Zelda: The Wand of Gamelon: Difference between revisions

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{{game
{{game
|image= [[File:WoG Logo.png|180px]]<br>[[File:Zeldawandofgamelon cdiboxboxart 160w.jpg|200px|Box cover for the game]]
|image= [[File:WoG Logo.png|180px]]<br>[[File:Zeldawandofgamelon cdiboxboxart 160w.jpg|200px|Box cover for the game]]
|developer= Animation Magic
|developer= {{wp|Animation Magic}}
|publisher= Philips Media
|publisher= {{wp|Philips|Philips Media}}
|designer= William Havlicek (music composition)<br>Tony Trippi (music composition)
|designer= Dale DeSharone (producer)<br>William Havlicek (music composition)<br>Tony Trippi (music composition)<br>Igor Razboff (lead of animation)
|released= {{release|na= October 10, 1993|eu= 1993}}
|released= {{release|na= October 10, 1993|eu= 1993}}
|platforms= [[Philips CD-i]]
|platforms= [[Philips CD-i]]
|successor= [[Zelda's Adventure]]
|successor= {{ZA}}
}}
}}
'''''Zelda: The Wand of Gamelon''''' is a video game developed by Animation Magic and released for the [[Philips CD-i]] in 1993, on the same day as ''[[Link: The Faces of Evil]]''. A follow-up to both games, ''[[Zelda's Adventure]]'', arrived in 1994. All three [[Philips CD-i Games|CD-i ''Zelda'' games]] were the product of a compromise between Philips and [[Nintendo]] after the two companies failed to release a CD-based add-on for the [[Super Nintendo Entertainment System|Super Nintendo]]. It is most notable for its [[Wikipedia:Video games notable for negative reception|negative reception]].
'''''Zelda: The Wand of Gamelon''''' is a video game developed by {{wp|Animation Magic}}<ref name="Animation Magic">{{Cite web|quote=The U.S. company was Dale Disharoon, Inc. and the joint company we started in St. Petersburg, Russia was Animation Magic.  We eventually rolled it all into Animation Magic (including the U.S. opearations). I would prefer that you just called it Animation Magic. That would also present less confusion about Disharoon/DeSharone.|author=Dale DeSharone|published= |retrieved=April 5, 2015|url=http://blog.hardcoregaming101.net/2012/09/dale-desharone-unspoken-legend.html|title=Dale DeSharone: an unspoken legend|site=Hardcore Gaming 101}}</ref> and released for the [[Philips CD-i]] in 1993.<ref>{{Cite web|quote=Zelda: The Wand of Gamelon was developed at the same time as Link: Faces of Evil by Animation Magic, Inc. and Philips Interactive Media and was released internationally in 1993.|author=Peer Schneider|published=December 8, 2001|retrieved=April 6, 2015|url=http://ca.ign.com/articles/2001/12/08/hyrule-times-vol-12-zelda-the-wand-of-gamelon?page=1|title=Hyrule Times Vol. 12: Zelda: The Wand of Gamelon|site=IGN}}</ref> It was developed in tandem with, and released on the same day as {{TFoE}},<ref name="interview">[http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/ An interview with the creator of the CD-i Zelda games | Zelda Universe]</ref> and followed up a year later by {{ZA}}, which was developed separately by Viridis Corporation.


This game is not considered canon as Nintendo had no involvement in its production.
A product of a compromise between [[Nintendo]] and {{wp|Philips}} due to their failure to release a CD-ROM based add-on to the [[Super Nintendo Entertainment System]],<ref name="Sony Philips">[http://www.nytimes.com/1991/06/03/business/nintendo-philips-deal-is-a-slap-at-sony.html Nintendo-Philips Deal Is a Slap at Sony - NYTimes.com]</ref> ''The Wand of Gamelon'', alongside the other two, are the only {{LZS}} games developed by a non-Nintendo company and released on a non-Nintendo system. The games have been subject to much criticism,<ref name="Criticism">{{Cite web|quote=Yeah, we had been aware of criticism following the release of the games. I can understand that people were disappointed, I think probably in terms of… I guess they made comments about animation, but also in terms of gameplay and design.|published=March 28, 2013|retrieved=April 6, 2015|url=http://www.zeldauniverse.net/2013/03/28/an-interview-with-the-creator-of-the-cd-i-zelda-games/|title=An interview with the creator of the CD-i Zelda games|site=Zelda Universe}}</ref> and Nintendo does not recognize them as canon to the ''Zelda'' series.<ref>{{Cite web|quote=Had the CD-i been a more successful platform, these games could have seriously wounded the series, but Nintendo was right to bet that they would languish in obscurity, and to this day, they don't acknowledge their existence as part of the series.|author=Travis Fahs and Lucas Thomas|published=August 27, 2010|retrieved=April 6, 2015|url=http://ca.ign.com/articles/2010/08/27/ign-presents-the-history-of-zelda?page=3|title=IGN Presents the History of Zelda|site=IGN|type=}}</ref>


==Plot==
==Story==
[[File:Zeldawandofgamelon1.jpg|thumb|150px|A screen shot from the game]]
[[File:Zeldawandofgamelon1.jpg|thumb|left|150px|An in-game cutscene]]
The story begins with the [[Harkinian|King of Hyrule]] stating that he is going to the island of [[Gamelon]], after receiving word from [[Duke Onkled]], the ruler of Gamelon, that he and his island are under attack by the evil forces of Ganon, to help fight [[Ganon]] and aid Duke Onkled. He tells [[Princess Zelda]] to send [[Link]] to help him if he does not return after a month. An entire month passes without word from the King. As instructed, Zelda sends Link to find him, but he doesn't return either. Zelda then decides to venture forth herself to search for Link and her father, taking [[Impa]] along with her.
[[King Harkinian]], [[Princess Zelda]]'s father, announces that [[Duke Onkled]], ruler of the island of [[Gamelon]], is under attack by the evil forces of [[Ganon]], and that he is going to the island to aid him. Zelda expresses worry for her father's safety, but Harkinian reassures her that he will take the [[Triforce of Courage]] to protect him, and tells Zelda to send [[Link]] to help if he does not return in a month. [[Impa]] also assures Zelda that her father will safely return by looking into the [[Triforce of Wisdom]]'s vision. An entire month passes without word from the King. As instructed, Zelda sends Link to find him, but he fails to return either. Zelda then decides to venture forth herself to search for Link and her father, taking Impa along with her.


In Gamelon, Zelda does battle with the many creatures working for Ganon, meeting many friendly characters and obtaining a variety of useful items along the way. She also learns that the king has been captured. Eventually, Zelda reaches Duke Onkled's castle, Dodomai Palace, where she learns that he is actually working with Ganon and had helped capture the king. She confronts Onkled and forces him to give her the key to Reesong Palace, where Ganon is. Before fighting Ganon, Zelda must also obtain the Wand of Gamelon, which is the only thing that can defeat him. At Reesong Palace, Zelda uses the wand to imprison Ganon in the Book of Koridai (again), and rescues the king. Duke Onkled is arrested and turned over to the king, and begs for mercy. He is made to "scrub all the floors in Hyrule" as his punishment. Meanwhile, Zelda breaks the mirror of Lady Alma, a woman encountered early in the game, which causes Link to appear, seemingly having been trapped in the mirror, and he has no memory of anything that happened.
In Gamelon, Zelda does battle with many creatures working for Ganon, and meets many friendly characters and obtains a variety of useful items along the way. On her adventure, she confronts and defeats several of Ganon's minions: [[Gibdo#Zelda: The Wand of Gamelon|Gibdo]], [[Iron Knuckle#Zelda: The Wand of Gamelon|Iron Knuckle]], the [[Three Witches]], [[Wizzrobe#Zelda: The Wand of Gamelon|Wizzrobe]], [[Hectan]], and [[Omfak]]. Between her battles, Zelda and Impa learns from the Triforce of Wisdom that several of Gamelon's citizens have been captured by Ganon's minions, and eventually learn that the same fate had befallen to her father as well who was captured by Ganon himself. Although Link's fate remains unknown, Zelda meets [[Characters in Zelda: The Wand of Gamelon#Lady Alma|Lady Alma]] after saving her from Wizzrobe, and learns that she had once met with Link. Eventually, Zelda reaches Duke Onkled's castle, [[Dodomai Palace]], where she frees the King's imprisoned [[Characters in Zelda: The Wand of Gamelon#Royal Retainer|Royal Retainer]] and learns from him that Duke Onkled is actually working with Ganon and had betrayed the King. She confronts Onkled and forces him to give her the key to [[Reesong Palace]], where Ganon is. Zelda learns from [[Characters in Zelda: The Wand of Gamelon#Myra|Myra]], a woman encountered earlier in [[Hanyu Forest]], that only the [[Items in Zelda: The Wand of Gamelon#Wand of Gamelon|Wand of Gamelon]] can defeat Ganon, which she finds in the [[Shrine of Gamelon]] after defeating its keeper Omfak.
 
The story is largely told through animated FMVs, in an attempt to make best use of the CD-ROM format. These cutscenes are notorious for having bad animation, acting, and scripting. The cutscenes, with the exception of the intro and ending, have no backgrounds of their own and are played over the game areas where they appear.
At Reesong Palace, Zelda uses the wand to imprison Ganon inside a book with chains, and rescues the King. Duke Onkled is arrested and turned over to the King, and begs for mercy. He is made to "scrub all the floors in [[Hyrule]]" as his punishment. Zelda wonders where Link had went to, but Lady Alma, present at the King's liberation, calls him a bore. Zelda then takes her mirror and throws it away, which breaks and spontaneously releases Link, although he seems to have no recollection of what happened. The group then celebrates by having a feast.


==Gameplay==
==Gameplay==
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* [http://cdii.blogspot.com.au/2007/11/interview-with-dale-desharone-creator.html Interview with ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'' creator (CD-i blog)]
* [http://cdii.blogspot.com.au/2007/11/interview-with-dale-desharone-creator.html Interview with ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'' creator (CD-i blog)]
*[https://archive.org/stream/ZeldaTheWandOfGamelonManualCDI/Zelda_-_The_Wand_of_Gamelon_-_Manual_-_CDI Manual]
*[https://archive.org/stream/ZeldaTheWandOfGamelonManualCDI/Zelda_-_The_Wand_of_Gamelon_-_Manual_-_CDI Manual]
{{ref}}


{{Games|spin-off}}
{{Games|spin-off}}


[[Category:Games|Philips CD-i Games]]
[[Category:Games|Philips CD-i Games]]

Revision as of 03:07, 9 April 2015

Template:Sources

Template:Game Zelda: The Wand of Gamelon is a video game developed by Animation Magic[1] and released for the Philips CD-i in 1993.[2] It was developed in tandem with, and released on the same day as The Faces of Evil,[3] and followed up a year later by Zelda's Adventure, which was developed separately by Viridis Corporation.

A product of a compromise between Nintendo and Philips due to their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System,[4] The Wand of Gamelon, alongside the other two, are the only Template:LZS games developed by a non-Nintendo company and released on a non-Nintendo system. The games have been subject to much criticism,[5] and Nintendo does not recognize them as canon to the Zelda series.[6]

Story

File:Zeldawandofgamelon1.jpg
An in-game cutscene

King Harkinian, Princess Zelda's father, announces that Duke Onkled, ruler of the island of Gamelon, is under attack by the evil forces of Ganon, and that he is going to the island to aid him. Zelda expresses worry for her father's safety, but Harkinian reassures her that he will take the Triforce of Courage to protect him, and tells Zelda to send Link to help if he does not return in a month. Impa also assures Zelda that her father will safely return by looking into the Triforce of Wisdom's vision. An entire month passes without word from the King. As instructed, Zelda sends Link to find him, but he fails to return either. Zelda then decides to venture forth herself to search for Link and her father, taking Impa along with her.

In Gamelon, Zelda does battle with many creatures working for Ganon, and meets many friendly characters and obtains a variety of useful items along the way. On her adventure, she confronts and defeats several of Ganon's minions: Gibdo, Iron Knuckle, the Three Witches, Wizzrobe, Hectan, and Omfak. Between her battles, Zelda and Impa learns from the Triforce of Wisdom that several of Gamelon's citizens have been captured by Ganon's minions, and eventually learn that the same fate had befallen to her father as well who was captured by Ganon himself. Although Link's fate remains unknown, Zelda meets Lady Alma after saving her from Wizzrobe, and learns that she had once met with Link. Eventually, Zelda reaches Duke Onkled's castle, Dodomai Palace, where she frees the King's imprisoned Royal Retainer and learns from him that Duke Onkled is actually working with Ganon and had betrayed the King. She confronts Onkled and forces him to give her the key to Reesong Palace, where Ganon is. Zelda learns from Myra, a woman encountered earlier in Hanyu Forest, that only the Wand of Gamelon can defeat Ganon, which she finds in the Shrine of Gamelon after defeating its keeper Omfak.

At Reesong Palace, Zelda uses the wand to imprison Ganon inside a book with chains, and rescues the King. Duke Onkled is arrested and turned over to the King, and begs for mercy. He is made to "scrub all the floors in Hyrule" as his punishment. Zelda wonders where Link had went to, but Lady Alma, present at the King's liberation, calls him a bore. Zelda then takes her mirror and throws it away, which breaks and spontaneously releases Link, although he seems to have no recollection of what happened. The group then celebrates by having a feast.

Gameplay

Zelda: The Wand of Gamelon was the first Zelda game where the player plays as the eponymous princess. It is played using the side-scrolling view introduced in Template:AOL. For a variety of reasons, it is generally accepted that this game does not play as tightly as The Adventure of Link. These range from the quality of the CD-i controller, to the speed of the gameplay and the jerkiness of the character animations.

The game's different areas are accessed from a world map, where more areas open as the player progresses through the game. Each level has two Triforce symbols which are used to exit to the map, one found at the beginning of the level and another at the end, which "completes" the level when activated. In addition to simply making it to the end of the various stages, Zelda must also collect various items and power-ups that are needed to complete certain tasks or to give to a certain NPC. The enemies in the game include some well-known creatures from the canonical Zelda games, such as Moblins, Octoroks, and Armos, and others created exclusively for the CD-i games. Most of the enemies in the game are also found in Link: The Faces of Evil. The player also collects "rubies" for defeating enemies, which can be used to buy lamp oil, rope and bombs from the store in Sakado.

Listings

Characters

The game features several friendly NPCs, all original characters created exclusively for this game, who give Zelda essential information and items. There are also a number of villainous characters who Zelda must defeat to progress through her quest. All of these "bosses" are defeated in one hit, although some require a specific item to kill. Many of them are based off of regular enemies from the main series.

Bosses

Enemies

Items

Locations

External links

References