Pirate Hideout: Difference between revisions

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Link can go back to the Pirate Hideout and play the same minigame, except this time he will have to rescue a [[Goron]]. If he scores between 3000 and 4000 points, he will be rewarded with a bigger [[quiver]]. Scoring 4000 points or more will win him a [[Heart Container]]. If Link scores 5000 points or more, the goron will admit that he let the pirates catch him so he could steal their [[treasure]]s.
Link can go back to the Pirate Hideout and play the same minigame, except this time he will have to rescue a [[Goron]]. If he scores between 3000 and 4000 points, he will be rewarded with a bigger [[quiver]]. Scoring 4000 points or more will win him a [[Heart Container]]. If Link scores 5000 points or more, the goron will admit that he let the pirates catch him so he could steal their [[treasure]]s.
==Trivia==
*If you use action replay codes to moonjump the pit in the hideout itself,you can find that the tables,barrels,and Miniblins are walkthrough. Also,using the same code to jump the cell walls,you can see that the backside of the grating is not solid.
*Doing the same above,but jumping into the minecarts will have an interesting effect. As Link jumps into the cart,the camera angle rotates 90 degrees,showing him coming towards the screen on the cart. Then,he will be sent into the minecart section of the minigame,although there is no point counter,the goron is suddenly in the other cart,and you will have all your gear available to use,much like with the carts in the fire temple. Then,at the last room,you have no choice but to use your own arrows on the Big Blin awaiting there. After going through the door,the camera will fly back and forth between the starting point and the doorway,as well as Link's hearts mysteriously draining. If you wait until he dies,the heart meter merely disappears, and the only way to exit this glitch is to restart your DS.


==Gallery==
==Gallery==
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<center>{{STNavMap}}</center>
<center>{{STNavMap}}</center>
[[Category:Places in The Legend of Zelda: Spirit Tracks]]
[[Category:Places in The Legend of Zelda: Spirit Tracks]]
[[Category:Minigames]]
[[Category:Minigames]]

Revision as of 19:54, 19 February 2011

Template:Stamp Template:Place The Pirate Hideout is a location in Spirit Tracks. Situated in the Ocean Realm just north of Papuchia Village, it can only be accessed after Link receives a Force Gem from the Fish Saleswoman for bringing her Mega Ice to keep her fish fresh. By doing so, part of the Spirit Tracks of the Ocean Realm are restored, opening the Train Station for the Pirate Hideout.

Overview

The Hideout is home to many Miniblins and a Big Blin, where they keep a captured resident of Papuchia Village in one of their cells. Link can rescue the man by taking part in a sort of mini-game that involves shooting as many Miniblins as possible using the bow and an unlimited supply of arrows. By shooting Miniblins consecutively, Link will receive more points. The first part of the mini-game consists of hitting the enemies as they walk across the upper part of the DS screen while Link stays on the other side of the hideout. Eventually, once enough Miniblins have been destroyed, the prisoner and Link will get on a small type of Mine Cart to escape the hideout. As they make their way out, Miniblins will continue to follow the pair. In both occasions, if Link takes too long to defeat a Miniblin, it will throw a cage at the young hero, and if it's not destroyed using an arrow, it will capture Link, ending the rescue.

At the exit of the hideout is a Big Blin. Link must shoot enough arrows at it to defeat it completely, making their escape successful. Once the young hero takes the resident back to Papuchia Village, he will reward Link with a Force Gem, which establishes more Spirit Tracks in the Ocean Realm and makes way to several shortcuts in the realm.

Link can go back to the Pirate Hideout and play the same minigame, except this time he will have to rescue a Goron. If he scores between 3000 and 4000 points, he will be rewarded with a bigger quiver. Scoring 4000 points or more will win him a Heart Container. If Link scores 5000 points or more, the goron will admit that he let the pirates catch him so he could steal their treasures.

Trivia

  • If you use action replay codes to moonjump the pit in the hideout itself,you can find that the tables,barrels,and Miniblins are walkthrough. Also,using the same code to jump the cell walls,you can see that the backside of the grating is not solid.
  • Doing the same above,but jumping into the minecarts will have an interesting effect. As Link jumps into the cart,the camera angle rotates 90 degrees,showing him coming towards the screen on the cart. Then,he will be sent into the minecart section of the minigame,although there is no point counter,the goron is suddenly in the other cart,and you will have all your gear available to use,much like with the carts in the fire temple. Then,at the last room,you have no choice but to use your own arrows on the Big Blin awaiting there. After going through the door,the camera will fly back and forth between the starting point and the doorway,as well as Link's hearts mysteriously draining. If you wait until he dies,the heart meter merely disappears, and the only way to exit this glitch is to restart your DS.

Gallery


Names in Other Regions
Language Name
Stations in Spirit Tracks
Aboda VillageTrading PostWhittletonForest SanctuaryRabbitland RescueHyrule CastleCastle TownForest TempleAnouki VillageAnouki VillageSnow SanctuaryBridge Worker's HomeWellspring StationSlippery StationSnowdrift StationSnow TempleSnow TempleTower of SpiritsPapuchia VillagePirate HideoutOcean SanctuaryOcean FloorLost at Sea StationOcean TempleSand SanctuarySand TempleGoron Target RangeFire SanctuaryGoron VillageFire TempleDisorientation StationDark Ore MineEnds of the Earth StationDark Realm

Click on a station