Floor Switch: Difference between revisions

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(Redirected page to Switch#Floor Switch)
 
(Removed redirect to Switch#Floor Switch)
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#REDIRECT [[Switch#Floor Switch]]
{{Object
|name= Floor Switch
|image=
{{Media
|Model OoT= File:OoT Floor Switch Model.png
|Model OoT3D= File:OoT3D Floor Switch Model.png
|Model MM= File:MM FloorSwitch.png
|Model MM3D= File:MM3D Floor Switch Model.png
|Model PH= File:Floor Switch PHST.png
|Model ST= File:Floor Switch PHST.png
|Model BotW= File:BotW Floor Switch.png
|Sprite ALttP= File:ALttP Floor Switch Sprite.png
|Sprite LA= File:LA Floor Switch Sprite.png
|Sprite LADX= File:LADX Floor Switch Sprite.png
}}
|caption=
|pronunciation=
|plural=
|game= {{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{PH}}<br>{{ST}}{{BotW}}
|other=
|uses=
|comp= [[Switch]]
|theme music=
}}
{{Terminology/Store|Floor Switch|Floor Switches|Series|plural}} are recurring objects in {{TLoZ|Series}}.
 
==Location and Uses==
{{Plural||Floor Switch}} normally take the form of a large button or plate,<ref>{{Cite Book|type= Guide|quote= |game= LA|publisher= Nintendo|page= 16}}</ref> which can be activated by being stepped on by {{Terminology||Link|link}}, or sometimes by placing a heavy object on top. Some {{Plural||Floor Switch}} are less sensitive than others. Some Rusty or malfunctioning switches may need to be forced with the [[Megaton Hammer]] or similar item.
 
==={{ALttP|-}}===
{{Sectstub|ALttP}}
 
==={{LA|-}}===
{{Sectstub|LA}}
 
==={{OoT|-}}===
{{Sectstub|OoT}}
In {{OoT}}, {{Terminology||Link}} has to carry [[Princess Ruto]] with him to depress it or weigh himself down with [[Iron Boots]].
 
==={{MM|-}}===
{{Sectstub|MM}}
In {{MM}}, [[Deku Link]] is notably too light to depress some switches.
 
==={{PH|-}}===
{{Sectstub|PH}}
 
==={{ST|-}}===
{{Sectstub|ST}}
 
==={{BotW|-}}===
In {{BotW}}, Floor Switches can be distinguished if they stay pressed once activated or need to be held down. This is indicated by the latches on the border of the Switch.
 
==Gallery==
<gallery>
File:Floor Switch Active PHST.png|An active Floor Switch in {{PH|-}} and {{ST|-}}
File:Rusty Switch PH.png|A rusty Floor Switch in {{PH|-}}
File:Hammer Switch Corridor.png|Link pounds down rusty Floor Switches in Mutoh's Temple
File:BotW Latched Floor Switch.png|A Floor Switch with latches from {{BotW|-}}
</gallery>
 
==See Also==
* [[Switch]]
 
{{Ref}}
[[Category:Objects in A Link to the Past]]
[[Category:Objects in Link's Awakening]]
[[Category:Objects in Link's Awakening DX]]
[[Category:Objects in Ocarina of Time]]
[[Category:Objects in Ocarina of Time 3D]]
[[Category:Objects in Majora's Mask]]
[[Category:Objects in Majora's Mask 3D]]
[[Category:Objects in Phantom Hourglass]]
[[Category:Objects in Spirit Tracks]]
[[Category:Objects in Breath of the Wild]]

Revision as of 02:38, 5 April 2019

Template:Object Template:Terminology/Store are recurring objects in The Legend of Zelda series.

Location and Uses

Floor Switches normally take the form of a large button or plate,[1] which can be activated by being stepped on by Template:Terminology, or sometimes by placing a heavy object on top. Some Floor Switches are less sensitive than others. Some Rusty or malfunctioning switches may need to be forced with the Megaton Hammer or similar item.

A Link to the Past

Template:Sectstub

Link's Awakening

Template:Sectstub

Ocarina of Time

Template:Sectstub In Ocarina of Time, Template:Terminology has to carry Princess Ruto with him to depress it or weigh himself down with Iron Boots.

Majora's Mask

Template:Sectstub In Majora's Mask, Deku Link is notably too light to depress some switches.

Phantom Hourglass

Template:Sectstub

Spirit Tracks

Template:Sectstub

Breath of the Wild

In Breath of the Wild, Floor Switches can be distinguished if they stay pressed once activated or need to be held down. This is indicated by the latches on the border of the Switch.

Gallery

See Also

References

  1. Error: book title required, Nintendo Co., Ltd., pg. 16