Leever: Difference between revisions

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==Trivia==
==Trivia==
*When [[Z-Targeting]] normal Leevers in the original release of ''Ocarina of Time'', the target is green instead of the normal yellow that targets enemies. This is presumably a side-effect of them also not having any battle music that is usually caused by close proximity with other enemies with yellow targeting, such as the big purple Leever in the same game.
*When [[Z-Targeting]] normal Leevers in the original release of ''Ocarina of Time'', the target is green instead of the normal yellow that targets enemies, and the music that normally plays when close to enemies does not appear. These two effects appear to be related, and may even be intentional, as the constant appearance and movement of Leevers would cause the world music and enemy music to constantly fade in and out. Big Leevers of the same game do have the expected yellow targetting and enemy music.
*In ''Ocarina of Time'' and ''Majora's Mask'', the Leever is one of the enemies, along with the [[Guay]] and the [[Stalchild]], that will appear in a larger form after the defeat of a certain number of its standard species.
*In ''Ocarina of Time'' and ''Majora's Mask'', the Leever is one of the enemies, along with the [[Guay]] and the [[Stalchild]], that will appear in a larger form after the defeat of a certain number of its standard species.
*The official Japanese Shogakukan guide for {{FSA}} refers to Leevers as [[Peahat]]s. Other enemies also had their named switched around, possibly erroneously, such as [[Devalant]] (known as a [[Moldorm]]) and [[Ghini]] (known as [[Poe]]s).
*The official Japanese Shogakukan guide for {{FSA}} refers to Leevers as [[Peahat]]s. Other enemies also had their names switched around, possibly erroneously, such as [[Devalant]] (known as a [[Moldorm]]) and [[Ghini]] (known as [[Poe]]s).
*The Leevers in {{ZA}} never burrow underground.
*The Leevers in {{ZA}} never burrow underground.



Revision as of 19:13, 21 January 2014

The Leever is a sand-dwelling creature known for its burrowing capabilities. The foe is found most often in desert climates but has been known to live inside dungeons spanning from the original Template:LoZ to A Link Between Worlds, and it has changed little in terms of behavior and appearance since its first incarnation. Template:TLoZManual

Characteristics

File:TP Leever.png
Leever in Twilight Princess

Leevers make their first appearance Template:LoZ specifically in the deserts and beaches of the overworld, since established as their trademark habitat. These ground-dwelling, cone-shaped creatures burrow out of the ground, or remain at a semi-burrow as in Template:TAOL, upon detecting movement and begin pursuing territorial threats until they tire or vacate the proximity of intruders. Twilight Princess brings a certain graphical realism to the Leever, giving it a stronger plant-like appearance, not to mention a top-like shape, unlike the cone figure reminiscent of its most common incarnations.

Leevers are often fast-moving creatures,[1][2] only increasing their lethality in numbers. Leevers are almost always fought in groups, as many of these creatures target and hone in on Link at once in order to maximize the chance of inflicting damage and ridding their territory of threat.

Template:Figurine

Variations

File:LeeverOracleRed.png
File:LeeverOracleBlue.png

Although the behavior of the Leever changes little between games and variations, they do seem to possess varying levels of vitality and strength by color. In The Legend of Zelda, there are two varieties of Leever, red and blue, with the blue type being the strongest,[3], a trend that carries on into A Link to the Past, where a standard green Leever and a slightly stronger purple variety co-exist.

File:LeeverGreen ALttP.png
File:Leever Purple ALttP.png

Attack strategy is a second characteristic added to the different Leever variations, beginning with the species seen in Link's Awakening and on through to the Oracle series. These Leevers come in three colors: red, blue, and orange. The red Leevers travel in a straight line, while the blue variety tends to zig-zag at random intervals. The orange version is arguably the most difficult of the three, as it actively pursues Link, not to mention at an increased speed in comparison to its red and blue counterparts.

Weaknesses

File:LeeverLoZ.png
Artwork of a Leever from The Legend of Zelda

The overall strategy to defeat any Leever, regardless of game, is to attack it with the sword or any quantifiable weapon used to defeat any other commonplace enemy. One to three hits should be enough to defeat any incarnation of Leever. Generally, Leevers can be dodged entirely, but in Ocarina of Time, Link becomes completely immune to their presence while riding Epona.

Trivia

  • When Z-Targeting normal Leevers in the original release of Ocarina of Time, the target is green instead of the normal yellow that targets enemies, and the music that normally plays when close to enemies does not appear. These two effects appear to be related, and may even be intentional, as the constant appearance and movement of Leevers would cause the world music and enemy music to constantly fade in and out. Big Leevers of the same game do have the expected yellow targetting and enemy music.
  • In Ocarina of Time and Majora's Mask, the Leever is one of the enemies, along with the Guay and the Stalchild, that will appear in a larger form after the defeat of a certain number of its standard species.
  • The official Japanese Shogakukan guide for Four Swords Adventures refers to Leevers as Peahats. Other enemies also had their names switched around, possibly erroneously, such as Devalant (known as a Moldorm) and Ghini (known as Poes).
  • The Leevers in Zelda's Adventure never burrow underground.

Gallery

References

  1. "Leever. Watch its movements closely and let it go by!" — Navi (Ocarina of Time)
  2. "You know about the Leever, right? It actually moves pretty fast. That's not exactly good news, is it?" — Tatl (Majora's Mask)
  3. "Blue Leevers are a little stronger, but the red ones don't have much attacking power." (The Legend of Zelda (Game) manual, pg. 29)


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name
Japan Japanese Template:JapaneseTriforce piece.png
Template:JapaneseTriforce piece.png
Template:JapaneseTriforce piece.png
French-speaking countries French Leever
Germany German Sandkiller
Italy Italian Leever
Spanish-speaking countries Spanish Leever

Template:Enemies Template:SandEnemy