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<span class="plainlinks">{{Object
{{Infobox Object
|name = Sturgeon's One-Point Lessons
|image=  
|image = [[File:Sturgeon-and-Link.png|200px]]
{{Media
|caption = Sturgeon's Lessons on wall on right
|Screenshot TWW= File:TWW Lesson One.png
|game = {{TWW}}
|Screenshot TWWHD= File:TWWHD Lesson One.png
|other =
|uses =
|comp = [[Ferrus's Rules of the Rails]]
}}
}}
|caption= Sturgeon's Lessons on wall on right
|game= TWW
|other=
|uses=
|comp=
}}
{{Term/Store|Sturgeon's One-Point Lesson|Sturgeon's One-Point Lessons|Series, TWW, TWWHD|plural}} are a set of lecture-like lessons on the wall of [[Sturgeon]]'s house in {{TWW}}.<ref>{{Cite|{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}|N/A|TWW}}</ref> Though entirely optional to read, the One-Point Lessons act as the game's introductory tutorial on controlling and maneuvering [[Link]]. The lessons are all written within the context of the game. There are ten lessons in total, treating on subjects such as [[Map]]s, [[Saving]], and [[Recovery Hearts]]/[[Heart Container|Life Gauge]].
==Lessons==
===Lesson One===
Lesson One describes the mechanics of [[Life Energy]], [[Heart Container]]s, [[Damage]], and [[Heart]]s.{{Note|The text explaining how to replenish Life Energy was changed in {{TWWHD}}. The original text suggests "cutting [[grass]] and finding hearts", whereas the remake suggests "using a [[potion]] or [[fairy]]."}}
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson One}}
{{Section|The Energy of Life}}
To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.
The {{Icon|TWW Heart}}{{Icon|TWW Heart}}{{Icon|TWW Heart}} in the upper-left shows one's current {{Color|TWW Red|life energy}}. Perhaps a fancier way to describe it would be to call it a life gauge.
As one experiences trials and hardships in life, one will naturally gain more {{Color|TWW Red|{{Icon|TWW Heart}}s}}
However, if one is injured and takes {{Color|TWW Red|damage}}, those {{Color|TWW Red|{{Icon|TWW Heart}}s}} will decrease. At such times it may be possible to replenish one's health by cutting grass and finding hearts.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson One}}
The Energy of Life
To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.
The {{Icon|TWWHD Heart}}{{Icon|TWWHD Heart}}{{Icon|TWWHD Heart}} in the upper-left shows one's current {{Color|TWWHD Red|life energy}}. Perhaps a fancier way to describe it would be to call it a life gauge.
As one experiences trials and hardships in life, one will naturally gain more {{Color|TWWHD Red|{{Icon|TWWHD Heart}}s}}.
However, if one is injured and takes {{Color|TWWHD Red|damage}}, those {{Color|TWWHD Red|{{Icon|TWWHD Heart}}s}} will decrease. At such times it may be possible to replenish one's health by using a potion or fairy.
}}
}}
===Lesson Two===
Lesson Two describes the mechanics of the [[Swim Timer]].{{Note|In the original version of {{TWW|-}}, the text read {{Color|TWW Red|bottom-right}} with a hyphen. The hyphen was removed in {{TWWHD|-}} but the text is otherwise the same.}}
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Two}}
Do Not Underestimate the Sea
It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.
Watch the round icon in the {{Color|TWW Red|bottom-right}} while in the water. This is one's {{Color|TWW Red|swim timer}}.
One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Two}}
Do Not Underestimate the Sea
It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.
Watch the round icon in the {{Color|TWWHD Red|bottom right}} while in the water. This is one's {{Color|TWWHD Red|swim timer}}.
One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.
}}
}}
===Lesson Three===
In the original version of {{TWW|-}}, Lesson Three describes the mechanics of the {{Term|TWW|Mini-Map|link}}. In {{TWWHD|-}} this is replaced with a different lesson on using the [[Wii U GamePad]].
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Three}}
The Great Map of Life
As one is often hasty and acts without thinking when young, it's easy to get lost on one's way.
It is at confused times such as this that one must refer to his or her {{Color|TWW Red|Area Map}} in the lower-left.
The {{Color|TWW Yellow|yellow arrow}} shows one's current location. Enlarge the map with {{Icon|TWW D-Pad}}{{Icon|TWW Arrow Right}}, or hide the map with {{Icon|TWW D-Pad}}{{Icon|TWW Arrow Left}}.
The {{Icon|TWW Arrow Up}} in the {{Color|TWW Red|top-right}} portion of the Area Map indicates {{Color|TWW Red|wind direction}}. Always remember that the {{Color|TWW Red|wind}} blows in the direction of the arrow. Always!
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Three}}
Alternate Views on Life
At times it is difficult to find ways to use the TV, especially when someone else is using it.
It is at times like these that one can simply play on the Wii U GamePad! Press {{Icon|TWWHD Minus}} to change screens at any time.
But remember that just because one can play at any time on the GamePad, it doesn't mean one can hide it from one's parents!
}}
}}
===Lesson Four===
Lesson Four describes the mechanics of [[Pause|Pausing]] and [[Subscreen]]s.
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Four}}
Material Goods
The more things one tries to experience in life, the more experience-related belongings one tends to gather.
And, of course, with those belongings comes a need to keep track of them and keep them in good order.
One needs only to press START/PAUSE to see the items he or she has obtained.
The {{Color|TWW Red|Items screen}} contains items the player can set to and use with {{Icon|TWW Y}}, {{Icon|TWW Z}}, and {{Icon|TWW X}}.
The {{Color|TWW Red|Quest Status screen}}, for its part, contains vital items related to one's quest.
It's possible to switch between these two screens by pressing {{Icon|TWW L}} or {{Icon|TWW R}}.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Four}}
Material Goods
The more things one tries to experience in life, the more experience-related belongings one tends to gather.
And, of course, with those belongings comes a need to keep track of them and keep them in good order.
One needs only to look at the Wii U GamePad screen to see the items he or she has obtained.
The {{Color|TWWHD Red|Items screen}} contains items the player can set to and use with {{Icon|TWWHD Y}}, {{Icon|TWWHD X}}, and {{Icon|TWWHD R}}.
Use the {{Icon|TWWHD Items Screen Arrow Right}} on the screen to display the {{Color|TWWHD Red|Quest Status screen}}, which contains vital items related to one's quest.
Pressing the {{Icon|TWWHD Plus}} to {{Color|TWWHD Red|pause the game}} allows one to take one's time viewing the Items screen.
}}
}}
===Lesson Five===
Lesson Five describes the mechanics of [[Saving]].
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Five}}
How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!
There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to {{Color|TWW Red|save}}.
While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.
If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.
It is a shame to regret the deeds one has failed to accomplish in life. Press START/PAUSE and choose {{Color|TWW Red|Save}} on either the {{Color|TWW Red|Items screen}} or the {{Color|TWW Red|Quest Status screen}}.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Five}}
How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!
There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to {{Color|TWWHD Red|save}}.
While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.
If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.
It is a shame to regret the deeds one has failed to accomplish in life, so get in the habit of tapping the {{Color|TWWHD Red|Save}} button on the {{Color|TWWHD Red|Items screen}} to save your progress.
When playing only with the Wii U GamePad, press {{Icon|TWWHD Plus}} and then save.
}}
}}
===Lesson Six===
Lesson Six describes the mechanics of [[Speak]]ing to other characters.
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Six}}
Improving Human Relations
To improve one's relations with one's fellow beings, one must be outgoing and press {{Icon|TWW A}} to speak to all people one meets.
When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.
If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing {{Icon|TWW A}} again.
More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Six}}
Improving Human Relations
To improve one's relations with one's fellow beings, one must be outgoing and press {{Icon|TWWHD A}} to speak to all people one meets.
When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.
If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing {{Icon|TWWHD A}} again.
More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.
}}
}}
===Lesson Seven===
Lesson Seven describes how Link can use [[Ability|Abilities]] to interact with characters and objects.
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Seven}}
Knowing One's Own Abilities
To improve one's life, it is wise to watch {{Icon|TWW A}} and {{Icon|TWW R}} calmly whenever one comes across a person or an object.
By doing so, {{Icon|TWW A}} and {{Icon|TWW R}} will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.
}}
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Seven}}
Knowing One's Own Abilities


'''Sturgeon's One-Point Lessons''' are a set of lecture-like lessons on the wall of [[Sturgeon]]'s house in {{TWW}}. Though entirely optional to read, the One-Point Lessons act as the game's introductory tutorial on controlling and maneuvering [[Link]]. The lessons are all written within the context of the game. There are ten lessons in total, treating on subjects such as [[Map|Maps]], [[Saving]], and [[Recovery Hearts]]/[[Heart Container|Life Gauge]].
To improve one's life, it is wise to watch {{Icon|TWWHD A}} and {{Icon|TWWHD ZR}} calmly whenever one comes across a person or an object.
==Lesson One: The Energy of Life==
[[File:HeartContainerWW.png|right|100px|A Heart Container in ''The Wind Waker'']]
{{Quote|To be young is to know no limits to one's stamina. To become stronger, one must first know oneself. The [[File:Recovery Heart MC.gif]][[File:Recovery Heart MC.gif]][[File:Recovery Heart MC.gif]] in the upper-left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge. As one experiences trials and hardships in life, one will naturally gain more [[File:Recovery Heart MC.gif]]s. However, if one is injured and takes damage, those [[File:Recovery Heart MC.gif]]s will decrease. At such times it may be possible to replenish one's health by cutting grass and finding hearts.|Sturgeon's One-Point Lessons - Lesson One}}
The first of Sturgeon's One-Point lessons teaches Link of the life gauge, a basic element in any game of the [[Legend of Zelda (Series)|''Legend of Zelda'' series]]. The lesson explains that as Link progresses on his adventures, he will gain more [[Heart Container|Heart Containers]], which will expand his life gauge. This lesson deals also on the replenishing of health by gathering [[Recovery Heart|Recovery Hearts]], and teaches Link that cutting grass is an effective way to obtain them.
==Lesson Two: Do Not Underestimate the Sea==
[[File:TWW Swim Meter.png|right|55px|The full swim meter]]
[[File:TWW EmptySwimMeter.png|right|55px|The nearly empty swim meter]]
{{Quote|It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink. Watch the round icon in the bottom-right while in the water. This is one's swim timer. One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.|Sturgeon's One-Point Lessons - Lesson Two}}
This second lesson introduces a new gameplay mechanic unique to {{TWW}}: the "swim timer". This lesson refers to the round icon in the bottom-left corner of the screen seen while Link is in the water. As Link uses up his energy, the swim timer will wind down until it runs out, at which point Link will drown.


==Lesson Three: The Great Map of Life==
By doing so, {{Icon|TWWHD A}} and {{Icon|TWWHD ZR}} will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.
{{Image
}}
|image= TWW OustetAreaMap.png
|type= caption
|align= right
|caption= The area map of Outset Island
}}
}}
{{Quote|As one is often hasty and acts without thinking when young, it's easy to get lost on one's way. It is at confused times such as this that one must refer to his or her Area Map in the lower-left. The yellow arrow shows one's current location. Enlarge the map with [[File:TWW D-Pad (Right).png]], or hide the map with [[File:TWW D-Pad (Left).png]]. The [arrow] in the top-right portion of the Area Map indicates wind direction. Always remember that the wind blows in the direction of the arrow. Always!|Sturgeon's One-Point Lessons - Lesson Three}}
The lesson "The Great Map of Life" deals on the [[Map|Area Map]], found in the bottom-left corner of the screen. This map, which first appeared in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', is used to situate Link in a given area. The <font color=yellow>yellow</font> arrow represents Link, the tip represents the direction Link is facing. The arrow in the upper-right portion of the map indicates the direction of the wind. The map can be enlarged or hidden.


One element the lesson fails to include is the stationary <font color=lightblue>blue</font> arrow, which marks the spot from which Link accessed the area.
===Lesson Eight===
Lesson Eight explains how to manipulate the [[Camera (Mechanic)|Camera]].
 
{{Game Tabs
|TWW= {{Transcript|
{{Color|TWW Blue|Sturgeon's One-Point Lessons}}
{{Color|TWW Red|Lesson Eight}}
 
Changing Perspective Leads to Success
 
The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.


==Lesson Four: Material Goods==
By using {{Icon|TWW C-Stick}} to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.
[[File:Hero's Charm.png|right|90px|The Hero's Charm]]
{{Quote|The more things one tries to experience in life, the more experience-related belongings one tends to gather. And, of course, with those belongings comes a need to keep track of them and keep them in good order. One needs only to press START/PAUSE to see the items he or she has obtained. The Items screen contains items the player can set to and use with [[File:TWW Y-Button.png]], [[File:TWW Z-Button.png]], and [[File:TWW X-Button.png]]. The Quest Status screen, for its part, contains vital items related to one's quest. It's possible to switch between these two screens by pressing [[File:TWW L-Button.png]] or [[File:TWW R-Button.png]].|Sturgeon's One-Point Lessons - Lesson Four}}
Sturgeon's fourth One-Point Lesson refers to the "Start Menu", also a vital element in the [[Legend of Zelda (Series)|''Legend of Zelda'' series]]. The items that can be equipped to the X, Y, and Z buttons can be found on the first screen (the Item screen). The second screen (the Quest Status screen) indicate all the quest-related progress that has been made in the game. Items found on this screen include Link's [[sword]] and [[shield]], the [[Goddess Pearls]], the [[Triforce#Triforce Shards|Triforce Shards]], the [[Pirate's Charm]], and more.


==Lesson Five: How Not to Regret the Things One Fails to Do in Life==
Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press {{Icon|TWW L}} and take action.
{{Quote|There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save. While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike. If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain. It is a shame to regret the deeds one has failed to accomplish in life. Press START/PAUSE and choose Save on either the Items screen or the Quest Status screen.|Sturgeon's One-Point Lessons - Lesson Five}}
The fifth of Sturgeon's One-Point Lessons speaks of [[Saving]], the act of recording progress which would otherwise be lost. Saving is accomplished via the Start Menu, on either of the two screens.  


==Lesson Six: Improving Human Relations==
To get things at eye level, one should {{Color|TWW Red|stop in one's tracks}}, press {{Icon|TWW L}}, and tilt {{Icon|TWW C-Stick}} {{Icon|TWW Arrow Up}}.
{{Quote|To improve one's relations with one's fellow beings, one must be outgoing and press [[File:TWW A-Button.png]] to speak to all people one meets. When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things. If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing [[File:TWW A-Button.png]] again. More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.|Sturgeon's One-Point Lessons - Lesson Six}}
}}
This lesson elaborates on interaction with other [[characters]], a key element in the majority of the games of the [[Legend of Zelda (Series)|''Legend of Zelda'' series]]. The lesson specifies the fact that most people within the game will repeat themselves if spoken to multiple times, assuring that Link understands the statement.
|TWWHD= {{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Eight}}


==Lesson Seven: Knowing One's Own Abilities==
Changing Perspective Leads to Success
{{Quote|To improve one's life, it is wise to watch [[File:TWW A-Button.png]] and [[File:TWW R-Button.png]] calmly whenever one comes across a person or an object. By doing so, [[File:TWW A-Button.png]] and [[File:TWW R-Button.png]] will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.|Sturgeon's One-Point Lessons - Lesson Seven}}
The seventh lesson refers to the action buttons ({{GC|A}} and {{GC|R}}) that allow Link to interact with his environment. The actions these buttons can accomplish vary depending on the environment. The available actions are displayed on-screen. Common actions include "Speak" (when someone is nearby), "Crouch" (while immobile), "Sidle" (when up against a wall), "Lift" (when standing next to a object capable of being lifted), "Throw" and "Drop" (while carrying an item).


==Lesson Eight: Changing Perspective Leads to Success==
The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.
{{Quote|The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view. By using [[File:TWW C-Stick.png]] to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see. Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press [[File:TWW L-Button.png]] and take action. To get things at eye level, one should stop in one's tracks, press [[File:TWW L-Button.png]], and tilt [[File:TWW C-Stick.png]] [upwards].|Sturgeon's One-Point Lessons - Lesson Eight}}
The eighth of Sturgeon's One-Point lessons serves to enlighten on the field of view. With the use of the use of the C-Stick ({{GC|C}}), it is possible to change perspective. Pressing the "L-Button" returns the camera angle to the original perspective (i.e. behind Link slightly above him). Following up with an upward tilt of the C-Stick changes the view to a first-person perspective (seeing from Link's eyes).


==Lesson Nine: A Fool and His Rupees Are Soon Parted==
By using {{Icon|TWWHD L Stick}} to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.
[[File:WW BlueRupee.png|50px|right|A blue Rupee in The Wind Waker]]
{{Quote|It is commonly known that he who makes poor use of Rupees will have a hard life. In order to fully enjoy a long life, it is wise to gather Rupees early and often.|Sturgeon's One-Point Lessons - Lesson Nine}}
This penultimate lesson advises Link to gather [[Rupee]]s, the game's currency (as well as that of most games in [[Legend of Zelda (Series)|''Legend of Zelda'' series]]) early and often, suggesting that they will be needed at a later time.


The title of this lesson is undoubtedly a play on the well-known proverb: "''A fool and his money are soon parted.''"
Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press {{Icon|TWWHD ZL}} and take action.


==Lesson Ten: Becoming the Champion of Life==
To get things at eye level, one should {{Color|TWWHD Red|stop in one's tracks}} and press {{Icon|TWWHD L Stick}}.
{{Quote|Learn all there is to learn in lessons one through nine... And no matter what happens... Do not give up, do not complain, and do NOT stay up all night playing!|Sturgeon's One-Point Lessons - Lesson Ten}}
}}
The final lesson of Sturgeon's One-Point Lessons is a message both to Link and to the player. It advises Link to heed the messages of the nine previous lessons, and it advises the player to not play the game for extended periods of time.
}}
 
===Lesson Nine===
Lesson Nine advises Link to gather [[Rupee]]s. Its title is an adaption of the proverb, "A fool and his money are soon parted."
 
{{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Nine}}
 
A Fool and His Rupees Are Soon Parted
 
It is commonly known that he who makes poor use of Rupees will have a hard life.
 
In order to fully enjoy a long life, it is wise to gather Rupees early and often.
}}
 
===Lesson Ten===
{{Transcript|
{{Color|TWWHD Dark Blue|Sturgeon's One-Point Lessons}}
{{Color|TWWHD Red|Lesson Ten}}
 
Becoming the Champion of Life!
 
Learn all there is to learn in lessons one through nine...  
 
And no matter what happens... Do not give up, do not complain, and do NOT stay up all night playing!
}}
 
==Nomenclature==
{{Nomenclature}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:TWW Sturgeon'sOnePointLesson 1.png|Link reading one of the lessons
File:Sturgeon-and-Link.png|Sturgeon's home, with Sturgeon's One-Point Lessons lining the wall on the right
</gallery>
</gallery>
<br>
 
{{Names
{{Notes}}
|en=
 
|enM=
{{Ref}}
|ja= {{Japanese|青ジイのワンポイントレッスン|Ao Jii no Wan Pointo Ressun}}
 
|jaM= Old Man Blue's One-Point Lessons
{{Categories
|es=
|Tutorials
|esM=
|esS= Enseñanzas del viejo Añil
|esSM=
|esL=
|esLM=
|fr=
|frM=
|frF= Petites leçons du Vieil Adhoc
|frFM= Old Adhoc's Mini-Lessons
|frC=
|frCM=
|de= Vadder Orcos Lebensweisheiten
|deM=
|it= Lezione del Prof. Sofo
|itM= Professor Sofo's Lessons
|pt=
|ptM=
|ptP=
|ptPM=
|ptB=
|ptBM=
|nl=
|nlM=
|ru=
|ruM=
|ko=
|koM=
|ch=
|chM=
|chT=
|chTM=
|chS=
|chSM=
}}
}}
[[Category:Tutorials]]

Revision as of 18:50, 27 April 2024

Sturgeon's One-Point Lessons are a set of lecture-like lessons on the wall of Sturgeon's house in The Wind Waker.[1] Though entirely optional to read, the One-Point Lessons act as the game's introductory tutorial on controlling and maneuvering Link. The lessons are all written within the context of the game. There are ten lessons in total, treating on subjects such as Maps, Saving, and Recovery Hearts/Life Gauge.

Lessons

Lesson One

Lesson One describes the mechanics of Life Energy, Heart Containers, Damage, and Hearts.[note 1]

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson One

The Energy of Life

To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.

The HeartHeartHeart in the upper-left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge.

As one experiences trials and hardships in life, one will naturally gain more Hearts

However, if one is injured and takes damage, those Hearts will decrease. At such times it may be possible to replenish one's health by cutting grass and finding hearts.

Sturgeon's One-Point Lessons
Lesson One

The Energy of Life

To be young is to know no limits to one's stamina. To become stronger, one must first know oneself.

The Heart IconHeart IconHeart Icon in the upper-left shows one's current life energy. Perhaps a fancier way to describe it would be to call it a life gauge.

As one experiences trials and hardships in life, one will naturally gain more Heart Icons.

However, if one is injured and takes damage, those Heart Icons will decrease. At such times it may be possible to replenish one's health by using a potion or fairy.

Lesson Two

Lesson Two describes the mechanics of the Swim Timer.[note 2]

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Two

Do Not Underestimate the Sea

It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.

Watch the round icon in the bottom-right while in the water. This is one's swim timer.

One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.

Sturgeon's One-Point Lessons
Lesson Two

Do Not Underestimate the Sea

It's easy to get swept up by a little success at swimming, but the sea can be fickle! Swimming for too long will drain one's energy, and eventually one will sink.

Watch the round icon in the bottom right while in the water. This is one's swim timer.

One should be sure to get back to shore before one's swim timer runs out. If one doesn't, I can't be responsible for what happens next.

Lesson Three

In the original version of The Wind Waker, Lesson Three describes the mechanics of the Area Map. In The Wind Waker HD this is replaced with a different lesson on using the Wii U GamePad.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Three

The Great Map of Life

As one is often hasty and acts without thinking when young, it's easy to get lost on one's way.

It is at confused times such as this that one must refer to his or her Area Map in the lower-left.

The yellow arrow shows one's current location. Enlarge the map with D-PadArrow Right, or hide the map with D-PadArrow Left.

The Arrow Up in the top-right portion of the Area Map indicates wind direction. Always remember that the wind blows in the direction of the arrow. Always!

Sturgeon's One-Point Lessons
Lesson Three

Alternate Views on Life

At times it is difficult to find ways to use the TV, especially when someone else is using it.

It is at times like these that one can simply play on the Wii U GamePad! Press Minus Button to change screens at any time.

But remember that just because one can play at any time on the GamePad, it doesn't mean one can hide it from one's parents!

Lesson Four

Lesson Four describes the mechanics of Pausing and Subscreens.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Four

Material Goods

The more things one tries to experience in life, the more experience-related belongings one tends to gather.

And, of course, with those belongings comes a need to keep track of them and keep them in good order.

One needs only to press START/PAUSE to see the items he or she has obtained.

The Items screen contains items the player can set to and use with Y Button, Z Button, and X Button.

The Quest Status screen, for its part, contains vital items related to one's quest.

 It's possible to switch between these two screens by pressing L Button or R Button.

Sturgeon's One-Point Lessons
Lesson Four

Material Goods

The more things one tries to experience in life, the more experience-related belongings one tends to gather.

And, of course, with those belongings comes a need to keep track of them and keep them in good order.

One needs only to look at the Wii U GamePad screen to see the items he or she has obtained.

The Items screen contains items the player can set to and use with Y Button, X Button, and R Button.

Use the Right Arrow on the screen to display the Quest Status screen, which contains vital items related to one's quest.

Pressing the Plus Button to pause the game allows one to take one's time viewing the Items screen.

Lesson Five

Lesson Five describes the mechanics of Saving.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Five

How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!


There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save.

While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.

If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.

It is a shame to regret the deeds one has failed to accomplish in life. Press START/PAUSE and choose Save on either the Items screen or the Quest Status screen.

Sturgeon's One-Point Lessons
Lesson Five

How Not to Regret the Things One Fails to
Do in Life. A VERY IMPORTANT LESSON!

There are many things one longs to do in the limited time one has in this world. The easiest way not to regret things one wanted, but failed, to do is to save.

While one may feel invincible and wish to continue one's quest, one never knows when disaster or calamity may strike.

If one's life energy is extinguished before one has had a chance to save, then one's life will have been lived in vain.

It is a shame to regret the deeds one has failed to accomplish in life, so get in the habit of tapping the Save button on the Items screen to save your progress.

When playing only with the Wii U GamePad, press Plus Button and then save.

Lesson Six

Lesson Six describes the mechanics of Speaking to other characters.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Six

Improving Human Relations

To improve one's relations with one's fellow beings, one must be outgoing and press A Button to speak to all people one meets.

When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.

If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing A Button again.

More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.

Sturgeon's One-Point Lessons
Lesson Six

Improving Human Relations

To improve one's relations with one's fellow beings, one must be outgoing and press A Button to speak to all people one meets.

When one opens one's heart to others, others will open their hearts in return and offer wisdom on many important things.

If the person's advice is strange or cannot be understood, one should not feel shy. One should simply ask the person to repeat the statement by pressing A Button again.

More often than not, if one asks politely, a person will say the same thing over and over again until the meaning is clear.

Lesson Seven

Lesson Seven describes how Link can use Abilities to interact with characters and objects.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Seven

Knowing One's Own Abilities

To improve one's life, it is wise to watch A Button and R Button calmly whenever one comes across a person or an object.

By doing so, A Button and R Button will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.

Sturgeon's One-Point Lessons
Lesson Seven

Knowing One's Own Abilities

To improve one's life, it is wise to watch A Button and ZR Button calmly whenever one comes across a person or an object.

By doing so, A Button and ZR Button will pass along wisdom regarding how one can best interact with that person or object. To know one's own abilities is to know one's limits.

Lesson Eight

Lesson Eight explains how to manipulate the Camera.

The Wind WakerThe Wind Waker HD

Sturgeon's One-Point Lessons
Lesson Eight

Changing Perspective Leads to Success

The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.

By using C-Stick to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.

Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press L Button and take action.

To get things at eye level, one should stop in one's tracks, press L Button, and tilt C-Stick Arrow Up.

Sturgeon's One-Point Lessons
Lesson Eight

Changing Perspective Leads to Success

The young often assume that they can see all that is before them, but oftentimes they are missing out on a grander view.

By using L Stick to change perspective, one can often find oneself gazing upon sights and discoveries one never expected to see.

Once one has seen all there is to see around oneself and determined an appropriate course of action, it is wise then to press ZL Button and take action.

To get things at eye level, one should stop in one's tracks and press L Stick.

Lesson Nine

Lesson Nine advises Link to gather Rupees. Its title is an adaption of the proverb, "A fool and his money are soon parted."

Sturgeon's One-Point Lessons
Lesson Nine

A Fool and His Rupees Are Soon Parted

It is commonly known that he who makes poor use of Rupees will have a hard life.

In order to fully enjoy a long life, it is wise to gather Rupees early and often.

Lesson Ten

Sturgeon's One-Point Lessons
Lesson Ten

Becoming the Champion of Life!

Learn all there is to learn in lessons one through nine...

And no matter what happens... Do not give up, do not complain, and do NOT stay up all night playing!

Nomenclature

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

Notes

  1. The text explaining how to replenish Life Energy was changed in The Wind Waker HD. The original text suggests "cutting grass and finding hearts", whereas the remake suggests "using a potion or fairy."
  2. In the original version of The Wind Waker, the text read bottom-right with a hyphen. The hyphen was removed in The Wind Waker HD but the text is otherwise the same.

References

  1. "Sturgeon's One-Point Lessons" — N/A (The Wind Waker)