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{{Enemy
{{Hatnote|This article is about the recurring enemies. For the {{Plural|Series|Boss}}, see {{Term|Series|Wizzrobe (Boss)|link}}.}}
|name = Wizzrobe
{{Infobox Enemy
|image = [[File:TFH Ice Wizzrobe.png]]
|image=
|caption = Ice Wizzrobe from ''Tri Force Heroes''
{{Media
|race =  
|Artwork TLoZ= File:TLoZ Blue Wizzrobe Artwork.png
|game = All except<br>{{TAoL}}<br>{{OoT}}<br>{{TP}}<br>{{ST}}<br>{{SS}}
|Artwork ALttP= File:ALttP Wizzrobe Artwork.png
|other = [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]]<br>''[[The Crystal Trap]]''<br>[[The Legend of Zelda: A Link to the Past (Comic)|''A Link to the Past'' comic]]<br>{{TWoG}}<br>{{ZA}}<br>{{AST}}<br>{{NL}}
|Model LANS= File:LANS Wizzrobe Model.png
|habitat = Dungeons
|Model TWW= File:TWW Wizzrobe Model.png
|member =  
|Model TWWHD= File:TWWHD Wizzrobe Model.png
|attack =  
|Model PH= File:PH Wizzrobe Model.png
|weapon [[Sword]]<br>[[Bow]]<br>[[Bomb]]s
|Model TFH= File:TFH Wizzrobe Model.png
|spoils =  
|Model BotW= File:BotW Electric Wizzrobe Model.png
|exp =
|Sprite TLoZ= File:TLoZ Red Wizzrobe Sprite.png
|theme music =  
|Sprite ALttP= File:ALttP Wizzrobe Sprite.png
|Sprite LA= File:LA Wizzrobe Sprite.png
|Sprite LADX= File:LADX Wizzrobe Sprite.png
|Sprite OoS= File:OoS Wizzrobe Sprite.png
  |Sprite OoA= File:OoA Wizzrobe Sprite.png
|Sprite FS= File:FS Wizzrobe Sprite.png
|Sprite FSA= File:FSA Wizzrobe Sprite.png
|Sprite TMC= File:TMC Wizzrobe Sprite.png
}}
}}
 
|caption=
'''Wizzrobes''' are recurring enemies in {{LZS|Series}}. They are wizards that cast beams of magical energy, and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, Wizzrobes possess the ability to vanish and teleport elsewhere, enabling them to engage [[Link]] through ambushes and surprise attacks.
|pronunciation=
 
|plural= Wizzrobes<ref name="E 212">{{Cite Book|quote= |book= E |publisher= |page= 212 {{Exp Game|TLoZ, ALttP, LA, LADX, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, PH}}}}</ref>
There also exists two common varieties known as the '''Fire Wizzrobe''' and '''Ice Wizzrobe''', which cast fire and ice magic, respectively. In the PAL releases, they are respectively called '''Firerobes''' and '''Icerobes'''. These variants are usually stronger than the standard Wizzrobe, and whose attacks can burn or freeze Link. The Ice Wizzrobes are usually weak to fire-based attacks.
|race=
|game= TLoZ, ALttP, LA, OoS, OoA, FS, TWW, FSA, TMC, PH, TFH, BotW
|other= TLoZ (Valiant Comics), TCT, ALttP (Ishinomori), ZA, AST, CoH
|habitat= {{Spawn Locations}}
|member=
|attack=
{{Infobox Game Blocks
|TLoZ=
{{Small|([[Red Wizzrobe]])}},
{{Damage
|attack1= Contact
|damage1= 1.00
|attack2= Magic Blast
|damage2= 4.00
}}, {{Small|([[Blue Wizzrobe]])}},  
{{Damage
|attack1= Contact
|damage1= 1.00
|attack2= Magic Blast
|damage2= 2.00
}}
|LA=
{{Damage
|attack1= Contact
|damage1= 1.00
|attack2= Magic Blast
|damage2= 1.00
}}
|TWW=
{{Damage
|attack1= Contact
|damage1= 0.25
|attack2= Fireball
|damage2= 0.50
}}
}}
|weapon= {{List|{{Term|Series|Sword|link}}, {{Term|Series|Bow|link}}, {{Plural|Series|Bomb|link}}}}
|spoils=
{{Infobox Game Blocks
|TLoZ= 4 {{Plural|TLoZ|Bomb|link}}, 1 {{Term|TLoZ|Rupee|link}}, {{Term|TLoZ|Clock|link}}, {{Term|TLoZ|Heart|link}}, {{Term|TLoZ|Fairy|link}}
}}
|exp=
|theme=
|health=
{{Infobox Game Blocks
|TLoZ= {{HP|TLoZ|3}} {{Small|([[Red Wizzrobe|Red]])}}, {{HP|TLoZ|5}} {{Small|([[Blue Wizzrobe|Blue]])}}
|TWW= {{HP|TWW|4}}
}}}}
{{Term/Store|Wizzrobe|Wizzrobes|Series, TLoZ, ALttP, LA, LADX, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, PH, BotW, NL|plural}} are recurring {{Plural|Series|Enemy|link}} in {{TLoZ|Series}}.<ref name= "E 212"/><ref>{{Cite|'''{{Color|BotW Shrine Quest|Electric Wizzrobe}}'''|Hyrule Compendium|BotW}}</ref><ref>{{Cite|{{Big|''Wizzrobe''}}|Monita|NL}}</ref>{{Name Ref|TFH}}


{{OTOC}}
{{OTOC}}
{{clear|left}}


==Characteristics and Weaknesses==
==Characteristics==
===''The Legend of Zelda''===
{{Plural|Series|Wizzrobe}} are undead wizards that cast beams of magical energy,<ref>{{Cite Book|quote= |book= E |publisher= |page= 103}}</ref> and are so named because of the cloaks they often wear. While the appearance of {{Plural|Series|Wizzrobe}} has differed in some games, in all their appearances, they possess the ability to vanish and teleport elsewhere, enabling them to engage {{Term|Series|Link|link}} through ambushes and surprise attacks. {{Plural|Series|Wizzrobe (Boss)|link}} have also appeared as {{Plural|Series|Boss|link}} or {{Plural|Series|Sub-Boss|link}} in certain games.
{{TLoZManual|Wizzrobe|The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!}}
[[File:WizzrobeOrange.png|left]]
In {{TLoZ}}, Wizzrobes appear inside [[dungeon]]s. They are encountered in the [[Dragon]] and [[Death Mountain (Dungeon)|Death Mountain]] dungeons. In the [[Second Quest]], they also appear in the [[Lizard]] dungeon in addition to the other two.
[[File:WizzrobeBlue.png|left]]
Wizzrobes come in two colors, with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the [[Magical Shield]]. They can be dispatched with the [[Sword]], however due to their nature of teleporting across the area, it is easier to attack them from a distance, such as with the [[Boomerang]], the [[Bow]], or by shooting [[Sword Beam]]s at them.


===''A Link to the Past''===
==={{TLoZ|-}}===
{{ALttPManual|Wizzrobe|This wizard appears and disappears using magic. You can only damage him only while he is visible. The Wizzrobe attacks using magical beams of energy.}}
{{Manual|TLoZ|Wizzrobe|The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!}}
[[File:Wizzrobe ALttP.png|left]]
In {{ALttP}}, Wizzrobes appear in [[Misery Mire (A Link to the Past)|Misery Mire]] and [[Ganon's Tower (A Link to the Past)|Ganon's Tower]]. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from ''The Legend of Zelda'', they appear and disappear in one place, and cast spells at Link in-between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing, making it easy to anticipate where they will appear. They can only be attacked once they take physical form.


In Ganon's Tower, they have skull-like faces and wear blue robes instead of green. They behave the same as the previous Wizzrobes, but are much faster at teleporting and casting spells.
{{Plural|TLoZ|Wizzrobe}} appear inside {{Plural|TLoZ|Dungeon|link}} in {{TLoZ}}. They are encountered in {{Term|TLoZ|Level 6|link}} and {{Term|TLoZ|Level 9|link}}. In the {{Term|TLoZ|Second Quest|link}}, they also appear in {{Term|TLoZ|Level 5|link}} in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.


===''Link's Awakening''===
{{Plural|TLoZ|Wizzrobe}} come in two colors, both with drastically different behaviors. Orange {{Plural|TLoZ|Wizzrobe}} teleport throughout the room, while shooting magical bolts at {{Term|TLoZ|Link|link}}, before disappearing again. Blue {{Plural|TLoZ|Wizzrobe}} are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These {{Plural|TLoZ|Wizzrobe}} are far more dangerous than the weaker orange variety, especially in cramped rooms where {{Term|TLoZ|Link}} can quickly become surrounded by them. Both of their magic can be blocked with the {{Term|TLoZ|Magical Shield|link}}. They can be dispatched with the {{Term|TLoZ|Sword|link}}; however, due to their nature of teleporting across the area, it is easier to attack them from a distance, such as shooting {{Plural|TLoZ|Sword Beam|link}} at them. When defeated, red {{Plural|TLoZ|Wizzrobe}} may drop either a {{Term|TLoZ|Heart|link}}, one {{Term|TLoZ|Rupee|link}}, four {{Plural|TLoZ|Bomb|link}}, or a {{Term|TLoZ|Clock|link}}, while blue {{Plural|TLoZ|Wizzrobe}} may drop either a {{Term|TLoZ|Heart}}, one {{Term|TLoZ|Rupee}}, or a {{Term|TLoZ|Fairy|link}}.{{Note|If {{Term|TLoZ|Link|link}} defeats 10 enemies without getting hit or teleporting with the {{Term|TLoZ|Recorder|link}}, then the 10th enemy defeated will drop five {{Plural|TLoZ|Rupee|link}}. However, if the 10th enemy is defeated with a {{Term|TLoZ|Bomb|link}}, then it will drop four {{Plural|TLoZ|Bomb}}. If {{Term|TLoZ|Link}} defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a {{Term|TLoZ|Fairy|link}}. After the 16th enemy, {{Term|TLoZ|Link}} must get hit and reset the counter to zero in order to achieve this effect again. Defeating {{Plural|TLoZ|Armos|link}}, {{Plural|TLoZ|Like Like|link}}, {{Plural|TLoZ|Keese|link}}, or {{Plural|TLoZ|Gel|link}} will not be counted.<ref>{{Cite Web|quote= |author= n.a. |published= n.d. |retrieved= August 17, 2017 |url= http://redcandle.us/The_Legend_of_Zelda#Forced_drops |title= Forced Drops |site= redcandle.us}}</ref>}}
[[File:WizrobeOracleGreen.png|left]]
In {{LA}}, Wizzrobes appear similarly to their green ''A Link to the Past'' incarnation, as they stay in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where the Wizzrobe will appear. It then rises and fires an attack at Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be attacked by firing an [[Arrow]] at them with the Bow, which will defeat them in four hits, or by planting a [[Bomb]] near them, which will defeat them in one hit. Wizzrobes can also be stunned with the [[Hookshot]] or [[Boomerang]], making it easier to defeat them with a Bomb. They appear in the [[Face Shrine (Dungeon)|Face Shrine]].


[[File:MM Wizrobe(Intro).png|160px|right]]
==={{ALttP|-}}===
===''Majora's Mask''===
{{Manual|ALttP|Wizzrobe|This wizard appears and disappears using magic. You can only damage him only while he is visible. The Wizzrobe attacks using magical beams of energy.}}
{{Tatl|Wizzrobe|It's a '''{{Typo|Wizrobe|Wizzrobe}}'''. You'll get your chance right when it starts to attack. Be on the lookout for it! {{ExpGame|MM}}
----
It's a '''Wizzrobe'''.<br />You'll get your chance to strike right when it starts to attack. Be on the lookout! {{ExpGame|MM3D}}}}
In {{MM}}, Wizzrobes have a significantly different appearance as well as attack strategy. They resemble goblin-like old men who wear simple robes and carry a fiery staff. One appears as the mini-boss of [[Snowhead Temple]], and another one appears in the [[Stone Tower Temple]]. A Wizzrobe also appears as an enemy in the [[Secret Shrine]].


Wizzrobes are encountered in rooms with pads across the room, which they teleport between before eventually stopping to dance and cast an attack. Link must attack it while it is dancing before it can cast its spell. This is easiest with the [[Bow]], especially in later dungeons where the mini-boss emerges from a pad that is out of reach. After enough damage is dealt, it creates illusionary copies of itself that rush around the room. To defeat the Wizzrobe, Link must find the real one and attack it before it can strike back. As only the real Wizzrobe will attack Link, it can be found by searching for the dancing Wizzrobe. The real Wizzrobe also appears on the map. [[Tatl]] can also target the real one if Link is close enough.
{{Plural|ALttP|Wizzrobe}} in {{ALttP}} appear in {{Term|ALttP|Misery Mire (Dungeon)|link}} and {{Term|ALttP|Ganon's Tower|link}}. The {{Plural|ALttP|Wizzrobe}} of {{Term|ALttP|Misery Mire}} wear green robes and brimmed hats. Unlike {{Plural|TLoZ|Wizzrobe}} from {{TLoZ}}, they appear and disappear in one place, and cast spells at {{Term|ALttP|Link|link}} in between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing. They can only be attacked once they take physical form.


The Wizzrobes that appear in Snowhead Temple and Secret Shrine cast ice magic, whereas the Wizzrobe in the Stone Tower Temple wields fire magic. The battle in the Stone Tower Temple also involves fiery rocks that fall from above. Link can use the [[Mirror Shield]] to reflect their spells. Defeating the Wizzrobe in Snowhead Temple rewards Link with the [[Fire Arrow]]s, and defeating the one in Stone Tower Temple reveals a chest containing a [[Stray Fairy]].
A faster variety of {{Term|ALttP|Wizzrobe}} known as {{Plural|ALttP|Purple Wizzrobe}} also appear in {{Term|ALttP|Ganon's Tower}}.


In ''Majora's Mask'', their name was misspelled as ''Wizrobe''. This was corrected in {{MM3D}}.
==={{LA|-}}===
{{Plural|LANS|Wizzrobe}} in {{LA}} appear similarly to their green {{ALttP}} incarnation, staying in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where it will appear. It then rises and fires an attack in {{Term|LANS|Link|link}}'s general direction before vanishing again. Unlike previous {{Plural|Series|Wizzrobe}}, they cannot be harmed with the {{Term|LANS|Sword|link}}, which will instead only repel them back. They can only be harmed by firing an {{Term|LANS|Arrow|link}} at them with the {{Term|LANS|Bow|link}}, which will defeat them in two hits; by planting a {{Term|LANS|Bomb|link}} near them, which will defeat them in one hit; or by throwing an object at them, such as a pot or a stunned enemy, which will defeat them in one hit. {{Plural|LANS|Wizzrobe}} can also be stunned with the {{Term|LANS|Hookshot|link}} or {{Term|LANS|Boomerang|link}}, making it easier to defeat them with a {{Term|LANS|Bomb}}. They appear in the {{Term|LANS|Face Shrine|link}}.


===''Oracle'' series===
==={{OoS|-}}===
[[File:WizrobeOracleRed.png|left]][[File:WizrobeOracleBlue.png|right]]
{{Plural|OoS|Wizzrobe}} come in three different color varieties in {{OoS}}, and have the same appearance as in past games. The green variety behaves identically to the {{Plural|LANS|Wizzrobe}} of {{LA}}, staying in one place and attacking {{Term|OoS|Link|link}} with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue {{Term|OoS|Wizzrobe}} behaves more like the blue {{Plural|TLoZ|Wizzrobe}} of {{TLoZ}}, as they move around the room while casting spells. They are also faster at casting than the other two. Like the {{Plural|TLoZ|Wizzrobe}} of {{TLoZ|-}}, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm {{Term|OoS|Link}}.
In the {{OoX}}, Wizzrobes come in three different color varieties. The green variety behaves the same as the Wizzrobes of ''Link's Awakening'', as they stay in one place and attack Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of ''The Legend of Zelda'', as they move around the room while casting spells. It is also faster at casting than the other two. Like the Wizzrobes of ''The Legend of Zelda'', the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.


===''Four Swords''===
==={{OoA|-}}===
[[File:Wizzrobe-green FS.png|left]]
{{Plural|OoA|Wizzrobe}} come in three different color varieties in {{OoA}}, and have the same appearance as in past games. The green variety behaves identically to the {{Plural|LANS|Wizzrobe}} of {{LA}}, staying in one place and attacking {{Term|OoA|Link|link}} with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue {{Term|OoA|Wizzrobe}} behaves more like the blue {{Plural|TLoZ|Wizzrobe}} of {{TLoZ}}, as they move around the room while casting spells. They are also faster at casting than the other two. Like the {{Plural|TLoZ|Wizzrobe}} of {{TLoZ|-}}, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm {{Term|OoA|Link}}.
''Four Swords'' has three varieties of Wizzrobes, and introduces the red Fire Wizzrobe, and the blue Ice Wizzrobe. While the regular, green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in [[Vaati's Palace]].


===''The Wind Waker''===
==={{FS|-}}===
{{Tingle|Wizzrobe|A '''Wizzrobe!'''<br><br>Get up close and slash it with the sword!}}
Three varieties of {{Plural|FS|Wizzrobe}} appear in {{FS}}, and the game also introduces the red {{Term|FS|Fire Wizzrobe|link}} and the blue {{Term|FS|Ice Wizzrobe|link}}. While the standard green variety attacks normally, the {{Plural|FS|Fire Wizzrobe|display=Fire}} and {{Plural|FS|Ice Wizzrobe}} wield fire and ice magic, respectively. They appear in {{Term|FS|Vaati's Palace|link}}.
{{Tingle|Wizzrobe (mini-boss)|Get the '''Wizzrobe''' first, or there'll be no end to these attacks!}}
{{clear|left}}
{{Image
|image        = Wizzrobe.png
|size        = 200px
|align        = right
|caption      = Wizzrobe mini-boss artwork from<br>''The Wind Waker''
|captionalign = center
}}
In {{TWW}}, Wizzrobes take on a significantly different look, characterized by their {{Wp|toucan}}-like heads. They usually wear dark cloaks with a hood, and carry with them a wand which they use to cast their spells. Like previous Wizzrobes, they disappear and reappear while using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with orange hoods have the ability of summoning other enemies.<ref>{{Cite|Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.|Wizzrobe figurine|TWW}}</ref> There is also a group of three Wizzrobes that wear white cloaks. They can be found on top of the three [[lookout platform]]s near [[Seven-Star Isles]].<ref>{{Cite book|quote= Sail to Seven-Star Isles and go to the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first white Wizzrobe that attacks you to reveal a chest there. Defeat the next white Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two white Wizzrobes to reveal a chest on the South Sea Platform.|book= The Legend of Zelda: The Wind Waker Official Game Guide|publisher= Prima Games|page= 150}}</ref>


In the [[Wind Temple]], a more powerful version wearing an orange cloak and an {{wp|Inca civilization|Incan}}-like crown appears as the temple's mini-boss.<ref>{{Cite book|quote= B1, room 3 of the Wind Temple is an arena in which you must fight a special mini-boss Wizzrobe.|book= The Legend of Zelda: The Wind Waker Official Game Guide|publisher= Prima Games|page= 101}}</ref> It has the power of summoning other Wizzrobes,<ref>{{Cite|Wizzrobe (Boss) - Habitat: Wind Temple - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.|Wizzrobe (Boss) figurine|TWW}}</ref> as well as enemies such as [[Darknut]]s, [[Moblin]]s and [[Morth]]s.
{{Plural|FS|Wizzrobe}} return to their original appearance as hooded humanoids.


Wizzrobes, including the mini-boss, can be defeated in one hit if they are frozen with an [[Ice Arrow]] and then tossed at a wall or crushed with the [[Skull Hammer]].
==={{TWW|-}}===
{{clear|left}}
{{Figurines|TWW}}
{{Plural|TWWHD|Wizzrobe}} take on a significantly different look in {{TWW}}, characterized by their {{Wp|toucan}}-like faces and wing-like sleeves. They usually wear dark cloaks with hoods and carry wands that they use to cast their spells. Like previous appearances, they disappear and reappear using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. {{Plural|TWWHD|Wizzrobe}} with [[Fire Wizzrobe|red hoods shoot fireballs]], while {{Plural|TWWHD|Wizzrobe}} with yellow hoods can both shoot fireballs and summon other enemies.<ref>{{Cite|Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.|Figurine|TWW}}</ref> There are also {{Plural|TWWHD|Wizzrobe}} with white robes and blue hoods, which behave identically to red-hooded variants, that appear atop {{Plural|TWWHD|Lookout Platform|link}} near the {{Term|TWWHD|Seven-Star Isles|link}}.<ref>{{Cite Guide|quote= |game= TWW|publisher= Prima|page= 150}}</ref> {{Plural|TWWHD|Wizzrobe}} can be defeated in one hit if they are frozen with an {{Term|TWWHD|Ice Arrow|linK}} and then tossed at a wall, shot with a {{Term|TWWHD|Fire Arrow|link}}, or crushed with the {{Term|TWWHD|Skull Hammer|link}}. A {{Term|TWWHD|Wizzrobe (Boss)|link}} {{Term|TWWHD|Sub-Boss|link}} also appears in the {{Term|TWWHD|Wind Temple|link}}, wearing a distinctive orange cloak and crown.


{{figurine|TWW|Wizzrobe| Habitat: [[Tower of the Gods]]<br>Magic: Fire, Summons<br>These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.|[[File:Wizzrobe Figurine TWW.png‎|120px]]}}
==={{FSA|-}}===
{{figurine|TWW|Wizzrobe|Habitat: [[Wind Temple]]<br>Magic: Summons<br>These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable. |[[File:Wizzrobe Figurine2 TWW.png‎|120px]]}}
{{Plural|FSA|Wizzrobe}} are able to steal {{Plural|FSA|Force Gem|link}} from the {{Plural|FSA|Links|link}} in {{FSA}}, while also using fire and ice spells. They closely resemble the {{Plural|ALttP|Wizzrobe}} from {{ALttP}} and first appear in the {{Term|FSA|Eastern Temple|link}}.


===''Four Swords Adventures''===
==={{TMC|-}}===
In {{FSA}}, only one kind of Wizzrobe appears. It is able to steal [[Force Gem]]s from the [[Links]].
{{Figurines|TMC}}
{{Plural|TMC|Wizzrobe}} in {{TMC}} appear identically to their appearance in {{FS}}, with three varieties; standard green {{Plural|TMC|Wizzrobe}}, {{Plural|TMC|Fire Wizzrobe|link}}, and {{Plural|TMC|Ice Wizzrobe|link}}. They appear in the {{Term|TMC|Palace of Winds|link}} and {{Term|TMC|Dark Hyrule Castle|link}}. {{Plural|TMC|Ice Wizzrobe}} are weak to fire-based attacks, and can be instantly defeated using the {{Term|TMC|Flame Lantern|link}}.


===''The Minish Cap''===
==={{PH|-}}===
Wizzrobes in {{TMC}} appear the same as they do in ''Four Swords'', with three varieties - including the regular, green variety, and the Fire and Ice variety. They appear in the [[Palace of Winds (The Minish Cap)|Palace of Winds]] and [[Dark Hyrule Castle]]. The Ice Wizzrobes are weak to fire-based attacks, and as such can be instantly defeated using fire from the [[Lantern]].
{{Plural|PH|Wizzrobe}} in {{PH}} retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the {{Term|PH|Temple of the Ocean King|link}} and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the {{Term|PH|Phantom Hourglass (Item)|link}} with a swipe of their scythes. They appear as {{Plural|PH|Skull|link}} on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns {{Term|PH|Link|link}} 30 more seconds of the {{Term|PH|Sand of Hours|link}}.


{{figurine|TMC|Wizzrobe| Appears in the Palace of Winds & Dark Hyrule Castle. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell! |[[File:Wizrobe TMC.gif‎]]}}
==={{TFH|-}}===
{{figurine|TMC|Fire Wizzrobe|Appears in the Palace of Winds & Dark Hyrule Castle. They wield fire magic. Hit them when they appear so they don't cast another spell! |[[File:Wizrobe Fire TMC.gif‎]]}}
{{Stub|TFH}}
{{figurine|TMC|Ice Wizzrobe| Appears in the Palace of Winds & Dark Hyrule Castle. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! |[[File:Wizrobe Ice TMC.gif‎]]}}
As of the Version 2.0.0 update, dark {{Plural|TFH|Wizzrobe|link}} can be found in the {{Term|TFH|Den of Trials|link}}.


===''Phantom Hourglass''===
==={{BotW|-}}===
[[File:Wizzrobe PH.png|Wizzrobe in Phantom Hourglass|right|60px]]
{{Main|Blizzrobe, Electric Wizzrobe, Fire Wizzrobe, Ice Wizzrobe, Meteo Wizzrobe, Thunder Wizzrobe}}
Wizzrobes in {{PH}} retain their bird-like appearance, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the [[Temple of the Ocean King]] and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the {{it|Phantom Hourglass}} with a swipe of their scythes. They appear as [[skull]]s on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds.
Six types of {{Term|BotW|Wizzrobe}} appear in {{BotW}}. There are three base forms of {{Term|BotW|Wizzrobe}}: {{Plural|BotW|Electric Wizzrobe|link}}, {{Plural|BotW|Fire Wizzrobe|link}}, and {{Plural|BotW|Ice Wizzrobe|link}}, which carry {{Plural|BotW|Lightning Rod|link}}, {{Plural|BotW|Fire Rod|link}}, and {{Plural|BotW|Ice Rod|link}} respectively. Three stronger variants of these {{Plural|BotW|Wizzrobe}} also appear. These more powerful {{Plural|BotW|Wizzrobe}} are: {{Plural|BotW|Thunder Wizzrobe|link}} which bear {{Plural|BotW|Thunderstorm Rod|link}}, {{Plural|BotW|Meteo Wizzrobe|link}} which carry {{Plural|BotW|Meteor Rod|link}}, and {{Plural|BotW|Blizzrobe|link}} which carry {{Plural|BotW|Blizzard Rod|link}}.


===''A Link Between Worlds''===
==Other Appearances==
[[File:ALBW Wizzrobe.png|left]]
==={{TLoZ|-}} (Valiant Comics)===
In {{ALBW}}, only Ice and Fire Wizzrobes appear. The Ice variety appears in both the [[Ice Ruins]] and [[Turtle Rock (A Link Between Worlds)|Turtle Rock]], while the Fire variety only appears in Turtle Rock. Like previous incarnations, they teleport around the area and cast spells based on their element. Some Wizzrobes appear on ledges out of reach, often requiring that Link use other items to attack them with, such as the fiery pillars of the [[Fire Rod]], or by freezing and damaging them by dropping chunks of ice onto them with the [[Ice Rod]]. Both types of Wizzrobes can be attacked by either rod, regardless of their elemental affinity.
{{Noncanon|Start}}
[[File:Wizzrobe VC.png|thumb|right|Wizzrobe in the Valiant Comics]]
The Wizzrobes in the {{TLoZ|Valiant Comics}} highly resemble their original artwork  from {{TLoZ|-}}. Although a Wizzrobe makes a  brief appearance in "[[He Also Serves]],"<ref>{{Cite Book|quote= When do we spring the trap, Wizzrobe?|book= TLoZ (Valiant Comics)|publisher= |page= 9}}</ref> they play a more important role in "[[To the First Power]]" and, to an extent, in "[[The Legend of Zelda (Valiant Comics)/Issue 4#Queen of Hearts|Queen of Hearts]]."


===''Tri Force Heroes''===
In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after [[Princess Zelda|Zelda]] heads inside the [[Level 1|Eagle Labyrinth]] to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.<ref>{{Cite Book|quote= Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!|book= TLoZ (Valiant Comics)|publisher= |page= 2}}</ref> Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that [[Ganon]] wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.<ref>{{Cite Book|quote= Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!|book= TLoZ (Valiant Comics)|publisher= |page= 2}}</ref><ref>{{Cite Book|quote= Ganon's desires don't interest me! I'm finished following that loser!|book= TLoZ (Valiant Comics)|publisher= |page= 2}}</ref> He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's  minions will join his renegade army, leaving Ganon to fail.<ref>{{Cite Book|quote= I've  gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!|book= TLoZ (Valiant Comics)|publisher= |page= 2}}</ref>
In {{TFH}}, only Ice  and Dark Wizzrobes appear. Ice Wizzrobes are common in Levels of the [[Drablands#Ice Cavern|Ice Cavern]] Area of the [[Drablands]], but also appear in the [[Sky Temple]]. The ice beams they cast can freeze the Links on contact. They float at varying heights. The Wizzrobes that float high above can be reached by forming a [[Totem]]. They require at least two Sword strikes to defeat. As ice-based enemies, they are also weak to fire, and can be defeated by a single fireball either thrown or held with the [[Fire Gloves]]. Dark Wizzrobes only appear in the [[Den of Trials]].


==Non-Canon Appearances==
Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.<ref>{{Cite Book|quote= I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!|book= TLoZ (Valiant Comics)|publisher= |page= 9}}</ref> The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon.<ref>{{Cite Book|quote= Zelda: And you picked on the WRONG princess, Wizzrobe!|book= TLoZ (Valiant Comics)|publisher= |page= 10}}</ref><ref>{{Cite Book|quote= Wizzrobe: Nooo! This will send be back to Ganon!|book= TLoZ (Valiant Comics)|publisher= |page= 10}}</ref> The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.<ref>{{Cite Book|quote= So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you.|book= TLoZ (Valiant Comics)|publisher= |page= 10}}</ref>
{{noncanon|Start}}
===''The Legend of Zelda'' Comic===
[[File:Wizzrobe VC.png|thumb|right|Wizzrobe in the comics]]
The Wizzrobes in [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]] highly resemble their original artwork  from ''The Legend of Zelda''. Although a Wizzrobe makes a  brief appearance in "[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]],"<ref>{{Cite book|quote= When do we spring the trap, Wizzrobe?|book= The Legend of  Zelda|publisher= Valiant Comics|page= 9}}</ref> they play a more important role in "[[The Legend of Zelda (Comic)/Issue 2#To the First Power|To the First Power]]" and, to an extent, in "[[The Legend of Zelda (Comic)/Issue 4#Queen of Hearts|Queen of Hearts]]."


In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after [[Princess Zelda|Zelda]] heads inside the [[Eagle|Eagle Labyrinth]] to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.<ref>{{Cite book|quote= Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!|book= The Legend of Zelda|publisher= Valiant Comics|page= 2}}</ref> Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that [[Ganon]] wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.<ref>{{Cite book|quote= Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!|book= The Legend of Zelda|publisher= Valiant Comics|page= 2}}</ref><ref>{{Cite book|quote= Ganon's desires don't interest me! I'm finished following that loser!|book= The Legend of Zelda|publisher= Valiant Comics|page= 2}}</ref> He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's  minions will join his renegade army, leaving Ganon to fail.<ref>{{Cite book|quote= I've  gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!|book= The Legend of Zelda|publisher= Valiant Comics|page= 2}}</ref>  
The Wizzrobe in "Queen of Hearts" is in charge of securing the [[Magic Container]] that holds all of [[Queen Seline]]'s magical  powers.<ref>{{Cite Book|quote= The magic container is the key--! If we can break it open, my powers will return!|book= TLoZ (Valiant Comics)|publisher= |page= 8}}</ref> When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container,<ref>{{Cite Book|quote= Get away from my friends, you creep!|book= TLoZ (Valiant Comics)|publisher= |page= 9}}</ref> restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.<ref>{{Cite Book|quote= Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic.|book= TLoZ (Valiant Comics)|publisher= |page= 9}}</ref>
{{Noncanon|End}}


Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.<ref>{{Cite book|quote= I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!|book= The Legend of Zelda|publisher= Valiant Comics|page= 9}}</ref> The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon.<ref>{{Cite book|quote= Zelda: And you picked on the WRONG princess, Wizzrobe!|book= The Legend of Zelda|book= The Legend of Zelda|publisher= Valiant Comics|page= 10}}</ref><ref>{{Cite book|quote= Wizzrobe: Nooo! This will send be back to Ganon!|book= The Legend of Zelda|book= The Legend of Zelda|publisher= Valiant Comics|page= 10}}</ref> The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.<ref>{{Cite book|quote= So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you.|book= The Legend of Zelda|publisher= Valiant Comics|page= 10}}</ref>
==={{TCT|-}}===
 
{{Noncanon|Start}}
The Wizzrobe in "Queen of Hearts" is in charge of securing the [[Magic Container]] that holds all of [[Queen Seline]]'s magical  powers.<ref>{{Cite book|quote= The magic container is the key--! If we can break it open, my powers will return!|book= The Legend of Zelda|publisher= Valiant Comics|page= 8}}</ref> When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions.  Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container,<ref>{{Cite book|quote= Get away from my friends, you creep!|book= The Legend of Zelda|publisher= Valiant Comics|page= 9}}</ref> restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.<ref>{{Cite book|quote= Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic.|book= The Legend of Zelda|publisher= Valiant Comics|page= 9}}</ref>
 
===''The Crystal Trap''===
{{Main|Madame Grusha}}
{{Main|Madame Grusha}}
A Wizzrobe disguised as a [[Fortune Teller]] appears in ''[[The Crystal Trap]]''. Known as [[Madame Grusha]], she resides in the [[Town of Ruto]]. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.<ref>{{cite book|quote= Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum.|book= The Crystal Trap|publisher= Archway|page= 116}}</ref> Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.<ref>{{Cite book|quote=She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!|book= The Crystal Trap|publisher= Archway|page= 27}}</ref>
A Wizzrobe disguised as a [[Fortune Teller]] appears in {{TCT}}. Known as [[Madame Grusha]], she resides in the [[Town of Ruto]]. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.<ref>{{Cite Book|quote= Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum.|book= TCT|publisher= |page= 116}}</ref> Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.<ref>{{Cite Book|quote=She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!|book= TCT|publisher= |page= 27}}</ref>
{{Noncanon|End}}


===''The Wand of Gamelon''===
==={{AST|-}}===
[[File:Wizzrobe WoG.png|left]]
{{Noncanon|Start}}
[[File:Gamelon Wizzrobe.jpg|thumb|200px|Wizzrobe in ''The Wand of Gamelon'']]
{{Stub|AST}}
In {{TWoG}}, a Wizzrobe appears as a minion of Ganon and as the fourth boss. He is located in the [[Shutoy Lake]] tower. He resembles a green-skinned wizard wearing a purple cloak.


He had captured [[Lady Alma]] and held her hostage in the Shutoy Lake tower.<ref>{{Cite|Oh dear, Wizzrobe has captured Lady Alma.|Impa|TWoG}}</ref> Lady Alma says that she is not afraid of him, and he responds by casting a spell to bury her in stones. Zelda fights and defeats him by reflecting his disintegration spell back at him with the [[Reflecting Shield]], as no other attack is effective against him. His spell scorches him in fire and makes him vanish. After his defeat, Lady Alma gives Zelda a [[Canteen]] for saving her, originally given to her by Link.
{{Noncanon|End}}


===''Zelda's Adventure''===
==={{ZA|-}}===
{{Noncanon|Start}}
In {{ZA}}, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the [[Shrine of Illusion]] and the [[Shrine of Destiny]].
In {{ZA}}, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the [[Shrine of Illusion]] and the [[Shrine of Destiny]].
{{Noncanon|End}}


===''A Link to the Past'' Comic===
==={{ALttP|-}} (Ishinomori)===
[[File:Wizzrobe's Trap.png|thumb|right|Link caught in the Wizzrobe's trap in the ''A Link to the Past'' comic]]
{{Noncanon|Start}}
A Wizzrobe appears in Chapter 9 of the [[The Legend of Zelda: A Link to the Past (Comic)|''A Link to the Past'' comic]]. After Link exits the [[Swamp Palace (A Link to the Past)|Swamp Palace]], he hears Princess Zelda contact him telepathically from beyond the [[Misery Mire (A Link to the Past)|wasteland]].<ref>{{Cite book|quote=I...am...nearby... Hurry!|book= A Link to the Past|publisher =Nintendo Power|page= 9}}</ref><ref>{{Cite book|quote= Can't you hear her? Zelda is calling from beyond the wasteland!|book= A Link to the Past|publisher= Nintendo Power|page= 9}}</ref>  [[Epheremelda]], who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous.<ref>{{Cite book|quote= Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!|book= A Link to the Past|publisher= Nintendo Power|page= 9}}</ref> Link disregards her suggestion,<ref>{{Cite book|quote= If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!|book= A Link to the Past|publisher= Nintendo Power|page= 10}}</ref> heading into the wasteland where he stumbles into an oasis from where  Zelda is calling his name. The young hero ventures in and finds her.<ref>{{Cite book|quote= It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm  on my way! [...] Can it be? Zelda! I finally found you!|book= A Link to the Past|publisher= Nintendo Power|page= 11}}</ref> As he remembers the [[Maiden]]'s words of Zelda being inside a [[Turtle Rock (A Link to the Past)|rock shaped like a turtle]],<ref>{{Cite book|quote= But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle...|book= A Link to the Past|publisher= Nintendo Power|page= 12}}</ref> the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures [[Vitreous]] from the swamp to devour him.<ref>{{Cite book|quote= You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!|book= A Link to the Past|publisher= Nintendo Power|page= 12}}</ref> However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath [[Zora (A Link to the Past Comic)|Zora]] appears to rescue Link.
A Wizzrobe appears in Chapter 9 of the {{ALttP|Ishinomori}}. After Link exits the [[Swamp Palace]], he hears Princess Zelda contact him telepathically from beyond the [[Misery Mire (Dungeon)|wasteland]].<ref>{{Cite Book|quote=I...am...nearby... Hurry!|book= ALttP (Ishinomori)|publisher= |page= 9}}</ref><ref>{{Cite Book|quote= Can't you hear her? Zelda is calling from beyond the wasteland!|book= ALttP (Ishinomori)|publisher= |page= 9}}</ref>  [[Epheremelda]], who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous.<ref>{{Cite Book|quote= Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!|book= ALttP (Ishinomori)|publisher= |page= 9}}</ref> Link disregards her suggestion,<ref>{{Cite Book|quote= If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!|book= ALttP (Ishinomori)|publisher= |page= 10}}</ref> heading into the wasteland where he stumbles into an oasis from where  Zelda is calling his name. The young hero ventures in and finds her.<ref>{{Cite Book|quote= It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm  on my way! [...] Can it be? Zelda! I finally found you!|book= ALttP (Ishinomori)|publisher= |page= 11}}</ref> As he remembers the [[Maiden]]'s words of Zelda being inside {{Term|ALttP (Ishinomori)|Turtle Rock|link}},<ref>{{Cite Book|quote= But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle...|book= ALttP (Ishinomori)|publisher= |page= 12}}</ref> the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures [[Vitreous]] from the swamp to devour him.<ref>{{Cite Book|quote= You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!|book= ALttP (Ishinomori)|publisher= |page= 12}}</ref> However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath [[Zora (Ishinomori)|Zora]] appears to rescue Link.
{{noncanon|End}}
{{Noncanon|End}}


==Trivia==
==={{NL|-}}===
*Wizzrobes in ''A Link to the Past'' bare a resemblance to the Black Mage job of the ''{{Wp|Final Fantasy}}'' series, as they both wear robes and tall, brimmed hats. The {{Wk|Simirror}} enemies from the {{Wk|Kirby (series)|''Kirby''}} series also greatly resemble the Wizzrobes of ''A Link to the Past''.
{{Noncanon|Start}}
*The beeping sound that Wizzrobes emit in ''The Wind Waker'' when they teleport is similar to the sound that plays when Ganon teleports in ''A Link to the Past''.
{{Monita|These magical foes attack from afar. They've only got one trick up their loosely hanging sleeves, and that's...well, magic!}}
*While Wizzrobes are not present in {{TP}}, [[Zant Mask]]s use the same attack strategy as the Wizzrobes from ''The Wind Waker'', teleporting back and forth and firing magic blasts at Link.
*[[Blaaz]], the boss of the [[Temple of Fire]] in ''Phantom Hourglass'', appears to be slightly based on the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes.
*[[Wizzro]] from {{HW}} is named after these enemies, and has a similar appearance.


==Etymology==
{{Stub|NL}}
{{Names Table
{{Noncanon|End}}
|align=left
|name1=Wizzrobe
|name2=Fire Wizzrobe
|name3=Ice Wizzrobe
|name4=Red Wizzrobe {{Exp|The Wind Waker mini-boss}}


|en1= Wizzrobe
==={{CoH|-}}===
|en2= Firerobe
{{Ambig|Start}}
|en3= Icerobe
Wizzroboes appear as enemies in {{CoH}}.
|en4= Red Wizzrobe
{{Ambig|End}}


|ja1= {{Japanese|ウィズローブ|Wizurōbu|Wizzrobe|3}}<br>{{Japanese|カマバド|Kamabado|Bad Sickle|3}}{{ExpGame|PH}}
==Trivia==
|ja2= {{Japanese|ファイアローブ|Faiarōbu|Firerobe|3}}
* {{Term|HWDE|Wizzro|link}} from {{HW}} is named after these enemies, and has a similar appearance.
|ja3= {{Japanese|アイスローブ|Aisurōbu|Icerobe|3}}


|esS1= {{exp|To invoke (Latin)|Invocantis}} {{ExpGame|TMC}}  <br> Wizrobe {{ExpGame|MM}}
==Nomenclature==
|esS2= Invocantis de Fuego
{{Nomenclature}}
|esS3= Invocantis de Hielo
|esS4= Grande Invocantis
 
|esL1= Wizzrobe {{ExpGame|TWWHD}}
|esL2= 
|esL3=
|esL4=
 
|fr1= {{exp|Sorcerer|Sorcier}}
|fr2= {{exp|Fire Sorcerer|Sorcier de Feu}}
|fr3= {{exp|Ice Sorcerer|Sorcier de Glace}}
|fr4= {{exp|Red Sorcerer|Ruoge Sorcier}}
 
|de1= [[Zeldapendium:Pyromagus|Pyromagus]]<br>[[Zeldapendium:Zaurob|Zaurob]] {{ExpGame|MM}}
|de2= [[Zeldapendium:Pyromagus|Pyromagus]]
|de3= [[Zeldapendium:Eis-Pyromagus|Eis-Pyromagus]]
|de4= [[Zeldapendium:Pyromagus|Pyromagus der Meisterklasse]]
 
|it1= {{exp|Shamanix|Sciamanix}}<br>{{exp|Tunic|Tunica}} {{ExpGame|TMC}}
|it2=  
|it3=
|it4= {{exp|King of Sciamanix|Re della Sciamanix}}
 
|ko1=
|ko2=
|ko3=
 
|ch1=
|ch2=
|ch3= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:WizzrobeTLOZ.png|Wizzrobe artwork from ''The Legend of Zelda''
File:BotW Wizzrobe Concept Artwork.png|Concept artwork of {{Plural|BotW|Wizzrobe}} from {{BotW|-}}
File:ALTTP Wizzrobe.png|Wizzrobe artwork from ''A Link to the Past''
File:Wizzrobe's Trap.png|{{Term|ALttP|Link}} caught in the {{Term|ALttP|Wizzrobe}}'s trap in the {{ALttP|-}} comic
File:PurpleWizzrobeALttP.png|Blue Wizzrobe from ''A Link to the Past''
File:AST Wizzrobe Sprite.png|A {{Term|AST|Light World}} {{Term|AST|Wizzrobe}} from {{AST|-}}
File:MM Wizrobe(Attack).png|Wizrobe from ''Majora's Mask''
File:ZA Wizzrobe Sprite.png|A {{Term|ZA|Wizzrobe}} from {{ZA|-}}
File:Wizzrobe-red FS.png|Fire Wizzrobe from ''Four Swords''
File:CoH Fire Wizzrobe Sprite.png|A {{Term|CoH|Wizzroboe}} from {{CoH|-}}
File:Wizzrobe-blue FS.png|Ice Wizzrobe from ''Four Swords''
File:CoH Wizzrobe Artwork.png|Artwork of a Wizzrobe from {{CoH|-}}
File:White Wizzrobe TWW.png|White Wizzrobe from ''The Wind Waker''
File:TWW Wizzrobe Figurine Model 2.png|Two regular {{Term|TWW|Wizzrobe}} variants from {{TWW|-}}
File:WizzrobeSummonWW.png|Wizzrobe mini-boss from ''The Wind Waker''
File:WizzrobeFSA.png|Wizzrobe from ''Four Swords Adventures''
File:Wizzrobe MC.gif|Wizzrobe from ''The Minish Cap''
File:Wizzrobe Fire MC.gif|Fire Wizzrobe from ''The Minish Cap''
File:Wizzrobe Ice MC.gif|Ice Wizzrobe from ''The Minish Cap''
File:Wizzrobe ice aLBW.png|Ice Wizzrobe from ''A Link Between Worlds''
File:RedWizrobeLoZArt.png|Orange Wizzrobe Million Publishing guide artwork from ''The Legend of Zelda''
File:BlueWizrobeLoZArt.png|Blue Wizzrobe Million Publishing guide artwork from ''The Legend of Zelda''
File:ZA Wizzrobe.png|Wizzrobe from ''Zelda's Adventure''
File:WizzrobeInS.png|[[Light World]] Wizzrobe from ''Ancient Stone Tablets''
File:BQ Wizzrobe Model.png|Wizzrobe from ''Battle Quest''
</gallery>
</gallery>


==See Also==
==See Also==
* [[Carock]]
* {{Term|Series|Blizzrobe|link}}
*[[Mago]]
* {{Term|Series|Blue Wizzrobe|link}}
*[[Wizard]]
* {{Term|Series|Carock|link}}
* [[Wizzro]]
* {{Term|Series|Electric Wizzrobe|link}}
* {{Term|Series|Fire Wizzrobe|link}}
* {{Term|Series|Ice Wizzrobe|link}}
* {{Term|Series|Mago|link}}
* {{Term|Series|Meteo Wizzrobe|link}}
* {{Term|Series|Purple Wizzrobe|link}}
* {{Term|Series|Red Wizzrobe|link}}
* {{Term|Series|Thunder Wizzrobe|link}}
* {{Term|Series|Wizard|link}}
* {{Term|Series|Wizzro|link}}
* {{Term|Series|Wizzrobe (Boss)|link}}


{{Notes}}
{{Ref}}
{{Ref}}


{{Bosses|MM}}
{{Categories
{{HumanEnemy}}
|Humanoid Enemies, Undead Enemies, Wizzrobes
{{Enemies}}
|characters= TLoZ (Valiant Comics), ALttP (Ishinomori)
{{WarmEnemy}}
|enemies= TLoZ, ALttP, LA, LADX, LANS, OoS, OoA, FS, TWW, TWWHD, FSA, TMC, PH, TFH, BotW, ZA, AST, CoH
{{IceEnemy}}
}}
[[Category:Mini-Bosses]]
 
[[Category:Enemies in The Legend of Zelda]]
[[de:Pyromagi]]
[[Category:Enemies in A Link to the Past]]
[[Category:Enemies in Link's Awakening]]
[[Category:Bosses in Majora's Mask]]
[[Category:Enemies in Oracle of Ages]]
[[Category:Enemies in Oracle of Seasons]]
[[Category:Enemies in Four Swords]]
[[Category:Enemies in The Wind Waker]]
[[Category:Bosses in The Wind Waker]]
[[Category:Enemies in Four Swords Adventures]]
[[Category:Enemies in The Minish Cap]]
[[Category:Enemies in Phantom Hourglass]]
[[Category:Bosses in The Wand of Gamelon]]
[[Category:Characters in The Wand of Gamelon]]
[[Category:Enemies in Zelda's Adventure]]
[[Category:Enemies in Ancient Stone Tablets]]
[[Category:Characters in A Link to the Past (Ishinomori)]]

Latest revision as of 22:45, 26 April 2024

This article is about the recurring enemies. For the Bosses, see Wizzrobe.

Wizzrobes are recurring Enemies in The Legend of Zelda series.[1][2][3][name references needed]

Characteristics

Wizzrobes are undead wizards that cast beams of magical energy,[4] and are so named because of the cloaks they often wear. While the appearance of Wizzrobes has differed in some games, in all their appearances, they possess the ability to vanish and teleport elsewhere, enabling them to engage Link through ambushes and surprise attacks. Wizzrobes have also appeared as Bosses or Sub-Bosses in certain games.

The Legend of Zelda

The Legend of Zelda Manual Descriptionhide ▲
The Legend of Zelda logo
Wizzrobe
The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!

Wizzrobes appear inside Dungeons in The Legend of Zelda. They are encountered in Level 6 and Level 9. In the Second Quest, they also appear in Level 5 in addition to the other two. They resemble humanoids whose faces are entirely hidden in shadow by their hoods.

Wizzrobes come in two colors, both with drastically different behaviors. Orange Wizzrobes teleport throughout the room, while shooting magical bolts at Link, before disappearing again. Blue Wizzrobes are a much stronger variant that take more hits to defeat, and attack by moving across the area while casting spells. They will occasionally vanish to swiftly change direction to another area. These Wizzrobes are far more dangerous than the weaker orange variety, especially in cramped rooms where Link can quickly become surrounded by them. Both of their magic can be blocked with the Magical Shield. They can be dispatched with the Sword; however, due to their nature of teleporting across the area, it is easier to attack them from a distance, such as shooting Sword Beams at them. When defeated, red Wizzrobes may drop either a Heart, one Rupee, four Bombs, or a Clock, while blue Wizzrobes may drop either a Heart, one Rupee, or a Fairy.[note 1]

A Link to the Past

Wizzrobes in A Link to the Past appear in Misery Mire and Ganon's Tower. The Wizzrobes of Misery Mire wear green robes and brimmed hats. Unlike Wizzrobes from The Legend of Zelda, they appear and disappear in one place, and cast spells at Link in between. Their teleportation spells are slow, however, as they will briefly appear transparent just before emerging and vanishing. They can only be attacked once they take physical form.

A faster variety of Wizzrobe known as Purple Wizzrobes also appear in Ganon's Tower.

Link's Awakening

Wizzrobes in Link's Awakening appear similarly to their green A Link to the Past incarnation, staying in one spot as they vanish and reappear. When one emerges, it first appears as a hat on the floor, indicating where it will appear. It then rises and fires an attack in Link's general direction before vanishing again. Unlike previous Wizzrobes, they cannot be harmed with the Sword, which will instead only repel them back. They can only be harmed by firing an Arrow at them with the Bow, which will defeat them in two hits; by planting a Bomb near them, which will defeat them in one hit; or by throwing an object at them, such as a pot or a stunned enemy, which will defeat them in one hit. Wizzrobes can also be stunned with the Hookshot or Boomerang, making it easier to defeat them with a Bomb. They appear in the Face Shrine.

Oracle of Seasons

Wizzrobes come in three different color varieties in Oracle of Seasons, and have the same appearance as in past games. The green variety behaves identically to the Wizzrobes of Link's Awakening, staying in one place and attacking Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. They are also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.

Oracle of Ages

Wizzrobes come in three different color varieties in Oracle of Ages, and have the same appearance as in past games. The green variety behaves identically to the Wizzrobes of Link's Awakening, staying in one place and attacking Link with their spells from that spot. The red variety has more health, and teleports around the room, attacking in the same way. The blue Wizzrobe behaves more like the blue Wizzrobes of The Legend of Zelda, as they move around the room while casting spells. They are also faster at casting than the other two. Like the Wizzrobes of The Legend of Zelda, the blue variety is able to make itself invulnerable to attack when changing direction. While it does this, it also has the added advantage of moving through objects, but cannot harm Link.

Four Swords

Three varieties of Wizzrobes appear in Four Swords, and the game also introduces the red Fire Wizzrobe and the blue Ice Wizzrobe. While the standard green variety attacks normally, the Fire and Ice Wizzrobes wield fire and ice magic, respectively. They appear in Vaati's Palace.

Wizzrobes return to their original appearance as hooded humanoids.

The Wind Waker

Wizzrobes take on a significantly different look in The Wind Waker, characterized by their toucan-like faces and wing-like sleeves. They usually wear dark cloaks with hoods and carry wands that they use to cast their spells. Like previous appearances, they disappear and reappear using magic. When they teleport, a sound is heard to indicate their position. They come in two common, colored varieties and use different strategies. Wizzrobes with red hoods shoot fireballs, while Wizzrobes with yellow hoods can both shoot fireballs and summon other enemies.[6] There are also Wizzrobes with white robes and blue hoods, which behave identically to red-hooded variants, that appear atop Lookout Platforms near the Seven-Star Isles.[7] Wizzrobes can be defeated in one hit if they are frozen with an Ice Arrow and then tossed at a wall, shot with a Fire Arrow, or crushed with the Skull Hammer. A Wizzrobe Miniboss also appears in the Wind Temple, wearing a distinctive orange cloak and crown.

Four Swords Adventures

Wizzrobes are able to steal Force Gems from the Links in Four Swords Adventures, while also using fire and ice spells. They closely resemble the Wizzrobes from A Link to the Past and first appear in the Eastern Temple.

The Minish Cap

Wizzrobes in The Minish Cap appear identically to their appearance in Four Swords, with three varieties; standard green Wizzrobes, Fire Wizzrobes, and Ice Wizzrobes. They appear in the Palace of Winds and Dark Hyrule Castle. Ice Wizzrobes are weak to fire-based attacks, and can be instantly defeated using the Flame Lantern.

Phantom Hourglass

Wizzrobes in Phantom Hourglass retain their bird-like appearance, but are slightly smaller, wear cloth masks, and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely different role in the game. They appear only in the Temple of the Ocean King and do not use their traditional magic. Instead, they are invisible until right before they attack. They will sneak up to steal 15 seconds from the Phantom Hourglass with a swipe of their scythes. They appear as Skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. Defeating one earns Link 30 more seconds of the Sand of Hours.

Tri Force Heroes



As of the Version 2.0.0 update, dark Wizzrobes can be found in the Den of Trials.

Breath of the Wild

Six types of Wizzrobe appear in Breath of the Wild. There are three base forms of Wizzrobe: Electric Wizzrobes, Fire Wizzrobes, and Ice Wizzrobes, which carry Lightning Rods, Fire Rods, and Ice Rods respectively. Three stronger variants of these Wizzrobes also appear. These more powerful Wizzrobes are: Thunder Wizzrobes which bear Thunderstorm Rods, Meteo Wizzrobes which carry Meteor Rods, and Blizzrobes which carry Blizzard Rods.

Other Appearances

The Legend of Zelda (Valiant Comics)

Wizzrobe in the Valiant Comics

The Wizzrobes in the The Legend of Zelda comics by Valiant Comics highly resemble their original artwork from The Legend of Zelda. Although a Wizzrobe makes a brief appearance in "He Also Serves,"[8] they play a more important role in "To the First Power" and, to an extent, in "Queen of Hearts."

In "To the First Power," a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the Eagle Labyrinth to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.[9] Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.[10][11] He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.[12]

Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.[13] The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an Arrow from her Bow towards it, making him fall into a fire pit that sends the Wizzrobe back to Ganon.[14][15] The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.[16]

The Wizzrobe in "Queen of Hearts" is in charge of securing the Magic Container that holds all of Queen Seline's magical powers.[17] When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an Arrow at the Magic Container,[18] restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.[19]

The Crystal Trap

Main article: Madame Grusha

A Wizzrobe disguised as a Fortune Teller appears in The Crystal Trap. Known as Madame Grusha, she resides in the Town of Ruto. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is searching for three things. The Fortune Teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.[20] Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some Moblins. However, the princess manages to defeat both enemies and come out of the hut alive.[21]

Ancient Stone Tablets



Zelda's Adventure

In Zelda's Adventure, Wizzrobes appear wearing blue cloaks and carrying wooden staffs. They walk around and occasionally cast blasts of magic, however unlike their canonical incarnations, they do not teleport at will. They appear in the Shrine of Illusion and the Shrine of Destiny.

A Link to the Past (Ishinomori)

A Wizzrobe appears in Chapter 9 of the A Link to the Past comic by Shotaro Ishinomori. After Link exits the Swamp Palace, he hears Princess Zelda contact him telepathically from beyond the wasteland.[22][23] Epheremelda, who cannot hear Zelda's calling, advises Link against going to the wasteland as it is too dangerous.[24] Link disregards her suggestion,[25] heading into the wasteland where he stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her.[26] As he remembers the Maiden's words of Zelda being inside Turtle Rock,[27] the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures Vitreous from the swamp to devour him.[28] However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath Zora appears to rescue Link.

Nintendo Land

Battle Quest Prize Wizzrobehide ▲
Monita says:

These magical foes attack from afar. They've only got one trick up their loosely hanging sleeves, and that's...well, magic!



Cadence of Hyrule

Wizzroboes appear as enemies in Cadence of Hyrule.

Trivia

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
  • ウィズローブ (Wizurōbu) (TLoZ | ALttP | TWW)[32][33][34]
  • ウィズローブ(黄緑) (Wizurōbu (Kimidori)) (ALttP)[35]
  • ウィズローブ(紫) (Wizurōbu (Murasaki)) (ALttP)[36]
  • Same as English.
  • Wizurōbu (Yellow-Green)
  • Wizurōbu (Purple)
The People's Republic of China
ChineseSI
长袍魔法师 (Cháng páo mó fǎ shī) (TLoZ)[40]Long-Robe Wizard
The Kingdom of the Netherlands
Dutch
Woeb-Woeb (TLoZ)[39] 
The French Republic
FrenchEU
  •  
  •  
The Federal Republic of Germany
German
Pyromagus (TWW | TMC)[37]From Greek pyro- ("fire") and magus ("magician")
The Italian Republic
Italian
  • Sciamanix (TLoZ | ALttP | LA | LADX | OoS | OoA | FS | TWW | FSA)[29][30][31]
  • Sciamanix (Viola) (ALttP)[29]
  • From sciamano ("shaman")
  • Wizzrobe (Purple)
The Kingdom of Spain
SpanishEU
Invocantis (TWW)[41] 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

Notes

  1. If Link defeats 10 enemies without getting hit or teleporting with the Flute, then the 10th enemy defeated will drop five Rupees. However, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.[5]

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 212 (TLoZ | ALttP | LA | LADX | OoS | OoA | FS | TWW | TWWHD | FSA | TMC | PH)
  2. "Electric Wizzrobe" — Hyrule Compendium (Breath of the Wild)
  3. "Wizzrobe" — Monita (Nintendo Land)
  4. Encyclopedia, Dark Horse Books, pg. 103
  5. n.a., Forced Drops , redcandle.us, published n.d., retrieved August 17, 2017.
  6. "Wizzrobe - Habitat: Tower of the Gods - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form." — Figurine (The Wind Waker)
  7. The Legend of Zelda: The Wind Waker—Prima's Official Strategy Guide, Prima Games, pg. 150
  8. "When do we spring the trap, Wizzrobe?" (The Legend of Zelda comic, Valiant Comics, pg. 9)
  9. "Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!" (The Legend of Zelda comic, Valiant Comics, pg. 2)
  10. "Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants!" (The Legend of Zelda comic, Valiant Comics, pg. 2)
  11. "Ganon's desires don't interest me! I'm finished following that loser!" (The Legend of Zelda comic, Valiant Comics, pg. 2)
  12. "I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!" (The Legend of Zelda comic, Valiant Comics, pg. 2)
  13. "I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!" (The Legend of Zelda comic, Valiant Comics, pg. 9)
  14. "Zelda: And you picked on the WRONG princess, Wizzrobe!" (The Legend of Zelda comic, Valiant Comics, pg. 10)
  15. "Wizzrobe: Nooo! This will send be back to Ganon!" (The Legend of Zelda comic, Valiant Comics, pg. 10)
  16. "So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you." (The Legend of Zelda comic, Valiant Comics, pg. 10)
  17. "The magic container is the key--! If we can break it open, my powers will return!" (The Legend of Zelda comic, Valiant Comics, pg. 8)
  18. "Get away from my friends, you creep!" (The Legend of Zelda comic, Valiant Comics, pg. 9)
  19. "Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic." (The Legend of Zelda comic, Valiant Comics, pg. 9)
  20. "Grusha can see far. You are seeking three things. I can help you, but I can't speak of it here. Come into my inner sanctum." (The Crystal Trap, Simon & Schuster, pg. 116)
  21. "She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!" (The Crystal Trap, Simon & Schuster, pg. 27)
  22. "I...am...nearby... Hurry!" (A Link to the Past manga, VIZ Media, pg. 9)
  23. "Can't you hear her? Zelda is calling from beyond the wasteland!" (A Link to the Past manga, VIZ Media, pg. 9)
  24. "Now you're hearing things! Anyway, the wasteland is way too harsh! Once you get in there, you can't escape!" (A Link to the Past manga, VIZ Media, pg. 9)
  25. "If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!" (A Link to the Past manga, VIZ Media, pg. 10)
  26. "It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!" (A Link to the Past manga, VIZ Media, pg. 11)
  27. "But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle..." (A Link to the Past manga, VIZ Media, pg. 12)
  28. "You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!" (A Link to the Past manga, VIZ Media, pg. 12)
  29. 29.0 29.1 Enciclopedia di Hyrule, Magazzini Salani, pg. 212
  30. Enciclopedia di Hyrule, Magazzini Salani, [which page?]
  31. "Sciamanix
    Habitat: Torre degli Spiriti.
    Magie conosciute: Fuoco e Evocazione.
    " — Nintendo Gallery (The Wind Waker)
  32. Hyrule Encyclopedia, Tokuma Shoten Publishing Co., Ltd., pg. 164
  33. A Link to the Past manual, pg. 51
  34. "ウィズローブ
    生息場所 神の塔
    魔法 火炎、召喚
    " — Nintendo Gallery (The Wind Waker)
  35. Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 2, Shogakukan, pg. 142
  36. Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 2, Shogakukan, pg. 143
  37. "Pyromagus
    Heimat: Der Turm der Götter
    Magie: Feuer, Beschwörung
    " — Nintendo Gallery (The Wind Waker)
  38. "Sorcier
    Lieu de résidence: Tour des Dieux.
    Magie: boules de feu, invocation.
    " — Nintendo Gallery (The Wind Waker)
  39. 39.0 39.1 The Legend of Zelda manual, pg. 36
  40. 塞尔达传说:百科全书, New Star Press, pg. 169
  41. "Invocantis
    Hábitat: Torre de los Dioses
    Magia: Bolas de fuego, invocación
    " — Nintendo Gallery (The Wind Waker)