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[[Image:Outset_Trees.jpg|thumb|200px|right]]
[[Image:Outset_Trees.jpg|thumb|200px|right]]

Revision as of 04:28, 28 March 2009

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File:Outset Trees.jpg

Trees have appeared in every Zelda game and are usually part of the level scenery. In most games, trees are used as blockades to limit players from proceeding beyond them. In games such as Ocarina of Time and The Legend of Zelda: Twilight Princess, various items like Hearts and Rupees can be found in trees and knocked down by rolling into the tree's trunk. In The Wind Waker, small tree saplings are found scattered across many islands on the Great Sea and in several dungeons, where they may either be used for effect or act as barriers; these thin, young trees can easily be felled with a single swipe from a sword.

Interactive Trees

A Link to the Past introduced trees that react to being run into. Dashing into trees in the Light World dropped apples. The Dark World's trees would speak to Link, and on occasion, bomb him.

Oracle of Seasons introduced trees that would change with the season. This would not be found again until Twilight Princess. The Oracle of Seasons version, changing the season could open previously blocked paths.

Twilight Princess repeated the seasonal changes look on a smaller scale. Only trees in the Fishing Hole alternated seasons.

Oracle of Seasons and Oracle of Ages also allowed Link to plant Gasha Trees

Four Swords Adventures contains trees that require the teamwork of all four Links to move or even lift to unblock paths.

The Minish Cap utilized several trees as entrances to usually small underground rooms. Dashing into trees knocks loose rupees occasionally.

Notable Trees