Glitches in Tears of the Kingdom: Difference between revisions
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(Explanation that something performs an action that should not do so, in this case, watching a memory causes a 1-frame of game not being paused, but this is a cutscene, so certain events are disabled, including playing another cutscene of link jailed.) |
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|prerequisites=At least 1 memory | |prerequisites=At least 1 memory | ||
|instructions= Go to Gerudo Town, and pause the game. Equip an armour that would usually get Link arrested, and without unpausing, watch a memory. Equip an allowed outfit again and unpause. Now you can wear whatever you like without being thrown in jail. | |instructions= Go to Gerudo Town, and pause the game. Equip an armour that would usually get Link arrested, and without unpausing, watch a memory. Equip an allowed outfit again and unpause. Now you can wear whatever you like without being thrown in jail. | ||
Reason why this occurs is because watching a memory advances the game by 1 frame. When this happens, anything in the overworld will perform an action on that frame, including Gerudo town checking every frame if Link is topless or wearing a Yiga mask. This will set a flag that it have attempted to trigger the "arrested" cutscene, but because it is playing a memory, will disable the "arrested" sequence while the flag is still being set. When Link puts the armor back on after the memory, the game performs one last attempt to check if Link should be arrested, which it won't, and upon wearing the Yiga Mask or being topless, the game no longer checks Link's armor state. | |||
|notes= | |notes= | ||
*Reloading a save will disable the glitch | *Reloading a save will disable the glitch | ||
*The guards at the entrances will still detect and throw Link out if shirtless or jailed him when wearing the yiga armor | |||
|video={{YouTube|-qJSuknfGoo|350px|}} | |video={{YouTube|-qJSuknfGoo|350px|}} | ||
}}{{Glitch|video=https://www.youtube.com/watch?v=Q1aWa0Kg-8Y|name=New Item pickup Freeze damage glitch|effect=Cases any enemy or bosses in Link's attacking range to register taking a hit each frame while a popup appears.|prerequisites=Have an enemy and an unknown weapon placed next to each other|instructions=Perform an attack using a 2-handed spin attack, on the frame the enemy or boss takes a hit, pick up the unknown weapon.}} | }}{{Glitch|video=https://www.youtube.com/watch?v=Q1aWa0Kg-8Y|name=New Item pickup Freeze damage glitch|effect=Cases any enemy or bosses in Link's attacking range to register taking a hit each frame while a popup appears.|prerequisites=Have an enemy and an unknown weapon placed next to each other|instructions=Perform an attack using a 2-handed spin attack, on the frame the enemy or boss takes a hit, pick up the unknown weapon.}} | ||
[[Category:Glitches|L]] | [[Category:Glitches|L]] | ||
{{Glitches}} | {{Glitches}} |
Revision as of 03:30, 28 January 2024
While many of these glitches have been tested by editors, we cannot promise that these glitches won't harm your game data or game console. We ask that you please read the Glitch Disclaimer Notes before attempting any of these glitches.
The following is a large list of all the known glitches that can be performed in Tears of the Kingdom. Each glitch will come with instructions on what the glitch does, how to perform the glitch, and if the glitch has been patched (i.e. fixed) or not.
Duplication Glitches
Air Duplication Method
This glitch was patched in version 1.1.2. | ||
Air Duplication Method |
Effect | |
Requirements | ||
Instructions | ||
Notes
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Save/Load Duplication
This glitch was patched in version 1.1.2. | ||
Save/Load Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
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Master Sword Not Found (MSNF)
This glitch was patched in version 1.1.2. | ||
Master Sword Not Found |
Effect | |
Requirements | ||
Instructions Place them near the wall, stand on top of one of the rocks, and do the Save/Load Duplication glitch with any weapon. Load the autosave from the prologue. You'll find the weapon you dropped on the stairs leading to the Ganondorf cutscene. Pick it up to access to the inventory. Now, do the Save/Load Duplication glitch again with the Master Sword here, and load the file from inside the shrine. The glitched Master Sword will now be present near the Fire Fruit trees, and can be collected like any other weapon. | ||
Notes
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Rock Octorok Duplication
This glitch has not been patched. | |
Rock Octorok Duplication |
Effect |
Requirements | |
Instructions | |
Notes
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Weapon Stand Duplication
This glitch has not been patched. | ||
Weapon Stand Duplication |
Effect | |
Requirements | ||
Instructions | ||
Notes
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Unloading Item Duplication
This glitch has been patched. | ||
Unloading Item Duplication |
Effect | |
Requirements | ||
Instructions 1021, -2261, -0156 Equip a multishot bow Then fuse the material you want to clone to an arrow, and shoot it upwards into the tunnel you came from. If done correctly, the arrow should despawn mid flight, leaving the materials hanging in mid air. Just go over to them to make them fall to the ground, and collect them afterwards to get as many copies of that material as arrows shot using the bow. | ||
Notes
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Cave Weather Amnesia
This glitch has not been patched. | ||
Cave Weather Amnesia |
Effect | |
Requirements | ||
Instructions | ||
Notes
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Cutscene Combo Amplification
This glitch has not been patched. | ||
Cutscene Combo Amplification |
Effect | |
Requirements | ||
Instructions Then, take the enemy's HP, and divide it by the number of damage your weapon does, taking into account any bonuses added by food or armour. Watch that many memories and unpause, and the enemy should drop dead the second Link exits the menu. The same can be done with a bow and arrow by shooting an arrow at an enemy, pausing right before it hits and watching the relevant number of memories. This will let Link defeat almost anything with a single arrow, provided he watches another memories in the process. | ||
Notes
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Auto Camera Zoom In
This glitch has not been patched. | ||
Auto Camera Zoom |
Effect | |
Requirements | ||
Instructions The camera will start off where you used Ascend, and zoom in on Link's current location, as if captured by a drone. | ||
Notes
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Zonai Storage
This glitch has been patched. | ||
Zonai Storage |
Effect | |
Requirements | ||
Instructions | ||
Notes
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Fence Overload
This glitch has been patched. | ||
Fence Overload |
Effect | |
Requirements | ||
Instructions | ||
Notes
|
This glitch has not been patched. | ||
Wear Any Outfit in Gerudo Town |
Effect | |
Requirements | ||
Instructions Reason why this occurs is because watching a memory advances the game by 1 frame. When this happens, anything in the overworld will perform an action on that frame, including Gerudo town checking every frame if Link is topless or wearing a Yiga mask. This will set a flag that it have attempted to trigger the "arrested" cutscene, but because it is playing a memory, will disable the "arrested" sequence while the flag is still being set. When Link puts the armor back on after the memory, the game performs one last attempt to check if Link should be arrested, which it won't, and upon wearing the Yiga Mask or being topless, the game no longer checks Link's armor state. | ||
Notes
|
New Item pickup Freeze damage glitch https://www.youtube.com/watch?v=Q1aWa0Kg-8Y |
Effect |
Requirements | |
Instructions | |