Light Room: Difference between revisions
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{{Media | {{Media | ||
|Screenshot OoT= File:OoT Light Room.png | |||
<!-- Uses Series term -->|Screenshot OoT3D= File:OoT3D Light Room.png | <!-- Uses Series term -->|Screenshot OoT3D= File:OoT3D Light Room.png | ||
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==Features and Overview== | ==Features and Overview== | ||
The Light Room is initially blocked by a stone | The Light Room is one of seven elemental rooms located within {{Term|OoT3D|Ganon's Castle|link}}. It is initially blocked by a stone {{Term|OoT3D|Monolith|link}}, which can only be moved using the [[Golden Gauntlets]]. | ||
The theme of the Light Room is centered around optical illusions, similar to the [[Shadow Temple]] and [[Shadow Room]]. The first | The theme of the Light Room is centered around optical illusions, similar to the [[Shadow Temple]] and [[Shadow Room]]. The first chamber contains a group of {{Plural|OoT3D|Treasure Chest|link}} guarded by invisible [[Keese]] and a [[Skulltula]]. These {{Plural|OoT3D|Enemy|link}} can be revealed using the {{Term|OoT3D|Lens of Truth|link}}. Some of the Treasure Chests are actually {{Plural|OoT3D|Tricky Chest|link}}, though the Keese are perched on the real ones. | ||
The next | The next chambers involve playing [[Zelda's Lullaby]] and collecting [[Silver Rupee]]s under a time limit while avoiding {{Plural|OoT3D|Boulder|link}}. At first, the [[Light Barrier]] will appear to be missing from its chamber, and {{Term|OoT3D|Link|link}} will instead be menaced by a falling Wallmaster. Upon closer inspection, the room is actually a decoy; using the Lens of Truth reveals an illusory wall with the real Light Barrier chamber on the other side. | ||
In | In {{MQ}}, the invisible Keese and Skulltula are replaced by [[Torch Slugs]] and a [[Dinolfos]]. The room with Zelda's Lullaby no longer yields a {{Term|OoT3D|Key|link}} when the song is played, forcing Link to find it in one of the other elemental rooms in Ganon's Castle. The next room no longer has Boulders and Silver Rupees, and it is instead guarded by a [[Beamos]] and some {{Plural|OoT3D|Flame Wall|link}}. The decoy Light Barrier room replaces the Wallmaster with a {{Term|OoT3D|Walltula|link}}. However, the forward way cannot be opened until Link has hit a {{Term|OoT3D|Switch|link}} hidden inside one of the yellow [[Light]] braziers. | ||
===Minor Enemies=== | ===Minor Enemies=== | ||
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|OoT= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula | |OoT= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula | ||
|OoT3D= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula | |OoT3D= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula | ||
}} | }} | ||
==Nomenclature== | ==Nomenclature== | ||
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{{Categories | {{Categories | ||
|Inside Ganon's Castle, Rooms | |Inside Ganon's Castle, Rooms | ||
|locations= OoT, OoT3D<!-- Uses Series term --> | |locations= OoT, OoT3D <!-- Uses Series term --> | ||
}} | }} |
Revision as of 04:16, 5 May 2024
The Light Room is a location in Ocarina of Time.[1]
Features and Overview
The Light Room is one of seven elemental rooms located within Ganon's Castle. It is initially blocked by a stone Monolith, which can only be moved using the Golden Gauntlets.
The theme of the Light Room is centered around optical illusions, similar to the Shadow Temple and Shadow Room. The first chamber contains a group of Treasure Chests guarded by invisible Keese and a Skulltula. These Enemies can be revealed using the Lens of Truth. Some of the Treasure Chests are actually Tricky Chests, though the Keese are perched on the real ones.
The next chambers involve playing Zelda's Lullaby and collecting Silver Rupees under a time limit while avoiding Boulders. At first, the Light Barrier will appear to be missing from its chamber, and Link will instead be menaced by a falling Wallmaster. Upon closer inspection, the room is actually a decoy; using the Lens of Truth reveals an illusory wall with the real Light Barrier chamber on the other side.
In Master Quest, the invisible Keese and Skulltula are replaced by Torch Slugs and a Dinolfos. The room with Zelda's Lullaby no longer yields a Small Key when the song is played, forcing Link to find it in one of the other elemental rooms in Ganon's Castle. The next room no longer has Boulders and Silver Rupees, and it is instead guarded by a Beamos and some Flame Walls. The decoy Light Barrier room replaces the Wallmaster with a Skullwalltula. However, the forward way cannot be opened until Link has hit a Switch hidden inside one of the yellow Light braziers.
Minor Enemies
Master Quest
Nomenclature
Names in Other Regions | ||
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Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
See Also
References
- ↑ The Legend of Zelda: Ocarina of Time—Prima's Official Strategy Guide, Prima Games, pg. 122