Traveler's Sword: Difference between revisions

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{{Future Release|Game}}
{{Future Release|Game}}
{{TotK Item Properties/Store
|type              = One-Handed Weapon
|strength          = 5
|durability        =
|flammable        =
|magnetic          =
|buoyant          =
|conductive        =
|guardian          =
|throw            =
|throw effect      =
}}
{{Plural|TotK|Traveler's Sword}} are set to reappear in {{TotK}}.
{{Plural|TotK|Traveler's Sword}} are set to reappear in {{TotK}}.



Revision as of 00:22, 1 May 2023

Traveler's Swords are recurring Items in The Legend of Zelda series.[1][2][name references needed]

Locations and Uses

Breath of the Wild

Hyrule Compendium Entry
204 (209) Traveler's Sword
BotW Hyrule Compendium Traveler's Sword.png
Description
A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
Common Locations
Hyrule Field
West Necluda
Properties
Atk 5

In Breath of the Wild, Traveler's Swords are a common, weak sword often used by travelers to defeat small Enemies.[1] Though it is fairly durable, it is unreliable due to its low attack power.[1] They are often found in Hyrule Field and West Necluda, either abandoned or in use by Monsters.

Traveler's Swords can also be obtained by using the amiibo Rune to scan the following amiibo:

During "The Weapon Connoisseur" Side Quest, Nebb in Hateno Village will ask Link to bring him several different Weapons to see. The first Weapon he asks for is a Traveler's Sword.[3] As a reward for bringing him a Traveler's Sword, Nebb gives Link a Red Rupee.[4]

Traveler's Swords are made from metal and will therefore attract Lightning if they are equipped during a Thunderstorm, and they will also conduct Electricity. They are magnetic, which means they can be picked up and manipulated using the Magnesis Rune on the Sheikah Slate. If they are dropped in the Water, they will sink.

Traveler's Swords art part of the Traveler's Gear archetype of equipment, which is known to be used by travelers for self-defense.[5]

Weapon Parameters
Name
ActorName
Value
"Weapon_Sword_001"
Description
Internal name
Name
Life
Value
20
Description
Durability of the weapon
Name
Power
Value
5
Description
Damage dealt with the weapon
Name
SpHitActor
Value
""
Description
Objects that receive additional damage from the weapon
Name
SpHitRatio
Value
2.0
Description
Damage multiplier appplied to SpHitActor objects
Name
IsHammer
Value
false
Description
Whether or not the weapon can break ore deposits in one hit
Name
IsWeakBreaker
Value
false
Description
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
Name
IsBoomerang
Value
false
Description
Whether or not the weapon comes back to the player if they throw it
Name
IsLuckyWeapon
Value
false
Description
Unknown use, maybe was used to have random crits during dev ?
Name
IsPikohan
Value
false
Description
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
Name
IsThrowingWeapon
Value
true
Description
Whether or not the weapon can be thrown
Name
IsThrowingBreakWeapon
Value
true
Description
Whether or not the weapon breaks instantly when thrown to an enemy
Name
ThrowRange
Value
5.0
Description
After being thrown, travelled distance of the weapon before getting affected with gravity
Name
ChemicalEnergyMax
Value
0
Description
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
Name
ChemicalEnergyAmountUsed
Value
0
Description
The energy cost elemental weapons have when using their power
Name
ChemicalEnergyRecoverRate
Value
0.0
Description
Speed, in unit/frame, of the energy recovery of the weapon
Name
ChemicalEnergyRecoverInterval
Value
60
Description
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
Name
ShootBeam
Value
""
Description
If specified, what actor to launch when throwing the weapon
Name
SharpWeaponAddAtkMin
Value
3
Description
Minimal value for level 1 attack up modifier
Name
SharpWeaponAddAtkMax
Value
5
Description
Maximal value for level 1 attack up modifier
Name
SharpWeaponAddLifeMin
Value
1
Description
Minimal value for level 1 durability up modifier
Name
SharpWeaponAddLifeMax
Value
2
Description
Maximal value for level 1 durability up modifier
Name
SharpWeaponAddCrit
Value
false
Description
Whether or not the weapon can get the critical hit modifier
Name
PoweredSharpAddAtkMin
Value
6
Description
Minimal value for level 2 attack up modifier
Name
PoweredSharpAddAtkMax
Value
8
Description
Maximal value for level 2 attack up modifier
Name
PoweredSharpAddLifeMin
Value
3
Description
Minimal value for level 2 durability up modifier
Name
PoweredSharpAddLifeMax
Value
3
Description
Maximal value for level 2 durability up modifier
Name
PoweredSharpAddThrowMin
Value
1.5
Description
Minimal value for throw distance up modifier
Name
PoweredSharpAddThrowMax
Value
2.0
Description
Maximal value for throw distance up modifier
Name
ThrowSpeed
Value
1.0
Description
Initial speed of the weapon when thrown
Name
ThrowRotSpeed
Value
50.0
Description
Rotation speed, in radian per second, of the weapon when thrown
Name
SellingPrice
Value
5
Description
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
Name
BuyingPrice
Value
20
Description
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
NameValueDescription
ActorName
"Weapon_Sword_001"
Internal name
Life
20
Durability of the weapon
Power
5
Damage dealt with the weapon
SpHitActor
""
Objects that receive additional damage from the weapon
SpHitRatio
2.0
Damage multiplier appplied to SpHitActor objects
IsHammer
false
Whether or not the weapon can break ore deposits in one hit
IsWeakBreaker
false
Unknown use, maybe was used during dev to one hit kill weaker enemies ?
IsBoomerang
false
Whether or not the weapon comes back to the player if they throw it
IsLuckyWeapon
false
Unknown use, maybe was used to have random crits during dev ?
IsPikohan
false
Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)
IsThrowingWeapon
true
Whether or not the weapon can be thrown
IsThrowingBreakWeapon
true
Whether or not the weapon breaks instantly when thrown to an enemy
ThrowRange
5.0
After being thrown, travelled distance of the weapon before getting affected with gravity
ChemicalEnergyMax
0
The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]
ChemicalEnergyAmountUsed
0
The energy cost elemental weapons have when using their power
ChemicalEnergyRecoverRate
0.0
Speed, in unit/frame, of the energy recovery of the weapon
ChemicalEnergyRecoverInterval
60
Frames you have to wait, after your last attack, before the weapon starts to recharge itself
ShootBeam
""
If specified, what actor to launch when throwing the weapon
SharpWeaponAddAtkMin
3
Minimal value for level 1 attack up modifier
SharpWeaponAddAtkMax
5
Maximal value for level 1 attack up modifier
SharpWeaponAddLifeMin
1
Minimal value for level 1 durability up modifier
SharpWeaponAddLifeMax
2
Maximal value for level 1 durability up modifier
SharpWeaponAddCrit
false
Whether or not the weapon can get the critical hit modifier
PoweredSharpAddAtkMin
6
Minimal value for level 2 attack up modifier
PoweredSharpAddAtkMax
8
Maximal value for level 2 attack up modifier
PoweredSharpAddLifeMin
3
Minimal value for level 2 durability up modifier
PoweredSharpAddLifeMax
3
Maximal value for level 2 durability up modifier
PoweredSharpAddThrowMin
1.5
Minimal value for throw distance up modifier
PoweredSharpAddThrowMax
2.0
Maximal value for throw distance up modifier
ThrowSpeed
1.0
Initial speed of the weapon when thrown
ThrowRotSpeed
50.0
Rotation speed, in radian per second, of the weapon when thrown
SellingPrice
5
Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons
BuyingPrice
20
Unused value for the weapons, probably a leftover from a dev build where you could buy weapons
  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

TLoZ Cartridge.png
This article or section contains information about an unreleased Video Game.
It is likely to contain information of a speculative nature and the content may change dramatically as more information becomes available.

Traveler's Swords are set to reappear in Tears of the Kingdom.

Other Appearances

Hyrule Warriors: Age of Calamity



Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
Japan
Japanese
旅人の剣 (Tabibito no Ken) 
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTR
旅人之劍 (Lǚrén zhī jiàn) 
The Kingdom of the Netherlands
Dutch
Reizigerszwaard[6]Same as English.
The French Republic
FrenchEU
Épée de voyageur 
The Federal Republic of Germany
German
Reiseschwert 
The Italian Republic
Italian
Spada da viandante 
The Republic of Korea
Korean
여행자의 검 (Yeohaengjaui geom) 
The Russian Federation
Russian
Походный меч (Pohodnyy mech) 
Latin America
SpanishLA
Espada de viajero 
The Kingdom of Spain
SpanishEU
Espada de viajero 
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

See Also

References

  1. 1.0 1.1 1.2 "Traveler's Sword
    A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters.
    " — Inventory (Breath of the Wild)
  2. "Traveler's Sword
    A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters.
    " — Allies (Hyrule Warriors: Age of Calamity)
  3. "Hmm, where should we start? Have you heard of the traveler's sword? I've seen it in books, but never in real life before! If you find it, please let me see it!" — Nebb (Breath of the Wild)
  4. "Whoooa! The real thing is really the real deal! Thank you! Take this as a token of my thanks!" — Nebb (Breath of the Wild)
  5. Creating a Champion, Dark Horse Books, pg. 169
  6. "Reizigerszwaard" — Inventory (Breath of the Wild)