The Legend of Zelda: A Link Between Worlds
Template:Future game Template:Game The Legend of Zelda is an upcoming Zelda game for the Nintendo 3DS. Confirmed by Eiji Aonuma on November 4, 2011, this new installment will take elements from previous console Zelda games. Aonuma also stated that it will not be a direct sequel to any of the other titles released on the Nintendo DS.[1] Shigeru Miyamoto has also publicly stated he wishes to create something "new, based on, or starting from" A Link to the Past.[2] The game was officially revealed on April 17th, 2013 during a Nintendo Direct where it was shown to be a sequel to Template:ALTTP, set in the same world and with a similar design for Link and will feature a new storyline. A playable demo was made available to the public on the same day, showcasing the dungeon from the trailer.
In the announcement, Link was shown exploring the area south of the Lumberjack's House and a dungeon reminiscent of the Tower of Hera. Common enemies from A Link to the Past appear, including Buzz Blobs, Crows, Stalfos and Terrorpins, and Link is shown to use his Bow and Magic Hammer. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor he stands on at any one moment. A new ability was also revealed that allowed Link to transform into a wall mural to cling onto walls and move along them at the cost of the green meter. This ability was used to traverse large gaps and avoid falling down pits. Aside from this new technique, Link's Spin Attack and Sword Beam are shown to return. A green meter that appears to be a Magic Meter or a Stamina Gauge also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item including the transformation, and refills automatically.
The top screen shows the main game while the bottom screen shows the map, rupee count, item slots (X and Y), and a button labeled "Collect" (function unknown), with an appearance very similar to that of the 3DS port of Ocarina of Time, though the I and II touchscreen slots from Ocarina of Time 3D are omitted. Unlike the Nintendo DS Zelda games, A Link to the Past 2 is played using the 3DS' face buttons like traditional Zelda games. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.
Gallery
-
Link fighting Buzz Blobs
-
Link being launched into the air
-
Link using a Sword Beam on Stalfos
-
Link fighting a Moldorm
-
Link turning into a wall mural
Videos
Nintendo Direct 4/17/13 announcement |
4/18/13 demo gameplay footage |
References
Names in Other Regions | ||
---|---|---|
Language | Name |