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|caption = The Armos Knights from ''A Link to the Past''
|caption = The Armos Knights from ''A Link to the Past''
|title =
|title =
|game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''
|game = {{ALttP}}<br>{{LA}}<br>{{TWW}}<br>{{FSA}}
|era = [[Zelda Timeline#The Era of Light and Dark|Era of Light and Dark]]<br>[[Zelda Timeline#The Era of the Great Sea|Era of the Great Sea]]<br>[[Zelda Timeline#The Era of Shadow|Era of Shadow]]
|other =  
|dungeon = [[Eastern Palace (A Link to the Past)|Eastern Palace]]{{Exp|A Link to the Past}}<br>[[Southern Face Shrine]]{{Exp|Link's Awakening}}
|dungeon = [[Eastern Palace (A Link to the Past)|Eastern Palace]]{{Exp|A Link to the Past}}<br>[[Southern Face Shrine]]{{Exp|Link's Awakening}}
|weakness = [[Bow]] and [[arrow]]s, [[Sword]]{{Exp|A Link to the Past and Link's Awakening}}<br>[[Roc's Feather]]{{Exp|Link's Awakening}}<br>[[Bomb]]{{Exp|The Wind Waker}}
|weakness = [[Bow]] and [[Arrow]]s, [[Sword]]{{Exp|A Link to the Past and Link's Awakening}}<br>[[Roc's Feather]]{{Exp|Link's Awakening}}<br>[[Bomb]]{{Exp|The Wind Waker}}
|reward = [[Pendants of Virtue#Pendant of Courage|Pendant of Courage]]{{Exp|A Link to the Past}}<br>[[Face Key]]{{Exp|Link's Awakening}}
|reward = [[Pendants of Virtue#Pendant of Courage|Pendant of Courage]]{{Exp|A Link to the Past}}<br>[[Face Key]]{{Exp|Link's Awakening}}
}}
}}
The '''Armos Knight''' is a recurring [[boss]] or [[mini-boss]] in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], although it later appears as a regular enemy as well. It is basically a bigger and stronger version of the standard [[Armos]] enemies.
The '''Armos Knight''' is a recurring [[boss]] or [[mini-boss]] in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], although it later appears as a regular enemy as well. It is basically a bigger and stronger version of the standard [[Armos]] enemies.
{{clear|left}}
{{clear|left}}
{{Tingle|Armos Knight|That's an '''Armos Knight'''! Eeeek! Stop it by shooting an arrow in its single eye! Then put a bomb in its mouth!}}
{{Tingle|Armos Knight|That's an '''Armos Knight'''! Eeeek! Stop it by shooting an arrow in its single eye! Then put a bomb in its mouth!}}


==Appearances==
==Appearances==
===''A Link to the Past''===
===''A Link to the Past''===
A group of six Armos Knights are the first Dungeon Master Link faces, the boss of the [[Eastern Palace (A Link to the Past)|Eastern Palace]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. They guard the [[Pendants of Virtue#Pendant of Courage|Pendant of Courage]] within this first dungeon. While they can be defeated with Link's [[Fighter's Sword]], this takes a very large number of hits per knight. The best way to defeat them is to use the [[Bow]] found in the dungeon, as they will fall from three arrows each. They fight by jumping around in a circular formation, before lining up at the top of the screen and charging at Link all at once, attempting to crush him. Once their numbers are diminished, the last one will turn red and attempt to crush [[Link]] with hard stomps around the room. As with the others, three arrows will finish him off, although as he will attack close up it may be easier to use the sword. After emerging victorious, Link is rewarded with the Pendant of Courage and a [[Heart Container]].
A group of six Armos Knights are the first Dungeon Master Link faces, the boss of the [[Eastern Palace (A Link to the Past)|Eastern Palace]] in {{ALttP}}. They guard the [[Pendants of Virtue#Pendant of Courage|Pendant of Courage]] within this first dungeon. While they can be defeated with Link's [[Fighter's Sword]], this takes a very large number of hits per knight. The best way to defeat them is to use the [[Bow]] found in the dungeon, as they will fall from three Arrows each. They fight by jumping around in a circular formation, before lining up at the top of the screen and charging at Link all at once, attempting to crush him. Once their numbers are diminished, the last one will turn red and attempt to crush [[Link]] with hard stomps around the room. As with the others, three Arrows will finish him off, although as he will attack close up it may be easier to use the sword. After emerging victorious, Link is rewarded with the Pendant of Courage and a [[Heart Container]].


Later in the game, they show up once more in [[Ganon's Tower]], where they guard the [[Big Key]]. They must be defeated one more time to advance to the top of the tower, where [[Agahnim]] awaits. They are defeated in the same manner as before, but [[Silver Arrow]]s and the [[Master Sword]] allow for a much quicker fight. The battle does, however, take place on a slick ice floor, making attacking a little more troublesome.
Later in the game, they show up once more in [[Ganon's Tower]], where they guard the [[Big Key]]. They must be defeated one more time to advance to the top of the tower, where [[Agahnim]] awaits. They are defeated in the same manner as before, but [[Silver Arrow]]s and the [[Master Sword]] allow for a much quicker fight. The battle does, however, take place on a slick ice floor, making attacking a little more troublesome.
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[[File:Armosknight LA.png|left|64px]]
[[File:Armosknight LA.png|left|64px]]
[[File:Armos Knight LA.png|right|64px|Armos Knight without armor]]
[[File:Armos Knight LA.png|right|64px|Armos Knight without armor]]
In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', one Armos Knight is found in the [[Southern Face Shrine]]. It guards the [[Face Key]], which opens the sixth dungeon, [[Face Shrine (Dungeon)|Face Shrine]]. Link can defeat the knight by shooting arrows at it with his [[Bow]]. This eventually destroys his armor leaving him vulnerable to either more arrows or Link's [[sword]]. Unlike the Knights in ''A Link to the Past'', this knight is able to stun Link by slamming the ground with great force. It is important to use the [[Roc's Feather]] when the knight goes to stomp the ground, as it allows Link to avoid being stunned. Defeating him also allows Link to enter the final room of the Southern Face Shrine, where a mysterious secret of [[Koholint Island|the island]] is hidden.
In {{LA}}, one Armos Knight is found in the [[Southern Face Shrine]]. It guards the [[Face Key]], which opens the sixth dungeon, [[Face Shrine (Dungeon)|Face Shrine]]. Link can defeat the knight by shooting Arrows at it with his Bow. This eventually destroys his armor leaving him vulnerable to either more Arrows or Link's [[Sword]]. Unlike the Knights in ''A Link to the Past'', this knight is able to stun Link by slamming the ground with great force. It is important to use the [[Roc's Feather]] when the knight goes to stomp the ground, as it allows Link to avoid being stunned. Defeating him also allows Link to enter the final room of the Southern Face Shrine, where a mysterious secret of [[Koholint Island|the island]] is hidden.
{{clear}}
{{clear}}


===''The Wind Waker''===
===''The Wind Waker''===
[[File:TWW - Armos Knight.png|right|100px|Armos Knight in ''Wind Waker'']]
[[File:TWW - Armos Knight.png|right|100px|Armos Knight in ''Wind Waker'']]
This variation of the Armos Knight appears mainly in the [[Tower of the Gods]] and the [[Wind Temple]] as common enemies with similar appearances and weaknesses to Armos found in ''Ocarina of Time''. These variations will hop towards Link much like their more standard brethren, but occasionally will stop suddenly to unleash spikes from their sides, when they will open their mouths. If Link throws a [[Bomb]] (or [[Bomb Flower]]) into its open mouth, the monster will be defeated, and hop wildly in a straight line towards where Link stood before exploding like regular Armos. If Link doesn't throw a bomb in, the monster will close its mouth and continue chasing after him. By shooting it in its eye, its possible to make it open its mouth immediately. With its single eye, this variation of the Armos Knight has a lot in common with [[Eyegore Statue]]s.
This variation of the Armos Knight appears mainly in the [[Tower of the Gods]] and the [[Wind Temple]] as common enemies with similar appearances and weaknesses to Armos found in {{OoT}}. These variations will hop towards Link much like their more standard brethren, but occasionally will stop suddenly to unleash spikes from their sides, when they will open their mouths. If Link throws a [[Bomb]] (or [[Bomb Flower]]) into its open mouth, the monster will be defeated, and hop wildly in a straight line towards where Link stood before exploding like regular Armos. If Link doesn't throw a bomb in, the monster will close its mouth and continue chasing after him. By shooting it in its eye, its possible to make it open its mouth immediately. With its single eye, this variation of the Armos Knight has a lot in common with [[Eyegore Statue]]s.


{{figurine|TWW|Armos Knight|Habitat: Tower of the Gods<br>Vulnerability: Bombs<br>These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.|[[File:Armos Knight Figurine.png|70px]]}}
{{figurine|TWW|Armos Knight|Habitat: Tower of the Gods<br>Vulnerability: Bombs<br>These auto-homing statues were created to deter intruders. To destroy them, you must toss bombs into their gaping mouths.|[[File:Armos Knight Figurine.png|70px]]}}
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===''Four Swords Adventures''===
===''Four Swords Adventures''===
[[File:ArmosKnightFSA.png|right]]
[[File:ArmosKnightFSA.png|right]]
This variation of the Armos Knight appears in the [[Desert Temple]], the second stage in the [[Desert of Doubt]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular [[Armos]], but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by swords or arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from ''A Link to the Past'', although they will not actively attack the four Links. The room itself also has [[Beamos]] throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using arrows, the Armos Knights will be destroyed.
This variation of the Armos Knight appears in the [[Desert Temple]], the second stage in the [[Desert of Doubt]] in {{FSA}}. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular [[Armos]], but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by Swords or Arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from ''A Link to the Past'', although they will not actively attack the four Links. The room itself also has [[Beamos]] throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using Arrows, the Armos Knights will be destroyed.


Two big [[Armos]] will appear in [[Hyrule Castle]] earlier in the game, but these are simply very large normal Armos and can be defeated easily with a sword.
Two big [[Armos]] will appear in [[Hyrule Castle]] earlier in the game, but these are simply very large normal Armos and can be defeated easily with a sword.
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==Similar enemies in other games==
==Similar enemies in other games==
*[[Armos]], in several [[The Legend of Zelda (Series)|''Legend of Zelda'' titles]].
*[[Armos]], in several [[The Legend of Zelda (Series)|''Legend of Zelda'' titles]].
*[[Armos Warrior]], in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''.
*[[Armos Warrior]], in {{OoA}}.
*[[Death Armos]], in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
*[[Death Armos]], in {{MM}}.


==Trivia==
==Trivia==
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|chT=
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|chTM=
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|chS=
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{{Bosses|ALTTP}}
{{Bosses|ALTTP}}
{{KnightEnemy}}
{{KnightEnemy}}
{{InorganicEnemy}}
{{InorganicEnemy}}
[[Category:Mini-Bosses]]
[[Category:Mini-Bosses]]
[[Category:Enemies in The Wind Waker]]
[[Category:Enemies in The Wind Waker]]
[[Category:Enemies in Four Swords Adventures]]
[[Category:Enemies in Four Swords Adventures]]

Revision as of 06:17, 28 February 2014

Template:Boss The Armos Knight is a recurring boss or mini-boss in The Legend of Zelda series, although it later appears as a regular enemy as well. It is basically a bigger and stronger version of the standard Armos enemies.

Appearances

A Link to the Past

A group of six Armos Knights are the first Dungeon Master Link faces, the boss of the Eastern Palace in A Link to the Past. They guard the Pendant of Courage within this first dungeon. While they can be defeated with Link's Fighter's Sword, this takes a very large number of hits per knight. The best way to defeat them is to use the Bow found in the dungeon, as they will fall from three Arrows each. They fight by jumping around in a circular formation, before lining up at the top of the screen and charging at Link all at once, attempting to crush him. Once their numbers are diminished, the last one will turn red and attempt to crush Link with hard stomps around the room. As with the others, three Arrows will finish him off, although as he will attack close up it may be easier to use the sword. After emerging victorious, Link is rewarded with the Pendant of Courage and a Heart Container.

Later in the game, they show up once more in Ganon's Tower, where they guard the Big Key. They must be defeated one more time to advance to the top of the tower, where Agahnim awaits. They are defeated in the same manner as before, but Silver Arrows and the Master Sword allow for a much quicker fight. The battle does, however, take place on a slick ice floor, making attacking a little more troublesome.

Link's Awakening

File:Armosknight LA.png
File:Armos Knight LA.png
Armos Knight without armor

In Link's Awakening, one Armos Knight is found in the Southern Face Shrine. It guards the Face Key, which opens the sixth dungeon, Face Shrine. Link can defeat the knight by shooting Arrows at it with his Bow. This eventually destroys his armor leaving him vulnerable to either more Arrows or Link's Sword. Unlike the Knights in A Link to the Past, this knight is able to stun Link by slamming the ground with great force. It is important to use the Roc's Feather when the knight goes to stomp the ground, as it allows Link to avoid being stunned. Defeating him also allows Link to enter the final room of the Southern Face Shrine, where a mysterious secret of the island is hidden.

The Wind Waker

File:TWW - Armos Knight.png
Armos Knight in Wind Waker

This variation of the Armos Knight appears mainly in the Tower of the Gods and the Wind Temple as common enemies with similar appearances and weaknesses to Armos found in Ocarina of Time. These variations will hop towards Link much like their more standard brethren, but occasionally will stop suddenly to unleash spikes from their sides, when they will open their mouths. If Link throws a Bomb (or Bomb Flower) into its open mouth, the monster will be defeated, and hop wildly in a straight line towards where Link stood before exploding like regular Armos. If Link doesn't throw a bomb in, the monster will close its mouth and continue chasing after him. By shooting it in its eye, its possible to make it open its mouth immediately. With its single eye, this variation of the Armos Knight has a lot in common with Eyegore Statues.

Template:Figurine

Four Swords Adventures

File:ArmosKnightFSA.png

This variation of the Armos Knight appears in the Desert Temple, the second stage in the Desert of Doubt in Four Swords Adventures. A large statue appears at the start of the dungeon who must be moved to gain entrance, and once Link "awakens" the temple, some of them will be revealed from behind barriers and become active. These Armos Knights will come to life when Link gets near, like regular Armos, but they will only stomp after Link when the Links turn their backs on them. They are invincible, unaffected by Swords or Arrows. As with most Armos statues in the game, many other statues in the dungeon will not come to life, but later in the dungeon, six Armos Knights will appear already active in a large room. They stomp around in synchronized jumps a large circle around the room, very similar to the boss from A Link to the Past, although they will not actively attack the four Links. The room itself also has Beamos throughout, and acts as a deadly puzzle. Once the four Links light all the torches in the room using Arrows, the Armos Knights will be destroyed.

Two big Armos will appear in Hyrule Castle earlier in the game, but these are simply very large normal Armos and can be defeated easily with a sword.

Similar enemies in other games

Trivia

  • The Armos Knights in A Link to the Past represent the first instance of the item found in the dungeon being used to defeat the boss, although unlike later games it is not necessary.
  • The Armos Knights in The Wind Waker have a nose and moustache oddly similar to Wario from the Mario series.

Gallery


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese Template:Japanese Big Armos
French-speaking countries French Grand Armos
Germany German Armos-Ritter
Italy Italian Grand'Armos
Spain SpanishEU Armos max

Template:KnightEnemy Template:InorganicEnemy