Rolling

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Rolling is a recurring ability in The Legend of Zelda series.[1]

Overview

The basic Rolling ability was first introduced in Ocarina of Time. In most games, it can be performed by moving forward and pressing the action button, though Phantom Hourglass and Spirit Tracks require different techniques to Roll. The player can cause Link to roll by drawing a small circle at the edge of the DS screen in Phantom Hourglass, and by tapping the edge of the screen while running in Spirit Tracks.

It is rarely used as an attack, but is instead an action that Link can use to "tackle" some objects, an action that was formerly done with the Pegasus Boots in A Link to the Past and Link's Awakening. In most of its appearances, it can also be used repeatedly to travel faster than walking. Although it does not seem to be intended as an attack, this technique has been known to cause some damage to the occasional enemy.

Ocarina of Time



Majora's Mask



Four Swords



The Wind Waker



Four Swords Adventures



The Minish Cap

Link can Roll in The Minish Cap by pressing the R Button, allowing him to move more quickly (though the Pegasus Boots are faster). In addition, a Sword Technique called the Roll Attack can be learned from Grayblade.

Twilight Princess



Phantom Hourglass

If Link Rolls four times in a row in Phantom Hourglass, he will halt momentarily and become dizzy. Coincidentally, this also happens when he attempts to perform a Spin Attack four times consecutively.

Spirit Tracks



Skyward Sword



References

  1. "These armor-clad soldiers are tough. Use your shield and rolling skills to find an opening in their defenses..." — Figurine (The Minish Cap)