Floor Spikes: Difference between revisions

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  |Model TWWHD= File:TWWHD Floor Spikes Model.png
  |Model TWWHD= File:TWWHD Floor Spikes Model.png
  |Model TP= File:Floor Spikes.png
  |Model TP= File:Floor Spikes.png
  |Model TPH= File:TPHD Floor Spikes Model.png
  |Model TPHD= File:TPHD Floor Spikes Model.png
  |Model PH= File:Floor spikes PH.png
  |Model PH= File:Floor spikes PH.png
  |Model ST= File:Floor spikes ST.png
  |Model ST= File:Floor spikes ST.png
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  |Sprite ALttP= File:ALttP Floor Spikes Sprite.png
  |Sprite ALttP= File:ALttP Floor Spikes Sprite.png
  |Sprite OoS= File:OoS Floor Spikes Sprite.png
  |Sprite OoS= File:OoS Floor Spikes Sprite.png
  |Sprite OoA= File:OoS Floor Spikes Sprite.png
  |Sprite OoA= File:OoA Floor Spikes Sprite.png
  |Sprite TMC= File:TMC Floor Spikes.png
  |Sprite TMC= File:TMC Floor Spikes.png
}}
}}
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==Characteristics==
==Characteristics==
==={{ALttP|-}}===
==={{ALttP|-}}===
In {{ALttP}}, {{Term|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Term|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise.
{{Term|ALttP|Floor Spikes}} can be avoided by using the {{Term|ALttP|Magic Cape|link}} in {{ALttP}}, as {{Term|ALttP|Link|link}} can walk directly over them without taking damage. The {{Term|ALttP|Magic Cape}} is necessary to obtain the {{Term|ALttP|Cane of Byrna|link}}, as it is preceded by a number of {{Term|ALttP|Floor Spikes}} that {{Term|ALttP|Link}} would be unable to traverse safely otherwise.


==={{LA|-}}===
==={{LA|-}}===
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==={{OoT|-}}===
==={{OoT|-}}===
In {{OoT}}, many {{Term|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple (Ocarina of Time)|link}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Term|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Term|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them.
Many {{Term|OoT3D|Floor Spikes}} are found inside the {{Term|OoT3D|Water Temple (Ocarina of Time)|link}} in {{OoT}}, typically blocking passage until the water level rises. In the {{Term|OoT3D|Shadow Temple|link}}, certain {{Term|OoT3D|Floor Spikes}} are invisible, requiring that {{Term|OoT3D|Link}} use the {{Term|OoT3D|Lens of Truth|link}} in order to see them. The {{Term|OoT3D|Hover Boots|link}} can also be used to walk above {{Term|OoT3D|Floor Spikes}}, momentarily avoiding damage, while the {{Term|OoT3D|Goron Tunic|link}} causes {{Term|OoT3D|Link}} to take damage less frequently from them.


==={{OoS|-}}===
==={{OoS|-}}===
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==={{TWW|-}}===
==={{TWW|-}}===
In {{TWW}}, {{Term|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Term|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.
{{Term|TWWHD|Floor Spikes}} appear in the {{Term|TWWHD|Forsaken Fortress|link}} and the {{Term|TWWHD|Wind Temple|link}} in {{TWW}}, though in the former they are unable to damage {{Term|TWWHD|Link|link}} and serve only to obstruct his path. In both {{Plural|TWWHD|Dungeon|link}}, the {{Term|TWWHD|Floor Spikes}} can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.


==={{FSA|-}}===
==={{FSA|-}}===
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==={{TMC|-}}===
==={{TMC|-}}===
In {{TMC}}, {{Term|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other [[Cave]]s across {{Term|TMC|Hyrule|link}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}.
{{Term|TMC|Floor Spikes}} appear in {{Plural|TMC|Dungeon|link}} and other {{Plural|TMC|Cave|link}} across {{Term|TMC|Hyrule|link}} in {{TMC}}, both while {{Term|TMC|Link}} is regular-sized and {{Term|TMC|Minish|link}}-sized. They will damage {{Term|TMC|Link|link}} if he touches them, though they can be leapt over by using {{Term|TMC|Roc's Cape|link}}.


==={{TP|-}}===
==={{TP|-}}===
In {{TP}}, {{Term|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Twilight Princess)|link}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by [[Quicksand]], making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}.
{{Term|TPHD|Floor Spikes}} appear within the {{Term|TPHD|Arbiter's Grounds (Twilight Princess)|link}} in {{TP}}, where they emerge from holes in the floor when {{Term|TPHD|Link}} approaches. Several of their locations are also concealed by {{Term|TPHD|Quicksand|link}}, making it difficult to judge their position and maneuver around them. When they are above the ground, however, {{Term|TPHD|Link}} is able to destroy them permanently using {{Plural|TPHD|Bomb}}.


==={{PH|-}}===
==={{PH|-}}===
In {{PH}}, {{Term|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Term|PH|Floor Spikes}} without taking damage. Some {{Term|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive.
{{Term|PH|Floor Spikes}} appear inside {{Plural|PH|Dungeon|link}} in {{PH}}, where they serve to impede {{Term|PH|Link|link}}'s progress and will damage him on contact. {{Term|PH|Link}} can usually deactivate them by defeating enemies and solving puzzles. {{Plural|PH|Phantom|link}} are able to move over {{Term|PH|Floor Spikes}} without taking damage. Some {{Term|PH|Floor Spikes}} move up and down intermittently, forcing {{Term|PH|Link}} to pass over them quickly while they are briefly inactive.


==={{ST|-}}===
==={{ST|-}}===
In {{ST}}, {{Term|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Term|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Term|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach.
{{Term|ST|Floor Spikes}} appear inside {{Plural|ST|Dungeon|link}} in {{ST}}, where they serve to impede {{Term|ST|Link|link}}'s progress and will damage him on contact. {{Term|ST|Link}} can usually deactivate them by defeating enemies and solving puzzles. As {{Plural|ST|Phantom|link}} are unaffected by {{Term|ST|Floor Spikes}}, {{Term|ST|Princess Zelda|link}} can also harness this immunity when she gains the ability to possess {{Plural|ST|Phantom}}, and use it to cross over the {{Term|ST|Floor Spikes}} and help solve puzzles normally out of {{Term|ST|Link}}'s reach.


==={{SS|-}}===
==={{SS|-}}===
In {{SS}}, {{Term|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near, similar to {{TP|-}}. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path.
{{Term|SS|Floor Spikes}} appear within a single room inside the {{Term|SS|Lanayru Mining Facility|link}} in {{SS}}, where they are stealthily concealed by large amounts of sand. They activate quickly when {{Term|SS|Link|link}} draws near. This requires {{Term|SS|Link}} to work his way through the maze-like room by using the {{Term|SS|Gust Bellows|link}} to blow away the sand and find a safe path.


==={{TFH|-}}===
==={{TFH|-}}===
In {{TFH}}, {{Term|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach.
{{Term|TFH|Floor Spikes}} appear in the {{Term|TFH|Frozen Plateau|link}} level of the {{Term|TFH|Drablands|link}} in {{TFH}}. Here, fireballs can be bounced across them using the {{Term|TFH|Fire Gloves|link}}, which are used to light {{Plural|TFH|Torch|link}} and defeat enemies that are otherwise out of reach.


==={{BotW|-}}===
==={{BotW|-}}===
In {{BotW}}, {{Term|BotW|Floor Spikes}} can usually be found around some enemy camps. They block {{Term|BotW|Link|link}}'s path alongside enemies, damaging him on contact. {{Term|BotW|Floor Spikes}} are usually made of wood; thus, they can be burned with {{Plural|BotW|Fire Arrow|link}}, an elemental weapon, or any other fire source.
{{Term|BotW|Floor Spikes}} can usually be found around some {{Plural|BotW|Monster Encampment|link}} in {{BotW}}. They block {{Term|BotW|Link|link}}'s path alongside enemies, damaging him on contact. {{Term|BotW|Floor Spikes}} are usually made of wood; thus, they can be burned with {{Plural|BotW|Fire Arrow|link}}, an elemental weapon, or any other fire source.


==Other Appearances==
==Other Appearances==
==={{ZA|-}}===
{{Noncanon|Start}}
{{Noncanon|Start}}
==={{ZA|-}}===
{{Sectstub|ZA}}
{{sectstub|ZA}}
Floor Spikes appear in {{ZA}}.
Floor Spikes appear in {{ZA}}.
{{Noncanon|End}}
{{Noncanon|End}}
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<gallery>
<gallery>
File:FloorSpikesOoTST.png|Invisible {{Term|OoT|Floor Spikes}} from {{OoT|-}}
File:FloorSpikesOoTST.png|Invisible {{Term|OoT|Floor Spikes}} from {{OoT|-}}
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Term|OoS|Floor Spikes}} in {{OoS|-}}
File:OoS LinkCarryingDodongo.png|{{Term|OoS|Link}} tossing {{Term|OoS|Dodongo}} into {{Term|OoS|Floor Spikes}} from {{OoS|-}}
File:Gust Bellows SS.png|{{Term|SS|Floor Spikes}} in {{SS|-}}
File:Gust Bellows SS.png|{{Term|SS|Floor Spikes}} from {{SS|-}}
File:TFH Frozen Plateau.png|{{Term|TFH|Floor Spikes}} in {{TFH|-}}
File:TFH Frozen Plateau.png|{{Term|TFH|Floor Spikes}} from {{TFH|-}}
File:ZA Floor Spikes.jpg|{{Term|ZA|Floor Spikes}} in {{ZA|-}}
File:ZA Floor Spikes.jpg|{{Term|ZA|Floor Spikes}} from {{ZA|-}}
</gallery>
</gallery>


{{Ref}}
{{Ref}}
{{Enemies}}
{{Enemies}}
{{Traps}}
{{Traps}}
{{Categories
{{Categories
|Objects
  |enemies= ALttP, LA, LADX, LANS, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, TFH, BotW, ZA
  |enemies= ALttP, LA, LADX, LANS, OoT, OoT3D, OoS, OoA, TWW, TWWHD, FSA, TMC, TP, TPHD, PH, ST, SS, TFH, BotW, ZA
}}
}}

Revision as of 17:08, 30 December 2019

Floor Spikes are recurring traps in The Legend of Zelda series.[1][name references needed]

Characteristics

A Link to the Past

Floor Spike can be avoided by using the Magic Cape in A Link to the Past, as Link can walk directly over them without taking damage. The Magic Cape is necessary to obtain the Cane of Byrna, as it is preceded by a number of Floor Spike that Link would be unable to traverse safely otherwise.

Link's Awakening

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Ocarina of Time

Many Floor Spike are found inside the Water Temple in Ocarina of Time, typically blocking passage until the water level rises. In the Shadow Temple, certain Floor Spike are invisible, requiring that Link use the Lens of Truth in order to see them. The Hover Boots can also be used to walk above Floor Spike, momentarily avoiding damage, while the Goron Tunic causes Link to take damage less frequently from them.

Oracle of Seasons

In Oracle of Seasons, in order to defeat Dodongo, the Boss from the Snake's Remains, Link must toss it onto the Floor Spike found in the center of the room after stunning it with a Bomb.

Oracle of Ages

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The Wind Waker

Floor Spike appear in the Forsaken Fortress and the Wind Temple in The Wind Waker, though in the former they are unable to damage Link and serve only to obstruct his path. In both Dungeons, the Floor Spike can usually be retracted once a certain puzzle is solved or all enemies in the area have been defeated.

Four Swords Adventures

Template:Sectstub

The Minish Cap

Floor Spike appear in Dungeons and other Caves across Hyrule in The Minish Cap, both while Link is regular-sized and Minish-sized. They will damage Link if he touches them, though they can be leapt over by using Roc's Cape.

Twilight Princess

Floor Spike appear within the Arbiter's Grounds (Twilight Princess) in Twilight Princess, where they emerge from holes in the floor when Link approaches. Several of their locations are also concealed by Quicksand, making it difficult to judge their position and maneuver around them. When they are above the ground, however, Link is able to destroy them permanently using Bombs.

Phantom Hourglass

Floor Spikes appear inside Dungeons in Phantom Hourglass, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. Phantoms are able to move over Floor Spikes without taking damage. Some Floor Spikes move up and down intermittently, forcing Link to pass over them quickly while they are briefly inactive.

Spirit Tracks

Floor Spike appear inside Dungeons in Spirit Tracks, where they serve to impede Link's progress and will damage him on contact. Link can usually deactivate them by defeating enemies and solving puzzles. As Phantoms are unaffected by Floor Spike, Princess Zelda can also harness this immunity when she gains the ability to possess Phantoms, and use it to cross over the Floor Spike and help solve puzzles normally out of Link's reach.

Skyward Sword

Floor Spike appear within a single room inside the Lanayru Mining Facility in Skyward Sword, where they are stealthily concealed by large amounts of sand. They activate quickly when Link draws near. This requires Link to work his way through the maze-like room by using the Gust Bellows to blow away the sand and find a safe path.

Tri Force Heroes

Floor Spike appear in the Frozen Plateau level of the Drablands in Tri Force Heroes. Here, fireballs can be bounced across them using the Fire Gloves, which are used to light Torches and defeat enemies that are otherwise out of reach.

Breath of the Wild

Floor Spike can usually be found around some Monster Encampments in Breath of the Wild. They block Link's path alongside enemies, damaging him on contact. Floor Spike are usually made of wood; thus, they can be burned with Fire Arrows, an elemental weapon, or any other fire source.

Other Appearances

Zelda's Adventure

Template:Sectstub Floor Spikes appear in Zelda's Adventure.

Nomenclature

Names in Other Regions
Language Name Meaning
Italy Italian Pavimento appuntito
Spain SpanishEU Suelo de pinchos (ST) Floor of Spikes
Latin America SpanishLA Suelo de púas (ST) Floor of Spikes

Gallery

References

  1. "I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!" — Princess Zelda (Spirit Tracks)

Template:Enemies Template:Traps