Keep: Difference between revisions

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(Ganon's missions would be considered Allied Forces, since you play as him. Rewriting a bit so it's more neutral regarding the Forces, since there's several of them.)
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==Features and Overview==
==Features and Overview==
Keeps represent territories that the [[Forces|Allied Forces]], [[Forces|Enemy Forces]], and [[Forces|Rogue Forces]] fight over.<!--what about Ganon missions?--> They are often walled structures filled with enemy forces that must be defeated. The progression of the Hyrulean Forces' control over the Keeps are indicated by a '''Keep Meter''', which appears beneath the names of the respective Keeps. While the Dark Forces control Keeps, they may call upon reinforcements in an attempt to sway the battle in their favor.<ref>{{Cite|Seize keeps to stem the flow of enemy reinforcements. To take a keep, fully reduce its Keep Meter by defeating enough enemies within the keep.|N/A|HW}}</ref> In order to prevent this, the Hyrulean Forces must deplete the Keep Meter, which summons the '''Keep Boss'''.<ref>{{Cite|The Keep Meter can be found below the battlefield map. Once the Keep Meter is empty, the Keep Boss will appear. Defeat him and the keep is yours!|N/A|HW}}</ref> Keep Bosses are tougher variants of enemies that serve as the last line of defense for Keeps. Once defeated, Keeps will switch control over to the Hyrulean Forces until they are overrun by Dark Forces again.
Keeps represent territories that [[Forces|Allied Forces]], [[Forces|Enemy Forces]], and [[Forces|Rogue Forces]] fight over. They are often walled structures filled with troops of the Force that owns it. The progression of a Force's control over the Keeps are indicated by a '''Keep Meter''', representing the defense of the Keep, which appears beneath the names of the respective Keeps. While the opposing Forces control Keeps, they may call upon reinforcements in an attempt to sway the battle in their favor.<ref>{{Cite|Seize keeps to stem the flow of enemy reinforcements. To take a keep, fully reduce its Keep Meter by defeating enough enemies within the keep.|N/A|HW}}</ref> In order to prevent this, a Force must fight the troops within and deplete the Keep Meter, which summons the '''Keep Boss'''.<ref>{{Cite|The Keep Meter can be found below the battlefield map. Once the Keep Meter is empty, the Keep Boss will appear. Defeat him and the keep is yours!|N/A|HW}}</ref> Keep Bosses are tougher variants of enemies that serve as the last line of defense for Keeps. Once defeated, the Keep will switch control over to the victorious Force until they are overrun by another Force again.


Keeps that are controlled by the Hyrulean Forces are overseen by key members of the Hyrulean army, such as the Captains. When a Keep is in danger of falling to the Dark Forces, a notice will be given, prompting Link and his allies to return and defend them.
Keeps that are controlled by the Hyrulean Forces are overseen by key members of the Hyrulean army, such as the Captains. When a Keep is in danger of falling to an opposing Force, a notice will be given, prompting the Force's allies to return and defend them.


Sometimes Keeps will also house [[Treasure Chest|chests]], which may or not be revealed once the Keep is taken. These chests usually contain [[Rupee]]s, and sometimes [[Heart Container]]s, [[Heart Container#Piece of Heart|Pieces of Heart]], or new weapons for characters to use in the form of [[Sealed Weapon]]s.
Sometimes Keeps will also house [[Treasure Chest]]s, which may or not be revealed once the Keep is taken. These chests usually contain [[Rupee]]s, and sometimes [[Heart Container]]s, [[Heart Container#Piece of Heart|Pieces of Heart]], or new weapons for characters to use in the form of [[Sealed Weapon]]s.


===Bases===
===Bases===
'''Bases''' are important Keeps that the Forces own, indicated by a fortress symbol on the stage map. Bases are crucial in keeping throughout the battle. If the Allied Base should fall, the Allies will be defeated unless the Base is saved from further attack. Enemy Bases are usually securely guarded by barriers until their defenses are gradually weakened and are opened, and a Boss may wait at its end. Defeating the Boss will usually take over the Base and end the battle in victory, although not all stages are won if the Enemy Base is taken over.
'''Bases''' are important Keeps that the Forces own, indicated by a fortress symbol on the stage map. Bases are crucial in keeping throughout the battle. If the Allied Base should fall, the Allies will be defeated unless the Base is saved from further attack. Enemy Bases are usually securely guarded by barriers until their defenses are gradually weakened and are opened, and a boss may wait at its end. Defeating the Boss will usually take over the Base and end the battle in victory, although not all stages are won if the Enemy Base is taken over.


Not all stages start with an Allied Base or even an Enemy Base. The Allies however may reach an empty Keep during the course of the battle and claim it as their own Base. Allowing these new Bases to fall will still result in the battle ending in defeat.
Not all stages start with an Allied Base or even an Enemy Base. The Allies however may reach an empty Keep during the course of the battle and claim it as their own Base. Allowing these new Bases to fall will still result in the battle ending in defeat.

Revision as of 02:03, 24 October 2014



Template:Place Keeps are critical strongholds in Hyrule Warriors.

Features and Overview

Keeps represent territories that Allied Forces, Enemy Forces, and Rogue Forces fight over. They are often walled structures filled with troops of the Force that owns it. The progression of a Force's control over the Keeps are indicated by a Keep Meter, representing the defense of the Keep, which appears beneath the names of the respective Keeps. While the opposing Forces control Keeps, they may call upon reinforcements in an attempt to sway the battle in their favor.[1] In order to prevent this, a Force must fight the troops within and deplete the Keep Meter, which summons the Keep Boss.[2] Keep Bosses are tougher variants of enemies that serve as the last line of defense for Keeps. Once defeated, the Keep will switch control over to the victorious Force until they are overrun by another Force again.

Keeps that are controlled by the Hyrulean Forces are overseen by key members of the Hyrulean army, such as the Captains. When a Keep is in danger of falling to an opposing Force, a notice will be given, prompting the Force's allies to return and defend them.

Sometimes Keeps will also house Treasure Chests, which may or not be revealed once the Keep is taken. These chests usually contain Rupees, and sometimes Heart Containers, Pieces of Heart, or new weapons for characters to use in the form of Sealed Weapons.

Bases

Bases are important Keeps that the Forces own, indicated by a fortress symbol on the stage map. Bases are crucial in keeping throughout the battle. If the Allied Base should fall, the Allies will be defeated unless the Base is saved from further attack. Enemy Bases are usually securely guarded by barriers until their defenses are gradually weakened and are opened, and a boss may wait at its end. Defeating the Boss will usually take over the Base and end the battle in victory, although not all stages are won if the Enemy Base is taken over.

Not all stages start with an Allied Base or even an Enemy Base. The Allies however may reach an empty Keep during the course of the battle and claim it as their own Base. Allowing these new Bases to fall will still result in the battle ending in defeat.

References

  1. "Seize keeps to stem the flow of enemy reinforcements. To take a keep, fully reduce its Keep Meter by defeating enough enemies within the keep." — N/A (Hyrule Warriors)
  2. "The Keep Meter can be found below the battlefield map. Once the Keep Meter is empty, the Keep Boss will appear. Defeat him and the keep is yours!" — N/A (Hyrule Warriors)