Master Mode: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
No edit summary
Line 13: Line 13:


==Overview==
==Overview==
Master Mode allows Link to start over a new adventure on a separate file from the Normal mode one which may have already completed, on a harder difficulty. All enemies are powered up by one level, can detect [[Link]]'s approach easier and regain health over time, however, there is a limit to their health recovery. If Link deals a savior amount of damage to the enemy, it's recovery will not recover it's health fully. New, stronger versions of enemies are also introduced while removing weaker variations such as red [[Bokoblin]]s. This mode also add enemies that wouldn't usually be there from Normal Mode. Enemies and [[Treasure Chest]]s may also appear floating in the sky on planks being held by [[Sky Octorok]]s.<ref>{{Cite web|quote= In Hard Mode, you'll encounter tougher foes from the outset of your adventure – you won't find any Red Bokoblins in this quest! You might even see new ranks of enemies that you've never seen before. You'll need to rethink your strategies too – foes will be better at detecting your approach and they'll slowly recover health in battle. While exploring in Hard Mode, be on the lookout for planks floating in the sky. Tougher foes and useful treasures await those willing to tackle these airborne challenges!|author= |published= |retrieved= May 2, 2017|url= https://www.nintendo.co.uk/News/2017/May/The-Legend-of-Zelda-Breath-of-the-Wild-The-Master-Trials-DLC-revealed--1219205.html|title= The Legend of Zelda: Breath of the Wild – The Master Trials DLC revealed!|site= Zelda UK|type=}}</ref>
Master Mode allows Link to start over a new adventure on a separate file from the Normal mode one which may have already completed, on a harder difficulty. All enemies are powered up by one level, can detect [[Link]]'s approach easier and regain health over time, however, there is a limit to their health recovery. If Link deals a severe amount of damage to the enemy, it will not recover its health fully. New, stronger versions of enemies are also introduced while removing weaker variations such as red [[Bokoblin]]s. This mode also add enemies that wouldn't usually be there from Normal Mode. Enemies and [[Treasure Chest]]s may also appear floating in the sky on planks being held by [[Sky Octorok]]s.<ref>{{Cite web|quote= In Hard Mode, you'll encounter tougher foes from the outset of your adventure – you won't find any Red Bokoblins in this quest! You might even see new ranks of enemies that you've never seen before. You'll need to rethink your strategies too – foes will be better at detecting your approach and they'll slowly recover health in battle. While exploring in Hard Mode, be on the lookout for planks floating in the sky. Tougher foes and useful treasures await those willing to tackle these airborne challenges!|author= |published= |retrieved= May 2, 2017|url= https://www.nintendo.co.uk/News/2017/May/The-Legend-of-Zelda-Breath-of-the-Wild-The-Master-Trials-DLC-revealed--1219205.html|title= The Legend of Zelda: Breath of the Wild – The Master Trials DLC revealed!|site= Zelda UK|type=}}</ref>


Save data for Master Mode is kept separate from save data in regular mode.<ref>{{Cite web|quote=Save data for your game in Master Mode will be kept separately from youre regular mode save data.|author=Brian|published=June 13, 2017|retrieved=June 13, 2017|url=http://nintendoeverything.com/zelda-breath-of-the-wild-dlc-fact-sheet/|title=Zelda: Breath of the Wild DLC fact sheet|site=Nintendo Everything|type=}}</ref> In Master Mode, all enemies are given a Golden rank, which is tougher than Silver.
Save data for Master Mode is kept separate from save data in regular mode.<ref>{{Cite web|quote=Save data for your game in Master Mode will be kept separately from youre regular mode save data.|author=Brian|published=June 13, 2017|retrieved=June 13, 2017|url=http://nintendoeverything.com/zelda-breath-of-the-wild-dlc-fact-sheet/|title=Zelda: Breath of the Wild DLC fact sheet|site=Nintendo Everything|type=}}</ref> In Master Mode, all enemies are given a Golden rank, which is tougher than Silver.

Revision as of 23:09, 4 July 2017

Template:Mode Master Mode is a mode in Breath of the Wild included in the Master Trials DLC Pack.

Overview

Master Mode allows Link to start over a new adventure on a separate file from the Normal mode one which may have already completed, on a harder difficulty. All enemies are powered up by one level, can detect Link's approach easier and regain health over time, however, there is a limit to their health recovery. If Link deals a severe amount of damage to the enemy, it will not recover its health fully. New, stronger versions of enemies are also introduced while removing weaker variations such as red Bokoblins. This mode also add enemies that wouldn't usually be there from Normal Mode. Enemies and Treasure Chests may also appear floating in the sky on planks being held by Sky Octoroks.[1]

Save data for Master Mode is kept separate from save data in regular mode.[2] In Master Mode, all enemies are given a Golden rank, which is tougher than Silver.

Trivia

  • The Master Mode was originally called Hard Mode during the Expansion Pass announcement.[3]

Nomenclature

Names in Other Regions
Language Name Meaning
United Kingdom EnglishUK Master Mode
Japan Japanese マスターモードー (Masutāmōdō) Master Mode
Netherlands Dutch Meesterstand
France FrenchEU Mode expert
Germany German Master-Modus
Italy Italian Modalità master
Portugal PortugueseEU Modo master
Russia Russian Режим мастера (Rezhim mastera)
Spain SpanishEU Modo experto

Gallery

See Also

References