Module:Test: Difference between revisions

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m (hmm the previous one // return p.func( { args = { "something" } } ) // isn't good for readability I think)
m (Converted the test function (that converts text to hylian, gerudo, etc.) to use a function that gives the individual character image)
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end
end


--Testing
--like Template:HylianALBW/Letter
function p.test( frame )
function p.getChar( frame )
   
    local game = frame.args[1]
    local char = frame.args[2]
    local size = frame.args[3]
    char = char:upper()
    --char = string.upper(char)
   
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
    --No case-switch in Lua
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Relational_operators
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Logical_operators
    --https://stackoverflow.com/questions/27633331/can-i-check-strings-equality-in-lua#27634079
    local letter = char
    if game == 'SS' then
        if    char == 'D' or char == 'W' then letter = 'DW'
        elseif char == 'E' or char == 'K' then letter = 'EK'
        elseif char == 'O' or char == 'Z' then letter = 'OZ'
        end
    elseif game == 'ALBW' then
        if    char == 'D' or char == 'G' then letter = 'DG'
        elseif char == 'F' or char == 'R' then letter = 'FR'
        elseif char == 'J' or char == 'T' then letter = 'JT'
        elseif char == 'E' or char == 'W' then letter = 'EW'
        elseif char == 'O' or char == 'Z' then letter = 'OZ'
        end
    end
    local ext = 'png'
    if game == 'ALBW' then ext = 'svg' end
 
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Concatenation_operator
    return '<span class="tooltip" title="' .. char .. '">[[File:' .. game .. ' ' .. letter .. '.' .. ext .. '|x' .. size .. 'px|link=]]</span>'
   
end
 
--like Template:HylianALBW
function p.getWord( frame )
     ----
     ----
     -- https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual
     -- https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual
Line 70: Line 106:
         --local char = string.sub(word,i,i)
         --local char = string.sub(word,i,i)
         --local char = word.sub(word,i,i)
         --local char = word.sub(word,i,i)
        char = char:upper()
        --char = string.upper(char)
          
          
         --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
         --argument formatted like a frame object:
        --No case-switch in Lua
         t[i+1] = p.getChar({args={ game, char, size }})
        --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Relational_operators
        --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Logical_operators
        --https://stackoverflow.com/questions/27633331/can-i-check-strings-equality-in-lua#27634079
        local letter = char
        if    game == 'SS' then
          if    char == 'D' or char == 'W' then letter = 'DW'
          elseif char == 'E' or char == 'K' then letter = 'EK'
          elseif char == 'O' or char == 'Z' then letter = 'OZ'
          end
        elseif    game == 'ALBW' then
          if    char == 'D' or char == 'G' then letter = 'DG'
          elseif char == 'F' or char == 'R' then letter = 'FR'
          elseif char == 'J' or char == 'T' then letter = 'JT'
          elseif char == 'E' or char == 'W' then letter = 'EW'
          elseif char == 'O' or char == 'Z' then letter = 'OZ'
          end
        end
        local ext = 'png'
        if game == 'ALBW' then ext = 'svg' end
 
        --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Concatenation_operator
         t[i+1] = '<span class="tooltip" title="' .. char .. '">[[File:' .. game .. ' ' .. letter .. '.' .. ext .. '|x' .. size .. 'px|link=]]</span>'
          
          
         i = i+1
         i = i+1
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--should return something when #invoked
--should return something when #invoked
function p.funcDriver( frame )
function p.funcDriver( frame )
     --nope--f.args[1] = "something"
     --nope--local f.args[1] = "something"


     --f = {}
     --local f = {}
     --f.args = {}
     --f.args = {}
     --f.args[1] = "something"
     --f.args[1] = "something"


     --f = {}
     --local f = {}
     --f.args = { "something" }
     --f.args = { "something" }


     --return p.func( { args = { "something" } } )
     --return p.func( { args = { "something" } } )


     ---f = { args = { <insert csv list of arguments to p.func here> } }
     ---local f = { args = { <insert csv list of arguments to p.func here> } }
     f = { args = { "something" } }
     local f = { args = { "something" } }
   
     return p.func( f )
     return p.func( f )
end
end


return p
return p

Revision as of 09:43, 6 August 2017

Documentation for this module may be created at Module:Test/Documentation

local p = {}

--Hello, world!
function p.hello( frame )
    return "Hello, world!"
end

--https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table
function p.tabletest( frame )

    -- Create table
    t = {}
    t["foo"] = "foo"
    t.bar = "bar"
    t[1] = "one"
    t[2] = "two"
    t[3] = "three"
    t[12] = "the number twelve"
    t["12"] = "the string twelve"
    t[true] = "true"
    t[tonumber] = "yes, even functions may be table keys"
    t[t] = "yes, a table may be a table key too. Even in itself."

    -- This creates a table roughly equivalent to the above
    t2 = {
        foo = "foo",
        bar = "bar",
        "one",
        "two",
        [12] = "the number twelve",
        ["12"] = "the string twelve",
        "three",
        [true] = "true",
        [tonumber] = "yes, even functions may be table keys",
    }
    t2[t2] = "yes, a table may be a table key too. Even in itself."
    
end

--like Template:HylianALBW/Letter
function p.getChar( frame )
    
    local game = frame.args[1]
    local char = frame.args[2]
    local size = frame.args[3]
    char = char:upper()
    --char = string.upper(char)
    
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
    --No case-switch in Lua
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Relational_operators
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Logical_operators
    --https://stackoverflow.com/questions/27633331/can-i-check-strings-equality-in-lua#27634079
    local letter = char
    if game == 'SS' then
        if     char == 'D' or char == 'W' then letter = 'DW'
        elseif char == 'E' or char == 'K' then letter = 'EK'
        elseif char == 'O' or char == 'Z' then letter = 'OZ'
        end
    elseif game == 'ALBW' then
        if     char == 'D' or char == 'G' then letter = 'DG'
        elseif char == 'F' or char == 'R' then letter = 'FR'
        elseif char == 'J' or char == 'T' then letter = 'JT'
        elseif char == 'E' or char == 'W' then letter = 'EW'
        elseif char == 'O' or char == 'Z' then letter = 'OZ'
        end
    end
    local ext = 'png'
    if game == 'ALBW' then ext = 'svg' end

    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Concatenation_operator
    return '<span class="tooltip" title="' .. char .. '">[[File:' .. game .. ' ' .. letter .. '.' .. ext .. '|x' .. size .. 'px|link=]]</span>'
    
end

--like Template:HylianALBW
function p.getWord( frame )
    ----
    -- https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual
    -- https://www.lua.org/cgi-bin/demo
    ----
    
    --Precondition: Assumes no spaces in the string
    
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Variables
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Frame_object
    local game = frame.args[1]
    local word = frame.args[2]
    local size = frame.args[3]
    game = game:upper()
    if game == 'BOTW' then game = 'ALBW' end
    if size == nil or '' then size = '20' end
    
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table
    local t = {}
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#string
    t[1] = '<span style="display:inline-block; margin:1px 4px;">'
    
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Length_operator
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Control_structures
    local i = 1
    repeat 
        --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#Function_calls
        --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#string.sub
        local char = word:sub(i,i)
        --local char = string.sub(word,i,i)
        --local char = word.sub(word,i,i)
        
        --argument formatted like a frame object:
        t[i+1] = p.getChar({args={ game, char, size }})
        
        i = i+1
        
    until( i > #word )
    
    t[i+1] = '</span>'
    
    --https://www.mediawiki.org/wiki/Extension:Scribunto/Lua_reference_manual#table.concat
    return table.concat(t," ")
    
end

--should return the first arg when #invoked
function p.func( frame ) 
    return frame.args[1]
end

--should return something when #invoked
function p.funcDriver( frame )
    --nope--local f.args[1] = "something"

    --local f = {}
    --f.args = {}
    --f.args[1] = "something"

    --local f = {}
    --f.args = { "something" }

    --return p.func( { args = { "something" } } )

    ---local f = { args = { <insert csv list of arguments to p.func here> } }
    local f = { args = { "something" } }
    
    return p.func( f )
end

return p