Floor Switch
Floor Switches are recurring Objects in The Legend of Zelda series.[1][name references needed] Floor Switches go unnamed in The Minish Cap.
Location and Uses
Floor Switches normally take the form of a large button or plate,[1] which can be activated by being stepped on by Link, or sometimes by placing a heavy object on top. Some Floor Switches are less sensitive than others. Some rusty or malfunctioning Switches may need to be forced with the Megaton Hammer or similar item.
A Link to the Past
Link's Awakening
Ocarina of Time
In Ocarina of Time, Link has to carry Princess Ruto with him to depress it or weigh himself down with Iron Boots.
Majora's Mask
In Majora's Mask, Deku Link is notably too light to depress some switches.
The Minish Cap
Floor Switches appear mostly in Dungeons in The Minish Cap, though a handful also appear in the Overworld. Many puzzles involve Link pressing down multiple Floor Switches at once by using Jars or copies of himself created by the Four Sword. Other Floor Switches simply light up Torches to produce various effects.
Phantom Hourglass
Spirit Tracks
A Link Between Worlds
In A Link Between Worlds, Floor Switches have several appearances. Most Floor Switches appear as a circular orange button on a metal panel similar to those in A Link to the Past, while others are less conspicuous, taking the shape of the floor's tiles. Gimos Statues can be used to hold down Floor Switches in areas where more than one Switch must be pressed.
Tri Force Heroes
In Tri Force Heroes, Floor Switches appear as small, circular buttons. Most Floor Switches appear in groups of two or more, and will only activate when the Links depress all of the Switches in the group simultaneously. In some cases, an extra Floor Switch must be held down by a Totem Armos or a statue.
Larger, square-shaped Floor Switches also appear frequently, requiring the weight of all three Links to depress, as indicated by their etchings depicting three sets of footprints.
Breath of the Wild
In Breath of the Wild, Floor Switches can be distinguished if they stay pressed once activated or need to be held down. This is indicated by the latches on the border of the Switch.
Gallery
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An active Floor Switch in Phantom Hourglass and Spirit Tracks
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A rusty Floor Switch in Phantom Hourglass
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Link pounds down rusty Floor Switches in Mutoh's Temple
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Inlayed Floor Switches in the Eastern Palace in A Link Between Worlds
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A large Floor Switch from Tri Force Heroes
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A Floor Switch with latches from Breath of the Wild
See Also
References
- ↑ 1.0 1.1 The Legend of Zelda: Link's Awakening—Nintendo Player's Guide, Nintendo of America, pg. 16
- Objects
- Objects in A Link to the Past
- Objects in Link's Awakening
- Objects in Link's Awakening DX
- Objects in Link's Awakening (Nintendo Switch)
- Objects in Ocarina of Time
- Objects in Ocarina of Time 3D
- Objects in Majora's Mask
- Objects in Majora's Mask 3D
- Objects in The Minish Cap
- Objects in Phantom Hourglass
- Objects in Spirit Tracks
- Objects in Breath of the Wild