritch's vertebrae. However, the last three vertebrae are protected by armor, meaning that Link must load a Boulder into a catapult, run around the room to make Skeldritch face a different direction, then fire an Arrow at the Switch to launch the Boulder at Skeldritch's exposed vertebrae. Skeldritch will also shoot a laser from its mouth to try and strike Link whenever possible. When merely the skull remains, it will float around the arena and try to ram into Link. If surrounded by a wall of Sand, Skeldritch will attempt to break out, allowing Link to attack the ruby-like weak point on the back of its skull. Alternately, Link can lift himself up using the Sand Wand any time he is behind Skeldritch to reach the Boss's weak point.

After Skeldritch is defeated, the Sand will drain from the room, revealing a Treasure Chest containing a Heart Container and a stairway to a lower room where Link obtains the Bow of Light.

Trivia

  • The "hopping head" phase of the battle strongly resembles the last phase of the fight against Eox in Phantom Hourglass, complete with a vulnerable gem-like object on top of the Boss's head.

Nomenclature

Skeldritch's name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". Skeldritch's name in the PAL version, Capbone, most likely derives from the words cap and bone, as the Boss sports a helmet (cap) and is skeletal in appearance (bone).

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
United Kingdom EnglishUK Capbone, Ancient Demon
Japan Japanese 古代魔人族 ドスボーン (Kodai Majin-zoku Dosubōn) Ancient Demon-tribe Dosu-bone
Canada FrenchCA Sahrros, maître des sables Sahrros, master of sands
France FrenchEU Draugnir, Démon antique Draugnir, Ancient Demon
Germany German Ewiger Geist Dosubon Eternal Spirit Dosubon
Italy Italian Scafoidos antico demone Scafoidos ancient demon
Spanish-speaking countries Spanish Cálaver, demonio ancestral Calaver, ancient demon

Gallery

See Also

References

  1. "Skeldritch, Ancient Demon" — Game Screen (Spirit Tracks)
  2. Encyclopedia, Dark Horse Books, pg. 203