Fire Wizzrobe
Fire Wizzrobes are recurring enemies in The Legend of Zelda series.[1][citation needed]
Characteristics
Four Swords
In Four Swords, Fire Wizzrobes appear inside Vaati's Palace. They will vanish and appear in a random location and attack with a Fire attack before vanishing again.
The Minish Cap
In The Minish Cap, Fire Wizzrobes appear as a fiery variant to the Green and Ice Wizzrobe. Like the others, They will constantly appear in random location in the area and shoot their fire attack before vanishing again. Attacking them once they appear will ensure their defeat. Template:Figurine
A Link Between Worlds
In A Link Between Worlds, Fire Wizzrobes appear in Turtle Rock (A Link Between Worlds) alongside their Ice variants. Like previous incarnations, they will randomly appear around the area and attack with a Fire attack before vanishing again. Rushing to attack them as they appear will ensure their demise. Fire Wizzrobes also appear on the 24th floor of the Treacherous Tower's advanced level.
Breath of the Wild
097 (098) Fire Wizzrobe |
Description |
Common Locations Great Hyrule Forest | |
Recoverable Materials | |
In Breath of the Wild, Fire Wizzrobes can be found near ruins around Hyrule. They attack by using their Fire Rods to conjure Fireballs or by summoning flaming monsters such as Fire Chuchus and Fire Keese. They are also able to increase the area's temperature, making it too hot for Link without heat-resistant Armor or Elixirs.[2] The Fire Wizzrobes, like its other variants, will become invisible after attacking, leaving ripples in the air with each footstep. Striking its head with an Arrow will stun it, which gives Link time to attack. Hitting it with an ice-based attack will immediately evaporate the Fire Wizzrobe. Upon defeat, it drops its Fire Rod.
Other Appearances
Cadence of Hyrule
Template:Sectstub Fire Wizzrobes appear as enemies in Cadence of Hyrule where they move to the beat of the music. Here, they act as medium- to long-range combatants for Cadence, Link, Yves, and Zelda, teleporting towards them whenever they are nearby and attempt to cast fiery projectiles in their direction. They appear for a total of seven beats between each teleport, taking two beats to fully appear and charging their attack on the third. On the fourth beat, they release their magic, letting it fly in a straight line on every single music beat until it makes contact with something. If any of the heroes, flammable objects, or even another monster gets struck by the projectile, they will burn for a few beats before cooling off. After attacking, they will remain stationary until the seventh beat, raising their crystal orbs to the sky in order to teleport themselves away, fading until they finally disappear on the eighth beat. Once gone, they will remain invisible for five beats or if the heroes are too far away, won't reappear at all until they return to the Fire Wizzrobe's last known location. Despite their appearance, they can still be attacked while fading in and out of teleportation.
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
EnglishUK | Firerobe | ||
Japanese | ファイアローブ (Faiarōbu) | Firerobe | |
FrenchEU | Sorcier de Feu | Fire Sorcerer | |
German | Feuer-Pyromagus | Fiery Pyro Magician | |
Italian | Sciamanix del fuoco | ||
SpanishEU | Invocantis de fuego |
See Also
References
- ↑ Encyclopedia, Dark Horse Books, pg. 177 (FS)
- ↑ "They use their fire rods to hurl fireballs or to summon flaming monsters and have been known to severely raise the temperature around them." — Hyrule Compendium (Breath of the Wild)