Turtle Rock (Link's Awakening): Difference between revisions

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{{DISPLAYTITLE: Turtle Rock ({{LA|-}})}}
{{DISPLAYTITLE: Turtle Rock ({{LA|-}})}}
:''For the [[mini-boss]], see [[Turtle Rock (Boss)]].''
:''For the [[Mini-Boss]], see [[Turtle Rock (Boss)]].''
{{Dungeon
{{Dungeon
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Revision as of 21:39, 24 September 2019

For the Mini-Boss, see Turtle Rock (Boss).

Template:Dungeon Turtle Rock is the eighth and last of the main Dungeons in Link's Awakening,[1] and the location of the Thunder Drum. The entrance to the Dungeon is located in a cave at the far west of Tal Tal Mountain Range. The mini-boss of this Dungeon is Blaino; in addition to this new mini-boss, numerous mini-bosses from previous Dungeons reappear. The main item of the Dungeon is the Magical Rod, and the Boss is Hot Head.

Entrance to the Rock

To reach the Dungeon, Link has to travel through several caves from the center of Tal Tal Mountain Range. He eventually encounters a Flame Fountain, preventing him from going any further. However, by using the Mirror Shield, obtained in Eagle's Tower, Link manages to get past the fireballs unharmed. Upon reaching Turtle Rock's entrance, he finds that its entrance is a cave guarded by two Dactos and Turtle Rock itself, dormant. By playing the Frog's Song of Soul, the stone head springs to life and starts attacking Link.[2] Defeating Turtle Rock opens the entrance to the Dungeon.

Themes and Navigation

The Dungeon appears to be a volcano, as there are many lava pits scattered throughout it. The walls are red and the floors are yellow. There are two rooms which connect to the peak of the western Tal Tal Mountain Range, and exiting and reentering the Dungeon is necessary to proceed. A recurring puzzle in this Dungeon involves the use of flashing blocks which create land when pushed over holes or lava. In some rooms, it is only necessary to create a path, while in others, covering all of the holes makes a Treasure Chest appear.

This Dungeon is notable for the fact that it features many previously encountered mini-bosses as enemies, many which have to be defeated for a Small Key or to move on. These include Rolling Bones, Hinox, Dodongo Snakes, and Smasher. These mini-bosses effectively act like normal enemies, as they will reappear at a later time. Cue Ball, another previous mini-boss also appears but does not reappear upon its defeat unlike the others. However, the true mini-boss of this Dungeon is Blaino, a creature which uses its boxing gloves to hurt Link and send him to the entrance of the Dungeon.

Some passageways defy the predominant fire theme of the Dungeon, as they are frozen and have ice blocks. The main tool of this Dungeon is the Magical Rod, which is necessary to burn away the ice blocks and to defeat the Dungeon's Boss, Hot Head, a giant fireball that lives in a pool of lava.

When viewed on the Map, the Dungeon is in the shape of a turtle, which fits the appearance of the exterior of this Dungeon.

Enemies and Traps

Trivia

Nomenclature

This Dungeon's name is a reference that the outside mountain walls has two feet and a head, giving it the impression of a turtle.

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese カメイワ (Kame Iwa) Turtle Rock
French-speaking countries French Roc de la Tortue Rock of the Turtle
Germany German Reptilfelsen Reptile Rock

Gallery

See Also

References

  1. Encyclopedia, Dark Horse Books, pg. 148
  2. "Hoot! That girl sang her song in front of the Egg! Her 'Ballad of the Wind Fish' is a song of awakening! Did she actually intend to wake the Wind Fish?! The next Sirens' Instrument is in the west. Play your melodies so the unliving stones might hear! Show your courage! The Wind Fish waits for you! Hoot!" — Owl (Link's Awakening DX)