Mastering Magnesis

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Mastering Magnesis

Game Hyrule Warriors: Age of Calamity
Playable Character(s) Any
Boss Moblin
Victory Conditions
Defeat the monsters
Defeat Conditions
No defeat conditions


Mastering Magnesis is a Level 10 Challenge in Hyrule Warriors: Age of Calamity.[1]

Overview

Mastering Magnesis is a Challenge used to introduce to the Warrior the Magnesis rune of the Sheikah Slate. It can be completed using any Warrior, and when completed for the first time, the Warrior receives a reward of an Ethereal Stone, ten Zapshrooms, and ten Electric Darned.

At the start of the Challenge, the Warrior must defeat 50 Lizalfos. After that, a gate to an Outpost opens, which the Warrior must capture. After capturing it, a Moblin appears. The Challenge ends once the Moblin is defeated. Since the point of this Challenge is to teach the Warrior how to use the Magnesis rune, both the Lizalfos and Moblin Bosses perform attacks that can be countered using Magnesis.

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNamesMeanings
The Kingdom of the Netherlands
Dutch
Oefefnen met magnesis[2]Practice with Magnesis
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

References

  1. "Mastering Magnesis" — Map (Hyrule Warriors: Age of Calamity)
  2. "Oefenen met magnesis" — Challenges (Hyrule Warriors: Age of Calamity)