The Legend of Zelda: Mystical Seed of Courage: Difference between revisions
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==Known facts== | ==Known facts== | ||
''Mystical Seed of Courage'' was supposed to feature [[Farore (Oracle)|Farore]],{{ | ''Mystical Seed of Courage'' was supposed to feature [[Farore (Oracle)|Farore]],<ref>{{Cite Web|quote= Each was also to have its own Oracle as the pivotal character of the story -- Din in the Tale of Power, Nayru in the Tale of [Wisdom], and the lost Oracle Farore in Tale of [Courage].|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref> similar to [[Din (Oracle)|Din]]'s appearance in {{OoS}} and [[Nayru (Oracle)|Nayru]]'s appearance in {{OoA}}, and was to focus on time travel puzzles involving the time of day.<ref>{{Cite Web|quote= The Tale of Courage was to have the theme of time, where you could need to use morning, noon, evening and night in order to solve various riddles in this game.|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref> Conversely, {{OoA|-}} was originally going to focus on color-based puzzles,<ref>{{Cite Web|quote= The Tale of Wisdom was to use a color theme, with various events and areas and tools built around certain colors...|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref><ref>{{Cite Book|quote= Nayru is occasionally depicted holding a brush because in the early stages of development, there was an item called the Magic Paintbrush. It was created to make use of the Game Boy Color.|book=HH|page= 165}}</ref> but absorbed the time travel theme when the former was cancelled. | ||
==See Also== | ==See Also== | ||
*[[Community:April Fools' Pranks#Oracle of Hours| | *[[Oracle Series]] | ||
*[[Community:April Fools' Pranks#Oracle of Hours|The Legend of Zelda: Oracle of Hours]] | |||
==External links== | ==External links== | ||
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*[http://www.zeldacapital.com/Games/seed.php Zelda Capital] | *[http://www.zeldacapital.com/Games/seed.php Zelda Capital] | ||
*[http://vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours Hoaxed Maps for The Mystical Seed of Courage/Oracle of Hours on ''VGMaps.com'' (April Fools 2008)] | *[http://vgmaps.com/NewsArchives/April2008/index.htm#LegendOfZeldaOracleOfHours Hoaxed Maps for The Mystical Seed of Courage/Oracle of Hours on ''VGMaps.com'' (April Fools 2008)] | ||
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{{DEFAULTSORT:Mystical Seed of Courage}} | {{DEFAULTSORT:Mystical Seed of Courage}} | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 22:51, 12 July 2022
The Legend of Zelda: Mystical Seed of Courage was originally designed to be a sequel to both Oracle of Seasons and Oracle of Ages. Mystical Seed of Courage was supposed to be released several months after its prequels arrived on the shelf.[citation needed] It was canceled due to issues involving how the games connected to each other. The project was soon scrapped after complications arose with linking the three games together.
Known facts
Mystical Seed of Courage was supposed to feature Farore,[1] similar to Din's appearance in Oracle of Seasons and Nayru's appearance in Oracle of Ages, and was to focus on time travel puzzles involving the time of day.[2] Conversely, Oracle of Ages was originally going to focus on color-based puzzles,[3][4] but absorbed the time travel theme when the former was cancelled.
See Also
External links
- See also: The Legend of Zelda: Oracle of Seasons and Oracle of Ages#Development on
- "The New Legend of Zelda", Timothy Horst, 20th August, 1999, IGN
- Zelda Capital
- Hoaxed Maps for The Mystical Seed of Courage/Oracle of Hours on VGMaps.com (April Fools 2008)
References
- ↑ "Each was also to have its own Oracle as the pivotal character of the story -- Din in the Tale of Power, Nayru in the Tale of [Wisdom], and the lost Oracle Farore in Tale of [Courage]." — The Legend of Zelda: The Third Oracle , IGN.
- ↑ "The Tale of Courage was to have the theme of time, where you could need to use morning, noon, evening and night in order to solve various riddles in this game." — The Legend of Zelda: The Third Oracle , IGN.
- ↑ "The Tale of Wisdom was to use a color theme, with various events and areas and tools built around certain colors..." — The Legend of Zelda: The Third Oracle , IGN.
- ↑ "Nayru is occasionally depicted holding a brush because in the early stages of development, there was an item called the Magic Paintbrush. It was created to make use of the Game Boy Color." (Hyrule Historia, Dark Horse Books, pg. 165)