Three Heart Challenge: Difference between revisions

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search
mNo edit summary
m (adding extra info to SS)
Line 8: Line 8:
*{{ALttP}}, where the [[Pendants of Virtue|Pendants]] and {{Sec|Crystal|A Link to the Past|Crystals}} will only appear after collecting the Heart Container.
*{{ALttP}}, where the [[Pendants of Virtue|Pendants]] and {{Sec|Crystal|A Link to the Past|Crystals}} will only appear after collecting the Heart Container.
*{{LA}}, where the boss room door leading to the [[Eight Instruments of the Sirens|Instrument of the Sirens]] will only open after collecting the Heart Container.
*{{LA}}, where the boss room door leading to the [[Eight Instruments of the Sirens|Instrument of the Sirens]] will only open after collecting the Heart Container.
*{{SS}}, where the game starts with six Heart Containers.
*{{SS}}, where the game starts with six Heart Containers. However, runs of this game may be considered a "Six Heart Challenge."
*{{HW}}, where the game starts with more Heart Containers and where hearts will increase over time as Warriors level up.
*{{HW}}, where the game starts with more Heart Containers and where hearts will increase over time as Warriors level up.



Revision as of 01:07, 18 January 2016

The Three Heart Challenge in Oracle of Seasons

The Three Heart Challenge is an optional challenge where a game in Template:LZS is completed without obtaining or forming a Heart Container, keeping only the three starting Heart Containers throughout the game.

Restrictions and Variations

It is possible to perform the Three Heart Challenge in most Zelda games, with only a few exceptions:

The Three Heart Challenge can be further expanded into a Low% Three Heart Challenge, where optional items must be avoided, including upgrades, and collecting Potions, Fairies, and any other health recovering items.

See Also

Template:Real World