The Legend of Zelda: A Link Between Worlds: Difference between revisions

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'''''The Legend of Zelda: A Link Between Worlds''''' is the seventeenth ''[[The Legend of Zelda (Series)|Zelda]]'' game, developed for the [[Nintendo 3DS]]. It is the first ''Zelda'' title made specifically for the 3DS. It was developed as an indirect sequel to {{ALTTP}}. It was released on November 22 in North America and Europe, and will be on November 24 in Australia and on December 26 in Japan.
'''''The Legend of Zelda: A Link Between Worlds''''' is the seventeenth ''[[The Legend of Zelda (Series)|Zelda]]'' game, developed for the [[Nintendo 3DS]]. It is the first ''Zelda'' title made specifically for the 3DS. Aside from gameplay elements that use 3DS-exclusive hardware, ''A Link Between Worlds'' marks a deliberate return to the Zelda series' 2D roots, as seen in games like [[The Legend of Zelda: A Link to the Past]], and it serves as a sequel to the latter game; thus it features a similar overworld system, gameplay, and music. It was released on November 22 in North America and Europe, and will be on November 24 in Australia and on December 26 in Japan, and opened to critical acclaim.


==Gameplay==
==Gameplay==
[[File:ALBW_Artwork.jpg|thumb|left]]
[[File:ALBW_Artwork.jpg|thumb|left]]
In the announcement, [[Link]] was shown exploring the area south of the [[Lumberjack]]'s House and a dungeon reminiscent of the [[Tower of Hera]]. Common enemies from ''A Link to the Past'' appear, including [[Buzz Blob]]s, [[Crow]]s, [[Stalfos]] and [[Terrorpins]], and Link is shown to use his [[Bow]] and [[Magic Hammer]]. The 3D capabilities of the console are to be used for the multiple-floored dungeons, with the player able to see far beyond the floor they stand on at any one moment. A purple meter that appears to be a [[Magic Meter]] or a [[Stamina Gauge]] also appears, acting differently than previous versions of those gauges; it depletes with the use of nearly every item and refills automatically. A new ability was also revealed that allowed Link to [[Becoming a Drawing|become a drawing]] to cling onto walls and move along them horizontally at the cost of the purple meter. This ability is used to avoid falling off pits, fit through barred windows, and dodge obstacles on an elevator ride.
===Overview===
''A Link Between Worlds'' uses traditional 2D gameplay as featured in the early ''Zelda'' games, unlike the Nintendo DS games (''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''), which used an unorthodox touch-screen control system, and the 3D games, which started with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.  


In addition, the ability to turn into a drawing allows Link to enter special cracks that act as portals through which he can travel between the [[Light World]] and another world reminiscent of the [[Dark World]],<ref>{{cite web|author=Timothy  |published=May 1, 2013 |accessdate=2013-04-21 |url=http://www.zeldadungeon.net/2013/05/aonuma-confirms-dark-and-light-world-for-zelda-3ds/ |title=Zeldadungeon.net Aonuma confirms Dark World for Zelda 3DS |site=ZeldaDungeon}}</ref><ref>{{cite web|quote=Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that.|published=June 27, 2013|accessdate=2013-7-21|url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/|title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm|site=EDGE}}</ref> known as [[Lorule]]. Aside from this new technique, Link's [[Spin Attack]] and [[Sword Beam]] are shown to return.
The top screen shows the main game, while the bottom one shows the [[map]], [[Rupee]] count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot [[inventory]]. The touch screen is comparable to that of [[The Legend of Zelda: Ocarina of Time 3D|the 3DS remake of ''Ocarina of Time'']]. The A button controls basic actions like [[Becoming a drawing|transforming]], the B button is dedicated to the sword, and X and Y use items.
The 3D capabilities of the console enhance gameplay in several ways. For example, some dungeons allow the player to see below beyond the current floor they are on. A [[Stamina Gauge]] that regenerates over time also appears, this time used for every item in the game, even replacing collectible bombs and arrows.


The top screen shows the main game, while the bottom one shows the [[map]], [[Rupee]] count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot [[inventory]]. The touch screen has a similar appearance to that of [[The Legend of Zelda: Ocarina of Time 3D|the 3DS remake of ''Ocarina of Time'']]. Unlike the Nintendo DS ''Zelda'' games, ''A Link Between Worlds'' is mainly played using the 3DS's face buttons rather than touch screen. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items.
===Item Renting===
''A Link Between Worlds'' is non-linear compared to other recent ''Zelda'' games, almost to the extent of the original {{LoZ}}, allowing Link freedom in choosing dungeons or areas to explore. This was accomplished with a new item rental system, which allows Link to temporarily use any item in the game, provided he has enough Rupees.
 
Item renting is done through [[Ravio]]'s shop, which carries all key items- they are no longer found in dungeons. Link can either rent or buy items, the difference being that renting is temporary and costs fewer Rupees. If Link loses all of his hearts while renting items, they will be taken from him and returned to the shop, forcing him to trek all the way back to re-rent them. This was a conscious decision on the part of the developers to make the game more challenging. Purchasing items, on the other hand, is far more expensive, but allows Link to keep the items and also allows him to upgrade them with [[Mother MaiMai]].
 
===Becoming a Drawing===
A major new ability in the game, tied to both the gameplay and the plot, is the ability for Link to transform himself into a drawing. This ability is used to cling to (and move along) walls, fit through tight crevices, and access [[Lorule]]<ref>{{cite web|author=Timothy  |published=May 1, 2013 |accessdate=2013-04-21 |url=http://www.zeldadungeon.net/2013/05/aonuma-confirms-dark-and-light-world-for-zelda-3ds/ |title=Zeldadungeon.net Aonuma confirms Dark World for Zelda 3DS |site=ZeldaDungeon}}</ref><ref>{{cite web|quote=Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in A Link To The Past 2 for sure. Link’s ability to become a painting will be related to that.|published=June 27, 2013|accessdate=2013-7-21|url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/|title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm|site=EDGE}}</ref>, among other functions, allowing it to be an integral part of puzzles. Other characters in the game, such as the Sages, also become drawings in a similar fashion as a plot device. This ability depletes the Stamina meter, so it cannot be used indefinitely. Link resembles a hieroglyphic sketch in this mode, as do others who have been transformed.


==Game Information==
==Game Information==
===Development===
===Development===
Confirmed by [[Eiji Aonuma]] on November 3, 2011,<ref>{{cite web|author=Daniel Silvestre  |published=November 3, 2011 |accessdate=2013-04-21 |url=http://web.archive.org/web/20120424061152/http://ez.mygames.sapo.pt/wii/accao/the-legend-of-zelda-skyward-sword/especial/entrevista-com-eiji-aonuma-e-koji-kondo-682/ |title=Entrevista com Eiji Aonuma e Koji Kondo |site=MyGames}}</ref> this new installment takes elements from previous console ''Zelda'' games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS.<ref>{{Cite person| quote=We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles. | name= Eiji Aonuma| url= http://legendzelda.net/legend-of-zelda-news/zelda-3ds-confirmed/| title= Zelda 3DS Confirmed}}</ref> [[Shigeru Miyamoto]] publicly stated he wished to create something "new, based on, or starting from" {{ALttP}} in an April 2012 interview.<ref>{{Cite person| quote=I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past | name= Shigeru Miyamoto| url=http://www.gameinformer.com/b/news/archive/2012/04/13/miyamoto-interested-in-revisiting-link-to-the-past.aspx| title= Miyamoto Interested In Revisiting Link To The Past}}</ref> The game was officially revealed on April 17, 2013 during a Nintendo Direct.<ref>{{cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref><ref name="nintendodirectna">{{cite web|author=Nintendo (YouTube) |published=2013-04-17 |accessdate=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref> A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.
Confirmed by [[Eiji Aonuma]] on November 3, 2011,<ref>{{cite web|author=Daniel Silvestre  |published=November 3, 2011 |accessdate=2013-04-21 |url=http://web.archive.org/web/20120424061152/http://ez.mygames.sapo.pt/wii/accao/the-legend-of-zelda-skyward-sword/especial/entrevista-com-eiji-aonuma-e-koji-kondo-682/ |title=Entrevista com Eiji Aonuma e Koji Kondo |site=MyGames}}</ref> this new installment takes elements from previous console ''Zelda'' games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS.<ref>{{Cite person| quote=We are already preparing a new game, a game in the series for the Nintendo 3DS, but don’t think that it is a direct sequel to the Zelda titles released on DS. We are talking about a new game, but it takes much of what has been done on previous consoles. | name= Eiji Aonuma| url= http://legendzelda.net/legend-of-zelda-news/zelda-3ds-confirmed/| title= Zelda 3DS Confirmed}}</ref> [[Shigeru Miyamoto]] publicly stated he wished to create something "new, based on, or starting from" {{ALttP}} in an April 2012 interview.<ref>{{Cite person| quote=I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past | name= Shigeru Miyamoto| url=http://www.gameinformer.com/b/news/archive/2012/04/13/miyamoto-interested-in-revisiting-link-to-the-past.aspx| title= Miyamoto Interested In Revisiting Link To The Past}}</ref> The game was officially revealed on April 17, 2013 during a Nintendo Direct.<ref>{{cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref><ref name="nintendodirectna">{{cite web|author=Nintendo (YouTube) |published=2013-04-17 |accessdate=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref> A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.
Upon the game's release, an official Iwata's Ask feature was released, an interview conducted by Satoru Iwata to the game's developers, regarding the game's conception and creation. They revealed that the project involved a rocky development cycle, being put on hold after various members of the team were drafted to other 3DS/Wii U projects. At first, the game was meant to be a sequel to the Nintendo DS games, and a prototype was made that featured the same cel-shaded Link as seen in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', with a simple flattening ability that allowed Link to blend into the wall. This prototype approved by Shigeru Miyamoto (who had dismissed previous ideas for the game as "20 years old"), development "in earnest" started. Elements that the team focused on were achieving a framerate of 60FPS, which allowed the action on-screen to flow smoother and also allow drag-and-drop item rearrangement on the Touch Screen, use of stereoscopic 3D, and new gameplay elements that built on ''A Link to the Past''.


===Timeline Placement===
===Timeline Placement===
''A Link Between Worlds'' is an indirect follow-up to ''A Link to the Past'' and its direct sequels, set in the same world as the SNES classic, and features a new storyline and new dungeons. In various interviews, Eiji Aonuma said that the game shows what happened to characters from ''A Link to the Past'' after the events of that game,<ref>{{Cite person|quote=Rather than forcing elements of the original story into this one, we’ve instead focused on bringing back the characters, so you can see what happened to them after the events of the first game.| name=Eiji Aonuma| url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/| title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm}}</ref> but features different incarnations of Link and Zelda than those of ''A Link to the Past''.<ref>{{Cite person|quote=It's not a direct sequel in the sense that it's the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.| name= Eiji Aonuma| url= http://kotaku.com/the-world-of-a-link-to-the-past-has-changed-in-the-new-513424187| title= The World of A Link To The Past Has Changed in the New 3DS Zelda}}</ref>
''A Link Between Worlds'' is an indirect follow-up to ''A Link to the Past'' and its direct sequels, set in the same world as the SNES classic, but features a new storyline and new dungeons. In various interviews, Eiji Aonuma said that the game shows what happened to characters from ''A Link to the Past'' after the events of that game,<ref>{{Cite person|quote=Rather than forcing elements of the original story into this one, we’ve instead focused on bringing back the characters, so you can see what happened to them after the events of the first game.| name=Eiji Aonuma| url=http://www.edge-online.com/features/eiji-aonuma-on-the-return-of-a-link-to-the-past-after-22-years-in-a-twilight-realm/| title=Eiji Aonuma on the return of A Link To The Past, after 22 years in a twilight realm}}</ref> but features different incarnations of Link and Zelda than those of ''A Link to the Past''.<ref>{{Cite person|quote=It's not a direct sequel in the sense that it's the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.| name= Eiji Aonuma| url= http://kotaku.com/the-world-of-a-link-to-the-past-has-changed-in-the-new-513424187| title= The World of A Link To The Past Has Changed in the New 3DS Zelda}}</ref>


It was then confirmed that ''A Link Between Worlds'' takes place centuries after the events of {{LA}} but before {{LoZ}} in the "Downfall" split timeline after [[Ganon]] successfully defeated Link in ''Ocarina of Time''. It features different incarnations of Link and Zelda,<ref>{{cite web|author=Venus  |published=July 28, 2013 |accessdate=2013-07-28 |url=http://www.zeldadungeon.net/2013/07/a-link-between-worlds-is-centuries-after-a-link-to-the-past/ |title=Zeldadungeon.net A Link Between Worlds is centuries after A Link to the Past |site=ZeldaDungeon}}</ref> including the descendants of most the characters from ''Ocarina of Time'' and ''A Link to the Past''.
''A Link Between Worlds'' takes place centuries after the events of {{LA}} but before {{LoZ}} in the "Downfall" split timeline after [[Ganon]] successfully defeated Link in ''Ocarina of Time''. It features different incarnations of Link and Zelda,<ref>{{cite web|author=Venus  |published=July 28, 2013 |accessdate=2013-07-28 |url=http://www.zeldadungeon.net/2013/07/a-link-between-worlds-is-centuries-after-a-link-to-the-past/ |title=Zeldadungeon.net A Link Between Worlds is centuries after A Link to the Past |site=ZeldaDungeon}}</ref> including the descendants of most the characters from ''Ocarina of Time'' and ''A Link to the Past'', such as the sages.


===Setting===  
===Setting===  
Line 46: Line 56:


=== Audio ===
=== Audio ===
Eiji Aonuma stated in an interview that the game will feature arranged music from ''A Link to the Past'', adding that the aim of the development team is to make the tracks sound as if they are played on real instruments.<ref>{{cite person|quote=We will be using arrangements of music from A Link to the Past, since this is a sequel to that game, and we are also trying to make the music sound like it's played on real instruments. People who know the original will definitely be able to tell and be happy about it, while newcomers will also be able to enjoy it.|name=Eiji Aonuma|url=http://gonintendo.com/?mode=viewstory&id=212341|title=The Legend of Zelda: A Link Between Worlds to feature orchestral-style music from A Link to the Past}}</ref> The sound effects sound just like in ''A Link to the Past'' and the some soundtracks sound like ''Spirit Tracks''.
The game features re-arranged music from ''A Link to the Past''.<ref>{{cite person|quote=We will be using arrangements of music from A Link to the Past, since this is a sequel to that game, and we are also trying to make the music sound like it's played on real instruments. People who know the original will definitely be able to tell and be happy about it, while newcomers will also be able to enjoy it.|name=Eiji Aonuma|url=http://gonintendo.com/?mode=viewstory&id=212341|title=The Legend of Zelda: A Link Between Worlds to feature orchestral-style music from A Link to the Past}}</ref> The sound effects are also carried over from ''A Link to the Past''.


==Listings==
==Listings==
Line 132: Line 142:
</gallery>
</gallery>


====Beta Artwork====
====Pre-release Artwork====
<gallery>
<gallery>
File:Link-ALBW.png|[[E3 Media & Business Summit|E3 2013]] version of Link
File:Link-ALBW.png|[[E3 Media & Business Summit|E3 2013]] version of Link, using slightly more realistic lighting
</gallery>
</gallery>



Revision as of 02:00, 24 November 2013

Template:GameNav

OoT Ocarina of Time Render.png
This article or section is out of date.
It needs to be updated to be accurate with information available at the present time.

Template:Game The Legend of Zelda: A Link Between Worlds is the seventeenth Zelda game, developed for the Nintendo 3DS. It is the first Zelda title made specifically for the 3DS. Aside from gameplay elements that use 3DS-exclusive hardware, A Link Between Worlds marks a deliberate return to the Zelda series' 2D roots, as seen in games like The Legend of Zelda: A Link to the Past, and it serves as a sequel to the latter game; thus it features a similar overworld system, gameplay, and music. It was released on November 22 in North America and Europe, and will be on November 24 in Australia and on December 26 in Japan, and opened to critical acclaim.

Gameplay

ALBW Artwork.jpg

Overview

A Link Between Worlds uses traditional 2D gameplay as featured in the early Zelda games, unlike the Nintendo DS games (Phantom Hourglass and Spirit Tracks), which used an unorthodox touch-screen control system, and the 3D games, which started with Ocarina of Time.

The top screen shows the main game, while the bottom one shows the map, Rupee count, item buttons (X and Y), and a button labeled "Collect," which allows players to access a twenty-slot inventory. The touch screen is comparable to that of the 3DS remake of Ocarina of Time. The A button controls basic actions like transforming, the B button is dedicated to the sword, and X and Y use items. The 3D capabilities of the console enhance gameplay in several ways. For example, some dungeons allow the player to see below beyond the current floor they are on. A Stamina Gauge that regenerates over time also appears, this time used for every item in the game, even replacing collectible bombs and arrows.

Item Renting

A Link Between Worlds is non-linear compared to other recent Zelda games, almost to the extent of the original Template:LoZ, allowing Link freedom in choosing dungeons or areas to explore. This was accomplished with a new item rental system, which allows Link to temporarily use any item in the game, provided he has enough Rupees.

Item renting is done through Ravio's shop, which carries all key items- they are no longer found in dungeons. Link can either rent or buy items, the difference being that renting is temporary and costs fewer Rupees. If Link loses all of his hearts while renting items, they will be taken from him and returned to the shop, forcing him to trek all the way back to re-rent them. This was a conscious decision on the part of the developers to make the game more challenging. Purchasing items, on the other hand, is far more expensive, but allows Link to keep the items and also allows him to upgrade them with Mother MaiMai.

Becoming a Drawing

A major new ability in the game, tied to both the gameplay and the plot, is the ability for Link to transform himself into a drawing. This ability is used to cling to (and move along) walls, fit through tight crevices, and access Lorule[1][2], among other functions, allowing it to be an integral part of puzzles. Other characters in the game, such as the Sages, also become drawings in a similar fashion as a plot device. This ability depletes the Stamina meter, so it cannot be used indefinitely. Link resembles a hieroglyphic sketch in this mode, as do others who have been transformed.

Game Information

Development

Confirmed by Eiji Aonuma on November 3, 2011,[3] this new installment takes elements from previous console Zelda games. Aonuma also stated that it is not a direct sequel to any of the other titles released on the Nintendo DS.[4] Shigeru Miyamoto publicly stated he wished to create something "new, based on, or starting from" A Link to the Past in an April 2012 interview.[5] The game was officially revealed on April 17, 2013 during a Nintendo Direct.[6][7] A playable demo was made available to the press shortly afterwards, showcasing the dungeon from the trailer.

Upon the game's release, an official Iwata's Ask feature was released, an interview conducted by Satoru Iwata to the game's developers, regarding the game's conception and creation. They revealed that the project involved a rocky development cycle, being put on hold after various members of the team were drafted to other 3DS/Wii U projects. At first, the game was meant to be a sequel to the Nintendo DS games, and a prototype was made that featured the same cel-shaded Link as seen in Spirit Tracks, with a simple flattening ability that allowed Link to blend into the wall. This prototype approved by Shigeru Miyamoto (who had dismissed previous ideas for the game as "20 years old"), development "in earnest" started. Elements that the team focused on were achieving a framerate of 60FPS, which allowed the action on-screen to flow smoother and also allow drag-and-drop item rearrangement on the Touch Screen, use of stereoscopic 3D, and new gameplay elements that built on A Link to the Past.

Timeline Placement

A Link Between Worlds is an indirect follow-up to A Link to the Past and its direct sequels, set in the same world as the SNES classic, but features a new storyline and new dungeons. In various interviews, Eiji Aonuma said that the game shows what happened to characters from A Link to the Past after the events of that game,[8] but features different incarnations of Link and Zelda than those of A Link to the Past.[9]

A Link Between Worlds takes place centuries after the events of Link's Awakening but before Template:LoZ in the "Downfall" split timeline after Ganon successfully defeated Link in Ocarina of Time. It features different incarnations of Link and Zelda,[10] including the descendants of most the characters from Ocarina of Time and A Link to the Past, such as the sages.

Setting

A Link Between Worlds is set to take place in both Hyrule from A Link to the Past and another kingdom that exists within the "Dark World", which was revealed to be Lorule.[11] This parallel world apparently houses a dark counterpart to the Triforce of Hyrule.[12]

Audio

The game features re-arranged music from A Link to the Past.[13] The sound effects are also carried over from A Link to the Past.

Listings

Characters

Bosses

Enemies

Dungeons

Places

Items

Translations

Credits

Glitches

Gallery

Artwork

Characters

Items

Other

Pre-release Artwork

Screenshots

Prologue

Other

August 7th 2013 Nintendo Direct

E3 2013

April 17th 2013 Nintendo Direct

Video Gallery

The Legend of Zelda: A Link Between Worlds Trailer
The Legend of Zelda: A Link Between Worlds E3 Trailer
Nintendo Direct 2013-04-17 Announcement (English)
Nintendo Direct 2013-08-07 Gameplay Footage
4/18/13 Demo Gameplay Footage

Template:Refbar

TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese Template:Japanese The Legend of Zelda: Triforce of the Gods 2