Hyrule/Appearances by Game: Difference between revisions

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[[File:Fsa map.png|thumb|250px|right|An image of the Hyrule overworld featured in ''Four Swords Adventures''.]]
[[File:Fsa map.png|thumb|250px|right|An image of the Hyrule overworld featured in ''Four Swords Adventures''.]]
The version of Hyrule featured in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' shares many landmarks with the version of Hyrule featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]].'' The [[Eastern Palace]], [[Desert Palace]], and what is suspected to be the [[Tower of Hera]] (the [[Tower of Flames]]) are in the same locations, as is [[Kakariko Village]]. [[Hyrule Castle]] also rests in a similar location to its ''A Link to the Past'' counterpart, at the very center of the kingdom, although this incarnation of the castle more strongly resembles the one featued in ''The Wind Waker''. However, some locations have shifted as well. [[Lake Hylia]] is now in the northeast, and locations not featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are present, such as the [[Village of the Blue Maiden]] and [[Lon Lon Ranch]]. The southern part of the map is frozen due to [[Vaati]]'s evil magic. The [[Dark World]] is again present, both as the northwestern portion of Hyrule and the base of Ganon's power, and as an actual mirror universe. Most of the Hyrulean races that were introduced in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' return in this game. The [[Goron]]s live on [[Death Mountain]], the [[Deku Scrub]]s live in the [[Lost Woods]], and the [[Gerudo]] live in the [[Desert of Doubt]]. A new race, the [[Zuna]], are also introduced. The Zuna are a tribe of green-skinned desert nomads who are descended from the ancient [[Pyramid]] builders.<ref>{{cite|We of the Zuna tribe live in this village. We may not look it now, but we are descended from the wise pyramid builders!|Zuna|Four Swords Adventures}}</ref> Another major difference in this incarnation of Hyrule when compared to others is that a large ocean borders the entire continent upon which Hyrule rests.
The version of Hyrule featured in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' shares many landmarks with the version of Hyrule featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]].'' The [[Eastern Palace]], [[Desert Palace]], and what is suspected to be the [[Tower of Hera]] (the [[Tower of Flames]]) are in the same locations, as is [[Kakariko Village]]. [[Hyrule Castle]] also rests in a similar location to its ''A Link to the Past'' counterpart, at the very center of the kingdom, although this incarnation of the castle more strongly resembles the one featued in ''The Wind Waker''. However, some locations have shifted as well. [[Lake Hylia]] is now in the northeast, and locations not featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are present, such as the [[Village of the Blue Maiden]] and [[Lon Lon Ranch]]. The southern part of the map is frozen due to [[Vaati]]'s evil magic. The [[Dark World]] is again present, both as the northwestern portion of Hyrule and the base of Ganon's power, and as an actual mirror universe. Most of the Hyrulean races that were introduced in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' return in this game. The [[Goron]]s live on [[Death Mountain]], the [[Deku Scrub]]s live in the [[Lost Woods]], and the [[Gerudo]] live in the [[Desert of Doubt]]. A new race, the [[Zuna]], are also introduced. The Zuna are a tribe of green-skinned desert nomads who are descended from the ancient [[Pyramid]] builders.<ref>{{cite|We of the Zuna tribe live in this village. We may not look it now, but we are descended from the wise pyramid builders!|Zuna|Four Swords Adventures}}</ref> Another major difference in this incarnation of Hyrule when compared to others is that a large ocean borders the entire continent upon which Hyrule rests.
The game takes place some time after ''[[The Legend of Zelda: Four Swords|Four Swords]]'', where it is revealed that peace reigned in Hyrule for a time, but soon dark, foreboding clouds begin to cover the land and cause many dreadful storms to overtake the skies.<ref>{{cite|Swiftly and suddenly, dark clouds covered all of Hyrule. Ominous clouds that filled  all those who saw them  with fear... A sense of dread swept across the land.|N/A|Four Swords Adventures}}</ref> This causes Princess Zelda and the six [[Sage#Four Swords Adventures|Shrine Maidens]] that protect the different regions of Hyrule to suspect that Vaati's seal is weakening.<ref>{{cite|The six maidens who guard  Hyrule are gathered here in the castle. The sky has become so dark  and foreboding... I'm worried about the seal that binds the wind sorcerer Vaati.|Princess Zelda|Four Swords Adventures}}</ref> Link was to accompany Zelda to check Vaati's seal, but he instead witnesses the abduction of Zelda and the Shrine Maidens by [[Shadow Link]], who then flees through the portal to the [[Four Sword Sanctuary]].<ref>{{cite|Princess Zelda and the six maidens have been taken by dark forces.|Kaepora Gaebora|Four Swords Adventures}}</ref> There, the evil shadow tricks Link into drawing the Four Sword from its pedestal, releasing Vaati in the process.<ref>{{cite|This sword guards the seal on the wind sorcerer Vaati. If you draw the sword, you  must know what will happen. Will you still draw forth  the sword?|N/A|Four Swords Adventures}}</ref> Now split into four copies of himself, Link, upon the advice of the wise owl [[Kaepora Gaebora]], scours Hyrule in search of the Shrine Maidens and Zelda. Eventually, the four Links learn of the [[Dark Mirror]] and its theft from the [[Temple of Darkness]] by [[Ganon]].<ref>{{cite|Ah! The Dark Mirror... Someone's stolen the Dark Mirror! That mirror reveals the  wickedness within a person and brings it to life. It's an item of terrible, dark power. No good can come from this.|White Maiden|Four Swords Adventures}}</ref> They then learn that Ganon was originally a member of the [[Gerudo]] tribe named [[Ganon|Ganondorf]], and that he stole a powerful [[Trident]] from the ancient [[Pyramid]] in the [[Desert of Doubt]].<ref>{{cite|Do you think the person who took this trident was... Ganondorf?!? The King of Darkness is not Vaati?|Red Maiden|Four Swords Adventures}}</ref>This they learn from the now-deceased [[Knights of Hyrule]], the guardians of the [[Four Elements|Royal Jewels]] that have the power to restore the [[Tower of Winds]], the road to the [[Palace of Winds]] in the [[Realm of the Heavens]]. The Links rescue all the Shrine Maidens and Princess Zelda before recovering the Dark Mirror and destroying Vaati at the Palace of Winds. However, they are then faced with the true force behind the events plaguing Hyrule: Ganon himself. The Links defeat Ganon with the power of the Four Sword, and the Shrine Maidens seal him within the sword's blade.<ref>{{cite|Now! Hold the Four Sword over your head!|Princess Zelda|Four Swords Adventures}}</ref> The sword is then restored to its place in the Four Sword Sanctuary as Hyrule returns to its former peaceful state.<ref>{{Cite|Now, the Four Sword... Place the sword that sealed away the darkness on the pedestal.|Princess Zelda|Four Swords Adventures}}</ref>


==''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''==
==''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''==

Revision as of 01:23, 14 June 2010

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Note: This page is not supposed to be a retelling of the game's plot. Make sure that plot rehash is not the focus of this article. Thank you.

The Legend of Zelda

File:Hyrule First Quest.png
The original Hyrule overworld featured in The Legend of Zelda.

Hyrule is first seen in the original The Legend of Zelda as the magical kingdom in which the adventures of a young man named Link take place in his quest to save Hyrule's young princess, Zelda, from the clutches of the evil pig-like sorcerer Ganon. In this game, Hyrule is described as a beautiful kingdom with deep forests and tall mountains bordering a vast ocean to its southern and eastern borders. As Link explores the kingdom, he visits all the different parts of it, including the Lost Woods to the west-southwest, the Graveyard in the shadow of Death Mountain to the northwest, the coastline to the southeastern and eastern borders of the kingdom and even the strange forests in the southeastern region of the country. In this original incarnation of Hyrule, the land is shown to have many forests and lakes in addition to the mountainous terrain of Death Mountain. This would mark the gaming world's first experience in the land of Hyrule and began several long traditions that would continue to be featured in later incarnations of the kingdom and would be vastly expanded upon and improved by the game developers.

The Adventure of Link

File:Hyrule AoL 1.gif
The expanded Hyrule overworld featured in The Adventure of Link.

The second appearance of Hyrule was in The Adventure of Link, where it is shown to still retain several familiar locales but at the same time with several major changes to the kingdom's terrain as it is revealed that the overworld explored in the previous game was only part of Hyrule. This game takes place in a section of Hyrule not explored in any other game. The overworld of Zelda II lies to the north of the Hyrule featured in the original game, and utterly dwarfs it in size. It features three major continents and more towns and settlements than the barren landscape featured in the original Zelda game. The original Hyrule overworld is still explorable, but it is a tiny landmass south of Death Mountain. As Link progresses through the game, fans see Hyrule has changed somewhat in this incarnation of the kingdom. Although Hyrule still borders a vast ocean, it has swamps, mountains, deserts and islands. The graveyard in the shadow of Death Mountain still remains in this incarnation of Hyrule, although another that is home to the King's Tomb is featured in this game too. The hero also visits several towns that would later provide the namesakes of some very important characters in a future game. This game would also mark the first time that game developers used the idea of palaces or temples to be the dungeons of Hyrule to be explored by the hero, a formula that would come to be used time and again in future games. In this game, Link traverses Hyrule to restore six magical crystals to their proper places within six other individual palaces in order to break the seal on the Great Palace and awaken Zelda with the completed Triforce.

A Link to the Past

Hyrule, also known as the Light World, as featured in A Link to the Past.

A Link to the Past marked the first appearances of such major landmarks as Lake Hylia, the Lost Woods, Zora's Waterfall, Hyrule Castle, and Kakariko Village. The mirror of Hyrule, the Dark World, was also made explorable and marks the only time that the Sacred Realm could be explored in any form. The Dark World appeared to be what Hyrule would be like if it were ruled by Ganon. The two worlds were closely linked, and what happened in one would even affect its twin in the other.[1] This version of Hyrule began many of the more recurring elements of the kingdom, such as Hyrule Castle being the home of the Royal Family and the Lost Woods being the home of the Master Sword. This template of Hyrule would also be heavily replicated in future games as well.

File:Dark World map2.png
The Dark World, the former Sacred Realm which acted as a dark copy of Hyrule as featured in A Link to the Past.

Ocarina of Time

File:Hyrule.gif
A map of Hyrule as it was featured in Ocarina of Time.

Ocarina of Time marks the first time the kingdom of Hyrule was represented in three dimensions. It would also be this game's representation of Hyrule that would set the mold of most of its successors in both gameplay and story elements. Familiar locations like Death Mountain and Lake Hylia returned, along with new locations such as Gerudo Valley, Lon Lon Ranch, and the Kokiri Forest. The geography of the land was rearranged, making Hyrule Field a central hub area between most of the major locations.

Four Swords

A map of the Hyrule overworld featured in Four Swords.

Four Swords features yet another incarnation of Hyrule that contrasts with previous versions of the kingdom. Several locations appear in the game that have not yet appeared in any other, such as the Sea of Trees, the Chambers of Insight, and Talus Cave. Death Mountain makes a reappearance as one of the few recurring places that appears in this version of Hyrule. There is also a region above the clouds featured, where Vaati's Palace resides floating high above the land.

The Wind Waker

An image of Hyrule as it appeared in The Wind Waker.

The Wind Waker features a new incarnation of Hyrule, though this version of Hyrule is revealed to be sealed away beneath a vast ocean known as the Great Sea. This is the direct result of a catastrophic deluge known as the Great Flood that befell the land of Hyrule in order to save its people from destruction, and the end result left the original Hyrule locked away and frozen in time at the bottom of the sea while the people would build a new country on the surface, where the highest mountains of Hyrule became islands on the surface of the sea.[2] When gamers see what remains of Hyrule beneath the sea, it is seen to vastly differ from the previous incarnations of the kingdom gamers saw in previous games. For example, Hyrule Castle now rests on an island in the middle of a large lake speculated to be none other than Lake Hylia itself, with a large river running into it that is also speculated to be Zora's River. There are many mountains seen surrounding the outer regions of Hyrule during the brief times it is seen in the game, and these mountains account for the islands on the surface where much of the game takes place. Ganon's Tower is also shown to be located beyond a canyon leading into the mountains surrounding what remains of the kingdom, not far away from the then-site of Hyrule Castle. Hyrule still retains its great beauty, despite its desertion and isolation on the seabed.

Four Swords Adventures

File:Fsa map.png
An image of the Hyrule overworld featured in Four Swords Adventures.

The version of Hyrule featured in Four Swords Adventures shares many landmarks with the version of Hyrule featured in A Link to the Past. The Eastern Palace, Desert Palace, and what is suspected to be the Tower of Hera (the Tower of Flames) are in the same locations, as is Kakariko Village. Hyrule Castle also rests in a similar location to its A Link to the Past counterpart, at the very center of the kingdom, although this incarnation of the castle more strongly resembles the one featued in The Wind Waker. However, some locations have shifted as well. Lake Hylia is now in the northeast, and locations not featured in A Link to the Past are present, such as the Village of the Blue Maiden and Lon Lon Ranch. The southern part of the map is frozen due to Vaati's evil magic. The Dark World is again present, both as the northwestern portion of Hyrule and the base of Ganon's power, and as an actual mirror universe. Most of the Hyrulean races that were introduced in Ocarina of Time return in this game. The Gorons live on Death Mountain, the Deku Scrubs live in the Lost Woods, and the Gerudo live in the Desert of Doubt. A new race, the Zuna, are also introduced. The Zuna are a tribe of green-skinned desert nomads who are descended from the ancient Pyramid builders.[3] Another major difference in this incarnation of Hyrule when compared to others is that a large ocean borders the entire continent upon which Hyrule rests.

The Minish Cap

File:800px-Hyrule (The Minish Cap).png
An image of the Hyrule overworld as it appeared in The Minish Cap.

The geography of Hyrule presented in The Minish Cap introduces new locations such as the wild marshlands of Castor Wilds, the rocky Mount Crenel, and the eerie Royal Valley, while such common landmarks as Death Mountain and Kakariko Village are absent. Hyrule Field is divided into sectors, and locations such as Lon Lon Ranch and Hyrule Town (a different incarnation of Hyrule Castle Town) serve as major populated areas. Another recurring locale is the classic home of the Royal Family, Hyrule Castle, which sits to Hyrule Field's northern borders and plays a pivotal role in the progression of the game. Many areas can only be explored while Link is small, such as Melari's Mines or the Minish Village in the Minish Woods, and only through the power granted to him by a strange cap by the name of Ezlo can he shrink to Minish size and back again. Link encounters many "portals" around Hyrule that act as locations capable of invoking Ezlo's magic and thus shrinking Link down to Minish size and back. A large part of the map is also covered in clouds and is known as the Cloud Tops. This is the home of the Wind Tribe and the location of the Palace of Winds. There is some continuity with locations from the rest of the Four Swords trilogy, as this game likely shows the palace before Vaati began using it as his residence, in addition to the Tower of Winds, which is revealed to have begun as the home of the Wind Tribe in this game. This game also seemingly explains the origins of the Four Swords series, such as the origins of Vaati, the origins of the Four Sword and the origins of the aforementioned Palace of Winds.

The Minish Cap begins with an ancient legend of Hyrule. Long ago, Hyrule was being plagued by evil monsters, until the Minish descended from the sky and gave the Hero of Men the Picori Blade and the Light Force.[4] With these, the Hero defeated the monsters and sealed them away in an enchanted chest that came to be known as the Bound Chest.[5] This event is honored yearly by the people with their Picori Festival.[6] Once every century, the Minish Door opens in Hyrule Castle Garden for a limited time, linking the Minish Realm to Hyrule through the Elemental Sanctuary. Some time after the conflict involving the Hero of Men, a young Minish named Vaati grew enchanted with the evil that could come from the hearts of men and sought to become an immensely powerful being to escape the constraints of his tiny size. One day, Vaati discovered the magical Minish Cap, which had been made by his master, the great Minish sage Ezlo, as a gift for the humans and had the power to turn its wearer's wishes into reality. Vaati put the cap on withiout permission, transformed into an evil Hylian sorcerer, cursed his master into the form of a living cap, and fled through the Minish Door into Hyrule to find the mythical Light Force. Vaati uses the Minish Cap to earn the right to approach the Bound Chest and uses it to blast the chest open, unleashing the monsters held within to infest Hyrule once more. After Vaati turns Hyrule's Princess Zelda into a stone statue, her childhood friend Link embarks on a quest to search Hyrule for the mystical Four Elements needed to restore the Picori Blade to full power and break Vaati's curse on Zelda. Through much trickery and deceit, Vaati uses Link and Ezlo to discover the Light Force's true location, within Princess Zelda herself. Vaati then uses the Minish Cap to transform the castle into Dark Hyrule Castle and attempts to extract the Light Force from Zelda, which would result in her death. Link and Ezlo stop this plot however and defeat Vaati, sealing him within the blade of the newly-remade Four Sword and causing him to leave only the Minish Cap behind. Zelda and Ezlo are restored to their true forms with Vaati's defeat, and Zelda combines the Minish Cap's power with the Light Force to heal Hyrule of all evil, returning it to its former peaceful state. Ezlo then bids the pair farewell as he returns to his homeland through the closing Minish Door.

Twilight Princess

File:Hyrule TP Map.png
A map of Hyrule as it was featured in Twilight Princess.

The Hyrule appearing in Twilight Princess is much larger than in previous games. The government is centralized in Castle Town, and Kakariko Village again appears at the base of Death Mountain. A sign at the entrance to the Hidden Village identifies it as "Old Kakariko,"[7] indicating that the Kakariko Village appearing in Twilight Princess may perhaps be the same one seen in Ocarina of Time. Hyrule Field is larger and again divided into sectors like it was in The Minish Cap. The kingdom appears to have a more developed system of roads, with fortified bridges like the Bridge of Eldin and the Great Bridge of Hylia guarding the roads. New locations such as Snowpeak and Ordon Village also appear for the first time. Four new races are also introduced in this game. The Twili are the descendants of the Dark Interlopers who once attempted to conquer the Sacred Realm and were banished to the Twilight Realm. [8] The Bulblins are a goblinoid race of mercenary boar-riders who fight on Ganon's side until Link proves that he is stronger.[9] The Yeti race has two known members, Yeto and his wife Yeta. They are good-natured snow creatures who live in an old mansion the Snowpeak Ruins. The Oocca are a curious-looking race of bird people who live in the City in the Sky and once helped found the kingdom of Hyrule in ancient times.[10] Two members of this race, Ooccoo and her son, Ooccoo Jr., help Link by providing easy entry and exit points in dungeons. The Temple of Time reappears in this game, but has shifted locations. It is no longer in the main Castle Town as it was in Ocarina of Time, but its ruins are instead in the Sacred Grove, alongside the ruins of what appears to have been a city. This draws parallels with the Master Sword's location in A Link to the Past. This game also introduces the Light Spirits, who guard the four provinces of Hyrule: Ordona, Faron, Eldin, and Lanayru.

Twilight Princess begins roughly a hundred years after the end of Ocarina of Time in the Child Timeline. In this story, Hyrule has greatly expanded and has been subdivided into various provinces named for the four Light Spirits that protect Hyrule at the behest of the Golden Goddesses. An evil Twili named Zant is revealed to have been empowered by Ganondorf after the latter was sealed into the Twilight Realm by the ancient Sages following a failed execution attempt for his crimes following the Child Timeline end of Ocarina of Time.[11] Zant uses this power granted to him by Ganondorf to seize control of the Twilight Realm, overthrowing the Twilight Princess Midna and unleashing twilight into Hyrule as he invades it on Ganondorf's encouragement.[12][13] These events draw a new Link into the battle against Zant, and he meets Midna, who teams up with him to reverse the overtake of Hyrule by the twilight and to recover the lost fragments of a mighty weapon made by the ancestors of the Twili, the Fused Shadow. After successfully lifting the twilight covering Hyrule, Link is told by the Light Spirit Lanayru the tale of the Dark Interlopers, the creators of the Fused Shadow and ancestors of the Twili, and of how they once attempted to use the Fused Shadow to seize control of the Sacred Realm some time in the past and take over Hyrule during the Interloper War, causing the Golden Goddesses to order the Light Spirits to intervene and lock them away within the confines of the Twilight Realm.[14] After twilight was lifted from Hyrule, Zant fled back into the Twilight Realm, trying to shatter the Mirror of Twilight that links the two worlds, but as he was not the Twilight Realm's true ruler, he only succeeded in breaking it into four fragments that scattered around Hyrule.[15] Link and Midna recover these fragments and pursue the King of Shadows into the Twilight Realm, where they put an end to his wicked reign, but not before discovering the truth of his relationship with Ganondorf.[16] The pair return to Hyrule and journey to the sealed-off Hyrule Castle, where they enter the castle to save Princess Zelda and confront the former Gerudo King of Thieves. Link engages Ganondorf in a lengthy battle that spans from the Throne Room of Hyrule Castle all the way into the vast expanse of Hyrule Field, eventually overpowering the villain and running the Master Sword through his chest, presumably killing him (though this has been left in doubt due to the circumstances surrounding this scene). Midna is restored to her true form and Zelda is saved. Link and Zelda bid the Twilight Princess farewell as she returns to the Twilight Realm, utterly shattering the Mirror of Twilight upon her departure and sealing off the only known road between Hyrule and the Twilight Realm for good.

Spirit Tracks

The re-established land of Hyrule, consisting of five realms: Forest, Snow, Ocean, Fire and Sand.

Hyrule appears in its newest incarnation in Spirit Tracks, as the re-established kingdom founded a century prior to the events of the game by the Hero of Winds and Tetra following a great war with the Demon King Malladus.[17] This land is the one they had been seeking in Phantom Hourglass to replace the original kingdom drowned beneath the waters of the Great Sea as a result of the Great Flood and ultimately destroyed beneath the waves in The Wind Waker by the late Daphnes Nohansen Hyrule.[18] This new incarnation of Hyrule, which is referred to as New Hyrule{{{2}}} by some fans, features a unique and complex railroad system that was born out of the war with the Demon King, with its most notable features being the titular Spirit Tracks that span four directions all across the land and the great Tower of Spirits that rests at the center of the kingdom.[19] These special tracks, the tower, and the four temples connected to the tower by the tracks, serve as the means by which Malladus is kept bound in his prison deep beneath Hyrule.[20] A new race appears in this incarnation of Hyrule, the Lokomo, servants of the Spirits of Good that guard the land against the Demon King's return by their order and act as sages for each region of Hyrule.[21] It is unknown if the Lokomo populated the land before the arrival of the Hyruleans, but it is clear they were supportive of the new order established by the Royal Family of Hyrule.[22] Within the land of Hyrule in this game, several races appear in general: the Hylians, the Lokomo, the Anouki, and the Gorons being amongst the most prominent of them. Hyrule is composed of four main regions in this game: the Forest Realm, the Snow Realm, the Ocean Realm, and the Fire Realm. In addition, a vast desert collectively known as the Sand Realm resides between the Ocean Realm and the Fire Realm. This new Hyrule's capital city is, like its predecessor, once again Castle Town, residing in front of the kingdom's seat of government, Hyrule Castle. Other settlements such as Whittleton, Aboda Village, and Papuchia Village make up most of the country's Hylian population. The Snow Realm is mostly populated by the Anouki tribe, and the Fire Realm by the Gorons, who live at Goron Village.

During the events of the game, Hyrule faces the threat of the return of the Demon King Malladus as the Spirit Tracks have begun to mysteriously disappear all across the kingdom, weakening his shackles.[23] Unbeknown to the kingdom's matriarch, Princess Zelda, the kingdom's chancellor, Cole, has enacted a scheme to free Malladus from his prison beneath Hyrule and, with him, take over Hyrule and cover it in a second darkness by the evil demon's power.[24] When the chancellor rips Zelda from her body to use as a vessel for the Demon King and fragments the Tower of Spirits by powerful dark magic, a new incarnation of Link rises up to save both Hyrule and Zelda from terrible fates.[25] Alongside the feisty princess's spirit, he embarks on a quest to restore the four temples responsible for sustaining the Spirit Tracks and powering the Tower of Spirits to their original states and ascend the tower to stop Malladus's revival.[26] Though the duo succeeds in restoring the tracks and the tower, they are too late to stop the Demon King's revival and his escape with Cole back to the Dark Realm.[27] Knowing that it will be only a matter of time before Malladus covers Hyrule in darkness and destruction once again, the pair search the temple across the sands of the Sand Realm to find the mighty Bow of Light that can banish Malladus from Zelda's body. Armed with this weapon, alongside the legendary Lokomo Sword and the Compass of Light, the duo enter the Dark Realm and confront Cole and Malladus in a battle for the fate of Hyrule. Following the destruction of the villains, the Lokomo, seeing that Hyrule is now free of the threat of the Demon King, return to the heavens, leaving Link and Zelda to protect Hyrule with the spirits as their guardians and guides.[28]

Minor Appearances

Majora's Mask

The Lost Woods as seen in Majora's Mask.

Hyrule only plays a minor role in the opening and closing of Majora's Mask (a direct sequel to the events of Ocarina of Time), where a new section of the Lost Woods is revealed in the opening of the game. Link is searching the woods for "a friend with whom he parted ways" after the Child Timeline ending of Ocarina of Time.[29]. Though this friend is not named, it is implied to be Navi. The Lost Woods are home to a portal leading to a parallel world to Hyrule called Termina. Link stumbles upon this portal when he chases the Skull Kid through it after a chance encounter in the Lost Woods. The young Hero of Time also returns to Hyrule through this same portal at the end of the game after he succeeds in saving Termina from the demon Majora and frees the Skull Kid from Majora's grasp. During the ending cinematic, a crude drawing of Link and the Skull Kid is seen in the Lost Woods. The Hero of Time's fate is left uncertain, as it is implied he continued to search the Lost Woods for Navi and it is never revealed if he succeeded in reuniting with her.

The Skull Kid remarks that Link reminds him of someone who once taught him a song in the forest,[30] implying that this Skull Kid may be one that Link had encountered previously in Ocarina of Time. The Happy Mask Salesman is also implied to be from Hyrule, as he mentioned that he traveled far and wide to find Majora's Mask,[31] and disappears into thin air when he walks away at the end of the game, possibly indicating that he can travel back and forth between the two worlds at will.

Oracle of Seasons/Oracle of Ages

File:Hyrule-Oracle Series 2.jpg
A view of Hyrule as it was seen in the opening of the Oracle games.

Hyrule in the Oracle games also plays only a minor role in the overarching storyline. The kingdom appears to be at peace, because Ganon was vanquished sometime in the past and the complete Triforce is safe in Hyrule Castle. When Link touches the Triforce, he receives a mark on his hand that signifies that he is the chosen hero of Hyrule.[32] As the two games open, Link is shown riding a horse along a coastline (revealing that this version of Hyrule also has an ocean that borders it), and Hyrule Castle is shown from a distance when Link stops to take in the view and hears the Triforce's call from within the castle. These brief scenes are the only times gamers see Hyrule in the two games, and only one room is shown within Hyrule Castle, the room where the Triforce is kept. It is also revealed that, unlike in Termina, Hyrule is known to members of the two new lands visited by Link within the games. Nayru reveals that she knows that Link and Impa are messengers of Hyrule [33] and Din is able to identify the Triforce mark on the back of Link's hand.[32] This indicates that both Holodrum and Labrynna are different countries in the same universe as Hyrule, and not parallel dimensions like Termina.

Princess Zelda has ordered Impa to bring the Oracle of Seasons and the Oracle of Ages to Hyrule after having premonitions of darkness surrounding them in their respective homelands of Holodrum and Labrynna.[34][35] Although Impa fails both times to retrieve the two oracles, Link rescues Din from Onox the General of Darkness, and Nayru from Veran the Sorceress of Shadows. He then discovers the true force behind the two villains' actions and stops a fiendish plot by the evil Gerudo witches known as Twinrova to resurrect Ganon.

References

  1. "If the form of a thing changes in one world, it will change the shape of its twin in the other." — Sahasrahla (A Link to the Past)
  2. "When the gods heard our pleas, they chose to seal away not only Ganon, but Hyrule itself...and so, with a torrential downpour of rains from the heavens... Our fair kingdom was soon buried beneath the waves, forgotten at the bottom of the ocean. Yet all was not lost.[...] So, before the sealing of the kingdom, the gods chose those who would build a new country and commanded them to take refuge on the mountaintops." — Daphnes Nohansen Hyrule (The Wind Waker)
  3. "We of the Zuna tribe live in this village. We may not look it now, but we are descended from the wise pyramid builders!" — Zuna (Four Swords Adventures)
  4. "The tiny Picori appeared from the sky, bringing the hero of men a sword and a golden light. With wisdom and courage, the hero drove out the darkness." — Prologue (The Minish Cap)
  5. "It is called the Picori Blade, and it locks much evil away in that chest." — Potho (The Minish Cap)
  6. "So as not to forget our gratitude, we hold this festival each year." — Man (The Minish Cap)
  7. "Welcome to Old Kakarico [sic]" — Sign in Hylian (Twilight Princess)
  8. "What do you think happened to the magic wielders who tried to rule the Sacred Realm? They were banished. They were chased across the sacred lands of Hyrule and driven into another realm by the goddesses." — Midna (Twilight Princess)
  9. "I follow the strongest side! ...That is all I have ever known." — King Bulbin (Twilight Princess)
  10. "The common opinion is that Hyrule was created by the Hylia people, the race closest to the gods, but…truth be told, there's also a theory saying that in ancient times there was a race even closer to the gods than the Hylia people, and THEY created it. And they, simultaneously with the birth of the Hylia people, created a new capital, a capital that floated in the heavens." — Shad (Twilight Princess)
  11. "I shall house my power in you...If there is anything you desire, then I shall desire it, too." — Ganondorf (Twilight Princess)
  12. "It was a peaceful place...until Zant took control of the Twilight Realm and transformed all of the Twili into shadow beasts.It's clear to me now that he somehow gained a great evil power previously unknown to our tribe... In any case, I was sent from there, and could no longer get into the Twilight Realm without his power." — Midna (Twilight Princess)
  13. "My god had only one wish... To merge shadow and light...and make darkness!" — Zant (Twilight Princess)
  14. "The lands where the goddesses descended came to be known as the Sacred Realm. For ages, the people lived at ease, content in mind and body... But soon, word of the Sacred Realm spread through Hyrule, and a great battle ensued... Among those living in the light, interlopers who excelled at magic appeared. Wielding powerful sorcery, they tried to establish dominion over the Sacred Realm. It was then that the goddesses ordered us three light spirits to intervene. We sealed away the great magic those individuals had mastered." — Lanayru (Twilight Princess)
  15. "Only the true leader of the Twili can utterly destroy the Mirror of Twilight...so Zant could merely break it into pieces." — A Sage (Twilight Princess)
  16. "It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god." — Zant (Twilight Princess)
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  19. "As you know, the Tower of Spirits has protected our kingdom for ages. The tower connects all the Spirit Tracks that crisscross the land." — Princess Zelda (Spirit Tracks)
  20. "Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted. With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day." — Introduction (Spirit Tracks)
  21. "Indeed. We are called the Lokomos. We are servants of the spirits. They have entrusted us with protecting the temples and the Spirit Tracks. By playing our sacred instruments... We generate energy that powers the Spirit Tracks. The Spirit Flute you hold is one of them." — Anjean (Spirit Tracks)
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  23. "However, for some reason, they seem to be vanishing from everywhere. Something must have happened at the tower to cause all this." — Princess Zelda (Spirit Tracks)
  24. "Correct, my dear. The Spirit Tracks carry that energy. If the tracks are lost, the tower's energy will fade, and so will the Demon King's prison. And that's just what the evil ones are after! They aim to resurrect Malladus, the Demon King. Right now, my strength maintains his shackles, but it's only a matter of time until they're broken." — Anjean (Spirit Tracks)
  25. "But now that those vile tracks are disappearing, the time is finally at hand! All we need now is... A little help--hee hee--from you, Your Highness!" — Chancellor Cole (Spirit Tracks)
  26. "To prevent him from possessing your body, you must fortify his prison. To do this, restore the energy between the temples and this tower. In other words... Restore the tracks between here and the temples." — Anjean (Spirit Tracks)
  27. "This is the nest of evil, the Dark Realm. Cole is lurking here...somewhere." — Princess Zelda (Spirit Tracks)
  28. "But our protection is no longer needed. Even without the spirits' guidance, you will do well. So I think I will return to the heavens... In the company of my old friend Byrne. Please watch over this land, my dear. And, [Link]... You must help her." — Anjean (Spirit Tracks)
  29. "Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey...A journey in search of a beloved and invaluable friend..." — Prologue (Majora's Mask)
  30. "Eh-hee-hee...You have the same smell as the fairy kid who taught me that song in the woods..." — Skull Kid (Majora's Mask)
  31. "I own the Happy Mask Shop. I travel far and wide in search of masks...During my travels, a very important mask was stolen from me by an imp in the woods." — Happy Mask Salesman (Majora's Mask)
  32. 32.0 32.1 "It has a ^ on it. That is a sacred mark in Hyrule. If it's the true symbol, then you are a hero with a special fate, Link." — Din (Oracle of Seasons)
  33. "Thank you. You've come all the way from Hyrule, correct? Pleased to meet you. I am Nayru." — Nayru (Oracle of Ages)
  34. "Shadows were surrounding the Oracle of Ages, so I came hoping to take her to Hyrule." — Impa (Oracle of Ages)
  35. "When I returned to Hyrule, Zelda told me that in addition to Nayru, Din, the Oracle of Seasons, was also in danger.So, as she requested...We've posed as a traveling troupe so we can sneak Din into Hyrule." — Impa (Oracle of Seasons)