The Legend of Zelda: Oracle of Seasons: Difference between revisions

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''For the complete story revealed in the Linked Game, see  [[Oracle Series#Resurrection of Ganon|Oracle Series: Resurrection of Ganon]].''
''For the complete story revealed in the Linked Game, see  [[Oracle Series#Resurrection of Ganon|Oracle Series: Resurrection of Ganon]].''


==Features==
==Gameplay==
[[Linked Game]] Passwords – The linked storylines can be played in either order. There are several differences between each version.
===General Mechanics===
The two games of the [[Oracle Series]] retain many gameplay elements from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in ''Oracle of Ages'' and ''Oracle of Seasons'' are reused from ''Link's Awakening''), audio and top-view perspective. As in ''Link's Awakening'', items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in ''Link's Awakening'', which was located at the bottom of the screen).
 
''Oracle of Seasons'', like the great majority of Zelda games, features eight regular dungeons and a large [[Labrynna|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree (Female)|Maku Tree]], an important character in both games of the [[Oracle Series]], who will direct Link to the next dungeon, among other things. The ''Oracle Series'', like many games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], features a [[Trading Sequence]].
 
One particular feature of ''Oracle of Seasons'' (and ''Oracle of Ages'', for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either [[Moosh]], [[Dimitri]], or [[Ricky]]), and the growth [[Bipin and Blossom's son]]. These choices affect the passwords obtained for a [[Linked Game]] (see below).
 
Where ''Oracle of Ages'' is said to be puzzle-based, ''Oracle of Seasons'' centers its gameplay on action;<ref>{{Cite web|quote= The biggest difference between Seasons and Ages is that each focuses on a different aspect of the classic Zelda formula: Ages is puzzle-heavy while Seasons is action-oriented.|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> both of which are key gamplay elements in ''The Legend of Zelda'' series.
 
===The Rod of Seasons===
[[File:Rod of Seasons.png|left|The Rod of Seasons]]
The [[Rod of Seasons]] is the main item of the game; the changing of the seasons accomplished with it the defining gameplay element of the game. On his quest, Link must solve various puzzles by manipulating the seasons. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. Link originally only begins with the power of winter, but will obtain the rest of the seasons (and thus, reach new locations), as the game progresses.
 
===Linked Game===
[[File:Farore Oracle.png|right|100px|Farore, Oracle of Secrets]]
{{Main|Linked Game}}
A staple-point of ''Oracle of Ages'' and ''Oracle of Seasons'' is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. The games, which can be linked together by using passwords or a Game Link Cable, unlock additional content not seen in the separate games. Among the most notable changes in a [[Linked Game]] is the extended ending (the "true ending") where [[Twinrova]] and [[Ganon]] are encountered.
 
In a Linked Game, new characters appear in [[Labrynna]]. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of ''Oracle of Ages'' for new items unobtainable in a non-linked game. The reverse occurs if ''Oracle of Seasons'' is played first and ''Oracle of Ages'' second.
 
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, allowing the linked game to adjust according to it (e.g., so that Link will have the same animal partner as the previous game).
 
===Magic Rings===
Also a unique feature of the ''Oracle'' series is the appearance of [[Magic Rings]] which Link will collect on his adventures. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense, others increase his swimming abilities, another prevents Link from sliding on frozen floors. Some, like the [[Magic Ring#Cursed Ring|Cursed Ring]] even decrease Link's abilities, making the game more difficult. Yet other rings simply change Link's appearance. A total of 64 rings can be collected throughout ''Oracle of Ages'' and ''Oracle of Seasons'', some requiring the use of [[Linked Game]]s to obtain, or even the use of a [[Game Boy Advance]].
 
===Gasha Seeds===
[[File:Gashaseed.gif|left|A Gasha Seed]]
[[Gasha Seed]]s, appearing exclusively in the ''Oracle'' series, can be collected on Link's adventures. They can be planted in patches of [[Soft Soil]] scattered across [[Holodrum]]. After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as [[Rupee]]s or Magic Rings.


==Listings==
==Listings==
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===[[Bosses in The Legend of Zelda: Oracle of Seasons|Bosses and mini-bosses]]===
===[[Bosses in The Legend of Zelda: Oracle of Seasons|Bosses and mini-bosses]]===
===[[Gallery:Enemies in The Legend of Zelda: Oracle of Seasons|Enemies]]===
===[[Gallery:Enemies in The Legend of Zelda: Oracle of Seasons|Enemies]]===
===[[Dungeons in The Legend of Zelda: Oracle of Seasons|Dungeons]]===
===[[Dungeons in The Legend of Zelda: Oracle of Seasons|Dungeons]]===
===[[Items in The Legend of Zelda: Oracle of Seasons|Equipment and upgrades]]===
===[[Items in The Legend of Zelda: Oracle of Seasons|Equipment and upgrades]]===

Revision as of 21:24, 6 March 2011

Template:GameNav Template:Game The Legend of Zelda: Oracle of Seasons (ゼルダの伝説 ふしぎの木の実 大地の章, Zeruda no Densetsu Fushigi no Ki no Mi Daichi no Shou) is a Zelda game released for the Game Boy Color at the same time as its counterpart The Legend of Zelda: Oracle of Ages. The Oracle games may be played independently, but may also be linked by a password system to expand upon the story by connecting the incidents of the two games, and causing a different ending than the standalone game. Although both was originally released for use on the Nintendo Game Boy Color, they exhibit special features, such as additional items, when played on a Nintendo Game Boy Advance.

Story

File:OoS Link.png
The story is far from over...

Oracle of Seasons opens up the same as Oracle of Ages, with Link riding a horse. Spying a castle on the horizon, he goes inside and is sent by the Triforce to help a land being ravaged by the ruthless General Onox. Link is teleported to the land of Holodrum and after a bit of exploring discovers a traveling troupe. After hanging around and dancing with the troupe's main attraction, Din, the sky becomes dark and General Onox strikes. In the ensuing chaos, Din, revealed to be the Oracle of Seasons, gets kidnapped, taken to Onox's mountain fortress, and imprisoned inside of a crystal. As a result, the Temple of Seasons falls into the earth and the seasons of the land begin to become erratic.

Link embarks on a quest to save Din and restore order. The young hero learns from the Maku Tree that in order to penetrate to the center of Onox's fortress, he needs to collect eight Essences of Nature.

While in the process of visiting the dungeons, Link spies a shady character moving in the weeds. He sneaks by her and the girl disappears. After some exploration, he uncovers a strange looking portal. Stepping on it, he is teleported to the lava-hot underground land of Subrosia. Looking to his left, he sees the missing Temple of Seasons. Taking the Rod of Seasons that he borrowed from the Temple itself, he learns seasons from the temple that become useful in his quest to retrieve the eight Essences of Nature.

After finishing the last of the dungeons and destroying Onox and his evil dragon alter-ego, Din is released and the seasons become regular once again. However, the adventure is far from over. The Flame of Sorrow is already lit by the destruction Onox caused. Observing Link from afar, a mysterious pair laughs, saying the true evil had yet to arrive...

The adventure carries on in a Linked Game of Oracle of Ages (or a linked game of Seasons if Ages played first).


For the complete story revealed in the Linked Game, see Oracle Series: Resurrection of Ganon.

Gameplay

General Mechanics

The two games of the Oracle Series retain many gameplay elements from Link's Awakening (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).

Oracle of Seasons, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games of the Oracle Series, who will direct Link to the next dungeon, among other things. The Oracle Series, like many games in The Legend of Zelda series, features a Trading Sequence.

One particular feature of Oracle of Seasons (and Oracle of Ages, for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipin and Blossom's son. These choices affect the passwords obtained for a Linked Game (see below).

Where Oracle of Ages is said to be puzzle-based, Oracle of Seasons centers its gameplay on action;[1] both of which are key gamplay elements in The Legend of Zelda series.

The Rod of Seasons

File:Rod of Seasons.png
The Rod of Seasons

The Rod of Seasons is the main item of the game; the changing of the seasons accomplished with it the defining gameplay element of the game. On his quest, Link must solve various puzzles by manipulating the seasons. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. Link originally only begins with the power of winter, but will obtain the rest of the seasons (and thus, reach new locations), as the game progresses.

Linked Game

File:Farore Oracle.png
Farore, Oracle of Secrets
Main article: Linked Game

A staple-point of Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. The games, which can be linked together by using passwords or a Game Link Cable, unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.

In a Linked Game, new characters appear in Labrynna. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Ages for new items unobtainable in a non-linked game. The reverse occurs if Oracle of Seasons is played first and Oracle of Ages second.

Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, allowing the linked game to adjust according to it (e.g., so that Link will have the same animal partner as the previous game).

Magic Rings

Also a unique feature of the Oracle series is the appearance of Magic Rings which Link will collect on his adventures. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense, others increase his swimming abilities, another prevents Link from sliding on frozen floors. Some, like the Cursed Ring even decrease Link's abilities, making the game more difficult. Yet other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.

Gasha Seeds

File:Gashaseed.gif
A Gasha Seed

Gasha Seeds, appearing exclusively in the Oracle series, can be collected on Link's adventures. They can be planted in patches of Soft Soil scattered across Holodrum. After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.

Listings

Characters

Bosses and mini-bosses

Enemies

Dungeons

Equipment and upgrades

Glitches

Hacks

Map of Holodrum

Regions in Oracle of Seasons
OoSmap.pngAncient RuinsNorthern PeakDancing Dragon DungeonPoison Moth's LairSpool SwampUnicorn's CaveEyeglass LakeGnarled Root DungeonNorth HoronSnake's RemainsExplorer's CryptCemeteryLost WoodsGoron MountainEastern CoastSunken CityMt. CuccoSamasa DesertEastern SuburbsMaku TreeHoron VillageWestern CoastMoblin's KeepWoods of WinterTarm RuinsTemple RemainsNatzuHolodrum Plain

Click on an area

Trivia

  • The name Subrosia may have a hidden meaning. In Greek, "Sub Rose" or, "Under the Rose", meant that whatever was being talked about was a secret. When holding secret meetings, the Greeks would put a rose above the door to confirm it as a secret meeting.
  • In both the chapter book and manga adaptations of the Oracle series games, Oracle of Seasons is the first game in the sequence.
  • It is also interesting to note that most of the bosses in this game reflect those of the original Legend of Zelda title.
  • In compliance with the Triforce Trilogy comprised of Oracle of Ages, Oracle of Seasons, and the canceled Mystical Seed of Courage, the pre-release title of Oracle of Seasons was Mystical Seed of Power. and likewise, Oracle of Ages was first called Mystical Seed of Wisdom.[2]

Gallery

Box Art

Gallery

American Ad
Japanese Ad
Introduction


External Links

References

The Legend of Zelda: Oracle of Seasons