Weapon Strength: Difference between revisions

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m ("Coliseum (Mode)" to "Coliseum")
m (Switching to Table notes, removing incorrect usages of Template:Key (which seems to currently have a database issue))
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! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Sword}}[[Sword]]
| [[Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|White Sword}}[[White Sword]]
| [[White Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Magical Sword}}[[Magical Sword]]
| [[Magical Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Silver Arrow}}[[Silver Arrow]]
| [[Silver Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Fire}}[[Fire]]
| [[Fire]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Magical Rod}}[[Magical Rod]]
| [[Magical Rod]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|}
|}
Line 199: Line 199:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Fighter's Sword}}[[Fighter's Sword]]
| [[Fighter's Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Master Sword}}[[Master Sword]]
| [[Master Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Tempered Sword}}[[Tempered Sword]]
| [[Tempered Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Golden Sword}}[[Golden Sword]]{{Note|Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.}}
| [[Golden Sword]]{{Table Note|Against most targets, a Spin Attack with the Golden Sword does no more damage than a regular attack with the Golden Sword.}}
| {{Key|8}}{{#var:8}}
| {{Key|8}}{{#var:8}}
|-
|-
| {{Key|Sword Beam (any sword)}}[[Sword Beam]] (any sword)
| [[Sword Beam]] (any sword)
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Boomerang, Magical Boomerang}}[[Boomerang]], [[Magical Boomerang]]
| [[Boomerang]], [[Magical Boomerang]]
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| {{Key|Hookshot}}[[Hookshot]]{{Note|The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.}}
| [[Hookshot]]{{Table Note|The Hookshot instantly kills any enemy that it doesn't stun and isn't immune to it altogether.}}
| {{#var:NA}}
| {{#var:NA}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Magic Hammer}}[[Magic Hammer]]
| [[Magic Hammer]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|[[Silver Arrow]]{{Note|The Silver Arrows deal less damage (24 times the fighter sword damage instead of 100) to Ganon than targets vulnerable to it.}}
| [[Silver Arrow]]{{Table Note|The Silver Arrows deal less damage (24 times the fighter sword damage instead of 100) to Ganon than targets vulnerable to it.}}
| {{Key|50}}{{#var:50}}
| {{Key|50}}{{#var:50}}
|-
|-
| {{Key|Fire Rod}}[[Fire Rod]]
| [[Fire Rod]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Ice Rod}}[[Ice Rod]]
| [[Ice Rod]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Bombos Medallion}}[[Bombos Medallion]]
| [[Bombos Medallion]]
| {{#var:NA}}
| {{#var:NA}}
|-
|-
| {{Key|Ether Medallion}}[[Ether Medallion]]
| [[Ether Medallion]]
| {{#var:NA}}
| {{#var:NA}}
|-
|-
| {{Key|Quake Medallion}}[[Quake Medallion]]
| [[Quake Medallion]]
| {{#var:NA}}
| {{#var:NA}}
|-
|-
| {{Key|Cane of Somaria (block or projectile)}}[[Cane of Somaria]] (block or projectile)
| [[Cane of Somaria]] (block or projectile)
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Cane of Byrna force field}}[[Cane of Byrna]] force field
| [[Cane of Byrna]] force field
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Bee}}[[Bee]]
| [[Bee]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Lantern}}[[Lantern]]{{Note|The Lantern only deals damage in the [[Game Boy Advance]] version of the game.}}
| [[Lantern]]{{Table Note|The Lantern only deals damage in the [[Game Boy Advance]] version of the game.}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Thrown bush}}Thrown [[bush]]
| Thrown [[bush]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Thrown rock/jar/skull/etc.}}Thrown [[rock]]/[[jar]]/skull/etc.
| Thrown [[rock]]/[[jar]]/skull/etc.
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{LA|-}}===
==={{LA|-}}===
Line 273: Line 273:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Sword}}[[Sword]]
| [[Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Level 2 Sword}}[[Level 2 Sword]]{{Note|Sword Beams from this sword deal the same amount of damage as a direct hit.}}
| [[Level 2 Sword]]{{Table Note|Sword Beams from this sword deal the same amount of damage as a direct hit.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Hookshot}}[[Hookshot]]
| [[Hookshot]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Magic Rod}}[[Magic Rod]]{{Note|Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.}}
| [[Magic Rod]]{{Table Note|Certain enemies are killed in one hit from the Magic Rod even if they take multiple hits with other weapons.}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Boomerang}}[[Boomerang]]{{Note|The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.}}
| [[Boomerang]]{{Table Note|The Boomerang has highly irregular damage output, instantly killing most enemies (including the final phase of the final boss) while inflicting only 2 points of damage on others.}}
| {{#var:NA}}
| {{#var:NA}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{OoT|-}}===
==={{OoT|-}}===
Line 302: Line 302:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Kokiri Sword}}[[Kokiri Sword]]
| [[Kokiri Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Master Sword}}[[Master Sword]]
| [[Master Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Giant's Knife}}[[Giant's Knife]]
| [[Giant's Knife]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Giant's Knife (Broken)}}[[Broken Sword#Ocarina of Time|Giant's Knife (Broken)]]
| [[Broken Sword#Ocarina of Time|Giant's Knife (Broken)]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Biggoron's Sword}}[[Biggoron's Sword]]
| [[Biggoron's Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Fire Arrow}}[[Fire Arrow]]<ref group=note name="arrow">Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.</ref>
| [[Fire Arrow]]{{Table Note|Assuming the target freezes or burns. Enemies that are invulnerable to freezing or burning will only take as much damage as they would from a regular Arrow.|name= Arrow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Ice Arrow}}[[Ice Arrow]]<ref group=note name="arrow"/>
| [[Ice Arrow]]{{Table Note|name= Arrow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Light Arrow}}[[Light Arrow]]
| [[Light Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Slingshot}}[[Slingshot]]
| [[Slingshot]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bombchu}}[[Bombchu]]
| [[Bombchu]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Din's Fire}}[[Din's Fire]]
| [[Din's Fire]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Megaton Hammer}}[[Megaton Hammer]]
| [[Megaton Hammer]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Hookshot}}[[Hookshot]]
| [[Hookshot]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Boomerang}}[[Boomerang]]
| [[Boomerang]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Deku Stick}}[[Deku Stick]]
| [[Deku Stick]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{MM|-}}===
==={{MM|-}}===
Line 361: Line 361:
! Weapon !! Strength !! Hits Required  
! Weapon !! Strength !! Hits Required  
|-
|-
| {{Key|Kokiri Sword}}[[Kokiri Sword]]
| [[Kokiri Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 12
| 12
|-
|-
| {{Key|Razor Sword}}[[Razor Sword]]
| [[Razor Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Gilded Sword}}[[Gilded Sword]]
| [[Gilded Sword]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
| 4
| 4
|-
|-
| {{Key|Great Fairy's Sword}}[[Great Fairy's Sword]]
| [[Great Fairy's Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3
| 3
|-
|-
| {{Key|Fierce Deity Sword}}[[Fierce Deity Sword]]<ref group=note name="Fierce Deity">The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.</ref>
| [[Fierce Deity Sword]]{{Table Note|The sword and the disk may both hit an enemy at the same time. This naturally results in the enemy taking twice the damage. Some normal enemies will resist the disk because the [[Fierce Deity's Mask]] was not intended to be used against normal enemies.|name=Fierce Deity}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3
| 3
|-
|-
| {{Key|Energy Disk}}[[Sword Beam|Energy Disk]]<ref group=note name="Fierce Deity"/>
| [[Sword Beam|Energy Disk]]{{Table Note|name= Fierce Deity}}
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
| 2<ref group="note">As dodongos cannot take damage from the Energy Disk this was tested against [[Odolwa]], who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.</ref>
| 2{{Table Note|As dodongos cannot take damage from the Energy Disk this was tested against [[Odolwa]], who takes 20 Kokiri Sword slashes to kill. Odolwa was killed with 1 Energy Disk and 14 Kokiri Sword slashes.}}
|-
|-
| {{Key|Goron Spike}}[[Goron Link|Goron Spikes]]{{Note|These are the spikes that Goron Link has when he is using magic while rolling.}}
| [[Goron Link|Goron Spikes]]{{Table Note|These are the spikes that Goron Link has when he is using magic while rolling.}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 12
| 12
|-
|-
| {{Key|Goron Pound}}[[Goron Link|Goron Pound]]
| [[Goron Link|Goron Pound]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Goron Punch}}[[Goron Link|Goron Punch]]{{Note|A Goron Punch will not damage a [[Chuchu]].}}
| [[Goron Link|Goron Punch]]{{Table Note|A Goron Punch will not damage a [[Chuchu]].}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
| 4
| 4
|-
|-
| {{Key|Zora Fins}}[[Zora Link|Zora Fins]]
| [[Zora Link|Zora Fins]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 12
| 12
|-
|-
| {{Key|Bubble Blast}}[[Bubble Blast]]
| [[Bubble Blast]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Bombchu}}[[Bombchu]]
| [[Bombchu]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Powder Keg}}[[Powder Keg]]
| [[Powder Keg]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3{{Note|Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.}}
| 3{{Table Note|Determining this value takes logic. First drop a Powder Keg on a Dodongo. It will then take eight hits with the Zora Fins to kill it. This means that the Powder Keg took off four hits worth, meaning that three Powder Kegs would have killed it.}}
|-
|-
| {{Key|Normal/Fire/Ice Arrow}}[[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{Note|Unlike in {{OoT|-}}, enemies frozen with the Ice Arrows in {{MM|-}} take no damage, not even the damage they would take from a regular Arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.}}
| [[Arrow|Normal]]/[[Fire Arrow|Fire]]/[[Ice Arrow]]{{Table Note|Unlike in {{OoT|-}}, enemies frozen with the Ice Arrows in {{MM|-}} take no damage, not even the damage they would take from a regular Arrow. Enemies that cannot be frozen take a regular Arrow's worth of damage, as before.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|-
|-
| {{Key|Light Arrow}}[[Light Arrow]]
| [[Light Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 3
| 3
|-
|-
| {{Key|Deku Stick}}[[Deku Stick]]
| [[Deku Stick]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 6
| 6
|}
|}
<references group=note/>
{{Table Notes}}


==={{OoS|-}}===
==={{OoS|-}}===
Line 439: Line 439:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Wooden Sword}}[[Wooden Sword]]
| [[Wooden Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Noble Sword}}[[Noble Sword]]
| [[Noble Sword]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Master Sword}}[[Master Sword]]
| [[Master Sword]]
| {{Key|5}}{{#var:4}}{{#var:1}}
| {{Key|5}}{{#var:4}}{{#var:1}}
|-
|-
| {{Key|Biggoron's Sword}}[[Biggoron's Sword]]
| [[Biggoron's Sword]]
| {{Key|5}}{{#var:4}}{{#var:1}}
| {{Key|5}}{{#var:4}}{{#var:1}}
|-
|-
| {{Key|Sword Beam (any sword)}}[[Sword Beam]] (any sword)
| [[Sword Beam]] (any sword)
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Magic Boomerang}}[[Magic Boomerang]]{{Note|In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.}}
| [[Magic Boomerang]]{{Table Note|In cases where it damages enemies. Most enemies do not take damage from this weapon but are merely stunned, and in some cases not even that. However, unlike the Boomerang of most ''Zelda'' titles, this instance of the Magic Boomerang is capable of dealing damage and stunning at the same time; many enemies it damages are also stunned by it.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bomb}}[[Bomb]]/[[Bombchu]]
| [[Bomb]]/[[Bombchu]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Slingshot}}[[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{Note|Assuming the [[Mystical Seed|Seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other Seeds have non-damaging effects.}}
| [[Slingshot]]/Hyper Slingshot/[[Seed Shooter]]{{Table Note|Assuming the [[Mystical Seed|Seed]] fired is a Scent Seed. Ember Seeds have the same effect when fired at an enemy that they do when used directly on an enemy, and the other Seeds have non-damaging effects.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Ember Seed}}[[Ember Seed]]{{Note|Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.}}
| [[Ember Seed]]{{Table Note|Most commonly. A large number of enemies are immune to Ember Seeds' fire, and a number of others take greater amounts of damage from it or are instantly killed by it.}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Thrown rock/jar/mushroom/etc.}}Thrown [[rock]]/[[jar]]/[[mushroom]]/etc.
| Thrown [[rock]]/[[jar]]/[[mushroom]]/etc.
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Punch (Fist Ring)}}Punch (with the [[Fist Ring]])
| Punch (with the [[Fist Ring]])
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Punch (Expert Ring)}}Punch (with the [[Expert's Ring]])
| Punch (with the [[Expert's Ring]])
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Ricky's punch}}[[Ricky|Ricky's]] punch/wind attack
| [[Ricky|Ricky's]] punch/wind attack
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Moosh's ground pound}}[[Moosh|Moosh's]] ground pound
| [[Moosh|Moosh's]] ground pound
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{TWW|-}}===
==={{TWW|-}}===
Line 489: Line 489:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Hero's Sword}}[[Hero's Sword]]
| [[Hero's Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Master Sword}}[[Master Sword]]
| [[Master Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Boko Stick}}[[Boko Stick]]
| [[Boko Stick]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Machete}}[[Machete]]
| [[Machete]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Moblin Spear}}[[Moblin Spear]]
| [[Moblin Spear]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Darknut Sword}}[[Darknut Sword]]
| [[Darknut Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Phantom Ganon's Sword}}[[Phantom Ganon#The Wind Waker|Phantom Ganon's Sword]]
| [[Phantom Ganon's Sword]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Stalfos Club}}[[Stalfos Club]]
| [[Stalfos Club]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Tingle Bomb}}[[Tingle Bomb]]
| [[Tingle Bomb]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Fire Arrow}}[[Fire Arrow]]
| [[Fire Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Ice Arrow}}[[Ice Arrow]]
| [[Ice Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Light Arrow}}[[Light Arrow]]{{Note|The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganondorf]] in his [[Gerudo]] form.}}
| [[Light Arrow]]{{Table Note|The Light Arrow has no fixed amount of damage. It simply destroys normal foes, is the only way to damage [[Puppet Ganon]], and merely stuns [[Ganondorf]] in his [[Gerudo]] form.}}
| {{Key|5}}{{#var:NA}}
| {{Key|5}}{{#var:NA}}
|-
|-
| {{Key|Grappling Hook}}[[Grappling Hook]]
| [[Grappling Hook]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Skull Hammer}}{{Term|TWWHD|Skull Hammer|link}}
| {{Term|TWWHD|Skull Hammer|link}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Hookshot}}[[Hookshot]]
| [[Hookshot]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Boko Nut}}[[Boko Nut]]
| [[Boko Nut]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Stool}}Stool
| Stool
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Jar}}[[Jar]]
| [[Jar]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Jar}}[[Barrel]]
| [[Barrel]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Rock}}[[Rock]]
| [[Rock]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{TMC|-}}===
==={{TMC|-}}===
Line 562: Line 562:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Smith's Sword}}{{Term|TMC|Smith's Sword|link}}
| {{Term|TMC|Smith's Sword|link}}
| {{Key|2}}{{#var:2}}<ref name="Shoga 13">{{Cite Guide|quote= |game= TMC|publisher= Shogakukan|page= 13}}</ref>
| {{Key|2}}{{#var:2}}<ref name="Shoga 13">{{Cite Guide|quote= |game= TMC|publisher= Shogakukan|page= 13}}</ref>
|-
|-
| {{Key|White Sword}}{{Term|TMC|White Sword|link}}
| {{Term|TMC|White Sword|link}}
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
|-
|-
| {{Key|White Sword (Two Elements)}}{{Term|TMC|White Sword (Two Elements)|link}}
| {{Term|TMC|White Sword (Two Elements)|link}}
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
|-
|-
| {{Key|White Sword (Three Elements)}}{{Term|TMC|White Sword (Three Elements)|link}}
| {{Term|TMC|White Sword (Three Elements)|link}}
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
| {{Key|3}}{{#var:3}}<ref name="Shoga 13/>
|-
|-
| {{Key|Four Sword}}{{Term|TMC|Four Sword|link}}
| {{Term|TMC|Four Sword|link}}
| {{Key|4}}{{#var:4}}<ref name="Shoga 13/>
| {{Key|4}}{{#var:4}}<ref name="Shoga 13/>
|-
|-
| {{Key|Bomb}}{{Term|TMC|Bomb|link}}
| {{Term|TMC|Bomb|link}}
| {{Key|8}}{{#var:8}}<ref name="Shoga 14">{{Cite Guide|quote= |game= TMC|publisher= Shogakukan|page= 14}}</ref>
| {{Key|8}}{{#var:8}}<ref name="Shoga 14">{{Cite Guide|quote= |game= TMC|publisher= Shogakukan|page= 14}}</ref>
|-
|-
| {{Key|Remote Bomb}}{{Term|TMC|Remote Bomb|link}}
| {{Term|TMC|Remote Bomb|link}}
| {{Key|8}}{{#var:8}}<ref name="Shoga 14/>
| {{Key|8}}{{#var:8}}<ref name="Shoga 14/>
|-
|-
| {{Key|Bow}}{{Term|TMC|Bow|link}}
| {{Term|TMC|Bow|link}}
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
|-
|-
| {{Key|Bow of Light}}{{Term|TMC|Bow of Light|link}}{{Note|Charging the {{Term|TMC|Bow of Light}} doubles its power, dealing 4 damage.}}
| {{Term|TMC|Bow of Light|link}}{{Table Note|Charging the {{Term|TMC|Bow of Light}} doubles its power, dealing 4 damage.}}
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
| {{Key|2}}{{#var:2}}<ref name="Shoga 14/>
|}
|}
<references group=note/>
{{Table Notes}}


==={{PH|-}}===
==={{PH|-}}===
Line 595: Line 595:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Oshus's Sword}}[[Oshus's Sword]]
| [[Oshus's Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Phantom Sword}}[[Phantom Sword]]
| [[Phantom Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Bombchu}}[[Bombchu]]
| [[Bombchu]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Hammer}}[[Hammer]]{{Note|Powering up a strike with the [[Hammer]] doubles the damage dealt.}}
| [[Hammer]]{{Table Note|Powering up a strike with the [[Hammer]] doubles the damage dealt.}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Grapplng Hook}}[[Grappling Hook]]
| [[Grappling Hook]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Jar}}[[Jar]]
| [[Jar]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Rock}}[[Rock]]
| [[Rock]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{ST|-}}===
==={{ST|-}}===
Line 628: Line 628:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Recruit's Sword}}[[Recruit's Sword]]
| [[Recruit's Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Lokomo Sword}}[[Lokomo Sword]]
| [[Lokomo Sword]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Arrow}}[[Arrow]]
| [[Arrow]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Light Arrow}}[[Light Arrow]]
| [[Light Arrow]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Whip}}[[Whip]]
| [[Whip]]
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| {{Key|Enemy Items}}Enemy Items{{Exp|Shields, masks, etc. pulled off of an enemy with the Whip.}}
| Enemy Items{{Exp|Shields, masks, etc. pulled off of an enemy with the Whip.}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Jar}}[[Jar]]
| [[Jar]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Rock}}[[Rock]]
| [[Rock]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|}
|}
Line 664: Line 664:
! Weapon !! Strength !! Hits Required  
! Weapon !! Strength !! Hits Required  
|-
|-
| {{Key|Practice Sword}}[[Practice Sword]]{{Note|Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful. However, if the game is hacked to equip Link with the Practice Sword, it will indeed take 50 hits to kill a Moblin, double that of the Goddess Sword.}}
| [[Practice Sword]]{{Table Note|Inferred, since as noted above, although Link cannot have the Practice Sword when he first encounters Moblins, the Goddess Sword kills Keese in one hit while the Practice Sword takes two, so the Practice Sword is most likely half as powerful. However, if the game is hacked to equip Link with the Practice Sword, it will indeed take 50 hits to kill a Moblin, double that of the Goddess Sword.}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
| 50
| 50
|-
|-
| {{Key|Goddess Sword}}[[Goddess Sword]]<ref group=note name="Sword">In normal play, for each sword capable of performing it (with the exception of both Master Swords), a [[Skyward Strike]] deals the same amount of damage as a strike from the Goddess Sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.</ref>
| [[Goddess Sword]]{{Table Note|In normal play, for each sword capable of performing it (with the exception of both Master Swords), a [[Skyward Strike]] deals the same amount of damage as a strike from the Goddess Sword. In [[Hero Mode]], the Skyward Strike starts out with its final, [[True Master Sword]] level of power.|name= Sword}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 25
| 25
|-
|-
| {{Key|Goddess Longsword}}[[Goddess Longsword]]<ref group=note name="Sword"/>
| [[Goddess Longsword]]{{Table Note|name= Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 13
| 13
|-
|-
| {{Key|Goddess White Sword}}[[Goddess White Sword]]<ref group=note name="Sword"/>
| [[Goddess White Sword]]{{Table Note|name= Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
| 13
| 13
|-
|-
| {{Key|Master Sword}}[[Master Sword]]<ref group=note name="Sword"/>
| [[Master Sword]]{{Table Note|name= Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
|-
|-
| {{Key|True Master Sword}}[[True Master Sword]]<ref group=note name="Sword"/>
| [[True Master Sword]]{{Table Note|name= Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|10}}{{#var:8}}<br/>{{#var:2}}
| {{Key|10}}{{#var:8}}<br/>{{#var:2}}
| 3
| 3
|-
|-
| {{Key|Bow}}[[Bow]]<ref group=note name="Bow">Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.</ref>
| [[Bow]]{{Table Note|Power of an uncharged shot. Fully charging a shot with any version of the [[Bow]] multiplies its power by 1.5. For example, a non-charged shot with the [[Sacred Bow]] does sixteen times as much damage as the Practice Sword or twice as much damage as the [[Master Sword]], while a charged shot does 24 times as much damage as the Practice Sword or three times as much damage as the Master Sword.|name= Bow}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
| 7
| 7
|-
|-
| {{Key|Iron Bow}}[[Iron Bow]]<ref group=note name="Bow"/>
| [[Iron Bow]]{{Table Note|name= Bow}}
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
| 5
| 5
|-
|-
| {{Key|Sacred Bow}}[[Sacred Bow]]<ref group=note name="Bow"/>
| [[Sacred Bow]]{{Table Note|name= Bow}}
| {{Key|8}}{{#var:8}}
| {{Key|8}}{{#var:8}}
| 4
| 4
|-
|-
| {{Key|Jar}}[[Jar]]<ref group=note name="limited">In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.</ref>
| [[Jar]]{{Table Note|In practice there is no location with enough of these objects around to kill a Moblin with them, but their damage-dealing capacity can be inferred by using them against weaker enemies.|name= Limited}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
| ~50
| ~50
|-
|-
| {{Key|Barrel}}[[Barrel]]<ref group=note name="limited"/>
| [[Barrel]]{{Table Note|name= Limited}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
| 25
| 25
|-
|-
| {{Key|Koloktos' Sword}}[[Koloktos|Koloktos' Sword]]{{Note|The swords Koloktos drops can not be removed from the boss room in which Koloktos resides, but their damage-dealing capacity can be inferred by repeated rounds against Koloktos.}}
| [[Koloktos|Koloktos' Sword]]{{Table Note|The swords Koloktos drops can not be removed from the boss room in which Koloktos resides, but their damage-dealing capacity can be inferred by repeated rounds against Koloktos.}}
| {{Key|3}}{{#var:1}}
| {{Key|3}}{{#var:1}}
| ~25
| ~25
|}
|}
<references group=note/>
{{Table Notes}}


==={{ALBW|-}}===
==={{ALBW|-}}===
Line 724: Line 724:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Forgotten Sword}}[[Forgotten Sword]]
| [[Forgotten Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Master Sword}}[[Master Sword]]<ref group=note name="Master Sword">For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.</ref>
| [[Master Sword]]{{Table Note|For each sword that can create [[Sword Beam]]s, the power of the beam is half that of a direct hit from the sword. For example, the beam from the Master Sword Lv2 is 1.5 times as powerful as a strike from the Forgotten Sword.|name="Master Sword}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Master Sword Lv2}}[[Master Sword Lv2]]<ref group=note name="Master Sword"/>
| [[Master Sword Lv2]]{{Table Note|name= Master Sword}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Master Sword Lv3}}[[Master Sword Lv3]]<ref group=note name="Master Sword"/>
| [[Master Sword Lv3]]{{Table Note|name= Master Sword}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Boomerang, Nice Boomerang}}[[Boomerang]]
| [[Boomerang]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Nice Hookshot}}[[Hookshot]]
| [[Hookshot]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Bomb}}[[Bomb]]
| [[Bomb]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Nice Bomb}} Nice Bomb
| Nice Bomb
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
|-
|-
| {{Key|Giant Bomb Flower}}Giant [[Bomb Flower]]
| Giant [[Bomb Flower]]
| {{Key|8}}{{#var:8}}
| {{Key|8}}{{#var:8}}
|-
|-
| {{Key|Hammer}}{{Term|ALBW|Hammer|link}}
| {{Term|ALBW|Hammer|link}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Nice Hammer}} Nice Hammer
| Nice Hammer
| {{Key|6}}{{#var:6}}
| {{Key|6}}{{#var:6}}
|-
|-
| {{Key|Arrow}}[[Arrow]], Nice Arrow
| [[Arrow]], Nice Arrow
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Fire Rod}}[[Fire Rod]]<ref group=note name="Fire Rod">The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.</ref>
| [[Fire Rod]]{{Table Note|The Fire Rod deals a "hit" of damage to an enemy at regular, short intervals during the period of contact with the flame. This table shows the strength of that hit. Thus, for instance, if an enemy is caught in the Nice Fire Rod's flame long enough to be hit three times, it will take six Forgotten Sword strikes worth of damage.|name= Fire Rod}}
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Nice Fire Rod}} Nice Fire Rod<ref group=note name="Fire Rod"/>
| Nice Fire Rod{{Table Note|name= Fire Rod}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Ice Rod, Nice Ice Rod}}[[Ice Rod]], Nice Ice Rod
| [[Ice Rod]], Nice Ice Rod
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Nice Tornado Rod}} Nice [[Tornado Rod]]
| Nice [[Tornado Rod]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Lamp}} [[Lantern|Lamp]]
| [[Lantern|Lamp]]
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| {{Key|Super Lamp}} Super Lamp
| Super Lamp
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Net}} [[Bug Net|Net]]
| [[Bug Net|Net]]
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| {{Key|Super Net}} Super Net
| Super Net
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Thrown bush}}Thrown bush
| Thrown bush
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Thrown rock/jar/skull/etc.}}Thrown [[rock]]/[[jar]]/skull/etc.
| Thrown [[rock]]/[[jar]]/skull/etc.
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Thrown large boulder}}Thrown large boulder{{Note|Counter-intuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.}}
| Thrown large boulder{{Table Note|Counter-intuitive though it may appear, the large boulders do indeed deal less damage than smaller rocks when thrown.}}
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Bee}}[[Bee]]
| [[Bee]]
| {{Key|0.25}}{{#var:1/4}}
| {{Key|0.25}}{{#var:1/4}}
|-
|-
| {{Key|Golden Bee}}[[Golden Bee]]
| [[Golden Bee]]
| {{Key|0.75}}{{#var:3/4}}
| {{Key|0.75}}{{#var:3/4}}
|-
|-
| {{Key|Purple Potion}}[[Purple Potion]]
| [[Purple Potion]]
| {{Key|16}}{{#var:8}}<br/>{{#var:8}}
| {{Key|16}}{{#var:8}}<br/>{{#var:8}}
|}
|}
<references group=note/>
{{Table Notes}}


==={{TFH|-}}===
==={{TFH|-}}===
Line 810: Line 810:
! Weapon !! Strength
! Weapon !! Strength
|-
|-
| {{Key|Sword}} [[Sword]]
| [[Sword]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Sword}} [[Outfit|Sword (Sword Suit, Sword Master Suit, Fierce Deity Armor)]]
| [[Outfit|Sword (Sword Suit, Sword Master Suit, Fierce Deity Armor)]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Spin Attack}} [[Spin Attack]]
| [[Spin Attack]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Spin Attack}} [[Outfit|Spin Attack (Sword Suit, Sword Master Suit, Fierce Deity Armor)]]
| [[Outfit|Spin Attack (Sword Suit, Sword Master Suit, Fierce Deity Armor)]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Great Spin Attack}} [[Spin Attack Attire|Great Spin Attack (Spin Attack Attire)]]
| [[Spin Attack Attire|Great Spin Attack (Spin Attack Attire)]]
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|-
|-
| {{Key|Dash}} [[Ninja Gi|Dash (Ninja Gi)]]
| [[Ninja Gi|Dash (Ninja Gi)]]
| {{Key|3}}{{#var:3}}
| {{Key|3}}{{#var:3}}
|-
|-
| {{Key|Cacto Clothes}} [[Cacto Clothes]]
| [[Cacto Clothes]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bow}} [[Bow|Bow (Normal and Kokiri Clothes variants)]]
| [[Bow|Bow (Normal and Kokiri Clothes variants)]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Fire Gloves}} [[Fire Gloves]]
| [[Fire Gloves]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Fire Gloves}} [[Fire Blazer|Fire Gloves (Fire Blazer)]]
| [[Fire Blazer|Fire Gloves (Fire Blazer)]]
| {{Key|2}}{{#var:2}} per fireball
| {{Key|2}}{{#var:2}} per fireball
|-
|-
| {{Key|Magic Hammer}} {{Term|TFH|Hammer|link}}<ref group=note name="Magic Hammer">The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.</ref>
| {{Term|TFH|Hammer|link}}{{Table Note|The Magic Hammer can kill most enemies in one hit by flattening them, the damage shown is for enemies that cannot be flattened by it.|name= Magic Hammer}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Magic Hammer}} {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}<ref group=note name="Magic Hammer"/>
| {{Term|TFH|Hammer|link}} {{Small|({{Term|TFH|Hammerwear|link}})}}{{Table Note|name= Magic Hammer}}
| {{Key|5}}{{#var:4}}{{#var:1}}
| {{Key|5}}{{#var:4}}{{#var:1}}
|-
|-
| {{Key|Boomerang}} [[Boomerang]]{{Note|The normal Boomerang can only kill small enemies such as Keese.}}
| [[Boomerang]]{{Table Note|The normal Boomerang can only kill small enemies such as Keese.}}
| {{Key|0.5}}{{#var:1/2}}
| {{Key|0.5}}{{#var:1/2}}
|-
|-
| {{Key|Boomerang}} [[Boomeranger|Boomerang (Boomeranger)]]
| [[Boomeranger|Boomerang (Boomeranger)]]
| {{Key|1}}{{#var:1}}
| {{Key|1}}{{#var:1}}
|-
|-
| {{Key|Gripshot}} [[Robowear|Gripshot (Robowear)]]
| [[Robowear|Gripshot (Robowear)]]
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bomb}} [[Bomb]]<ref group=note name="Bomb">Bombs deal half the damage to Links that they would to enemies.</ref>
| [[Bomb]]{{Table Note|Bombs deal half the damage to Links that they would to enemies.|name= Bomb}}
| {{Key|2}}{{#var:2}}
| {{Key|2}}{{#var:2}}
|-
|-
| {{Key|Bomb}} [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]<ref group=note name="Bomb"/>
| [[Big Bomb Outfit|Bomb (Big Bomb Outfit)]]{{Table Note|name= Bomb}}
| {{Key|4}}{{#var:4}}
| {{Key|4}}{{#var:4}}
|}
|}
<references group=note/>
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All weapons in The Legend of Zelda series have a predefined amount of damage they cause to enemies. Each weapon's strength appears to be a simple multiple in strength of each game's weakest, basic weapon, which is usually the starting sword.

Attack Modifiers

There are various items and actions Link can take that can modify the damage he deals with weapons. Multiple modifiers can potentially stack with each other for a combined effect. For example, a spin attack may, depending on the game, receive a boost from an item as well as maintaining its own boost.

Spin Attack

Link using the Spin Attack in Ocarina of Time
Main article: Spin Attack

The spin attack doubles Link's attack strength with whichever sword he is using. Since Twilight Princess was released it only deals 1.5 times more damage than a regular attack of Link's sword.

Jump Attack

Link performing a Jump Attack in Ocarina of Time
Main article: Jump Attack

The jump attack has twice the damage with a sword as a normal attack. Since Twilight Princess was released it only deals 1.5 times more damage than a regular attack of Link's sword.

Piece of Power

Main article: Piece of Power

A Piece of Power is an item that momentarily doubles Link's attack power. They are dropped by enemies every time Link defeats between 40 and 45 of them.[1]

Red Clothes

Main article: Red Clothes

The Red Clothes are a permanent clothing item for Link in Link's Awakening that doubles the power of all of his attacks. It is a permanent version of the Piece of Power, which its effects stack with Red Clothes.

Magic Rings

Main article: Magic Ring

Various Magic Rings in Oracle of Seasons and Oracle of Ages change the amount of damage Link's attacks have. Some rings lower it, some raise it. Usually in exchange for something else, such as lowering Link's defenses or damaging him with each attack. Certain rings increase the power of specific items such as bombs or the Boomerang.

Razor Seed

Main article: Razor Seed

Razor Seeds are items that double Link's power until the end of the stage in Four Swords. Razor Seeds can be found by cutting grass, breaking pots, and slashing bushes.

Elixir Soup

Main article: Elixir Soup

The Elixir Soup is a drinkable bottle item in The Wind Waker with two helpings that doubles Link's overall attack power for as long as the effect is active. It is canceled once he takes damage.

Din's Charm

Main article: Din's Charm

Din's Charm is an Item that can be placed into an Empty Bottle by Din. It doubles Link's attack power for one minute.

Great Fairy Tears

Main article: Great Fairy's Tears

The Great Fairy's Tears in Twilight Princess are identical in function in the Elixir Soup. They double Link's attack power for a brief period of time or until he takes damage.

Attack Modifiers Summary

Modifier Effect Game
LOZ AOL ALTTP LA OOT MM OOX FS TWW FSA TMC TP PH ST SS ALBW TFH
Spin Attack Doubles attack strength of current sword No No Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Jump Attack Doubles attack strength of current sword No No No No Yes Yes No No Yes Yes No Yes Yes Yes Yes* No No
Piece of Power Doubles attack power temporarily No No No Yes No No No No No No No No No No No No No
Red Clothes Doubles attack power permanently No No No Yes* No No No No No No No No No No No No No
Magic Rings Increase or decrease attack power No No No No No No Yes No No No No No No No No No No
Razor Seed Doubles attack power until end of stage No No No No No No No Yes No No No No No No No No No
Elixir Soup Doubles attack power until Link receives damage No No No No No No No No Yes No No No No No No No No
Great Fairy Tears Doubles attack power until Link receives damage No No No No No No No No No No No Yes No No No No No

Weapon Strength By Game

The Legend of Zelda

Weapon Strength
Sword 1
White Sword 2
Magical Sword 4
Arrow 2
Silver Arrow 4
Fire 1
Bomb 4
Magical Rod 2

A Link to the Past

Determining the damage-dealing capacity of weapons in A Link to the Past is somewhat more complex than in many other Zelda games, as the game has a relatively large number of exceptions and special cases where weapons deal differing amounts of damage or have special effects depending on the target.[2] For the sake of legibility, only the most common amount of damage dealt by a weapon (when it deals damage) is listed in the table below. This table should therefore be taken as a general guideline rather than as true in every respect for every possible target. Especially notable exceptions, such as those concerning bosses, will be mentioned.

Despite the complexity of the damage system, a "high-HP enemy" strategy similar to that used with Majora's Mask can be used to determine weapon strengths, although most enemies in the game have at least one weapon that affects them in a less common way, so there is no enemy quite as convenient as the Dodongo in Majora's Mask. The Hinox interacts normally with nearly all weapons, the exception being that it is instantly killed by Link's bombs and unaffected by bombs thrown by enemies. This can be remedied by comparing bomb damage with damage from other weapons on another sturdy target, such as a Gibdo.

Some general notes:

  • As far as the programming is concerned, "instant kill" technically means that a weapon simply always deals an amount of damage greater than the target's total health. Thus, in the game's code it can be seen that "instant kill" translates to different amounts of damage depending on the weapon and the target, even though the practical effect is the same.
  • Certain enemies will take no damage from the Fighter's Sword or from Sword Beams, despite being vulnerable to more powerful swords. They can be damaged with a Spin Attack from the Fighter's Sword, however.
  • Effects of a weapon other than damage itself (e.g. stun or freeze) will invariably occur without dealing damage. Weapons that can have non-damage effects will either have the effect or deal damage, depending on the target. They never do both on the same target.
Weapon Strength
Fighter's Sword 1
Master Sword 2
Tempered Sword 4
Golden SwordTemplate:Table Note 8
Sword Beam (any sword) 1
Boomerang, Magical Boomerang 0.5
HookshotTemplate:Table Note
Bomb 2
Magic Hammer 4
Arrow 2
Silver ArrowTemplate:Table Note 50
Fire Rod 4
Ice Rod 4
Bombos Medallion
Ether Medallion
Quake Medallion
Cane of Somaria (block or projectile) 1
Cane of Byrna force field 1
Bee 1
LanternTemplate:Table Note 1
Thrown bush 1
Thrown rock/jar/skull/etc. 4

Template:Table Notes

Link's Awakening

As with A Link to the Past, damage determination in Link's Awakening is complicated somewhat because not all enemies take the same amount of damage from a given weapon. (For example, Gibdos take significantly less damage from Arrows than many enemies do.) Thus, the listed values represent the most common damage output of the various weapons, relative to the starting sword. Good enemies to use to test weapons' strength are the Ghinis in the graveyard and any respawning minibosses, such as those in Turtle Rock.

Weapon Strength
Sword 1
Level 2 SwordTemplate:Table Note 2
Arrow 4
Bomb 4
Hookshot 2
Magic RodTemplate:Table Note 4
BoomerangTemplate:Table Note

Template:Table Notes

Ocarina of Time

Unlike in Majora's Mask, there is no enemy in Ocarina of Time that is universally affected by most weapons, has a low threat level, and that takes a lot of hits to defeat. Instead to determine the strength of various weapons, the amount of hits they each take to beat various enemies must be compared. The strengths of various swords and weapons found in Ocarina of Time, with the Kokiri Sword set at one, is as follows:

Weapon Strength
Kokiri Sword 1
Master Sword 2
Giant's Knife 4
Giant's Knife (Broken) 1
Biggoron's Sword 4
Arrow 2
Fire ArrowTemplate:Table Note 4
Ice ArrowTemplate:Table Note 4
Light Arrow 2
Slingshot 1
Bomb 2
Bombchu 2
Din's Fire 4
Megaton Hammer 2
Hookshot 2
Boomerang 1
Deku Stick 2

Template:Table Notes

Majora's Mask

The strength of the swords of Majora's Mask may best be measured by the amount of normal strikes it takes to kill a full-sized Dodongo. This method can be used to find the strength of almost anything that can be used as a weapon in Majora's Mask. Here is a table of the weapons, the number of hits required, and the weapons' strengths with the Kokiri Sword's being set at one:

Weapon Strength Hits Required
Kokiri Sword 1
12
Razor Sword 2
6
Gilded Sword 3
4
Great Fairy's Sword 4
3
Fierce Deity SwordTemplate:Table Note 4
3
Energy DiskTemplate:Table Note 6
2Template:Table Note
Goron SpikesTemplate:Table Note 1
12
Goron Pound 2
6
Goron PunchTemplate:Table Note 3
4
Zora Fins 1
12
Bubble Blast 2
6
Bomb 2
6
Bombchu 2
6
Powder Keg 4
3Template:Table Note
Normal/Fire/Ice ArrowTemplate:Table Note 2
6
Light Arrow 4
3
Deku Stick 2
6

Template:Table Notes

Oracle of Seasons

Unlike their counterparts in most Zelda games, the weapons in Oracle of Seasons and Oracle of Ages have strengths that are integer multiples not of the strength of the starting sword but of the strength of the basic punch, an attack that Link can only use if he is wearing the Fist Ring. (A stronger version is available if Link wears the Expert's Ring.) Listed below are the strengths of the weapons of Oracle of Seasons and Oracle of Ages relative to the strength of this punch. Ghini are a good choice of enemy to test the relative strengths of weapons on, as they have a large amount of health, are normally vulnerable to nearly all weapons, and can only deal damage through direct contact.

All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies or have other effects), and in situations where they do harm enemies always kill them immediately. (E.g. the Switch Hook splits a Bari into two Biri, and can also kill the Biri, and nearly every weapon-like item can kill a Keese.) There is one exception in Mystery Seeds, to which a handful of foes are specifically weak, but in cases where these deal damage instead of, say, stunning them or making them vulnerable these are the only way to truly damage the target and hence they cannot be compared to other weapons.

Weapon Strength
Wooden Sword 2
Noble Sword 3
Master Sword 5
Biggoron's Sword 5
Sword Beam (any sword) 2
Magic BoomerangTemplate:Table Note 2
Bomb/Bombchu 4
Slingshot/Hyper Slingshot/Seed ShooterTemplate:Table Note 2
Ember SeedTemplate:Table Note 2
Thrown rock/jar/mushroom/etc. 2
Punch (with the Fist Ring) 1
Punch (with the Expert's Ring) 4
Ricky's punch/wind attack 4
Moosh's ground pound 4

Template:Table Notes

The Wind Waker

There are a large variety of items that may be used as weapons in The Wind Waker. It has more items that Link can pick up and use as weapons. Pigs and Moblins are good ways to test the strength of various weapons as they both take many hits, are not particularly dangerous, and are affected by nearly every weapon. Unlike the other games, The Wind Waker includes a feature to see an enemy's remaining life energy, through the use of the Hero's Charm. This can be used to aid in the judgment of the relative strengths. The Wind Waker's weapons also have the unique property of damaging anyone it hits, no matter who that is or who is wielding it, whether that is Link or an enemy. The strengths of the various weapons, relative to the Hero's Sword, are as follows:

Weapon Strength
Hero's Sword 1
Master Sword 2
Boko Stick 1
Machete 2
Moblin Spear 4
Darknut Sword 4
Phantom Ganon's Sword 4
Stalfos Club 4
Tingle Bomb 2
Bomb 4
Arrow 2
Fire Arrow 4
Ice Arrow 4
Light ArrowTemplate:Table Note 5
Grappling Hook 1
Skull Hammer 4
Hookshot 1
Boko Nut 2
Stool 2
Jar 2
Barrel 2
Rock 2

Template:Table Notes

The Minish Cap

There are a number of damage-dealing Items in Link's arsenal in The Minish Cap. Each of the Swords that he can acquire can be used to deal damage to most Enemies, as can Bombs, Arrows from the Bow, and their upgraded forms (Remote Bombs and Arrows from the Bow of Light).

Weapon Strength
Smith's Sword 2
[3]
White Sword 3
[3]
White Sword (Two Elements) 3
[3]
White Sword (Three Elements) 3
[3]
Four Sword 4
[3]
Bomb 8
[4]
Remote Bomb 8
[4]
Bow 2
[4]
Bow of LightTemplate:Table Note 2
[4]

Template:Table Notes

Phantom Hourglass

Weapon Strength
Oshus's Sword 1
Phantom Sword 1
Bomb 3
Bombchu 3
Arrow 2
HammerTemplate:Table Note 4
Grappling Hook 1
Jar 1
Rock 1

Template:Table Notes

Spirit Tracks

Weapon Strength
Recruit's Sword 1
Lokomo Sword 2
Bomb 4
Arrow 2
Light Arrow 4
Whip 0.5
Enemy Items 1
Jar 1
Rock 1

Skyward Sword

In Skyward Sword, as in Majora's Mask, one can determine the relative strengths of the various weapons in the game by testing them on an enemy that is affected normally by them and takes a large amount of damage to kill. In this case, the ideal enemy is a Moblin, whether of the wooden shield or metal shield variety. (The latter can take approximately twice as much damage before dying, but is significantly rarer, is found in less easily accessible areas, and cannot be encountered until after Link has the Goddess Longsword. Nor is it really necessary, as even the strongest weapons require several hits to kill a wooden shield Moblin.) The "hits required" column in this table is based on the wooden shield variety. Unfortunately, this cannot be done with the Practice Sword, as Link only has this sword in the introductory phase of the game before he first descends to The Surface, and the only enemies shared between there and Skyloft are regular Keese, which take two hits with the Practice Sword and one with all other weapons, and Green Chuchus, which do not have hit points in the conventional sense but must be split down to a minimum size after which any sword kills them. However, since Keese take two hits with the Practice Sword, the simplest assumption is that the Goddess Sword, the second weakest sword in the game, is twice as powerful.

All weapons or weapon-like items not found in this table generally do not do damage (although they may stun enemies, blow them around, or have other effects), and in situations where they do harm enemies, they always kill them immediately. (E.g. the Beetle instantly kills both Deku Babas and Quadro Babas if it strikes their stems, and nearly every weapon-like item can kill a Keese in one hit.)

Weapon Strength Hits Required
Practice SwordTemplate:Table Note 0.5
50
Goddess SwordTemplate:Table Note 1
25
Goddess LongswordTemplate:Table Note 2
13
Goddess White SwordTemplate:Table Note 2
13
Master SwordTemplate:Table Note 4
7
True Master SwordTemplate:Table Note 4
7
Bomb 10

3
BowTemplate:Table Note 4
7
Iron BowTemplate:Table Note 6
5
Sacred BowTemplate:Table Note 8
4
JarTemplate:Table Note 0.5
~50
BarrelTemplate:Table Note 1
25
Koloktos' SwordTemplate:Table Note 3
~25

Template:Table Notes

A Link Between Worlds

As A Link Between Worlds is heavily inspired by A Link to the Past, it has a similar set of damage-dealing items and a similar set of enemies on which they can be tested to determine their relative power. Although many of these weapons have the same relative power that they do in A Link to the Past, some do not. For instance, the two upgrades to the Master Sword increase its strength arithmetically rather than geometrically.

Weapon Strength
Forgotten Sword 1
Master SwordTemplate:Table Note 2
Master Sword Lv2Template:Table Note 3
Master Sword Lv3Template:Table Note 4
Boomerang 1
Hookshot 1
Bomb 3
Nice Bomb 6
Giant Bomb Flower 8
Hammer 3
Nice Hammer 6
Arrow, Nice Arrow 2
Fire RodTemplate:Table Note 1
Nice Fire RodTemplate:Table Note 2
Ice Rod, Nice Ice Rod 1
Nice Tornado Rod 1
Lamp 0.5
Super Lamp 4
Net 0.5
Super Net 4
Thrown bush 1
Thrown rock/jar/skull/etc. 4
Thrown large boulderTemplate:Table Note 3
Bee 0.25
Golden Bee 0.75
Purple Potion 16

Template:Table Notes

Tri Force Heroes

In Tri Force Heroes, all weapon damage in the game equate to one Heart each; one point of damage equals to one full Heart worth of damage. Damage amounts were calculated mainly via Coliseum matches and seeing how much damage were inflicted on the Links, but were also tested by comparing them to the basic Sword against enemies in the game. The Gripshot (without the Robowear), Water Rod and Gust Jar are not included as they do not deal damage, but stun enemies.

Weapon Strength
Sword 1
Sword (Sword Suit, Sword Master Suit, Fierce Deity Armor) 2
Spin Attack 2
Spin Attack (Sword Suit, Sword Master Suit, Fierce Deity Armor) 4
Great Spin Attack (Spin Attack Attire) 4
Dash (Ninja Gi) 3
Cacto Clothes 2
Bow (Normal and Kokiri Clothes variants) 1
Fire Gloves 1
Fire Gloves (Fire Blazer) 2
per fireball
Magic HammerTemplate:Table Note 2
Magic Hammer (Hammerwear)Template:Table Note 5
BoomerangTemplate:Table Note 0.5
Boomerang (Boomeranger) 1
Gripshot (Robowear) 2
BombTemplate:Table Note 2
Bomb (Big Bomb Outfit)Template:Table Note 4

Template:Table Notes

Breath of the Wild

Main article: Weapon

All Weapons in Breath of the Wild, including Bows, display their attack stat in the inventory, which represents the exact number of points of damage that the weapon will deal in a normal hit. Weapons of the same name generally have the same stats, but can sometimes be found with a bonus that increases its base strength or adds critical hits. These bonuses are denoted in the description for the Weapon in the inventory as well as via a symbol on the Weapon's icon.

Damage dealt can be temporarily boosted through the use of certain Armor sets, Foods and Elixirs. For example, when cooking Mighty Bananas, Mighty Carps, Mighty Porgies, Mighty Thistles, Razorclaw Crabs or Razorshrooms, the resulting Food will have an attack bonus ranging from one to three in effectiveness depending on which Materials were cooked and how much was cooked. The duration of the boost also varies. When cooking Bladed Rhino Beetles, an Elixir with an attack boost will result. Link can also attain these attack boosts by wearing the Barbarian Set.

Some enemies also are weak to certain elements, such as Ice Lizalfos being immediately defeated by Fire, or Guardians being weak to Ancient Weapons. Other factors, such as Weapons breaking on impact or Arrow shots to the head will increase the damage done as well. Link can also perform a Sneakstrike by striking enemies from behind without being seen, which multiplies the damage of the strike by 8. Damage multipliers of different types can be combined for more damage.

References