Dragon Citadel: Difference between revisions
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{{Dungeon | {{Infobox Dungeon | ||
|type= level | |||
|type = level | |image= File:TFH Dragon Citadel.png | ||
|image = | |caption= Stage 2 of Dragon Citadel | ||
|caption = | |location= {{Term|TFH|Drablands|section=Sky Realm|display=Sky Realm|link}} | ||
|location = | |game= TFH | ||
|game = {{TFH}} | |item= {{List|{{Term|TFH|Boomerang|link}}, {{Term|TFH|Magic Hammer|link}}, {{Term|TFH|Water Rod|link}}}} | ||
| | |quest= | ||
|quest = | |mini-boss= | ||
|mini-boss = | |boss= | ||
|boss = | |theme= | ||
|theme | |strategy= | ||
|strategy = | |||
}} | }} | ||
{{Term/Store|Dragon Citadel||Series, TFH}} is the penultimate {{Term|TFH|Level|link}} in {{TFH}}.<ref>{{Cite Book|quote= |book= E |publisher= |page= 161}}</ref> It is the third {{Term|TFH|Level}} of the {{Term|TFH|Sky Realm|link}} {{Term|TFH|Area}}, preceded by {{Term|TFH|Deception Castle|link}} and followed by {{Term|TFH|Sky Temple|link}}. | |||
==Themes and Navigation== | ==Themes and Navigation== | ||
Dragon Citadel takes place | {{Term|TFH|Dragon Citadel}} takes place inside of a giant castle high in the sky. Many of its floors are missing, and strong currents of wind blow through its corridors, creating dangerous gaps that the {{Plural|TFH|Links|link}} will need to cross. Several types of platforms originally encountered in previous {{Plural|TFH|Level|link}} make a reappearance, including glass tiles similar to the ice platforms from the {{Term|TFH|Ice Cavern|link}}, the vanishing and reappearing platforms from {{Term|TFH|The Ruins|link}}, and the colored tiles which only the {{Term|TFH|Links}} with the matching color can stand on. | ||
[[File:TFH Dragon Citadel Stage 1.png|250px|right|thumb|Crossing a gap in Stage 1]] | |||
Dragon Citadel | In '''{{Term|TFH|Stage}} 1''', the {{Plural|TFH|Links}} appear on a floor in the southwest corner with little room to move. Straight ahead is a floating platform and a {{Term|TFH|Shock Switch|link}}, which when struck, lifts the platform up to the next small floor. The {{Plural|TFH|Links}} should make sure they are all standing on the platform before setting it in motion, or risk falling down through the clouds. On the next floor, they find a {{Term|TFH|Boomerang|link}}, {{Term|TFH|Magic Hammer|link}}, and a {{Term|TFH|Water Rod|link}} for the taking. An extra-tall {{Term|TFH|Mole|link}}, requiring a full {{Term|TFH|Totem|link}} to hammer down, springs them up to the next floor. Here the {{Plural|TFH|Links}} encounter their first major gap, where strong winds blow in through the north windows, and a floating platform hovers to the north and south. The gap can be crossed in two steps using the {{Term|TFH|Water Rod}} and/or {{Term|TFH|Boomerang}}, and the {{Plural|TFH|Links}} can make use of a {{Term|TFH|Shock Switch}} on each side which controls a set of {{Plural|TFH|Elevator Block|link}} by the windows, changing which sections are affected by the wind. Once all three heroes make it safely across, they climb a set of tall steps using the {{Term|TFH|Water Rod}}, then make their way to the east, pounding down a set of {{Plural|TFH|Stake|link}} and crossing a narrow, angled bridge while fighting the currents. They finally arrive at a platform with a {{Term|TFH|Big Switch|link}}; when all three {{Plural|TFH|Links}} stand on it, they are elevated high up to the {{Term|TFH|Triforce Gateway|link}}. | ||
{{Clear}} | |||
[[File:TFH Dragon Citadel Stage 2.png|250px|right|thumb|Vanishing platforms in Stage 2]] | |||
In '''{{Term|TFH|Stage}} 2''', the {{Plural|TFH|Links}} immediately come to a large, windy divide to the east, that can only be crossed on square platforms that appear then quickly vanish a moment later. The path of these platforms changes directions several times, forcing the {{Plural|TFH|Links}} to run against the wind in some places. Once on the other side, they head north toward a {{Term|TFH|Sky Spear Soldier|link}}, then west in order to cross the same divide once again, this time on a curving path made of glass tiles that break away if stood on for too long. Halfway across the gap is a {{Term|TFH|Shock Switch}} that changes which half of the gap is affected by the wind, though it can be safer to simply ignore it. Back on the west side, the {{Plural|TFH|Links}} find a {{Term|TFH|Squiddy|link}}, then head north again, where a pair of {{Plural|TFH|Sky Bomb Soldier|link}} await. This time, a strip of solid ground leads them into the divide, where they come to a narrow walkway heading far to the north, all the way to a ledge against the north wall. Several glass tiles on each side of the ledge expand the standing area slightly; a {{Term|TFH|Shock Switch}} in the center controls a set of {{Plural|TFH|Elevator Block}} against the windows, while below it, three {{Plural|TFH|Floor Switch|link}} await the trio. When all three are pressed, the walkway leading to the ledge is retracted, and four {{Plural|TFH|Ice Wizzrobe|link}} suddenly appear. Two of the {{Plural|TFH|Wizzrobe}} hover around ground level while the other two can be reached with a {{Term|TFH|Totem}}. Getting hit by their projectiles is especially dangerous, as a frozen {{Term|TFH|Links}} is susceptible to being blown off the ledge by the wind. When all four {{Plural|TFH|Enemy}} are defeated, the {{Term|TFH|Triforce Gateway}} appears. | |||
{{Clear}} | |||
[[File:TFH Dragon Citadel Stage 3.png|250px|right|thumb|The beginning of Stage 3]] | |||
'''{{Term|TFH|Stage}} 3''' continues the {{Plural|TFH|Links}}' ascent, starting them next to a red platform that hovers left and right, meeting a green platform that rises and lowers. The red {{Term|TFH|Links}} will need to carry the others onto the first platform, with the green {{Term|TFH|Links}} in the middle of the {{Term|TFH|Totem}}. Then, he must throw the green {{Term|TFH|Links}} onto the green platform, who can then throw the blue {{Term|TFH|Links}} onto the ledge above, then pick up the red {{Term|TFH|Links}} once his platform lowers again. The {{Plural|TFH|Links}} climb some stairs to where a {{Term|TFH|Cucco}} frolics, and soon reach a gap, as well as a {{Term|TFH|Floor Switch}} that makes a blue platform appear at the other end of the gap. The blue {{Term|TFH|Links}} can carry the {{Term|TFH|Cucco}} and glide across onto the blue platform, but finds that a row of {{Plural|TFH|Stake}} block him from reaching the other side. Using the {{Term|TFH|Hammer}} or {{Term|TFH|Water Rod}}, or gliding across the gap while carrying the {{Term|TFH|Links}}(s) who have them, allows him to pass the obstacle. On the other side, two {{Plural|TFH|Sky Shield Soldier|link}} roam nearby, and a {{Term|TFH|Floor Switch}} creates a bridge across the previous gap. From here, heading south takes the {{Plural|TFH|Links}} to a ledge with several {{Plural|TFH|Cucco}}, leading into a massive pit filled with inactive {{Plural|TFH|Fan|link}} and colored platforms. However, even with the {{Plural|TFH|Cucco}}' help, the pit is too large to cross. | |||
Heading north instead, the {{Term|TFH|Link}} with the {{Term|TFH|Boomerang}} can hit a {{Term|TFH|Shock Switch}} that opens a door to hidden room, where a {{Term|TFH|Big Switch}} can be pressed by all three {{Plural|TFH|Links}} to turn on the {{Plural|TFH|Fan}}, creating {{Plural|TFH|Updraft|link}} throughout the massive pit. The {{Plural|TFH|Links}} can then use the {{Plural|TFH|Cucco}} to glide carefully from the southwest ledge, across to either the northeast or northwest corner of the pit, using the {{Plural|TFH|Updraft}} and platforms to keep them afloat. Several tiny ledges in the pit carry {{Plural|TFH|Red Rupee|link}}, should the {{Plural|TFH|Links}} attempt to land on them. The platform at the northeast corner also features two {{Plural|TFH|Treasure Chest|link}}, containing three {{Plural|TFH|Heart|link}} and another {{Term|TFH|Red Rupee}}. From either corner, the {{Plural|TFH|Links}} can climb the final sets of stairs and reach the {{Term|TFH|Triforce Gateway}}. | |||
{{Clear}} | |||
[[File:TFH Dragon Citadel Stage 4.png|250px|right|thumb|Battling Aeralfos in Stage 4]] | |||
In '''{{Term|TFH|Stage}} 4''', the {{Plural|TFH|Links}} reach the top of the castle's tower; a round, stone platform with several holes broken in the surrounding barrier. Three dragon-like {{Plural|TFH|Aeralfos|link}} suddenly appear and simultaneously attack the {{Plural|TFH|Links}}. The heroes will have to avoid the {{Plural|TFH|Aeralfos}}' breaths of wind and diving attacks, striking them from behind once an opening appears. Around the edge of the tower, several {{Plural|TFH|Pot|link}} can be broken to receive {{Plural|TFH|Heart}}. When all of the {{Plural|TFH|Enemy}} are defeated, the {{Term|TFH|Triforce Gateway}} appears. | |||
{{Clear}} | |||
===="Don't fall at all! | ==={{Plural|TFH|Drablands Challenge}}=== | ||
Once the {{Term|TFH|Boss|link}} of the {{Term|TFH|Sky Realm|link}} has been defeated, {{Term|TFH|Dragon Citadel}} can be replayed with the following {{Plural|TFH|Drablands Challenge|link}}: "{{Term|TFH|Drablands Challenge|section=Halved attack and defense!|display=Halved attack and defense!|link}}", "{{Term|TFH|Drablands Challenge|section=Avoid the volcanic rocks!|display=Avoid the volcanic rocks!|link}}", and "{{Term|TFH|Drablands Challenge|section=Don't fall at all!|display=Don't fall at all!|link}}". | |||
===Enemies=== | In "Don't fall at all!", the {{Plural|TFH|Red Rupee|link}} on low platforms in {{Term|TFH|Stage}} 3's {{Term|TFH|Updraft|link}}-filled chasm are replaced by {{Plural|TFH|Purple Rupee|link}}. | ||
==={{Plural|TFH|Material}}=== | |||
At the end of the {{Term|TFH|Level}}, three {{Plural|TFH|Treasure Chest|link}} can be opened. Two contain the same {{Term|TFH|Material|link}}, and one contains another, more valuable {{Term|TFH|Material}}. | |||
{{Data Table | |||
|game= TFH | |||
|columns= {{Term|TFH|Drablands Challenge}}, {{Plural|TFH|Magical Material}} [Amounts] | |||
|- | |||
| N/A | |||
| 2 Carmine Pearl, 1 Pretty Plume | |||
|- | |||
| [[File:TFH Volcanic Rocks Icon.png]]<br/>'''Avoid the volcanic rocks!''' | |||
| 2 Sky Dragon Tail, 1 Mock Fairy | |||
|- | |||
| [[File:TFH Halved Attack Defense Icon.png]]<br/>'''Halved attack and defense!''' | |||
| 2 Pretty Plume, 1 Aurora Stone | |||
|- | |||
| [[File:TFH No Falls Icon.png]]<br/>'''Don't fall at all!''' | |||
| 2 Mock Fairy, 1 Steel Mask | |||
}} | |||
==={{Plural|TFH|Enemy}} and Traps=== | |||
{{Tabs | |||
|tab1= No Challenge, "Halved attack and defense!", "Don't fall at all!" | |||
|content1= | |||
;{{Term|TFH|Stage}} 1 | |||
There are no {{Plural|TFH|Enemy}} in this {{Term|TFH|Stage}}. | |||
;{{Term|TFH|Stage}} 2 | |||
{{Gallery List|Enemies | |||
|TFH= Ice Wizzrobe [Qty:4]{{List Note|Two appear at ground level; two require a {{Term|TFH|Totem|link}} to reach.}}, Sky Bomb Soldier [Qty:2], Sky Spear Soldier [Qty:1], Squiddy | |||
}} | |||
;{{Term|TFH|Stage}} 3 | |||
{{Gallery List|Enemies | |||
|TFH= Cucco [Qty:5], Sky Sword Soldier [Qty:2] | |||
}} | |||
;{{Term|TFH|Stage}} 4 | |||
{{Gallery List|Enemies | |||
|TFH= Aeralfos [Qty:3] | |||
}} | |||
{{List Notes}} | |||
|tab2= "Avoid the volcanic rocks!" | |||
|content2= | |||
;{{Term|TFH|Stage}} 1 | |||
{{Gallery List|Enemies | |||
|TFH= Volcanic Rock | |||
}} | |||
;{{Term|TFH|Stage}} 2 | |||
{{Gallery List|Enemies | |||
|TFH= Ice Wizzrobe [Qty:4]{{List Note|Two appear at ground level; two require a {{Term|TFH|Totem|link}} to reach.}}, Sky Bomb Soldier [Qty:2], Sky Spear Soldier [Qty:1], Squiddy, Volcanic Rock | |||
}} | |||
;{{Term|TFH|Stage}} 3 | |||
{{Gallery List|Enemies | |||
|TFH= Cucco [Qty:5], Sky Sword Soldier [Qty:2], Volcanic Rock | |||
}} | |||
;{{Term|TFH|Stage}} 4 | |||
{{Gallery List|Enemies | |||
|TFH= Aeralfos [Qty:3], Volcanic Rock | |||
}} | |||
{{List Notes}} | |||
}} | |||
==={{Plural|TFH|Treasure Chest}}=== | |||
{{Treasure Chests|game= TFH | |||
|- | |||
| Treasure Chest | |||
| Purple Rupee | |||
| At the end of south walkway after crossing the moving platforms in {{Term|TFH|Stage}} 1 | |||
|- | |||
| Treasure Chest | |||
| Red Rupee | |||
| Beside the east stairs after crossing the {{Term|TFH|Updraft}}-filled chasm in {{Term|TFH|Stage}} 3 | |||
|- | |||
| Treasure Chest | |||
| Heart [File:TFH Three Hearts Sprite.png] {{Qty|3}} | |||
| Beside the east stairs after crossing the {{Term|TFH|Updraft}}-filled chasm in {{Term|TFH|Stage}} 3 | |||
}} | |||
==Trivia== | |||
*Though it is not mentioned in the {{Term|TFH|Drablands Diary|link}} like each of the prior {{Plural|TFH|Area|link}}, a bird's nest is hidden in each {{Term|TFH|Level|link}} of the {{Term|TFH|Sky Realm|link}}. One can be found in {{Term|TFH|Stage}} 3 of {{Term|TFH|Dragon Citadel}}, on top of the east wall of the {{Term|TFH|Updraft|link}}-filled chasm, near the green platform. | |||
==Nomenclature== | |||
{{Nomenclature}} | |||
==Gallery== | |||
<gallery> | <gallery> | ||
File:TFH | File:TFH Dragon Citadel Stage 1 2.png|Hammering {{Plural|TFH|Stake}} before the final windy crossing, {{Term|TFH|Stage}} 1 | ||
File:TFH | File:TFH Dragon Citadel Stage 2 3.png|Battling {{Plural|TFH|Ice Wizzrobe}} in {{Term|TFH|Stage}} 2 | ||
File:TFH | File:TFH Dragon Citadel Stage 3 2.png|Gliding through a massive pit with {{Plural|TFH|Cucco}} and {{Plural|TFH|Updraft}}, {{Term|TFH|Stage}} 3 | ||
File:TFH | File:TFH Dragon Citadel Stage 4 2.png|Battling {{Plural|TFH|Aeralfos}} in {{Term|TFH|Stage}} 4 | ||
</gallery> | </gallery> | ||
{{Ref}} | |||
{{Categories | |||
|Fortresses | |||
|levels= TFH | |||
}} |