Light Room: Difference between revisions

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|image=  
{{Media
{{Media
|Screenshot OoT= File:OoT3D Light Barrier.png
  |Screenshot OoT= File:OoT Light Room.png
  <!-- Uses Series term -->|Screenshot OoT3D= File:OoT3D Light Room.png
  <!-- Uses Series term -->|Screenshot OoT3D= File:OoT3D Light Room.png
}}
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==Features and Overview==
==Features and Overview==
The Light Room is initially blocked by a stone monolith that can only be moved using the [[Golden Gauntlets]].
The Light Room is one of seven elemental rooms located within {{Term|OoT3D|Ganon's Castle|link}}. It is initially blocked by a stone {{Term|OoT3D|Monolith|link}}, which can only be moved using the [[Golden Gauntlets]].


The theme of the Light Room is centered around optical illusions, similar to the [[Shadow Temple]] and [[Shadow Room]]. The first room contains a group of treasure chests guarded by invisible [[Keese]] and a [[Skulltula]]. Some of the treasure chests are traps containing magical frost; the Keese are perched on the real chests.  
The theme of the Light Room is centered around optical illusions, similar to the [[Shadow Temple]] and [[Shadow Room]]. The first chamber contains a group of {{Plural|OoT3D|Treasure Chest|link}} guarded by invisible [[Keese]] and a [[Skulltula]]. These {{Plural|OoT3D|Enemy|link}} can be revealed using the {{Term|OoT3D|Lens of Truth|link}}. Some of the Treasure Chests are actually {{Plural|OoT3D|Tricky Chest|link}}, though the Keese are perched on the real ones.  


The next rooms involve playing [[Zelda's Lullaby]] and collecting [[Silver Rupee]]s under a time limit while avoiding some boulders. At first, the [[Light Barrier]] will appear to be missing from its chamber, and Link will instead be menaced by a falling Wallmaster. Upon closer inspection, the room is actually a decoy; using the [[Lens of Truth]] reveals an illusory wall with the real Light Barrier chamber on the other side.
The next chambers involve playing [[Zelda's Lullaby]] and collecting [[Silver Rupee]]s under a time limit while avoiding {{Plural|OoT3D|Boulder|link}}. At first, the [[Light Barrier]] will appear to be missing from its chamber, and {{Term|OoT3D|Link|link}} will instead be menaced by a falling Wallmaster. Upon closer inspection, the room is actually a decoy; using the Lens of Truth reveals an illusory wall with the real Light Barrier chamber on the other side.


In the ''Master Quest'' version, the invisible Keese and Skulltula are replaced by [[Torch Slugs]] and a [[Dinolfos]]. The room with Zelda's Lullaby no longer yields a key when the song is played, forcing Link to find it in one of the other elemental rooms in Ganon's Castle. The next room no longer has rolling rocks and silver rupees, and is instead guarded by a [[Beamos]] and some flame walls. The decoy Light Barrier room replaces the Wallmaster with a [[Walltula]]; however, even with the Lens of Truth, the way cannot be opened until hitting a switch hidden inside one of the yellow [[Light]] braziers.
In {{MQ}}, the invisible Keese and Skulltula are replaced by [[Torch Slugs]] and a [[Dinolfos]]. The room with Zelda's Lullaby no longer yields a {{Term|OoT3D|Key|link}} when the song is played, forcing Link to find it in one of the other elemental rooms in Ganon's Castle. The next room no longer has Boulders and Silver Rupees, and it is instead guarded by a [[Beamos]] and some {{Plural|OoT3D|Flame Wall|link}}. The decoy Light Barrier room replaces the Wallmaster with a {{Term|OoT3D|Walltula|link}}. However, the forward way cannot be opened until Link has hit a {{Term|OoT3D|Switch|link}} hidden inside one of the yellow [[Light]] braziers.


===Minor Enemies===
===Minor Enemies===
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  |OoT= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula
  |OoT= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula
  |OoT3D= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula
  |OoT3D= Beamos, Dinolfos, Flame Wall, Torch Slug, Walltula
}}
}}  
 
==Trivia==
* The Light Room being hidden by the stone monolith might be a reference to the fact there is no playable Light Temple in the game; for more information, see the [[Temple of Light]].


==Nomenclature==
==Nomenclature==
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{{Categories
{{Categories
  |Inside Ganon's Castle, Rooms
  |Inside Ganon's Castle, Rooms
  |locations= OoT, OoT3D<!-- Uses Series term -->
  |locations= OoT, OoT3D <!-- Uses Series term -->
}}
}}

Revision as of 04:16, 5 May 2024

The Light Room is a location in Ocarina of Time.[1]

Features and Overview

The Light Room is one of seven elemental rooms located within Ganon's Castle. It is initially blocked by a stone Monolith, which can only be moved using the Golden Gauntlets.

The theme of the Light Room is centered around optical illusions, similar to the Shadow Temple and Shadow Room. The first chamber contains a group of Treasure Chests guarded by invisible Keese and a Skulltula. These Enemies can be revealed using the Lens of Truth. Some of the Treasure Chests are actually Tricky Chests, though the Keese are perched on the real ones.

The next chambers involve playing Zelda's Lullaby and collecting Silver Rupees under a time limit while avoiding Boulders. At first, the Light Barrier will appear to be missing from its chamber, and Link will instead be menaced by a falling Wallmaster. Upon closer inspection, the room is actually a decoy; using the Lens of Truth reveals an illusory wall with the real Light Barrier chamber on the other side.

In Master Quest, the invisible Keese and Skulltula are replaced by Torch Slugs and a Dinolfos. The room with Zelda's Lullaby no longer yields a Small Key when the song is played, forcing Link to find it in one of the other elemental rooms in Ganon's Castle. The next room no longer has Boulders and Silver Rupees, and it is instead guarded by a Beamos and some Flame Walls. The decoy Light Barrier room replaces the Wallmaster with a Skullwalltula. However, the forward way cannot be opened until Link has hit a Switch hidden inside one of the yellow Light braziers.

Minor Enemies

Master Quest

Nomenclature

ZW Nomenclature Asset.png Names in Other Regions ZW Nomenclature Asset 2.png
LanguageNames
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To request an addition, please contact a staff member with a reference.

See Also

References