Ancient Bow

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Ancient Bows are recurring Items in The Legend of Zelda series.[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
332 (337) Ancient Bow
BotW Hyrule Compendium Ancient Bow.png
Description
This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line.
Common Locations
Unknown
Properties
Bow 44

Ancient Bows are obtained from the Ancient Oven in the Akkala Ancient Tech Lab.[3] They can be bought for 1,000 Rupees, 15 Ancient Springs, 10 Ancient Gears, and one Giant Ancient Core. They can only be purchased after Link has activated the Ancient Furnace with a Blue Flame. They are the result of Robbie's research into Ancient Technology.[1] This is common among pieces of Ancient Soldier Gear, the equipment archetype that Ancient Bows belong to.[4]

While Ancient Bows have high power and very high durability, their most notable feature is their immense range. Ancient Bows fire Arrows in a straight line for quite some distance before the Arrows become affected by gravity, making them ideal for hitting far-off targets.[1] However, they also have a slow draw speed, being only 70% of a typical Bow.

Ancient Bows are one of only two Bows to have an altered Arrow gravity stat, the other being Silver Bows, though the gravity reduction from Ancient Bows is significantly higher than the latter.

Like other Ancient Technology, Ancient Bows will fold into a more compact shape on Link's back when he's not using them. Being made with Ancient Technology, they will not burn when exposed to Fire or a Scorching Climate, nor will they attract Lightning during storms. In addition, they will also float if they are dropped in water.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_023"
Description
Internal name
Name
Life
Value
120
Description
Durability of the weapon
Name
Power
Value
44
Description
Damage dealt with the weapon
Name
Range
Value
40.0
Description
Distance (m) fired arrows travel straightly before getting affected with the gravity
Name
SpHitActor
Value
Actors with tag "EffectiveAncientArrow" [a]
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
1.5
Description
Damage multiplier appplied to SpHitActor objects
Name
SharpWeaponAddAtkMin
Value
5
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
10
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
12
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
24
Description
Maximal value for level 1 durability up modifier
Name
PoweredSharpAddAtkMin
Value
11
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
18
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
25
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
60
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddSpreadFire
Value
false
Description
Whether or not the bow can get the five-short burst modifier
Name
PoweredSharpAddZoomRapid
Value
false
Description
Whether or not the bow can get the quick zoom modifier
Name
PoweredSharpAddRapidFireMin
Value
1.1
Description
Minimal value for the quick shot multiplier
Name
PoweredSharpAddRapidFireMax
Value
1.3
Description
Maximal value for the quick shot multiplied
Name
ArrowName
Value
""
Description
Type of arrow to shoot if specified. Overrides the equipped Arrow
Name
IsLeadShot
Value
false
Description
Whether or not the bow fires more than one arrow in a horizontal spread
Name
LeadShotNum
Value
0
Description
Number of arrows to fire if IsLeadShot is set to true
Name
LeadShotAng
Value
45.0
Description
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
Name
IsRapidFire
Value
false
Description
Whether or not the bow fires more than one arrow at the same spot
Name
RapidFireNum
Value
0
Description
Number of arrows to fire if IsRapidFire is set to true
Name
ArrowGravity
Value
-2.8
Description
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
Name
ArrowChargeRate
Value
0.7
Description
Multiplier applying on the bow charge rate
Name
ArrowReloadRate
Value
1.0
Description
Multiplier applying on the bow cooldown (after a shot)
NameValueDescription
ActorName
"Weapon_Bow_023"
Internal name
Life
120
Durability of the weapon
Power
44
Damage dealt with the weapon
Range
40.0
Distance (m) fired arrows travel straightly before getting affected with the gravity
SpHitActor
Actors with tag "EffectiveAncientArrow" [a]
Objects that receive additional damage from the weapon
SpHitRatio
1.5
Damage multiplier appplied to SpHitActor objects
SharpWeaponAddAtkMin
5
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
10
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
12
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
24
Maximal value for level 1 durability up modifier
PoweredSharpAddAtkMin
11
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
18
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
25
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
60
Maximal value for level 2 durability up modifier
PoweredSharpAddSpreadFire
false
Whether or not the bow can get the five-short burst modifier
PoweredSharpAddZoomRapid
false
Whether or not the bow can get the quick zoom modifier
PoweredSharpAddRapidFireMin
1.1
Minimal value for the quick shot multiplier
PoweredSharpAddRapidFireMax
1.3
Maximal value for the quick shot multiplied
ArrowName
""
Type of arrow to shoot if specified. Overrides the equipped Arrow
IsLeadShot
false
Whether or not the bow fires more than one arrow in a horizontal spread
LeadShotNum
0
Number of arrows to fire if IsLeadShot is set to true
LeadShotAng
45.0
Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)
IsRapidFire
false
Whether or not the bow fires more than one arrow at the same spot
RapidFireNum
0
Number of arrows to fire if IsRapidFire is set to true
ArrowGravity
-2.8
Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow
ArrowChargeRate
0.7
Multiplier applying on the bow charge rate
ArrowReloadRate
1.0
Multiplier applying on the bow cooldown (after a shot)
  1. All Guardians, Guardian Scouts, Ganon Blights, Calamity Ganon, Dark Beast Ganon's weak points, Sentries, Guardian legs/propellers

Other Appearances

Super Smash Bros. Ultimate

The Ancient Bow, alongside the Ancient Arrow, appears as Link's Final Smash in Super Smash Bros. Ultimate. When activated, Link pulls out the Ancient Bow and shoots an Ancient Arrow, launching with great knockback any opponent trapped in its range.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
古代兵装‧弓 (Kodai heisō: yumi) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
古代兵裝‧弓 (Gǔdài bīngzhuāng: gōng) 
The Kingdom of the Netherlands
Dutch
Geavanceerde boog[5]Advanced Bow
The French Republic
FrenchEU
Arc archéoniqueArchaonic bow
The Federal Republic of Germany
German
Antiker Bogen 
The Italian Republic
Italian
Arco ancestraleAncestral bow
The Republic of Korea
Korean
고대 병기‧활 (Godae byeonggi: hwal) 
The Russian Federation
Russian
Древний лук (Drevniy luk) 
Latin America
SpanishLA
Arco ancestral 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Ancient Bow
    This bow is the result of Robbie's research. Ancient Sheikah technology allows it heightened functionality, Arrows fired from it travel in a perfectly straight line.
    " — Inventory (Breath of the Wild)
  2. "Ancient Bow and Arrow" — Tips (Super Smash Bros. Ultimate)
  3. "Exchange for Ancient Bow?" — Ancient Oven (Breath of the Wild)
  4. Creating a Champion, Dark Horse Books, pg. 175
  5. "Geavanceerde boog" — Inventory (Breath of the Wild)