Glitches in Tears of the Kingdom: Difference between revisions
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==Duplication Glitches== | ==Duplication Glitches== | ||
Some of the glitches relating to dropping weapons, shields, and zonai devices is due to a way how the game handles dropping items into the overworld from the inventory menu (this also includes the mini menu). When Link drops an item from the pause menu and unpauses, across multiple frames, the game attempts to find a place to spawn the item without placing it inside a solid object or terrain. When the game is then quickly unpause and paused again and another equipped item is dropped, this interrupts the process handling the placing the first object on the map. | |||
===Air Duplication Method=== | ===Air Duplication Method=== | ||
{{Glitch | {{Glitch | ||
Line 13: | Line 15: | ||
* Using the {{Term|TotK|Paraglider|link}}, jumping with a {{Term|TotK|Wing Shield|link}}, or performing the glitch in a low-gravity area can allow you to duplicate {{Plural|TotK|Material}} multiple times in a row, depending on how long you fall for. | * Using the {{Term|TotK|Paraglider|link}}, jumping with a {{Term|TotK|Wing Shield|link}}, or performing the glitch in a low-gravity area can allow you to duplicate {{Plural|TotK|Material}} multiple times in a row, depending on how long you fall for. | ||
* Riding on {{Term|TotK|Mineru's Construct|link}} counts as being in the air, allowing for the glitch to be performed extremely quickly. {{Plural|TotK|Material}} dropped can also be immediately picked back up. | * Riding on {{Term|TotK|Mineru's Construct|link}} counts as being in the air, allowing for the glitch to be performed extremely quickly. {{Plural|TotK|Material}} dropped can also be immediately picked back up. | ||
* A maximum of 21 {{Plural|TotK|Material}} can be dropped on the ground at once. If any more are dropped, | * A maximum of 21 {{Plural|TotK|Material}} can be dropped on the ground at once. If any more are dropped, the oldest will start to despawn. | ||
* The same duplication can be performed on Zonai devices, albeit differently: Have the camera and Link stand close to the wall with some distance apart (about half a meter), and bring up the Zonai Devices menu, select any item you wish to duplicate, Y+B, and if performed successfully, a message appears "You can't take that out here", and thus gets re-added back into Link's inventory. | |||
* When performing duplication in midair, be careful that items that react on impact will explode (e.g Bomb Flower, gems, Muddlebuds, Puffshrooms) or becomes an entity that cannot be collected (e.g Brightbloom seeds). | |||
|video= {{Youtube|t9bl4_UbxNk|350px|time= 55}} | |video= {{Youtube|t9bl4_UbxNk|350px|time= 55}} | ||
}} | }} | ||
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* This Master Sword doesn't have a name, and displays 'MessageNotFound' in the inventory. | * This Master Sword doesn't have a name, and displays 'MessageNotFound' in the inventory. | ||
* The Fuse ability cannot be used on it without additional glitches. | * The Fuse ability cannot be used on it without additional glitches. | ||
** When fused with another object, the grey text showing the fuse combination for the base weapon will be the last text that the cursor is on another fused weapon or shield. E.g When the cursor is on a [[Royal Broadsword]] with something attached to it, and the cursor is then moved to the MsgNotFound, that MsgNotFound fuse combination will say "Royal Broadsword + <object fused to MsgNotFound>" | |||
* Unlike the normal Master Sword, it can be dropped or thrown, but still cannot be placed in a weapon stand. | * Unlike the normal Master Sword, it can be dropped or thrown, but still cannot be placed in a weapon stand. | ||
|video= {{Youtube|rgEQPLUglWA|350px|}} | |video= {{Youtube|rgEQPLUglWA|350px|}} | ||
}} | }} | ||
=== Zuggle === | |||
{{Glitch|version=1.1.2|patched=Yes|name=Zuggle|video={{Youtube|q6FyjPM4P14|350px}}|prerequisites=Have access to the map rune and weapons/shields|instructions=Stand in front of a wall with Link's back up to it. Make sure he is positioned so that when attempting to drop a weapon or a shield will result "You can't take that out here." message. This is so when attempting the glitch, the item will be re-added back into Link's inventory once the glitch is complete. | |||
# Equip the desired weapon/shield you want to duplicate. | |||
# Open the rune menu, and select the map rune. | |||
# Let go of the L button to close the menu, and immediately mash on the D-pad to go to the weapons/shield mini-menu. If the map screen opens, then the timing is too late. | |||
# Go to the weapon/shield you have equipped, and drop it. Then as the menu closes, immediately mash the D-pad to re-open the menu again. | |||
# Equip another weapon/shield. Then let go of the D-pad | |||
# The map screen should open. Now directly go to the inventory menu from the map screen by pressing plus. | |||
# Now drop your equipped weapon. | |||
# Unpause the game, and if done properly, a message "You can't take that out here." is displayed, and Link will now have multiple items on him at the same time. He will have multiple melee weapons or shields stuck on his hand even when none of these are equipped|notes=* The position of the weapon/shield being held before performing the zuggle glitch will remain stuck (either in a drawn state or not). This can be bypassed by removing and re-equipping it in the inventory menu. | |||
* If there are multiple weapons drawn out at the same time, and is used on an enemy or a damagable object, the game will register each of them striking, effectively stacking the damage. | |||
* This glitch can be performed multiple times, further stacking the items on Link. However if a certain number of times have been performed (10-20 times), parts of Link's model after teleporting or switching armor will start to freeze (arms and torso T-posing, body parts missing, etc.), and several animations performed by Link will stop working properly (e.g. Using the [[Steering Stick]], mounting on [[Hyrule_Compendium#Creatures_2|on any ridable creatures]] such as [[horses]], [[Lynel]]s, and [[Mineru]] will cause Link to fall through the ground, sword swinging animations perform the quadruple slash on the first swing etc.) | |||
* If Link drops the equipped item from the menu, all the items on Link's model from the zuggle glitch will drop at once.|effect=Duplicates equipped weapons/shields on Link's model.}} | |||
===Rock Octorok Duplication=== | ===Rock Octorok Duplication=== | ||
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|video= {{YouTube|dIYXf3c-3Ig|350px|}} | |video= {{YouTube|dIYXf3c-3Ig|350px|}} | ||
}} | }} | ||
== Memory-related glitches == | |||
In both Breath of the Wild and [[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]], watching a [[memory]] causes the game to advance by 1 frame, despite being in a pause screen. This causes things in the overworld to perform actions: Enemies moving and/or attacking, NPCs moving around, etc. Certain actions like cutscene, triggers and Link taking damage are disabled since such events should not occur during a pause screen. | |||
===Cave Weather Amnesia=== | ===Cave Weather Amnesia=== | ||
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|instructions= Go to the enemy you want to defeat, and swing your weapon. Pause just before it hits, and enter the menu. If you can't drop the equipped weapon and there's no hit flash effect on screen, your timing was correct. | |instructions= Go to the enemy you want to defeat, and swing your weapon. Pause just before it hits, and enter the menu. If you can't drop the equipped weapon and there's no hit flash effect on screen, your timing was correct. | ||
Then, take the enemy's HP, and divide it by the number of damage your weapon does, taking into account any bonuses added by food or armour. | Then, take the enemy's HP, and divide it by the number of damage your weapon does, taking into account any bonuses added by food or armour, if there's a decimal, round up. | ||
Watch that many memories and unpause, and the enemy should drop dead the second Link exits the menu. | Watch that many memories and unpause, and the enemy should drop dead the second Link exits the menu. Each time the memory is being watch, a damage is registered to the enemy. | ||
The same can be done with a bow and arrow by shooting an arrow at an enemy, pausing right before it hits and watching the relevant number of memories. This will let Link defeat almost anything with a single arrow, provided he watches another memories in the process. | The same can be done with a bow and arrow by shooting an arrow at an enemy, pausing right before it hits and watching the relevant number of memories. This will let Link defeat almost anything with a single arrow, provided he watches another memories in the process. | ||
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|notes= | |notes= | ||
* Dungeon bosses require two uses of this glitch, since they can only lose up to 50% of their max HP when hit with an attack. | * Dungeon bosses require two uses of this glitch, since they can only lose up to 50% of their max HP when hit with an attack (a phase trigger). | ||
* This cannot be used against the final boss or the endgame boss rush at Gloom's Origin, since it's impossible to watch memories at that point. | * This cannot be used against the final boss or the endgame boss rush at Gloom's Origin, since it's impossible to watch memories at that point. | ||
|video= {{YouTube|q-DrtqBFQvY|350px|}} | |video= {{YouTube|q-DrtqBFQvY|350px|}} | ||
}} | |||
=== Wear Any Outfit in Gerudo Town === | |||
{{Glitch | |||
|name= Wear Any Outfit in Gerudo Town | |||
|patched= No | |||
|version= | |||
|effect= Lets Link go topless or wear the Yiga Clan Set in Gerudo Town. | |||
|prerequisites=At least 1 memory | |||
|instructions= Go to Gerudo Town, and pause the game. Equip an armour that would usually get Link arrested, and without unpausing, watch a memory. Equip an allowed outfit again and unpause. Now you can wear whatever you like without being thrown in jail. | |||
|notes= | |||
*Reloading a save will disable the glitch | |||
*The guards at the entrances will still detect and throw Link out if shirtless or jailed him when wearing the yiga armor | |||
|video={{YouTube|-qJSuknfGoo|350px|}} | |||
}} | |||
== Miscellaneous glitches == | |||
===Auto Camera Zoom In=== | |||
{{Glitch | |||
|name= Auto Camera Zoom | |||
|patched=No | |||
|version= | |||
|effect=Causes the camera to zoom towards Link from another part of Hyrule, giving you drone like footage | |||
|prerequisites=Ascend, the Scope feature and at least one save | |||
|instructions=Save, then place a pin down where you want the camera to start from. Go over there, and prepare to use Ascend. Once Link looks up at the sky, reload your save. | |||
The camera will start off where you used Ascend, and zoom in on Link's current location, as if captured by a drone. | |||
|notes= | |||
*Using Recall slows down the camera when it moves towards Link, while using Ultrahand lets you change the camera angle. | |||
|video= {{YouTube|sAj41xb7DKM|350px|}} | |||
}} | |||
===Zonai Storage=== | |||
{{Glitch | |||
|name= Zonai Storage | |||
|patched=Yes | |||
|version= | |||
|effect=Lets you take Zonai tech into shrines | |||
|prerequisites= | |||
|instructions=Open the menu, and select the item you want to carry in. Press A and B at the same time (perform right after "Take out Device" and "Cancel" options appear), exit the menu, then enter the shrine. Once there, you can go into the pause menu and and notice that the list of items will appear. Press A to drop the Zonai tech you had stored. | |||
|notes= | |||
*This only works in version 1.0 (the launch version of the game) | |||
|video= {{YouTube|itMSqglnQM0|350px|}} | |||
}} | |||
===Fence Overload=== | |||
{{Glitch | |||
|name= Fence Overload | |||
|patched=Yes | |||
|version= | |||
|effect=Lets you overload the game with Construct Factory fences. | |||
|prerequisites=An Autobuild contraption with at least one fence from a Zonai Factory depot. | |||
|instructions=Use Autobuild to create the contraption, and repeat the process over and over again (the game does not despawn these objects even past 21 of them, unlike most other objects). Eventually (at a few hundred fences), the game will start to break, with effects like the music cutting out, sound effects not working, animations for elemental attacks freezing or not playing out at all, etc. Depending on the area, this can also crash the game altogether, or lead to Link ending up in the title screen room when a save is reloaded. | |||
|notes= | |||
*If this glitch is done outside of a mini game or the final boss battle, the game will remove the fences with a Panic Blood Moon once about a hundred have been loaded in. | |||
*The effects vary based on the area, with the game crashing more quickly in mini games or while building Link's House than during the final battle. | |||
*In later versions, the game will remove extra fences like it would other Autobuild items, preventing the game from getting overloaded. | |||
|video= {{YouTube|6IEI770-8I0|350px|}} | |||
}} | |||
=== New Item pickup Freeze damage glitch === | |||
{{Glitch|video={{Youtube|Q1aWa0Kg-8Y|350px}}name=New Item pickup Freeze damage glitch|effect=Cases any enemy or bosses in Link's attacking range to register taking a hit each frame while a popup appears.|prerequisites=Have an enemy and an unknown weapon placed next to each other|instructions=Perform an attack using a 2-handed spin attack, on the frame the enemy or boss takes a hit, pick up the unknown weapon.|patched= No}} | |||
=== Sell Weapons, Shields, Bows and Key Items === | |||
{{Glitch | |||
|name= Sell Unsellable Items | |||
|patched=No | |||
|version= | |||
|effect=Lets you sell things like weapons, shields and key items an infinite number of times | |||
|prerequisites= No materials collected and hence no Materials tab in the inventory. | |||
|instructions= Complete the Great Sky Island without collecting any materials, and offer to sell to a shopkeeper. You'll be able to choose items to sell from the last tab you unlocked, whether that be weapons, shields, bows or key items. | |||
|notes= | |||
* Because the game cannot remove the affected item from your inventory, you can sell anything outside of the Materials or Armour tab an infinite number of times, letting you reach the max rupee cap very quickly in the process. | |||
* This doesn't work with Zonai Devices, so if that's the last tab discovered, it'll choose the one you unlocked before it instead. | |||
|video={{YouTube|dfNXTrRYQuo|350px}} | |||
}} | |||
=== Play in 1st Person === | |||
{{Glitch | |||
|name= Play in 1st Person | |||
|patched= No | |||
|effect= Lets you easily experience the game in 1st person | |||
|prerequisites= Mineru's Construct, at least one material | |||
|instructions= Ride Mineru's Construct, and pause the game. Dismiss the Construct from the pause menu, and watch a memory. Hold an item, then watch another one. Unpause, and when you use the scope or camera, there'll be no UI and you'll be able to experience the game from Link's perspective. | |||
|notes= | |||
|video={{YouTube|A7NNvCPCJ-s|350px}} | |||
}} | |||
=== Use 2 Handed Weapon/Spear Alongside a Shield === | |||
{{Glitch | |||
|name= Use 2-Handed Weapon/Spear + Shield | |||
|patched= No | |||
|effect= Lets you use any weapon along with a shield at the same time | |||
|prerequisites= | |||
|instructions= Drop any 2-Handed weapon or spear. Then, hold ZL and press Y to attack without one equipped. Mid swing, press A to pick up the weapon you previously dropped. Now you'll be able to use any 2-handed weapon or spear alongside a shield until you press B to put said weapon away again. | |||
|notes= | |||
|video={{YouTube|_txIaqbT7nA|350px}} | |||
}} | |||
=== Quick Smuggling === | |||
{{Glitch | |||
|name= Quick Smuggling | |||
|patched= Yes | |||
|effect= Lets you use shields an infinite number of times without them being visibly equipped | |||
|prerequisites= | |||
|instructions= Stand with your back to a wall. Go into the menu, then drop the relevant (equipped) shield. Equip a new one. Drop that one too. You should get a message saying you can't take out this item here. Voila, you can now use your invisible shield for shield surfing or bouncing around. | |||
|notes= | |||
* If Link bounces too high, he'll still take fall damage, despite being able to surf as usual upon landing. | |||
* You can also do this with bows and weapons, but that won't do anything useful. | |||
|video={{YouTube|iRYTfaQG3qM|350px}} | |||
}} | |||
=== Ascend Out of Bounds in Southern Mine === | |||
{{Glitch | |||
|name= Ascend Out of Bounds in Southern Mine | |||
|patched= No | |||
|effect= Lets you get out of bounds in the Southern Mine | |||
|prerequisites= | |||
|instructions= Go to the cave in the Southern Mine, and follow it around until you get to a passageway with a treasure chest at the end of a mine cart track. Stand next to the chest, and Ascend. If done right, you'll end up out of bounds on the roof of the tunnel. | |||
|notes= | |||
|video={{YouTube|nabdMrn6ABM|350px}} | |||
}} | |||
=== Awakened Master Sword === | |||
{{Glitch | |||
|name= Awakened Master Sword | |||
|patched= No | |||
|version= | |||
|effect= Gives Link an unbreakable Master Sword that does 30 more damage. | |||
|prerequisites= None | |||
|instructions= Continue the 'Crisis in Hyrule Castle' quest that has Link travelling round the dungeon before the Phantom Ganon fight. There, set up the GAS glitch so the respawn point is in the Sanctum, and clear out the castle so the trigger for the Phantom Ganon fight appears there while GAS is active. Go to the Sand Seal plushie collecting mini game near Nabi Lake, and play the mini game. Void out by drowning to respawn in the Sanctum and start the battle. You'll get asked if you want to quit the mini game, so do so, and you'll be able to warp out of Hyrule Castle. You now have an unbreakable Master Sword. | |||
|notes= | |||
* Every time you open the game from the Switch home menu and load this file, you'll get placed back in the Sanctum. Reload the save to fix this. | |||
* Defeating Phantom Ganon in the Sanctum will end this glitch | |||
* If you go near the castle in this state, Phantom Ganon's boss health bar will appear and the battle music will start playing. | |||
* By going really near the Sanctum, you can lure Phantom Ganon out of said area, and take him anywhere you like in Hyrule. | |||
|video= | |||
}} | |||
=== Final Boss Escape === | |||
{{Glitch | |||
|name= Final Boss Escape | |||
|patched= No | |||
|version= | |||
|effect= Escape the Demon Dragon fight | |||
|prerequisites= None | |||
|instructions= Place down some Hover Stones above where Zelda falls in the ending while in the Demon Dragon battle. Attach some batteries to them so they stay airborne, and some dragon parts to keep them loaded in. Now, when the falling sequence occurs, have Link land on the platform you built. From here you can escape by using other glitches to reach a nearby Sky Island and play a mini game, which then activates warping. | |||
|notes= | |||
* In this state, the Light Dragon will try to follow Link, even on the ground | |||
* If Link hits the platform without a fairy, he can die in the ending. | |||
|video= | |||
}} | |||
=== Invincible Boss === | |||
{{Glitch | |||
|name= Invincible Boss | |||
|patched= No | |||
|version= | |||
|effect= Makes Queen Gibdo invincible | |||
|prerequisites= None | |||
|instructions= Use CCA against Queen Gibdo so she loses more than 50% of her health in one hit. When the second phase of the battle starts, she'll be immune to all attacks, including elemental ones. | |||
|notes= | |||
* This is similar to the invincible Ganon glitch in the last game, and happens for a similar reason (boss health bar overloads due to taking too much damage at once) | |||
* While this is only confirmed to work against Queen Gibdo, it might work on some other bosses too. Based on existing tests, it's confirmed not to happen against overworld bosses, Marbled Gohma or the Seized Construct. | |||
|video= | |||
}} | }} | ||
[[Category:Glitches|L]] | [[Category:Glitches|L]] | ||
{{Glitches}} | {{Glitches}} |
Revision as of 22:06, 9 May 2024
While many of these glitches have been tested by editors, we cannot promise that these glitches won't harm your game data or game console. We ask that you please read the Glitch Disclaimer Notes before attempting any of these glitches.
The following is a large list of all the known glitches that can be performed in Tears of the Kingdom. Each glitch will come with instructions on what the glitch does, how to perform the glitch, and if the glitch has been patched (i.e. fixed) or not.
Duplication Glitches
Some of the glitches relating to dropping weapons, shields, and zonai devices is due to a way how the game handles dropping items into the overworld from the inventory menu (this also includes the mini menu). When Link drops an item from the pause menu and unpauses, across multiple frames, the game attempts to find a place to spawn the item without placing it inside a solid object or terrain. When the game is then quickly unpause and paused again and another equipped item is dropped, this interrupts the process handling the placing the first object on the map.
Air Duplication Method
This glitch was patched in version 1.1.2. | ||
Air Duplication Method |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Save/Load Duplication
This glitch was patched in version 1.1.2. | ||
Save/Load Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Master Sword Not Found (MSNF)
This glitch was patched in version 1.1.2. | ||
Master Sword Not Found |
Effect | |
Requirements | ||
Instructions Place them near the wall, stand on top of one of the rocks, and do the Save/Load Duplication glitch with any weapon. Load the autosave from the prologue. You'll find the weapon you dropped on the stairs leading to the Ganondorf cutscene. Pick it up to access to the inventory. Now, do the Save/Load Duplication glitch again with the Master Sword here, and load the file from inside the shrine. The glitched Master Sword will now be present near the Fire Fruit trees, and can be collected like any other weapon. | ||
Notes
|
Zuggle
This glitch was patched in version 1.1.2. | ||
Zuggle |
Effect | |
Requirements | ||
Instructions
| ||
Notes
|
Rock Octorok Duplication
This glitch has not been patched. | |
Rock Octorok Duplication |
Effect |
Requirements | |
Instructions | |
Notes
|
Weapon Stand Duplication
This glitch has not been patched. | ||
Weapon Stand Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Unloading Item Duplication
This glitch has been patched. | ||
Unloading Item Duplication |
Effect | |
Requirements | ||
Instructions 1021, -2261, -0156 Equip a multishot bow Then fuse the material you want to clone to an arrow, and shoot it upwards into the tunnel you came from. If done correctly, the arrow should despawn mid flight, leaving the materials hanging in mid air. Just go over to them to make them fall to the ground, and collect them afterwards to get as many copies of that material as arrows shot using the bow. | ||
Notes
|
In both Breath of the Wild and Tears of the Kingdom, watching a memory causes the game to advance by 1 frame, despite being in a pause screen. This causes things in the overworld to perform actions: Enemies moving and/or attacking, NPCs moving around, etc. Certain actions like cutscene, triggers and Link taking damage are disabled since such events should not occur during a pause screen.
Cave Weather Amnesia
This glitch has not been patched. | ||
Cave Weather Amnesia |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Cutscene Combo Amplification
This glitch has not been patched. | ||
Cutscene Combo Amplification |
Effect | |
Requirements | ||
Instructions Then, take the enemy's HP, and divide it by the number of damage your weapon does, taking into account any bonuses added by food or armour, if there's a decimal, round up. Watch that many memories and unpause, and the enemy should drop dead the second Link exits the menu. Each time the memory is being watch, a damage is registered to the enemy. The same can be done with a bow and arrow by shooting an arrow at an enemy, pausing right before it hits and watching the relevant number of memories. This will let Link defeat almost anything with a single arrow, provided he watches another memories in the process. | ||
Notes
|
Wear Any Outfit in Gerudo Town
This glitch has not been patched. | ||
Wear Any Outfit in Gerudo Town |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Miscellaneous glitches
Auto Camera Zoom In
This glitch has not been patched. | ||
Auto Camera Zoom |
Effect | |
Requirements | ||
Instructions The camera will start off where you used Ascend, and zoom in on Link's current location, as if captured by a drone. | ||
Notes
|
Zonai Storage
This glitch has been patched. | ||
Zonai Storage |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Fence Overload
This glitch has been patched. | ||
Fence Overload |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
New Item pickup Freeze damage glitch
This glitch has not been patched. | ||
' |
Effect | |
Requirements | ||
Instructions | ||
Sell Weapons, Shields, Bows and Key Items
This glitch has not been patched. | ||
Sell Unsellable Items |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Play in 1st Person
This glitch has not been patched. | ||
Play in 1st Person |
Effect | |
Requirements | ||
Instructions | ||
Use 2 Handed Weapon/Spear Alongside a Shield
This glitch has not been patched. | ||
Use 2-Handed Weapon/Spear + Shield |
Effect | |
Requirements | ||
Instructions | ||
Quick Smuggling
This glitch has been patched. | ||
Quick Smuggling |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
Ascend Out of Bounds in Southern Mine
This glitch has not been patched. | ||
Ascend Out of Bounds in Southern Mine |
Effect | |
Requirements | ||
Instructions | ||
Awakened Master Sword
This glitch has not been patched. | |
Awakened Master Sword |
Effect |
Requirements | |
Instructions | |
Notes
|
Final Boss Escape
This glitch has not been patched. | |
Final Boss Escape |
Effect |
Requirements | |
Instructions | |
Notes
|
Invincible Boss
This glitch has not been patched. | |
Invincible Boss |
Effect |
Requirements | |
Instructions | |
Notes
|