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{{boss
{{Infobox Boss
|image = [[File:Skeldritch.jpg]]
|image= File:ST Skeldritch Model.png
|title = Ancient Demon
|caption=
|game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
|pronunciation=
|dungeon = [[Sand Temple]]
|title= Ancient Demon<ref>{{Cite|Skeldritch, Ancient Demon|Game Screen|ST}}</ref>
|weakness = [[Items in The Legend of Zelda: Spirit Tracks|Sand Wand]]
|alias=
|reward = [[Heart Container]], [[Bow of Light]]
|race= Undead {{Term|ST|Demon|link}}
|gender=
|game= ST
|other=
|dungeon= {{Term|ST|Sand Temple|link}}
|habitat=
|health=
|weakness= {{Term|ST|Sand Wand|link}}
|reward=  
{{List|
{{Term|ST|Bow of Light|link}},
{{Term|ST|Heart Container|link}}
}}
}}
|exp=
|theme=
|voiceactor=
|strategy=
|zu=
}}
{{Term/Store|Skeldritch||Series, ST}} is the {{Term|ST|Boss|link}} of the {{Term|ST|Sand Temple|link}} in {{ST}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 203}}</ref>


{{stub}}
==Characteristics==
{{Term|ST|Skeldritch}}'s appearance is very similar to that of {{Term|Series|Stallord|link}}; it appears as a large skull with a spine that rises from the center of a large, ruined room filled with {{Term|ST|Sand|link}}, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than {{Term|Series|Stallord}}'s beast-like skull.


'''Skeldritch''' is the fifth boss in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Its appearance is very similar to that of [[Stallord]]; it appears as a large skull with a spine that rises from the center of a large, ruinous room filled with sand, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than Stallord's beast-like skull.
{{Term|ST|Skeldritch}} attacks by firing {{Plural|ST|Boulder}} from its spine at {{Term|ST|Link|link}}, who will need to use the {{Term|ST|Sand Wand|link}} to create walls of {{Term|ST|Sand}} that will deflect the attacks. He can then use the {{Term|ST|Sand Wand}} to push one of the {{Plural|ST|Boulder}} into one of the four catapults surrounding {{Term|ST|Skeldritch}}, then strike a {{Term|ST|Shock Switch|link}} to fire it back and destroy one of {{Term|ST|Skeldritch}}'s vertebrae. However, the last three vertebrae are protected by armor, meaning that {{Term|ST|Link}} must load a {{Term|ST|Boulder}} into a catapult, run around the room to make {{Term|ST|Skeldritch}} face a different direction, then fire an {{Term|ST|Arrow|link}} at the {{Term|ST|Switch}} to launch the {{Term|ST|Boulder}} at {{Term|ST|Skeldritch}}'s exposed vertebrae. {{Term|ST|Skeldritch}} will also shoot a laser from its mouth to try and strike {{Term|ST|Link}} whenever possible. When merely the skull remains, it will float around the arena and try to ram into {{Term|ST|Link}}. If surrounded by a wall of {{Term|ST|Sand}}, {{Term|ST|Skeldritch}} will attempt to break out, allowing {{Term|ST|Link}} to attack the ruby-like weak point on the back of its skull. Alternately, {{Term|ST|Link}} can lift himself up using the {{Term|ST|Sand Wand}} any time he is behind {{Term|ST|Skeldritch}} to reach the {{Term|ST|Boss}}'s weak point.


==Strategy==
After {{Term|ST|Skeldritch}} is defeated, the {{Term|ST|Sand}} will drain from the room, revealing a {{Term|ST|Treasure Chest|link}} containing a {{Term|ST|Heart Container|link}} and a stairway to a lower room where {{Term|ST|Link}} obtains the {{Term|ST|Bow of Light|link}}.
Skeldritch will fire large rocks at [[Link]], at which point, he will need to use the [[Sand Wand]] to create walls of sand that will deflect the attacks. He can then push one of the rocks into a nearby catapult and fire it back to one of Skelditch's vertebrae to destroy it. However, the last three bones are protected by armor, and Link must get Skeldritch to face a different direction in order make his exposed point face a catapult and fire at the switch with an arrow while Skeldritch is in this position. When merely the head is left, it will float around the arena, and try to ram into Link. If surrounded by a wall of sand, Skeldritch will attempt to break out, allowing Link to attack the ruby-like weak point on the back of his skull.


==Trivia==
==Trivia==
* In the PAL version of ''Spirit Tracks'', Skeldritch is named Capbone. The name most likely derives from the words cap and bone, as the boss sports a helmet (cap) and is skeletal in appearance (bone).
*The "hopping head" phase of the battle strongly resembles the last phase of the fight against {{Term|PH|Eox|link}} in {{PH}}, complete with a vulnerable gem-like object on top of the {{Term|PH|Boss}}'s head.
* Skeldritch's name is derived from the words "skeleton" and "eldritch." "Eldritch" is a word meaning "unearthly," "alien," "supernatural," "weird," "spooky," or "eerie."
 
*Skeldritch is one of the largest bosses [[Link]] has ever fought, including [[Cragma]], [[Eox]], [[Dark Dragon]], [[Bongo Bongo]], [[Molgera]], [[Morpheel]], and [[Stallord]].
==Nomenclature==
* Dispite being a Skeleton like enemy, He doesn't seem to be a member of the Stal family.
{{Term|Series|Skeldritch}}'s name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". {{Term|Series|Skeldritch}}'s name in the PAL version, Capbone, most likely derives from the words cap and bone, as the {{Term|Series|Boss}} sports a helmet (cap) and is skeletal in appearance (bone).
 
{{Nomenclature}}


<center>{{Names
==Gallery==
|English=
<gallery>
|Japanese=
File:Skeldritch Intro.png|{{Term|ST|Skeldritch}} in slumber
|Spanish=
File:Skeldritch Awakens.png|{{Term|ST|Skeldritch}} awakens
|Spanish(LA)=
File:ST Skeldritch Introduction.png|{{Term|ST|Skeldritch}}'s introduction
|Spanish(SP)= Cálaver, demonio ancestral 
File:Skeldritch Battle.png|Fighting {{Term|ST|Skeldritch}}
|French(CA)=
File:Skeldritch Lazer.png|{{Term|ST|Skeldritch}} firing a laser at {{Term|ST|Link}}
|French(FR)= Draugnir, Démon antique
File:Skeldritch Exposed.png|{{Term|ST|Skeldritch}}'s weak point is exposed
|German=
File:Skeldritch Trapped.png|{{Term|ST|Skeldritch}} is trapped in {{Term|ST|Sand}} with the {{Term|ST|Sand Wand|link}}
|Italian=
File:Skeldritch Critical Point.png|{{Term|ST|Skeldritch}}'s [[Critical Point]]
}}</center>
File:Skeldritch Defeated.png|{{Term|ST|Skeldritch}} is defeated
File:Sand Temple Boss Room.png|The room where {{Term|ST|Skeldritch}} is fought, as it appears after the {{Term|ST|Boss}} is defeated
</gallery>


[[Category:Bosses]]
==See Also==
* {{Term|Series|Demon|link}}
* {{Term|Series|Sand Temple|link}}
* {{Term|Series|Stallord|link}}
 
{{Ref}}
 
{{Bosses|ST}}
 
{{Categories
|Demons, Sand-Related Enemies, Undead Enemies
|bosses= ST
}}

Latest revision as of 10:59, 15 April 2024

Skeldritch is the Boss of the Sand Temple in Spirit Tracks.[2]

Characteristics

Skeldritch's appearance is very similar to that of Stallord; it appears as a large skull with a spine that rises from the center of a large, ruined room filled with Sand, although it lacks arms and a ribcage, and it also sports a large, horned helmet. The skull is also more human-like than Stallord's beast-like skull.

Skeldritch attacks by firing Boulders from its spine at Link, who will need to use the Sand Wand to create walls of Sand that will deflect the attacks. He can then use the Sand Wand to push one of the Boulders into one of the four catapults surrounding Skeldritch, then strike a Shock Switch to fire it back and destroy one of Skeldritch's vertebrae. However, the last three vertebrae are protected by armor, meaning that Link must load a Boulder into a catapult, run around the room to make Skeldritch face a different direction, then fire an Arrow at the Switch to launch the Boulder at Skeldritch's exposed vertebrae. Skeldritch will also shoot a laser from its mouth to try and strike Link whenever possible. When merely the skull remains, it will float around the arena and try to ram into Link. If surrounded by a wall of Sand, Skeldritch will attempt to break out, allowing Link to attack the ruby-like weak point on the back of its skull. Alternately, Link can lift himself up using the Sand Wand any time he is behind Skeldritch to reach the Boss's weak point.

After Skeldritch is defeated, the Sand will drain from the room, revealing a Treasure Chest containing a Heart Container and a stairway to a lower room where Link obtains the Bow of Light.

Trivia

  • The "hopping head" phase of the battle strongly resembles the last phase of the fight against Eox in Phantom Hourglass, complete with a vulnerable gem-like object on top of the Boss's head.

Nomenclature

Skeldritch's name is derived from the words "skeleton" and "eldritch", meaning "unearthly", "alien", "supernatural", "weird", "spooky", or "eerie". Skeldritch's name in the PAL version, Capbone, most likely derives from the words cap and bone, as the Boss sports a helmet (cap) and is skeletal in appearance (bone).

Names in Other Regions
LanguageNames
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. "Skeldritch, Ancient Demon" — Game Screen (Spirit Tracks)
  2. Encyclopedia, Dark Horse Books, pg. 203