Ocarina: Difference between revisions

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{{Item
{{Hatnote|This article is about regular {{Plural|Series|Ocarina}}, for the items used in {{OoT}} and {{MM}}, see {{Term|Series|Fairy Ocarina|link}} and {{Term|Series|Ocarina of Time (Item)|link}}.}}
|name = Ocarina
{{Infobox Item
|image = [[File:Ocarina LA.png|150px|Ocarina artwork from ''Link's Awakening'']]
|image=
|caption = The Ocarina from ''Link's Awakening''
{{Media
|game = {{ALttP}}<br>{{LA}}<br>{{OoT}}<br>{{MM}}<br>{{TMC}}
|Artwork ALttP= File:ALttP Flute Artwork.png
|other = {{BSTLoZ}}<br>{{RTBToL}}<br>{{HW}}<br>{{HWL}}
|Artwork LA= File:LA Ocarina Red Artwork.png
|cost =  
|Model LANS= File:LANS Ocarina Model.png
|uses =  
|Sprite ALttP= File:Flute Sprite.png
|comp = [[Flute]]<br>{{it|Ocarina of Time}}<br>[[Bone Ocarina]]<br>[[Ocarina of Wind]]<br>[[Fairy Ocarina]]<br>{{It|Wind Waker}}
|Sprite LA= File:LA Ocarina Sprite.png
|Sprite LADX= File:LADX Ocarina Sprite.png
|Sprite LANS= File:LANS Ocarina Icon.png
}}
}}
'''Ocarinas''' (''aw-kah-REE-nah'') are recurring items in {{LZS|Series}}.
|caption=
|pronunciation=
|plural=
|type=
|game= ALttP, LA
|other= LA (Cagiva), BSTLoZ, AST, HW
|cost=
|value=
|location=
{{Infobox Game Blocks
|ALttP= {{Term|ALttP|Haunted Grove|link}}
|LA= {{Term|LANS|Dream Shrine|link}}
|BSTLoZ= {{Term|BSTLoZ|Level 4|link}}
|HWL= {{Term|HWDE|Faron Woods (Hyrule Warriors)|link}}
}}
|uses=
|strength=
|durability=
|comp=
{{List|
{{Term|Series|Bone Ocarina|link}},
{{Term|Series|Fairy Ocarina|link}},
{{Term|Series|Ocarina of Time (Item)|link}},
{{Term|Series|Ocarina of Wind|link}},
{{Term|Series|Whistle|link}}
}}
|sample=
|theme=
}}
{{Term/Store|Ocarina|Ocarinas|Series, LA, LADX, LANS|plural}},{{Exp Game|LA, HW}}<ref name="E 133">{{Cite Book|quote= |book= E |publisher= |page= 133 {{Exp Game|ALttP, LA}}}}</ref><ref name="LANS Inventory">{{Cite|Ocarina<br/>A small instrument that plays a haunting tone.|Inventory|LANS}}</ref> also known as {{Term/Store|Flute|Flutes|ALttP|plural}},{{Exp Game|ALttP}}<ref name="E 133"/> are recurring {{Plural|Series|Item|link}} in {{TLoZ|Series}}.{{Name Ref|LA (Cagiva), BSTLoZ, AST, HWDE}}


==Appearances==
==Location and Uses==
===''A Link to the Past''===
==={{ALttP|-}}===
[[File:Flute.png|left]]{{Main|Flute#A Link to the Past|Flute}}
{{Manual|ALttP|Flute|A lonely lad will give you the Flute, which plays a beautiful but slightly sad melody. When you are granted it, be sure to fulfill the request made of you. If you have the Flute, it will make your long and difficult journey a lot easier.}}
An Ocarina appears in {{ALttP}}; however, it is called the [[Flute]] in English versions due to a mistranslation (although it was originally "Ocarina" in Japanese versions). It once belonged to a [[Flute Boy|young boy]] who set out in search of the [[Triforce|Golden Power]] and never returned. Link finds this instrument buried in the [[Haunted Grove]], and uses it to call the [[Flute Boy's Bird|boy's duck]] which can take him to different parts of the [[Light World]].
{{Manual|ALttP&FS|Flute|When you use the Flute, you can move instantaneously to a set point that you want to visit. Choose the number of the point and press the A Button to transport there.}}
The {{Term|ALttP|Ocarina}} once belonged to the {{Term|ALttP|Flute Boy|link}} in {{ALttP}}. The {{Term|ALttP|Flute Boy}} set out in search of the {{Term|ALttP|Triforce|link}} and never returned. When {{Term|ALttP|Link|link}} talks to the {{Term|ALttP|Flute Boy|display=Boy}} in the {{Term|ALttP|Dark World|link}} he gives the young hero a {{Term|ALttP|Shovel|link}} and asks him to find his {{Term|ALttP|Ocarina}}. {{Term|ALttP|Link}} finds this {{Term|ALttP|Instrument|link}} buried in the {{Term|ALttP|Haunted Grove|link}} in the {{Term|ALttP|Light World|link}} He then plays the {{Term|ALttP|Ocarina}} one last time for the {{Term|ALttP|Flute Boy}}, who is soothed by the music and is then turned into a {{Term|ALttP|Tree|link}}.


===''Link's Awakening''===
When {{Term|ALttP|Link}} brings the {{Term|ALttP|Ocarina}} to the {{Term|ALttP|Man in Tavern|link}}, the {{Term|ALttP|Man in Tavern|display=Man}} understands what has happened to his son and asks {{Term|ALttP|Link}} to keep it. He then tells {{Term|ALttP|Link}} to play the {{Term|ALttP|Ocarina}} in front of the {{Term|ALttP|Weathercock|link}} in the center of {{Term|ALttP|Kakariko Village|link}}. Soon after {{Term|ALttP|Link}} complies with his request, the {{Term|ALttP|Flute Boy's Bird|link}} breaks out of the {{Term|ALttP|Weathercock}} and flies off. Whenever {{Term|ALttP|Link}} plays the {{Term|ALttP|Ocarina}} in the {{Term|ALttP|Light World}} from that point forward, the pet {{Term|ALttP|Bird|link}} can transport him to one of eight locations. The {{Term|ALttP|Ocarina}} is necessary in reaching the sixth {{Term|ALttP|Dark World}} {{Term|ALttP|Dungeon|link}}, the {{Term|ALttP|Misery Mire|link}}.
[[File:Ocarina(LA).gif|left|26px]]
In {{LA}}, the Ocarina can be found in the [[Dream Shrine]], which can only be completed if Link has the [[Power Bracelet]] and the [[Pegasus Boots]]. The Ocarina can be played before learning any songs, but all that comes out are random notes which have no effect.


The Ocarina is used to play the following three songs once learned:
While the {{Term|ALttP|Flute Boy's Bird}} does not appear when playing the {{Term|ALttP|Ocarina}} in the {{Term|ALttP|Dark World}}, it appears in it when {{Term|ALttP|Link}} plays the {{Term|ALttP|Ocarina}} after defeating {{Term|ALttP|Agahnim|link}} on the top of {{Term|ALttP|Ganon's Tower|link}}.
*[[Manbo's Mambo]], taught by [[Manbo]]
*[[Frog's Song of Soul]], taught by [[Mamu]]
*[[Ballad of the Wind Fish]], taught by [[Marin]]


===''Ocarina of Time'' and ''Majora's Mask''===
====Warp Locations====
[[File:Fairyocarina.png|left|35px|The Fairy Ocarina from ''Ocarina of Time'']][[File:Ocarina of time.png|left|33px]]{{Main list|Fairy Ocarina|Ocarina of Time (Item)}}
# {{Term|ALttP|Death Mountain|link}}
The {{it|Ocarina of Time}} plays an important role in both {{OoT}} and {{MM}}. In ''Ocarina of Time'', Link uses it to solve various puzzles, travel to the entrance of temples, open the way to the [[Door of Time]], and even change from day to night in an instant. The Ocarina of Time in ''Majora's Mask'' is also used for a wide variety of purposes, with its most prominent being traveling back in time to the [[First Day|Dawn of the First Day]] by playing the "[[Song of Time]]."
# {{Term|ALttP|Witch's Hut|link}}
# {{Term|ALttP|Kakariko Village|link}}
# {{Term|ALttP|Link's House|link}}
# South of the {{Term|ALttP|Eastern Palace|link}}
# {{Term|ALttP|Desert of Mystery|link}}
# {{Term|ALttP|Great Swamp|link}}
# {{Term|ALttP|Lake Hylia|link}}
# East of {{Term|ALttP|Death Mountain}} ([[Game Boy Advance]] version only)


===''The Minish Cap''===
==={{LA|-}}===
[[File:Windocarina.gif|left|40px]]{{Main|Ocarina of Wind}}
{{Manual|LA|Ocarina|The Ocarina plays several mystical melodies. You will learn songs from people you meet. There are three different songs you can learn, and each has its own mystical power. After learning a new song, try playing it when you are in trouble.}}
In {{TMC}}, Link has a blue ocarina called the [[Ocarina of Wind]]. It functions like the flute from ''A Link to the Past'', in which the young hero uses it to call a bird known as [[Zeffa]], which can take him to parts of [[Hyrule]] where Link has uncovered a [[Wind Crest]].
The Ocarina can be found in the [[Dream Shrine]] in {{LA}}, which can only be completed if [[Link]] has the [[Power Bracelet]] and the [[Pegasus Boots]]. It plays in a haunting tone.<ref name="LANS Inventory"/> The Ocarina can be used to play "[[Manbo's Mambo]]", "[[Frog's Song of Soul]]", and the "[[Ballad of the Wind Fish]]".


==Other Appearances==
==Other Appearances==
===''BS The Legend of Zelda''===
==={{LA|-}} (Cagiva)===
In {{BSTLoZ}}, the graphic for the [[Recorder]] has been changed to resemble the Ocarina from ''A Link to the Past''. The Ocarina is found in the third [[Dungeon]], which can be used to [[Warping|warp]] to other dungeons. When the Ocarina is played on a pad near the eastern shore, the sixth dungeon will appear.  
{{Noncanon|Start}}
In the {{LA|Cagiva}}, {{Term|LA (Cagiva)|Link|link}} receives an {{Term|LA (Cagiva)|Ocarina}} from {{Term|LA (Cagiva)|Madam MeowMeow|link}} after rescuing {{Term|LA (Cagiva)|BowWow|link}} in volume 1. According to her, it has been passed down through her family for ages and has mysterious powers. When visiting {{Term|LA (Cagiva)|Marin|link}} at {{Term|LA (Cagiva)|Toronbo Shores|link}}, {{Term|LA (Cagiva)|Link}} plays with her the "{{Term|LA (Cagiva)|Ballad of the Wind Fish|link}}" with the {{Term|LA (Cagiva)|Ocarina}}.
 
In volume 2, {{Term|LA (Cagiva)|Link}} visits {{Term|LA (Cagiva)|Marin}} at {{Term|LA (Cagiva)|Animal Village|link}} to play the {{Term|LA (Cagiva)|Ocarina}} for her animal friends before leaving to {{Term|LA (Cagiva)|Mt. Tamaranch|link}}. Once in the {{Term|LA (Cagiva)|Mt. Tamaranch|display= Mount}}, {{Term|LA (Cagiva)|Link}} plays the  "{{Term|LA (Cagiva)|Ballad of the Wind Fish}}" on the {{Term|LA (Cagiva)|Ocarina}} to activate the eight {{Plural|LA (Cagiva)|Instrument of the Sirens|link}} and open the {{Term|LA (Cagiva)|Wind Fish's Egg|link}}. After defeating the {{Plural|LA (Cagiva)|Shadow Nightmare|link}}, {{Term|LA (Cagiva)|Link}} plays the  "{{Term|LA (Cagiva)|Ballad of the Wind Fish}}" one last time to wake the {{Term|LA (Cagiva)|Wind Fish|link}}.
{{Noncanon|End}}
 
==={{BSTLoZ|-}}===
{{Noncanon|Start}}
The Ocarina can be found in {{Term|BSTLoZ|Level-4|link}} in {{BSTLoZ}}. It can be used to [[Warping|Warp]] to other Dungeons. When the Ocarina is played on a pad near the eastern shore, {{Term|BSTLoZ|Level-6|link}} will appear.
{{Noncanon|End}}
 
==={{AST|-}}===
{{Noncanon|Start}}
{{Stub|AST}}
 
{{Noncanon|End}}


[[File:Segare Animation.gif|right|The Ocarina player in ''Ripened Tingle's Balloon Trip of Love'']]
==={{HW|-}}===
===''Ripened Tingle's Balloon Trip of Love''===
{{Noncanon|Start}}
In {{RTBToL}}, a mysterious, hooded character known as [[Segāre]] plays an ocarina to call his horse. The Ocarina is similar in design to the Ocarina of Time.
[[File:HWS Ocarina Adventure Mode Icon.png|left|50px]]
The Ocarina is a class of Weapon used by the [[Skull Kid]] in {{HW}}. It is associated with {{Term|HWDE|Element|link|display=Darkness}}. Skull Kid plays the Ocarina to coordinate attacks between [[Tatl]], [[Tael]], and himself. He can transform it into a trumpet to summon and control [[Puppet]]s from {{TP}} to attack on his behalf.


==Non-Canon Appearances==
In {{HW|L}}, a golden Ocarina can be obtained from a [[Treasure Chest]] in the middle of the [[Deku Tree]] [[Keep]] during the [[Legend Mode]] [[Scenario]], "[[The Sorceress of the Woods]]". The Ocarina allows Warriors to warp to any active [[Owl Statue]]s in a Stage.<ref>{{Cite|Use the ocarina to warp to active {{Color|HW Green|owl statues}}. To activate an owl statue, approach the statue and press the button displayed on the screen.|Tutorial|HWL}}</ref> When the Ocarina is used, the Warrior plays the "[[Ballad of Gales]]" to summon a cyclone that warps them to the selected Owl Statue.
{{Noncanon|start}}
===''Hyrule Warriors'' Series===
[[File:HWL Skull Kid Ocarina Artwork.png|x200px|right]]
in {{HW}}, [[Link]] can be seen playing the [[Ocarina of Time (Item)#Hyrule Warriors|Ocarina of Time]] in his victory animation for the Horse moveset, and [[Young Link]] uses it as his Special Attack to exchange his Special Bar for his Magic Bar. In {{HWL}}, the Golden Ocarina appears as a new item, which plays the "[[Ballad of Gales]]", allowing Warriors to warp to any active [[Owl Statue]]s scattered across the map.


The Ocarina also functions as the [[Skull Kid]]'s Weapon, using it to coordinate attacks between himself, [[Tatl]], and [[Tael]]. He can transform it into a trumpet to summon and control the [[Puppet]]s from {{TP}} to attack on his behalf.
====Variations====
The default Ocarina is the '''Fairy Ocarina''', based after its [[Fairy Ocarina|namesake]]. The second form of the Ocarina is the '''Lunar Ocarina''', followed by '''Majora's Ocarina'''.


{| class="altrow" style="text-align:center; width:100%; max-width:40em"
In {{HW|L|-}} and {{HW|DE|-}}, the fourth form of the Ocarina is the '''Crackling Ocarina''', which is associated with both the Elements of Darkness and {{Term|HWDE|Element|link|display=Lightning}}.
 
{| class="wikitable" style="text-align:center; width:100%; max-width:40em"
|+Weapon Power
|+Weapon Power
|-
!colspan="3"|Weapon
!rowspan="2"|Weapon
!colspan="6"|Number of Stars
!colspan="6"|Number of Stars
|-
|-
! style="width:5%"|Tier
! Icon
! Element(s)
! 0
! 0
! 1
! 1
Line 62: Line 113:
! 5
! 5
|-
|-
| [[File:HW Fairy Ocarina.png|link=]]<br>'''Fairy Ocarina'''
! Lv.1
| [[File:HW Fairy Ocarina Icon.png|link=]]<br/>'''Fairy Ocarina'''
| {{HW Element|Darkness}}
| 80
| 80
| 88
| 88
Line 70: Line 123:
| 120
| 120
|-
|-
| [[File:HW Lunar Ocarina.png|link=]]<br>'''Lunar Ocarina'''
! Lv.2
| [[File:HW Lunar Ocarina Icon.png|link=]]<br/>'''Lunar Ocarina'''
| {{HW Element|Darkness}}
| 150
| 150
| 165
| 165
Line 78: Line 133:
| 225
| 225
|-
|-
| [[File:HW Majora's Ocarina.png|link=]]<br>'''Majora's Ocarina'''
! Lv.3
| [[File:HW Majora's Ocarina Icon.png|link=]]<br/>'''Majora's Ocarina'''
| {{HW Element|Darkness}}
| 280
| 280
| 308
| 308
Line 85: Line 142:
| 392
| 392
| 420
| 420
|-
! Lv.4 {{Exp Game|HWL, HWDE}}
| [[File:HW Majora's Ocarina Icon.png|link=]]<br/>'''Majora's Ocarina +'''
| {{HW Element|Darkness}}
| 500
| 550
| 600
| 650
| 700
| 750
|-
! Lv.4+ {{Exp Game|HWL, HWDE}}
| [[File:HW Majora's Ocarina Icon.png|link=]]<br/>'''Crackling Ocarina'''
| {{HW Element|Darkness}}<br/>{{HW Element|Lightning}}
| 500
| 550
| 600
| 650
| 700
| 750
|}
|}


===Weak Point Smash===
====Attack Combinations====
{| class="wikitable" style="text-align:center; width:100%;"
|-
!Attack Pattern
!Effect
|-
| '''Y Y Y Y Y Y'''
|
|-
| '''Y Y Y Y X'''
|
|-
| '''Y Y Y Y Y Y Y'''
|
|-
| '''Y Y Y Y Y X '''
|
|}
 
=====Weak Point Smash=====
{{Main|Critical Point#Hyrule Warriors}}
{{Main|Critical Point#Hyrule Warriors}}
Against commander enemies, Skull Kid summons a puppet behind them and let it rapidly attack the victim by spin flailing its arms until Skull Kid comes up and finishes off with an energy explosion. Against Large Bosses (any), Skull kid uppercuts the giant monster with tatl and tael to face him in the air and then comes down in a dark bash with him surrounded in a dark barrier.
Against Captains and Warriors, Skull Kid summons a Puppet behind them. It then rapidly attacks the target by flailing its arms until Skull Kid comes up and finishes off with an energy attack. Against Giant Bosses, Skull Kid uppercuts the monster with Tatl and Tael and then strikes it down while surrounded in a dark barrier.


===Special Attack===
=====Special Attack=====
{{Main|Special Attack}}
{{Main|Special Attack}}
With in a front radius, Skull kid uses the dark magic of the Mask and rattle his head while a large dark magic circle appear and rapidly damage enemies caught in the circle, dragging them all to the center until Skull Kid ends it with a huge energy burst.
Within a frontal radius, Skull Kid uses the dark magic of Majora's Mask and rattles his head while a large magic circle appears. Enemies are drawn into the circle and are rapidly damaged. Skull Kid then ends the attack with an energy burst.


===Focus Spirit===
=====Focus Spirit=====
{{Main|Focus Spirit}}
{{Main|Focus Spirit}}
Upon activation, Skull stomps the ground hard in anger (in reference to Skull Kid being cornered in [[Sacred Grove]] from {{TP}}), and then makes a double stomp to burst out dark energy. Activating to expose enemies weak point gauge, Skull Kid kick gribble a miniature [[moon]] before kicking it in the air and then twirl kicks the moon at the enemies in front of him as it burst in darkness, after Skull kid spanks his behind at his victims. When the Focus Spirit comes to an end, Skull Kid holds his head and squirms violently as if the Dark magic of Majora's Mask is overwhelming until the power explodes out, damaging enemies around him.
Upon activation, Skull Kid stomps the ground in anger, bursting in dark energy. The Focus Spirit Attack has Skull Kid kick a miniature [[Moon (Object)|Moon]] into the air before kicking it again at the enemies in front of him. He then mockingly spanks his behind at them afterwards. When the Focus Spirit gauge is depleted, Skull Kid holds his head and squirms violently until dark power is unleashed, damaging enemies around him.
{{Noncanon|End}}


{{Noncanon|end}}
==Nomenclature==
 
{{Nomenclature}}
==Similar Items==
{{Ambig|start}}
In {{FPTRR}}, [[Tingle]] has a [[Bone Ocarina]] which can be used to call a pirate ship. Later he gets it upgraded to allow him to open the ten hidden blue pirate treasure chests hidden throughout the three continents.
{{Ambig|end}}
 
==Trivia==
*In the {{Manga|OoT}}, [[Saria]] refers to the [[Fairy Ocarina]] as a Flute.
*After being featured in ''Ocarina of Time'', the ocarina gained more interest in the market, and a big rise in its sales.
 
==Etymology==
"Ocarina" is Italian in origin, meaning "little goose."
{{Names
|align= left
|en=
|enM=
|ja=
|jaM=
|es=
|esM=
|esS=
|esSM=  
|esL= Ocarina
|esLM=  
|fr=  
|frM=
|frF=
|frFM=
|frC=
|frCM=
|de= {{de|Okarina}}
|deM=
|it=
|itM=
|ko=
|koM= }}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Flute ALttP Artwork.png|The Flute from ''A Link to the Past''
File:ALttP Flute Boy Artwork.png|Artwork of the Flute Boy from {{ALttP|-}}
File:Link's Awakening - Ocarina.png|Ocarina from the manual for ''Link's Awakening''
File:LA Ocarina Artwork.png|Ocarina artwork from {{LA|-}}
File:Ocarina of Time.png|Ocarina of Time from ''Majora's Mask''
File:LA Ocarina Artwork 2.png|Ocarina artwork from {{Guide|LA|Nintendo}}
File:Ocarinaflute.png|The Ocarina of Wind from ''The Minish Cap''
File:LA (Cagiva) Ocarina.jpg|The {{Term|LA (Cagiva)|Ocarina}} from the {{LA|-}} manga by Ataru Cagiva
File:HW Tatl and Tael catching the Ocarina.png|Tatl and Tael catching the Ocarina in ''Hyrule Warriors''
File:HW Tatl and Tael catching the Ocarina.png|Tatl and Tael catching Majora's Ocarina from {{HW|-}}
File:HWL Fairy Ocarina Artwork.png|Artwork of the Fairy Ocarina from {{HW|L|-}}
File:HWL Lunar Ocarina Artwork.png|Artwork of the Lunar Ocarina from {{HW|L|-}}
File:HWL Majora's Ocarina Artwork.png|Artwork of the Majora's Ocarina from {{HW|L|-}}
File:HWL Skull Kid Ocarina Artwork.png|Artwork of Skull Kid wielding the Fairy Ocarina from {{HW|L|-}}
File:HWDE Crackling Ocarina Model.png|The Crackling Ocarina model from {{HWDE|-}}
File:HWDE Ocarina Icon.png|Ocarina item icon from {{HW|DE|-}}
File:HWDE Ocarina Obtention.png|Link obtaining the Ocarina from {{HW|DE|-}}
File:HWDE Skull Kid Crackling Ocarina.png|Skull Kid wielding the Crackling Ocarina from {{HW|DE|-}}
</gallery>
</gallery>
===Video Gallery===
{{Youtube|5XVkLm__kT4|200|Ocarina gameplay from {{HW|L|-}}}}


==See Also==
==See Also==
*[[Fairy Ocarina]]
* [[Bone Ocarina]]
*{{it|Ocarina of Time}}
* [[Fairy Ocarina]]
*[[Ocarina of Wind]]
* {{Term|OoT3D|Ocarina of Time (Item)|link}}
*[[Bone Ocarina]]
* [[Ocarina of Wind]]
* [[Whistle]]


{{Instruments}}
{{Ref}}
[[Category:Items in Link's Awakening]]
{{Categories
[[Category:Items in Ancient Stone Tablets]]
|Instruments, Ocarinas, Weapons, Wind Instruments
|items= LA, LADX, LANS, BSTLoZ, AST, HW, HWL, HWDE
}}

Latest revision as of 05:03, 18 April 2024

This article is about regular Ocarinas, for the items used in Ocarina of Time and Majora's Mask, see Fairy Ocarina and Ocarina of Time.

Ocarinas,(LA | HW)[1][2] also known as Flutes,(ALttP)[1] are recurring Items in The Legend of Zelda series.[name references needed]

Location and Uses

A Link to the Past

The Flute once belonged to the Flute Boy in A Link to the Past. The Flute Boy set out in search of the Triforce and never returned. When Link talks to the Boy in the Dark World he gives the young hero a Shovel and asks him to find his Flute. Link finds this Instrument buried in the Haunted Grove in the Light World He then plays the Flute one last time for the Flute Boy, who is soothed by the music and is then turned into a Tree.

When Link brings the Flute to the Man in Tavern, the Man understands what has happened to his son and asks Link to keep it. He then tells Link to play the Flute in front of the Weathercock in the center of Kakariko Village. Soon after Link complies with his request, the Flute Boy's Bird breaks out of the Weathercock and flies off. Whenever Link plays the Flute in the Light World from that point forward, the pet Bird can transport him to one of eight locations. The Flute is necessary in reaching the sixth Dark World Dungeon, the Misery Mire.

While the Flute Boy's Bird does not appear when playing the Flute in the Dark World, it appears in it when Link plays the Flute after defeating Agahnim on the top of Ganon's Tower.

Warp Locations

  1. Death Mountain
  2. Potion Shop
  3. Kakariko Village
  4. Link's House
  5. South of the Eastern Palace
  6. Desert of Mystery
  7. Great Swamp
  8. Lake Hylia
  9. East of Death Mountain (Game Boy Advance version only)

Link's Awakening

Link's Awakening Manual Descriptionhide ▲
Link's Awakening logo
Ocarina
The Ocarina plays several mystical melodies. You will learn songs from people you meet. There are three different songs you can learn, and each has its own mystical power. After learning a new song, try playing it when you are in trouble.

The Ocarina can be found in the Dream Shrine in Link's Awakening, which can only be completed if Link has the Power Bracelet and the Pegasus Boots. It plays in a haunting tone.[2] The Ocarina can be used to play "Manbo's Mambo", "Frog's Song of Soul", and the "Ballad of the Wind Fish".

Other Appearances

Link's Awakening (Cagiva)

In the Link's Awakening manga by Ataru Cagiva, Link receives an Ocarina from Madam MeowMeow after rescuing BowWow in volume 1. According to her, it has been passed down through her family for ages and has mysterious powers. When visiting Marin at Toronbo Shores, Link plays with her the "Ballad of the Wind Fish" with the Ocarina.

In volume 2, Link visits Marin at Animal Village to play the Ocarina for her animal friends before leaving to Mt. Tamaranch. Once in the Mount, Link plays the "Ballad of the Wind Fish" on the Ocarina to activate the eight Instruments of the Sirens and open the Wind Fish's Egg. After defeating the Shadow Nightmares, Link plays the "Ballad of the Wind Fish" one last time to wake the Wind Fish.

BS The Legend of Zelda

The Ocarina can be found in Level 4 in BS The Legend of Zelda. It can be used to Warp to other Dungeons. When the Ocarina is played on a pad near the eastern shore, Level-6 will appear.

Ancient Stone Tablets



Hyrule Warriors

The Ocarina is a class of Weapon used by the Skull Kid in Hyrule Warriors. It is associated with Darkness. Skull Kid plays the Ocarina to coordinate attacks between Tatl, Tael, and himself. He can transform it into a trumpet to summon and control Puppets from Twilight Princess to attack on his behalf.

In Hyrule Warriors Legends, a golden Ocarina can be obtained from a Treasure Chest in the middle of the Deku Tree Keep during the Legend Mode Scenario, "The Sorceress of the Woods". The Ocarina allows Warriors to warp to any active Owl Statues in a Stage.[3] When the Ocarina is used, the Warrior plays the "Ballad of Gales" to summon a cyclone that warps them to the selected Owl Statue.

Variations

The default Ocarina is the Fairy Ocarina, based after its namesake. The second form of the Ocarina is the Lunar Ocarina, followed by Majora's Ocarina.

In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, the fourth form of the Ocarina is the Crackling Ocarina, which is associated with both the Elements of Darkness and Lightning.

Weapon Power
Weapon Number of Stars
Tier Icon Element(s) 0 1 2 3 4 5
Lv.1
Fairy Ocarina
80 88 96 104 112 120
Lv.2
Lunar Ocarina
150 165 180 195 210 225
Lv.3
Majora's Ocarina
280 308 336 364 392 420
Lv.4 (HWL | HWDE)
Majora's Ocarina +
500 550 600 650 700 750
Lv.4+ (HWL | HWDE)
Crackling Ocarina

500 550 600 650 700 750

Attack Combinations

Attack Pattern Effect
Y Y Y Y Y Y
Y Y Y Y X
Y Y Y Y Y Y Y
Y Y Y Y Y X
Weak Point Smash

Against Captains and Warriors, Skull Kid summons a Puppet behind them. It then rapidly attacks the target by flailing its arms until Skull Kid comes up and finishes off with an energy attack. Against Giant Bosses, Skull Kid uppercuts the monster with Tatl and Tael and then strikes it down while surrounded in a dark barrier.

Special Attack
Main article: Special Attack

Within a frontal radius, Skull Kid uses the dark magic of Majora's Mask and rattles his head while a large magic circle appears. Enemies are drawn into the circle and are rapidly damaged. Skull Kid then ends the attack with an energy burst.

Focus Spirit
Main article: Focus Spirit

Upon activation, Skull Kid stomps the ground in anger, bursting in dark energy. The Focus Spirit Attack has Skull Kid kick a miniature Moon into the air before kicking it again at the enemies in front of him. He then mockingly spanks his behind at them afterwards. When the Focus Spirit gauge is depleted, Skull Kid holds his head and squirms violently until dark power is unleashed, damaging enemies around him.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
Japan
Japanese
オカリナ (Okarina) (ALttP | LANS)[6][7]Same as English.
The People's Republic of China
ChineseSI
陶笛 (Táo dí) (LANS) 
The Federal Republic of Germany
German
Okarina (HWDE)[8]Same as English.
The Italian Republic
Italian
Ocarina (ALttP | LA | LADX)[4][5]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

Video Gallery

Ocarina gameplay from Hyrule Warriors Legends

See Also

References

  1. 1.0 1.1 Encyclopedia, Dark Horse Books, pg. 133 (ALttP | LA)
  2. 2.0 2.1 "Ocarina
    A small instrument that plays a haunting tone.
    " — Inventory (Link's Awakening for Nintendo Switch)
  3. "Use the ocarina to warp to active owl statues. To activate an owl statue, approach the statue and press the button displayed on the screen." — Tutorial (Hyrule Warriors Legends)
  4. "Oh! Ecco l'Ocarina!" — N/A (A Link to the Past, Italian localization)
  5. Enciclopedia di Hyrule, Magazzini Salani, pg. 133
  6. A Link to the Past manual, pg. 45 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 27 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 15
  7. "オカリナ" — Inventory (Link's Awakening for Nintendo Switch, Japanese localization)
  8. "Mithilfe der Okarina kann der Kämpfer, den du gerade steuerst, zu aktivierten Eulenstatuen reisen." — Tutorial (Hyrule Warriors: Definitive Edition)