Realm of Memories: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
mNo edit summary
Tag: 2017 source edit
 
(24 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox Location
{{Noncanon}}
|image= File:FSA Realm of Memories Map.png
{{Infobox Dungeon
|image= File:FSAE Realm of Memories Map View.png
|caption=  
|caption=  
|game= {{FSAE}}
|location= {{Term|FS|Hyrule|link}}
|other=
|game= FSAE
|inhab=
|boss= None
|items= [[Bomb]]s<br/>[[Boomerang]]<br/>[[Gnat Hat]]<br/>[[Magnetic Glove]]<br/>[[Roc's Cape]]<br/>[[Shield]]<br/>[[Chain Chomp]]
|quest= {{Term|FS|Master Sword|link}}{{Exp|Adds ability to shoot Sword Beams}}
|related= [[Hero's Trial]]
|theme= {{Small|'''''Silver Door'''''}}
|theme= {{TLoZ|Theme}}
{{List|
{{Term|Series|Hyrule Theme|link}}{{Exp|Levels 1 and 3}},
{{Term|Series|Hyrule Castle (Theme)|link}}{{Exp|Level 2}}
}}
}}
The {{Term/Store|Realm of Memories||Series, FS}} is a stage in {{FSAE}}.<ref>{{Cite|REALM OF MEMORIES|Map|FS}}</ref>
{{Small|'''''Golden Door'''''}}
{{List|
{{Term|Series|Field (Normal)|link}},
{{Term|Series|Dungeon 1 Tail Cave|link}},
{{Term|Series|Tal Tal Mountain Range (Theme)|link}}
}}
{{Small|'''''Hero's Door'''''}}
{{List|
{{Term|Series|The Legend of Zelda (Theme)|link}},
{{Term|Series|Underground BGM|link}}{{Exp|Level 3}}
}}
}}
The {{Term/Store|Realm of Memories||Series, FS}} is a {{Term|FS|Stage|link}} in {{FSAE}}.<ref>{{Cite|REALM OF MEMORIES|Map|FSAE}}</ref>


==Entrance to the Realm==
==Entrance to the Realm==
The {{Term|FS|Realm of Memories}} appears once {{Term|FS|Vaati's Palace|link}} has been completed for the first time. Initially a {{Term|FS|Triforce|link}} symbol embedded within the {{Term|FS|Sea of Trees|link}}, the activated symbol glows and becomes surrounded by sparkling lights. A beam then shoots into the sky from each Triforce piece, and the symbol raises to hover above the forest.
The {{Term|FS|Realm of Memories}} appears once {{Term|FS|Vaati's Palace|link}} has been completed for the first time. Initially a {{Term|FS|Triforce|link}} symbol embedded within the {{Term|FS|Sea of Trees|link}}, the activated symbol glows and becomes surrounded by sparkling lights. A beam then shoots into the sky from each Triforce piece, and the symbol raises to hover above the forest.


Like {{Term|FS|Vaati's Palace}}, the {{Term|FS|Realm of Memories}} entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.
Like {{Term|FS|Vaati's Palace}}, the {{Term|FS|Realm of Memories}} entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.<ref name="New Door">{{Cite|A door in the Realm of Memories has opened!|Stage Select|FSAE}}</ref>


Once the golden door has been completed, a shutter will open to reveal the third and final door. Placed between the sliver and golden doors, the hero's door bears a blue symbol resembling the {{Term|Series|Royal Crest|link}}.
Once the golden door has been completed, a shutter will open to reveal the third and final door.<ref name="New Door"/> Placed between the sliver and golden doors, the hero's door bears a blue symbol resembling the {{Term|Series|Royal Crest|link}}.


==Themes and Navigation==
==Themes and Navigation==
Line 27: Line 42:


The third level is based on the {{Term|ALttP|Lost Woods|link}} and features dense areas consisting of {{Plural|FS|Floor Spikes|link}} and {{Plural|FS|Hole|link}}. The {{Term|FS|Gnat Hat|link}} is heavily used to navigate across small moving {{Plural|FS|Platform|link}}, and {{Plural|FS|Bomb}} are used to activate otherwise-unreachable {{Plural|FS|Crystal Switch|link}}.
The third level is based on the {{Term|ALttP|Lost Woods|link}} and features dense areas consisting of {{Plural|FS|Floor Spikes|link}} and {{Plural|FS|Hole|link}}. The {{Term|FS|Gnat Hat|link}} is heavily used to navigate across small moving {{Plural|FS|Platform|link}}, and {{Plural|FS|Bomb}} are used to activate otherwise-unreachable {{Plural|FS|Crystal Switch|link}}.
====Items====
{{Gallery List|Items
|FSAE= Bomb, Bow, Gnat Hat, Magnetic Glove, Pegasus Boots, Roc's Cape, Shield
}}
====Minor {{Plural|FS|Enemy}}====
{{Gallery List|Enemies
|FSAE= Ball and Chain Soldier [ALttP], Blade Trap [ALttP], Blue Rupee Like [ALttP], Bob-omb [ALttP], Bombarossa [ALttP], Bulbul [ALttP], Eyegore [ALttP], Flying Tile [ALttP], Gel [ALttP], Helmasaur [ALttP], Moldorm [ALttP], Rope [ALttP], Spear Moblin [ALttP], Spiked Beetle [ALttP], Stalchild [ALttP], Face Lamp [ALttP], Zol [ALttP]
}}


===Golden Door===
===Golden Door===
The golden door levels are themed around {{LA|-}}.
The golden door levels are themed around {{LA|-}}. The first level is based on the {{Term|LA|Mysterious Woods|link}} with elements of {{Term|LA|Goponga Swamp|link}} and {{Term|LA|Koholint Prairie|link}}. It contains an abundance of {{Plural|FS|Cracked Block}}, {{Plural|FS|Locked Block|link}}, and {{Plural|FS|Hole}}, with puzzles requiring the {{Term|FS|Roc's Cape|link}}, {{Term|FS|Chain Chomp|link}}, and {{Plural|FS|Bomb}}.


===Hero's Door===
The doorways of the {{Term|LA|Telephone Booth|link}} and {{Term|LA|Mr. Write|link}}'s house have hidden chests containing large {{Plural|FS|Rupee|link}}.
The hero's door levels are themed around {{TLoZ|-}}.
 
The second level is based on {{Term|LA|Tail Cave|link}} and consists of a mixture of small rooms and open areas. Most of the dungeon is scattered with {{Plural|FS|Cracked Floor Tile}} and {{Plural|FS|Hole}}. It has multiple puzzles that can be solved using either the {{Term|FS|Roc's Cape}} or {{Term|FS|Magnetic Gloves}}.


==Levels==
The third level is based on {{Term|LA|Tal Tal Heights|link}}, gradually evolving into {{Term|LA|Tal Tal Mountain Range|link}} and culminating at {{Term|LA|Mt. Tamaranch|link}}. The mountainous area has several {{Plural|FS|Hole}} and steaming geysers that require the {{Term|FS|Roc's Cape}}. There are also areas accessed via {{Plural|FS|Eye Switch|link}} and a {{Term|FS|Switch|link}} puzzle involving movable {{Plural|FS|Statue|link}}.
{{ALttP|-}} Levels:
*[[Hyrule Castle]]
*[[Hyrule Castle|Hyrule Castle Dungeon]]
*[[Lost Woods]]


{{LA|-}} Levels:
====Items====
*[[Mysterious Woods]]/[[Goponga Swamp]]/[[Koholint Prairie]]
{{Gallery List|Items
*[[Tail Cave]]
|FSAE= Bomb [LA], Bow [LA], Chain Chomp [LA], Magnetic Glove [LA], Pegasus Boots [LA], Roc's Cape [LA], Shield [LA]
*[[Tal Tal Heights]]/[[Tal Tal Mountain Range]]/[[Mount Tamaranch]]
}}


''The Legend of Zelda'' Levels:
====Minor {{Plural|FS|Enemy}}====
*[[Overworld]]
{{Gallery List|Enemies
*[[Overworld]]/[[Lost Woods]]/[[Graveyard]]
|FSAE= Armos [LA], Ball and Chain Soldier [LA], Blue Rupee Like [LA], Bob-omb [LA], Bombarossa [LA], Bulbul [LA], Gel [LA], Hikkun [LA], Moldorm [LA], Octorok [LA], Piranha [LA], Rope [LA], Spear Moblin [LA], Spiked Beetle [LA], Spiny Beetle [LA], Tektite [LA], Zol [LA]
*{{Term|TLoZ|Level 1|link}}
}}


===Rewards===
===Hero's Door===
After completing each of the three Doors, [[Link]] will unlock the [[Master Sword]] on the Save File and will be able to fire [[Sword Beam]]s while at full health on any stage.
The hero's door levels are themed around {{TLoZ|-}}. The first level is based on the central {{Term|TLoZ|Overworld|link}} with moderately-sized areas. Several {{Plural|FS|Cracked Block}} and {{Plural|FS|Eyegore|link}} require frequent use of {{Plural|FS|Bomb}} and the {{Term|FS|Bow|link}}, respectively. A series of islands also require the {{Term|FS|Roc's Cape}}.


===Minor Enemies and Traps===
The second level is based on the western {{Term|TLoZ|Overworld}}, including the {{Term|TLoZ|Lost Woods|link}} and {{Term|TLoZ|Graveyard|link}}. It heavily features spring tiles for navigation, though the {{Term|FS|Boomerang|link}} is also used to activate a {{Term|FS|Lever|link}}.
===={{ALttP|-}} Stage====
 
<gallery>
The third level is based on {{Term|TLoZ|Level 1|link}} and consists of several rooms. Dense collections of {{Plural|FS|Hole}} often require the use of the {{Term|FS|Boomerang}} or {{Term|FS|Bow}} to solve puzzles.
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
 
File:FS Blade Trap Sprite.png|[[Blade Trap]]
Completion of the hero's door rewards the {{Plural|FS|Links}} with the {{Term|FS|Master Sword|link}}, allowing {{Plural|FS|Sword Beam|link}} to be fired when the {{Term|FS|Life Gauge|link}} is full.<ref>{{Cite|You conquered the Realm of Memories and obtained the Master Sword! Your sword will now shoot beams when your life meter is full!|Stage Select|FSAE}}</ref> This is reflected on the {{Term|FS|File-Selection Screen|link}} with a {{Term|FS|Sword Beam}} icon.
File:FS Bob-omb Sprite.png|[[Bob-omb]]
File:FS Bombarossa Sprite.png|[[Bombarossa]]
File:FS Bulbul Sprite.png|[[Bulbul]]
File:FS Eyegore Sprite.png|[[Eyegore]]
File:FS Flying Tile Sprite.png|[[Flying Tile]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Helmasaur Sprite.png|[[Helmasaur]]
File:FS Moldorm Sprite.png|[[Moldorm]]
File:FS Rope Sprite.png|[[Rope]]
File:FS Green Rupee Like Sprite.png|[[Rupee Like]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:FS Stalchild Sprite.png|[[Stalchild]]
File:No Image.png|[[Torch]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


===={{LA|-}} Stage====
====Items====
<gallery>
{{Gallery List|Items
File:FS Armos Sprite.png|[[Armos]]
|FSAE= Bomb [TLoZ], Boomerang [TLoZ], Bow [TLoZ], Pegasus Boots [TLoZ], Roc's Cape [TLoZ], Shield [TLoZ]
File:FS Ball and Chain Soldier Sprite.png|[[Ball and Chain Soldier]]
}}
File:FS Bob-omb Sprite.png|[[Bob-omb]]
File:FS Bombarossa Sprite.png|[[Bombarossa]]
File:FS Bulbul Sprite.png|[[Bulbul]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Hikkun Sprite.png|[[Hikkun]]
File:FS Moldorm Sprite.png|[[Moldorm]]
File:FS Octorok Sprite.png|[[Octorok]]
File:FS Piranha Sprite.png|[[Piranha]]
File:FS Rope Sprite.png|[[Rope]]
File:FS Green Rupee Like Sprite.png|[[Rupee Like]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Spiked Beetle Sprite.png|[[Spiked Beetle]]
File:FS Spiny Beetle Sprite.png|[[Spiny Beetle]]
File:FS Tektite Sprite.png|[[Tektite]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


====''The Legend of Zelda'' Stage====
====Minor {{Plural|FS|Enemy}}====
<gallery>
{{Gallery List|Enemies
File:FS Armos Sprite.png|[[Armos]]
|FSAE= Armos [TLoZ], Blade Trap [TLoZ], Blue Rupee Like [TLoZ], Bob-omb [TLoZ], Bow Moblin [TLoZ], Eyegore [TLoZ], Gel [TLoZ], Ghini [TLoZ], Gibdo [TLoZ], Octorok [TLoZ], Red Rupee Like [TLoZ], Rupee Wraith [TLoZ], Spear Moblin [TLoZ], Stalchild [TLoZ], Stone Statue [TLoZ], Tektite [TLoZ], Zol [TLoZ]
File:FS Blade Trap Sprite.png|[[Blade Trap]]
}}
File:FS Bob-omb Sprite.png|[[Bob-omb]]
File:FS Bow Moblin Sprite.png|[[Moblin|Bow Moblin]]
File:FS Eyegore Sprite.png|[[Eyegore]]
File:FS Gibdo Sprite.png|[[Gibdo]]
File:FS Gel Sprite.png|[[Gel]]
File:FS Ghini Sprite.png|[[Ghini]]
File:FS Octorok Sprite.png|[[Octorok]]
File:FS Green Rupee Like Sprite.png|[[Rupee Like]]
File:FS Rupee Wraith Sprite.png|[[Rupee Wraith]]
File:FS Spear Moblin Sprite.png|[[Moblin|Spear Moblin]]
File:FS Stalchild Sprite.png|[[Stalchild]]
File:No Image.png|[[Stone Statue]]
File:FS Tektite Sprite.png|[[Tektite]]
File:FS Zol Sprite.png|[[Zol]]
</gallery>


==Trivia==
==Trivia==
*All of the games referenced in the {{Term|FS|Realm of Memories}} actually take place after {{FS|-}} according to the {{Term|Series|Zelda Timeline|link}}.
*All of the games referenced in the {{Term|FS|Realm of Memories}} actually take place after {{FS|-}} according to the [[Zelda Timeline]].


==Nomenclature==
==Nomenclature==
{{Names
{{Nomenclature}}
|align= left
|enBr=
|enBrM=
|ja= {{Romanize|思い出の大地|Omoide no daichi}}
|jaM= Land of Memories
|esS=
|esSM=
|esL= Reino de los Recuerdos
|esLM= Kingdom of Memories
|frF=
|frFM=
|frC= Royaume des souvenirs
|frCM= Kingdom of Memories
|de= {{De|Reich der Erinnerungen}}
|deM= Realm of Memories
|it=
|itM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|zhT=
|zhTM=
|zhS=
|zhSM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:RealmofMemories.jpg|Four Links fighting {{Plural|FS|Spiked Beetle}} outside of {{Term|FS|Hyrule Castle}} in the {{ALttP|-}} stage
File:FSAE Realm of Memories ALttP.png|Fighting {{Plural|FS|Stalchild}} outside of Hyrule Castle in the {{ALttP|-}} stage
File:RealmofMemoriesTLoZ.png|Four Links fighting an {{Term|FS|Eyegore Statue}} in the {{TLoZ|-}} stage
File:FSAE Realm of Memories ALttP 2.jpg|Four Links fighting {{Plural|FS|Spiked Beetle}} outside of {{Term|FS|Hyrule Castle}}
File:RealmofMemoriesLA.png|Entering Goponga Swamp in the {{LA}} stage
File:FSAE Realm of Memories LA.png|Entering Goponga Swamp in the {{LA|-}} stage
File:RealmofMemoriesALttP.png|Fighting {{Plural|FS|Stalchild}} outside of Hyrule Castle
File:FSAE Realm of Memories TLoZ.png|Four Links fighting an {{Term|FS|Eyegore Statue}} in the {{TLoZ|-}} stage
</gallery>
</gallery>


{{Ref}}
{{Ref}}
{{DungeonNav2|FS}}
{{DungeonNav2|FS}}
{{Categories
{{Categories
  |Realms
  |Realms
  |stages= FS
  |stages= FSAE
}}
}}

Latest revision as of 21:05, 15 April 2024

The Realm of Memories is a Stage in Four Swords Anniversary Edition.[1]

Entrance to the Realm

The Realm of Memories appears once Vaati's Palace has been completed for the first time. Initially a Triforce symbol embedded within the Sea of Trees, the activated symbol glows and becomes surrounded by sparkling lights. A beam then shoots into the sky from each Triforce piece, and the symbol raises to hover above the forest.

Like Vaati's Palace, the Realm of Memories entrance has three color-coded doors. However, each door has a unique set of non-randomized levels. Initially, only the silver and golden doors are visible, and the silver door must be completed first.[2]

Once the golden door has been completed, a shutter will open to reveal the third and final door.[2] Placed between the sliver and golden doors, the hero's door bears a blue symbol resembling the Royal Crest.

Themes and Navigation

The Realm of Memories is themed on different areas from The Legend of Zelda, Link's Awakening and A Link to the Past, with the game's graphics changing to match the relevant art style. The levels are longer and slightly more difficult than the four other main Stages, though they do not contain Bosses.

Silver Door

The silver door levels are themed around A Link to the Past. The first level is based on the Hyrule Castle exterior. It includes puzzles requiring the use of the Shield, Pegasus Shoes, and Bombs.

The second level is based on the Hyrule Castle interior and largely consists of narrow passageways, often in combination with Flying Floors. It contains several Cracked Blocks and includes puzzles requiring the Magnetic Glove or Bombs.

The third level is based on the Lost Woods and features dense areas consisting of Floor Spikes and Holes. The Gnat Hat is heavily used to navigate across small moving Platforms, and Bombs are used to activate otherwise-unreachable Shock Switches.

Items

Minor Enemies

Golden Door

The golden door levels are themed around Link's Awakening. The first level is based on the Mysterious Forest with elements of Goponga Swamp and Koholint Prairie. It contains an abundance of Cracked Blocks, Locked Blocks, and Holes, with puzzles requiring the Roc's Cape, Chain Chomp, and Bombs.

The doorways of the Telephone Booth and Mr. Write's house have hidden chests containing large Rupees.

The second level is based on Tail Cave and consists of a mixture of small rooms and open areas. Most of the dungeon is scattered with Cracked Floor Tiles and Holes. It has multiple puzzles that can be solved using either the Roc's Cape or Magnetic Gloves.

The third level is based on Tal Tal Heights, gradually evolving into Tal Tal Mountain Range and culminating at Mt. Tamaranch. The mountainous area has several Holes and steaming geysers that require the Roc's Cape. There are also areas accessed via Eyeball Switches and a Switch puzzle involving movable Statues.

Items

Minor Enemies

Hero's Door

The hero's door levels are themed around The Legend of Zelda. The first level is based on the central Overworld with moderately-sized areas. Several Cracked Blocks and Eyegores require frequent use of Bombs and the Bow, respectively. A series of islands also require the Roc's Cape.

The second level is based on the western Overworld, including the Lost Woods and Graveyard. It heavily features spring tiles for navigation, though the Boomerang is also used to activate a Lever.

The third level is based on Level 1 and consists of several rooms. Dense collections of Holes often require the use of the Boomerang or Bow to solve puzzles.

Completion of the hero's door rewards the Links with the Master Sword, allowing Sword Beams to be fired when the Life Gauge is full.[3] This is reflected on the File-Selection Screen with a Sword Beam icon.

Items

Minor Enemies

Trivia

  • All of the games referenced in the Realm of Memories actually take place after Four Swords according to the Zelda Timeline.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

References

  1. "REALM OF MEMORIES" — Map (Four Swords Anniversary Edition)
  2. 2.0 2.1 "A door in the Realm of Memories has opened!" — Stage-Selection Screen (Four Swords Anniversary Edition)
  3. "You conquered the Realm of Memories and obtained the Master Sword! Your sword will now shoot beams when your life meter is full!" — Stage-Selection Screen (Four Swords Anniversary Edition)